HotS Balance Update #6 10/12/12 - Page 2
Forum Index > StarCraft 2 HotS |
IchibanBaka
United States12 Posts
| ||
Lactomar
27 Posts
| ||
playa
United States1284 Posts
On October 13 2012 05:53 GGzerG wrote: Making the spore crawler not require a evo chamber isn't going to really effect the effectiveness of a Dark templars in PvZ, Are you just 1 base DT rushing Zergs, and crossing your fingers hoping you win? DT's are not very effective vs Zerg ever in my mind, this change isn't going to change much vs P I don't think 1 base tech, but also while delaying their ability to get an expansion so it cancels out and then proceeds into a macro game. Not much luck involved, although it always helps, as with most builds. Seconds are everything when going DT. Before, it didn't really matter if they scouted it. Now... I doubt it's even an a option against the computer Zerg. If you don't need an evo chamber, perhaps we should be able to make an observer from the nexus or gateway. This game loses so much credibility with this random asymmetrical change. | ||
Treehead
999 Posts
I can't believe they took away Energize, though. That was seriously the spell I was most looking forward to in HotS. | ||
PardonYou
United States1360 Posts
Also, so many vision changes for all races is making the game have an almost unlimited potential of seeing most of the map at all times. I always liked it when it wasn't all revealed so easily. Edit: http://us.battle.net/sc2/en/forum/topic/6864316601#1 Sentry change is apparently their answer to low-level feedback. | ||
Desertfaux
Netherlands276 Posts
I'm weirded at how they kept the mine at 90 hitpoints | ||
Gunnvaldr
United States9 Posts
LOL@ Hellbat. :D Kind of love it though. Nice tweak to Viper. Guess void siphon will need more time to figure out what to do with it... Still keeping fingers crossed that they might make SOME kind of tweak to the whole sentry/warpgate stuff. There have been quite a few really excellent threads lately about the feel of protoss in sc2... but then I suppose they wouldn't be doing that kind of stuff until they pin down more of the design with the new units | ||
Jinmaster
United States36 Posts
On October 13 2012 05:50 Aquila- wrote: Why? Can someone explain this? Evo chamber is super cheap, Terran also needs ebay for turrets, what was the problem that they changed it? Ah I see because of the mine I guess? You cant compare terran to zerg like that, Zerg loses a drone for every building they make. | ||
Existor
Russian Federation4295 Posts
Tempest no longer requires fleet beacon and costs 100 less gas. Tempest harass just went from completely useless to.....I'm not sure what. How does Zerg prevent tempest harass at 9 minutes? Do they just stop mining until they get a spire? I think they will have Spire before 10th minute. And it will be only ONE tempest because of their cost | ||
WickedBit
United States343 Posts
Also spores without evo and purify detecting ? It seems detection is now really cheap and easy to get. May not be a bad thing though. | ||
opus55
Germany31 Posts
On October 13 2012 05:39 Limniscate wrote: Tempest This unit’s native bonus damage to massive units has been removed. This unit no longer requires a Fleet Beacon. We have added a new weapon upgrade called Quantic Reactor at the Fleet Beacon which will grant Tempest attacks +35 damage to massive units. Quantic Reactor costs 200/200. The cost of this unit has been changed from 300/300 to 300/200. The supply cost for this unit has changed from 6 to 4. The scale of this unit has been lowered from 1 to 0.9. This won't stay in the game for long. What should Zerg do about a 15 range tempest somewhere in noman's land behind their main at the 6 or 7 minute mark, shooting at the drones? | ||
StandAloneComplex
65 Posts
have they even listend to one of the toss core issues discussions on tl or even on their own side. -Hallucination no longer requires research. Thats their answer to all of the discussions about toss issues. How will this fix that nearly every toss game looks and plays the same . It doesnt matter that:Hallucination no longer requires research. Because they still get to the deatball situation in lategame and need to vortex , because they cant handle infestor/broodloard otherwise.Whats about the collosus, they dont want to talk about that unit even if most part of the toss community wants to talk about changes on the collosus. And whats about strengthen the airplay. Didnt they want to change something on the voidray. I also cant belive that they still sticking with the oracle and ecpecially with entomb in its current form. | ||
Existor
Russian Federation4295 Posts
This won't stay in the game for long. What should Zerg do about a 15 range tempest somewhere in noman's land behind their main at the 6 or 7 minute mark, shooting at the drones? They cost 200 gas. Zergs will have spire to that time | ||
raf3776
United States1904 Posts
| ||
ScaryFishy
Ireland1 Post
Great. I can forsee some of the batman jokes coming from this | ||
Aquila-
516 Posts
| ||
Inf-badguy
Canada171 Posts
| ||
Big J
Austria16289 Posts
![]() Hallucination. Long time overdue. Let the WoL unit balancing begin! Tempest, love it. Really interested to see it turn out. Viper, love it. Blinding cloud really needed this imo. Acceleration is always good. Spore Crawler... Weird but probably necessary if they don't want to change the widow mine like that. Also with even more power to the early Stargate... | ||
EleanorRIgby
Canada3923 Posts
| ||
bakarin
Japan121 Posts
| ||
| ||