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HotS Balance Update #6 10/12/12

Forum Index > StarCraft 2 HotS
551 CommentsPost a Reply
1 2 3 4 5 26 27 28 Next All
Limniscate
Profile Joined October 2010
United States84 Posts
Last Edited: 2012-10-13 05:07:56
October 12 2012 20:39 GMT
#1
http://us.battle.net/sc2/en/forum/topic/6863526811


Cloaken
Community Manager
Greetings all -

We will be bringing the beta down shortly to make the following balance changes. Thanks again for all the great help you have contributed in testing Swarm; we look forward to receiving more of your input on the changes listed below. Hop in there, play a bunch of games and let us know!

Protoss
Mothership Core
When Purify is cast on a player’s Nexus, it now also grants detection to 13 range.
Energize has been removed.

Oracle
The cost of Entomb has been lowered from 100 to 75, while the duration has been increased from 50 to 60 seconds.
Revelation has been changed to the following:
This ability will now also work on buildings, granting 3 vision around every unit it hits.
The duration has been increased from 45 seconds to 60 seconds, and the cost has been increased from 50 to 75.
This ability will no longer grant detection.
This ability will not affect cloaked targets, even if you have detection of them at the time.
The button arrangement for this unit has been adjusted to list Void Siphon first and Entomb last.

Tempest
This unit’s native bonus damage to massive units has been removed.
This unit no longer requires a Fleet Beacon.
We have added a new weapon upgrade called Quantic Reactor at the Fleet Beacon which will grant Tempest attacks +35 damage to massive units.
Quantic Reactor costs 200/200.
The cost of this unit has been changed from 300/300 to 300/200.
The supply cost for this unit has changed from 6 to 4.
The scale of this unit has been lowered from 1 to 0.9.

Sentry
Hallucination no longer requires research.


Zerg
Viper
Viper acceleration has been increased from 2.125 to 3.
The radius of Blinding Cloud has increased from 1.5 to 2.

Spore Crawler
This unit no longer requires an Evolution Chamber.


Terran
Widow Mine
The setup time for this unit has been increased from 2 seconds to 3 seconds.

Battle Hellion
This unit has been renamed to “Hellbat.”

David Kim's Thoughts
+ Show Spoiler +

Mothership Core

Energize is mainly an ability that caters to the Oracle, so that Entomb can be cast twice at once, right when the Oracle comes into play. We felt that, rather than having to balance spell casters around this ability, it was better to just balance spells on their own. Energize seemed a bit limited, and on the design side, we felt it was not an interesting spell that has many viable uses.

Widow Mine

We’ve increased the Widow Mine setup time from 2 to 3 seconds. We wanted a change to the Widow Mine that makes it slightly more difficult to use them in combat, but we didn’t want to eliminate this usage. Our current goal for the Widow Mine is for them to be very all-around and usable in many key locations on the map, good on the defense, and good in combination with your army. We think the Widow Mine has great potential as the new core unit for the Terran, and we want to be extra careful in making sure that it remains a powerful option even when players start figuring out how to fight against them.

One issue we’re seeing, however, is all-in rushes using early Widow Mines are a bit too much, so we’re trying a couple of changes for the other races in order to help with this specific area:

Protoss Mothership Core’s Purify ability now also serves as a detector.
Spore Crawlers now require Spawning Pool (not the Evolution Chamber).


Oracle

Because Energize is removed, we felt it’s necessary to improve Entomb in order to compensate for their reduced strength.

Revelation has been changed to be more of an army scouting option, due to Mothership Core Purify now being a detector.

Sentry

We’ve been getting a lot of feedback from lower-level Protoss players saying that gateway units are weak because Warp Gates are too good, Force Fields are too difficult to use, etc. We’ve also noticed that scouting in Heart of the Swarm is more important than ever due to new threats out there.

We’re comfortable with the current power level of gateway units and their fit in the Protoss arsenal. It’s not uncommon for mass Zealots or lots of Stalkers to do awesome things. Perhaps Sentries can be a bit difficult to utilize, but this is only because this unit revolves so much around good Force Field usage.

At this time, we feel that removing the research requirement on Hallucination is something we can try in the beta.

Tempest

We’re trying a new direction with the Tempest. With the Fleet Beacon requirement removed, it will be possible to use Tempests as long-range, low-DPS harassers in the mid-game. The counter to Tempests would be to kill the units that are spotting for the Tempest until air units come into play. This is a purely experimental change, so please take some time to play with it and give us your feedback.

Viper

Thanks to a lot of feedback from many of our beta participants, we’ve decided to increase the radius of Blinding Cloud. Please play with and against the new Viper, and let us know how it goes.

Thank you so much for playing the beta and helping us improve Heart of the Swarm. As always, we aren’t trying to solve every single issue and potential issue with this beta patch, and we hope to continue making Heart of the Swarm better and better with each update.


Facebook Twitter Reddit
HelloSon
Profile Joined April 2010
United States456 Posts
October 12 2012 20:40 GMT
#2
HELLBAT

FUCK YES
yo
Meatloaf
Profile Blog Joined May 2010
Spain664 Posts
October 12 2012 20:43 GMT
#3
lol at hellbat.

its still stupid healing mech if you ask me. hope it turns out for the better spectator wise...
Lesrah
Profile Joined November 2010
Portugal110 Posts
October 12 2012 20:44 GMT
#4
Pretty big changes to toss
SarcasmMonster
Profile Joined October 2011
3136 Posts
October 12 2012 20:47 GMT
#5
+ Show Spoiler [polls] +
Poll: First impressions of the M-core changes

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57%

Thumbs up (114)
 
28%

No thumbs (62)
 
15%

406 total votes

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Poll: First impressions of the Oracle changes

