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New Hots Feature/Balance patch

Forum Index > StarCraft 2 HotS
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1 2 3 4 5 6 7 8 Next All
Tao367
Profile Joined June 2012
United Kingdom324 Posts
Last Edited: 2012-12-05 23:27:03
December 05 2012 22:21 GMT
#1
This update to the beta test includes a number of new systems, Editor updates, and changes to the look and feel of the game interface.

There are still several features and improvements coming to Heart of the Swarm, and this is not a final pre-release patch. Please read the full patch notes and related articles to learn all about what’s available in the beta test.

GENERAL

Groups
Players who wish to associate casually and in larger numbers than Clans can now create and join Groups, with a designated chat channel, a News tab where stories can be posted, an Info tab where officers can post a brief description of the Group, and a Members roster. For more information on Groups, check out our first look at the feature.
Unranked Play*
On the Multiplayer screen, players can now select Unranked Play to engage in matchmaking with the ranking system suspended.
Players Near Me*
Recognizes other StarCraft II games running on the player’s network, making it easier to chat, play, and make friends with nearby players.
AI Communication
Players can now issue orders to AI partners.
This is a preliminary implementation of this feature, and we will be adding to it over the coming weeks. Please keep an eye on our Heart of the Swarm Beta Discussion forum for further updates.
The StarCraft II Arcade is now available in the Heart of the Swarm Beta.

USER INTERFACE

Maps that appear in the Custom Games section now include all of the same Game Info pages as the maps available in the Arcade (Overview, How to Play, Patch Notes, Reviews).

In-Game UI Polish
Decal art has been updated to appear brighter and more visible.*
New Victory/Loss sequences now play at the end of a game.

New options added to aid newer players in the Options > Controls menu*
Team Colored Life Bar
Always Show Worker Status
Simple Command Card
Show Current Order Indicator
Select All Larvae
Display Experience Points
Enable Enemy Unit Selection
The Help section has been revised and updated.

GRAPHICS

Physics updates
New ragdoll physics deaths have been added on many units.
Physics effects have been polished on many existing units.
Performance has been improved.
Physics-triggered sounds have been added.

EDITOR

Many new features, updates, and improvements to the StarCraft II Editor have been made throughout the beta test. Please see our Comprehensive Editor Updates List in the Beta Discussion forum.

BALANCE

A new set of balance changes have been included with the release of Patch 2.0.2. For more info, please visit the Balance Update threads in the Beta Discussion forum.

BUG FIXES

A full list of documented game and service bugs can be found in our Known Issues sticky in the Beta Bug Report forum.

*Indicates a change that was implemented during beta patch 2.0.1, but has not yet been noted.


http://eu.battle.net/sc2/en/blog/6691663/StarCraft_II_Heart_of_the_Swarm_Beta_Patch_202-05_12_2012

To accompany the deployment of Heart of the Swarm Beta patch 2.0.2, we’ve compiled a list of all of the balance changes made to the beta since our previous update.

Terran

Medivac
New ability: Emergency Thrusters
Speed boost that increases movement speed and acceleration to 4.25 for 8 seconds. 20 second cooldown.
The Medivac’s Caduceus Reactor upgrade at the Starport Tech Lab:
Health restored per second from 9 to 15.
Energy cost reduced from 3 health per 1 energy to 5 health per 1 energy.
Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds.

Reaper
Base speed increased from 2.95 to 3.375
Upgraded speed increased from 3.84 to 4.25.

Widow Mine
No longer hits cloaked units.
New upgrade: Drilling Claws
Decreases burrow time from 3 to 1 second.
Requires Tech Lab and Armory. Costs 150/150, 110 second research time.

Thor
250mm Strike Cannons has been removed.
The Thor can now switch between two modes: High-Impact Payload and Explosive Payload. The mode shift takes 4 seconds.
When in High-Impact Payload mode, the Thor switches to a different anti-air gun (250mm Punisher Cannons) that has 10 range and deals 24 flat damage.
Thor radius, inner radius, and separation radius increased from 0.8215 to 1.

Raven
Seeker Missile has been redesigned:
Can now fire from 10 range.
Missile comes out and stays immobile in front of the Raven for 3 seconds while charging up, then rapidly moves (it’s not dodgeable at this point) and explodes at the target for 300 single target damage.
Targeted unit lights up red when targeted. If the unit moves 13 range out of where the Seeker Missile is, the Missile fizzles.

Hellbat
Splash damage radius increased from 90 to 110.

Armory
The Armory now only has one weapon and one armor upgrade for both air and ground upgrades for both Factory and Starport units.


Protoss

Mothership
Recall now functions as it does with the Mothership Core.
Vortex now kills a single target.
Vortex does not affect massive units.

Mothership Core is no longer massive.
Oracle
Pulsar Beam
Now called “Activate Pulsar Beam” and “Deactivate Pulsar Beam”.
When activated, the Oracle’s Pulsar Beam is enabled.
Weapon deals 15+10 light.
Weapon period changed to 0.86, down from 1.
Weapon range reduced to 4.

Build time increased to 50, up from 35.
Energy drain is now 4 per second.

Phoenix
Range increased from 4 to 5. Upgrade still grants +2 range.