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59%

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22%

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20%

323 total votes

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Poll: First impressions of the Tempest changes

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76%

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14%

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372 total votes

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Poll: First impressions of the Sentry changes

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31%

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Poll: First impressions of the Viper changes

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73%

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15%

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323 total votes

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Poll: First impressions of the Spore Crawler changes

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68%

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422 total votes

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Poll: First impressions of the Widow Mine changes

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75%

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318 total votes

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Poll: First impressions of the Hellbat changes

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58%

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350 total votes

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MMA: The true King of Wings
papaz
Profile Joined December 2009
Sweden4149 Posts
October 12 2012 20:47 GMT
#6
Hellbat LOL
TurboMaN
Profile Joined October 2005
Germany925 Posts
October 12 2012 20:47 GMT
#7
Big change to the Battle Hellion! LOLMAO Blizz
Jinmaster
Profile Joined March 2004
United States36 Posts
Last Edited: 2012-10-12 20:49:03
October 12 2012 20:47 GMT
#8
Spore w/o evo chamber? Wow. All them double starport banshee rushers vs Zerg gonna be salty!

Edit: why did they remove energize? It seemed like a cool ability.
Zombo Joe
Profile Joined May 2010
Canada850 Posts
October 12 2012 20:49 GMT
#9
This must be a joke of some sort.

Hellbat sounds awful, they should change it to Firebat, it seems more fitting.
I am Terranfying.
TelecoM
Profile Blog Joined January 2010
United States10705 Posts
Last Edited: 2012-10-12 20:50:45
October 12 2012 20:49 GMT
#10
Wow... The people were right... hallucination requiring no upgrade now is kind of crazy...also the spore crawler change umm... I am pretty happy I guess, but the widow mine will still be strong , I guess now you will have an extra second to kill it before it burrows, and it will be easier to stop the widow mine rushes since you won't have to build an evo chamber... interesting.....Also, hellbat? Haha, weird.

Hellion + Firebat = Hellbat ;D
AKA: TelecoM[WHITE] Protoss fighting
Aquila-
Profile Blog Joined April 2011
516 Posts
Last Edited: 2012-10-12 20:50:33
October 12 2012 20:50 GMT
#11
On October 13 2012 05:39 Limniscate wrote:

Spore Crawler
This unit no longer requires an Evolution Chamber.



Why? Can someone explain this? Evo chamber is super cheap, Terran also needs ebay for turrets, what was the problem that they changed it?

Ah I see because of the mine I guess?
AndAgain
Profile Joined November 2010
United States2621 Posts
October 12 2012 20:50 GMT
#12
Pretty big tempest buff.
All your teeth should fall out and hair should grow in their place!
playa
Profile Blog Joined December 2010
United States1284 Posts
Last Edited: 2012-10-12 20:51:03
October 12 2012 20:50 GMT
#13
DT strats are no longer viable against Zerg because they don't know how to properly balance the widow mine? Nice. Throw enough random darts, I'm sure you're bound to eventually hit near the middle. Prepared to wait two years + for this beta to end. The only question is when will the changes tempt me to play it again. At this rate, probably never.
ranjutan
Profile Joined November 2010
United States636 Posts
Last Edited: 2012-10-12 20:51:39
October 12 2012 20:50 GMT
#14
hahaha Hellbat. Besides the name, though, I don't think it's that great

I'm not sure what purpose the Voidray will serve in this new world where you can make Tempests as soon as you get a Stargate.

Seems like the new Purify will be pretty good for non-robo play. I like it.

This spore thing seems like a terrible idea, but this is beta, I'm sure they'll change it back before long.
http://i53.tinypic.com/1r3j0p.gif
kcdc
Profile Blog Joined April 2010
United States2311 Posts
October 12 2012 20:52 GMT
#15
Tempest no longer requires fleet beacon and costs 100 less gas. Tempest harass just went from completely useless to.....I'm not sure what. How does Zerg prevent tempest harass at 9 minutes? Do they just stop mining until they get a spire?
SpiZe
Profile Joined December 2010
Canada3640 Posts
October 12 2012 20:52 GMT
#16
Hellbat ?

Is this a joke or what ? This name is so bad
TelecoM
Profile Blog Joined January 2010
United States10705 Posts
October 12 2012 20:53 GMT
#17
On October 13 2012 05:50 playa wrote:
DT strats are no longer viable against Zerg because they don't know how to properly balance the widow mine? Nice. Throw enough random darts, I'm sure you're bound to eventually hit near the middle. Prepared to wait two years + for this beta to end. The only question is when will the changes tempt me to play it again. At this rate, probably never.


Making the spore crawler not require a evo chamber isn't going to really effect the effectiveness of a Dark templars in PvZ, Are you just 1 base DT rushing Zergs, and crossing your fingers hoping you win? DT's are not very effective vs Zerg ever in my mind, this change isn't going to change much vs P I don't think
AKA: TelecoM[WHITE] Protoss fighting
raf3776
Profile Blog Joined August 2010
United States1904 Posts
October 12 2012 20:53 GMT
#18
wow big changes.. no evo chamber requirement. Tempest change might actualy be really good. but energize leaving makes me sad... it had so much potential
WWJD (What Would Jaedong Do)
AndAgain
Profile Joined November 2010
United States2621 Posts
October 12 2012 20:55 GMT
#19
Protoss does have issues with scouting in WoL, but I think no research hellu is a little excessive. It's almost giving perfect information for the whole game.
All your teeth should fall out and hair should grow in their place!
Jinmaster
Profile Joined March 2004
United States36 Posts
October 12 2012 20:55 GMT
#20
Maybe we will see tempest and oracle seiging mineral lines while toss turtles on two bases.
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