Dark Shrine cost is now 100/100, down from 100/250.
Tempest
Now requires Fleet Beacon.
Attacks with two weapons. The primary weapon, Kinetic Overload, hits air units and remains unchanged. The secondary weapon, Resonance Coil, hits ground units, and does not deal bonus damage to massive units.
Build time is now 60, down from 75.

Void Ray
Prismatic Beam:
No longer charges up.
Weapon period decreased from 0.6 to 0.5.
No longer does passive +massive damage.

Prismatic Alignment (new ability) increases damage to armored units by 6 for 20 seconds, with a 1 minute cooldown. This does not scale with upgrades.

Zerg

Hydralisk speed upgrade now requires Lair tech.
Mutalisk
Speed increased from 3.75 to 4. Acceleration stays at 3.5.

Swarm Host health increased from 120 to 160.
Infestor
Fungal Growth:
Is now a projectile.
Speed of the projectile is 10.
Range down to 8.

Infested Terrans no longer gain weapon and armor upgrades.
Infested Terran egg health down to 70.

Ultralisk
Burrow Charge has been removed.
Damage changed from 15+20 armored to 35 flat damage.

Viper health increased from 120 to 150.


http://us.battle.net/sc2/en/forum/topic/7320452320
Killmouse
Profile Joined August 2010
Austria5700 Posts
December 05 2012 22:22 GMT
#2
wow you are fast
yo
SpiZe
Profile Joined December 2010
Canada3640 Posts
December 05 2012 22:22 GMT
#3
I like how I can't find any balance patch notes anywhere
xPabt
Profile Joined February 2012
226 Posts
December 05 2012 22:23 GMT
#4
Announcement of an announcement for balance changes??????
Tao367
Profile Joined June 2012
United Kingdom324 Posts
Last Edited: 2012-12-05 22:29:24
December 05 2012 22:23 GMT
#5
I'll update the OP with the balance notes if they're released before I go to bed. If not, I'm sure a moderator will be able to.
Tuczniak
Profile Joined September 2010
1561 Posts
Last Edited: 2012-12-05 22:40:29
December 05 2012 22:31 GMT
#6
Players Near Me* That sounds very good.

Also ragdoll physics, AI commands, UI polish ... I can't wait to see it.
200-200 battle and bodies flying everywhere. Muhahaha :D
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
December 05 2012 22:32 GMT
#7
RAGDOLL PHYSICS!!!

I mean, talk about totally unnecessary awesomeness.
LexKaiba
Profile Joined May 2011
Ireland23 Posts
December 05 2012 22:33 GMT
#8
come on, down with winfester and up for other zerg units!!!!!
Zerg!!!!!!
ChiknAdobo
Profile Joined November 2010
United States208 Posts
Last Edited: 2012-12-05 22:39:34
December 05 2012 22:38 GMT
#9
Do they still have the FKey menu navigation removed? I really like that feature in WOL I was sad when I saw it removed in the beta.
ZERg
Noocta
Profile Joined June 2010
France12578 Posts
December 05 2012 22:41 GMT
#10
As everyone, exited to see how the balances changes turn out.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Account252508
Profile Joined February 2012
3454 Posts
December 05 2012 22:44 GMT
#11
--- Nuked ---
Rudermensch
Profile Joined April 2011
United States50 Posts
December 05 2012 22:50 GMT
#12
Rather exciting! Also really amusing that the patch balance notes haven't been posted.
It's like looking into the eye of a duck and sucking all the fluid from its beak.
Qgelfich
Profile Joined November 2011
Germany90 Posts
December 05 2012 22:51 GMT
#13
2on2 Ladder here i come, time to beat teams in hots.
Berceno
Profile Joined May 2012
Spain401 Posts
December 05 2012 22:51 GMT
#14
Always Show Worker Status

^ what's this?
protoss living in da ghetto
Account252508
Profile Joined February 2012
3454 Posts
December 05 2012 22:54 GMT
#15
--- Nuked ---
MockHamill
Profile Joined March 2010
Sweden1798 Posts
December 05 2012 22:55 GMT
#16
Is this a joke? Almost everything on the list is already implemented in the beta. Unranked play has been there for months and so have many of the other features they mentioned.
Qikz
Profile Blog Joined November 2009
United Kingdom12065 Posts
December 05 2012 22:56 GMT
#17
Since it's a (.) update they post the flavour text from the main update with some additions and then the balance update seperately.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Tao367
Profile Joined June 2012
United Kingdom324 Posts
December 05 2012 22:56 GMT
#18
On December 06 2012 07:55 MockHamill wrote:
Is this a joke? Almost everything on the list is already implemented in the beta. Unranked play has been there for months and so have many of the other features they mentioned.


*Indicates a change that was implemented during beta patch 2.0.1, but has not yet been noted.
Bleez
Profile Joined January 2011
Greece17 Posts
December 05 2012 22:56 GMT
#19
so pumped for this! ragdolls and interface changes sound cool! and so many balance changes proposed, lets see what gets through..
(-_-(-_-)-_-)
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 05 2012 22:56 GMT
#20
On December 06 2012 07:51 Berceno wrote:
Always Show Worker Status

^ what's this?

How many workers you hav per HQ at minerals and vespene gas
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