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Active: 1448 users

Why doesn't Blizzard auto-save if player drops?

Forum Index > Closed
Post a Reply
1 2 3 4 5 12 13 14 Next All
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 08 2012 10:11 GMT
#1
Ok, the SC2 tournament scene is growing with more and more tournaments, and an increase in the prize pool for the top tournaments. Professional SC2 players practice full time, in professional teams, with a professional practice regiment. We also have professional casters casting SC2 full time as their profession. Like it or not, SC2 is one of the defining game in the esports movement.

So why is Blizzard so unprofessional and pays us lip service for handling timeout issues when thousands of dollars are on the line for major tournaments?

+ Show Spoiler +
In the GSTL finals, MKP was losing to PartinG when one of the players lagged out and there was a regame. PartinG was at roughly 150 supply while MKP was at 110 supply. It was clear that PartinG had a clear advantage - but maybe not enough for the IPL judges to decide on a clear win. The audience then started to chant "We want LAN, we want LAN, we want LAN!"

I believe Mike Morhaime, the CEO of Blizzard, was in the audience watching this live. Unfortunately, Mike Morhaime will probably shrug this off and Blizzard will do nothing about it and nothing about LAN.


As much as we disagree with Blizzard for not adding LAN to SC2, even for major tournaments like the GSL, IPL, MLG, etc, I don't understand why they don't add an option to auto-save the map when a player times out.

We know that Blizzard won't add LAN to SC2 - we've been down that road before. But the least Blizzard could do is add an option to auto-save the game map in case of a timeout. Either the player or referee could load the saved game, and the match could continue at the point just before the timeout. Of course, the players that load the saved game should not be able to see the opponent's position and the fog of war would still apply - a saved game that is loaded would behave just as if the game were unpaused.

Provided that the players have to stay in their booth during the map reload or are disallowed from talking to any spectator/opponent until the match completes (so they don't get any outside information on the state of the map), tournaments world wide could use this functionality to prevent a regame. A regame is the worst thing that can happen - it's unprofessional, unfair, controversial, and simply silly.

Blizzard, we love your game but your game at the professional level is embarassing. If you are the company we think you are, please do something about this.





bLuR
Profile Blog Joined June 2010
Canada625 Posts
April 08 2012 10:13 GMT
#2
i don't think they really care enough to do anything about it
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
April 08 2012 10:14 GMT
#3
Completely agree with this, though I'm not a programmer so I don't know how difficult it would be to implement.
ki11z0ne
Profile Joined January 2011
United States427 Posts
April 08 2012 10:15 GMT
#4
they care... if they didnt they would not have a balancing team... idk people need top widen there perspective a lil.... its understandable why their is no LAN on sc2, and its fine with me
SC > halo
Rinnegan5
Profile Joined March 2011
Netherlands319 Posts
April 08 2012 10:16 GMT
#5
The technology isnt there yet!
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
April 08 2012 10:16 GMT
#6
On April 08 2012 19:15 ki11z0ne wrote:
they care... if they didnt they would not have a balancing team... idk people need top widen there perspective a lil.... its understandable why their is no LAN on sc2, and its fine with me


Why is it understandable?
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
writer22816
Profile Blog Joined September 2008
United States5775 Posts
April 08 2012 10:17 GMT
#7
On April 08 2012 19:15 ki11z0ne wrote:
they care... if they didnt they would not have a balancing team... idk people need top widen there perspective a lil.... its understandable why their is no LAN on sc2, and its fine with me


Yes...because no LAN reduced the amount of piracy. Oh wait...
8/4/12 never forget, never forgive.
dtz
Profile Joined September 2010
5834 Posts
April 08 2012 10:17 GMT
#8
we get the no LAN decision. From the piracy, kespa, tournaments point of view.

But there is no excuse not to have reconnect / autosave / save game features.
Chargelot
Profile Blog Joined December 2010
2275 Posts
April 08 2012 10:17 GMT
#9
On April 08 2012 19:16 solidbebe wrote:
Show nested quote +
On April 08 2012 19:15 ki11z0ne wrote:
they care... if they didnt they would not have a balancing team... idk people need top widen there perspective a lil.... its understandable why their is no LAN on sc2, and its fine with me


Why is it understandable?


Because the day you incorporate LAN is the day I can steal StarCraft online, and play it without a battle.net account.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 08 2012 10:17 GMT
#10
On April 08 2012 19:14 tomatriedes wrote:
Completely agree with this, though I'm not a programmer so I don't know how difficult it would be to implement.


I don't think it's very hard for Blizzard to implement. I'm a programmer and all they have to do is a data dump to a file when the person drops out (they don't even have to save the map until a person drops out). Then they would need to tweak the code to allow the map to be reloaded with all parties in the lobby. It's easy to do for them - they could probably even add this functionality in the next patch.
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
April 08 2012 10:19 GMT
#11
On April 08 2012 19:17 StarcraftMan wrote:
Show nested quote +
On April 08 2012 19:14 tomatriedes wrote:
Completely agree with this, though I'm not a programmer so I don't know how difficult it would be to implement.


I don't think it's very hard for Blizzard to implement. I'm a programmer and all they have to do is a data dump to a file when the person drops out (they don't even have to save the map until a person drops out). Then they would need to tweak the code to allow the map to be reloaded with all parties in the lobby. It's easy to do for them - they could probably even add this functionality in the next patch.


Well, in that case I can't see any reason for not doing it. I hope they get onto it soon.
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 08 2012 10:20 GMT
#12
On April 08 2012 19:13 bLuR wrote:
i don't think they really care enough to do anything about it


Let's make them care. FYI, I was part of the group that complained about the colors being too hard to see during the BETA - Blizzard listened and made the colors easier to see in one of the BETA patches. Blizzard knows there is money in SC2 as an esports - if we are vocal about it, we can convince them to make a change.

Besides, the change we are asking them to make is very easy. As a programmer myself, if they structured their code correctly, this is not a difficult feature to add.
Tralalo
Profile Joined February 2012
18 Posts
Last Edited: 2012-04-08 10:22:11
April 08 2012 10:21 GMT
#13
On April 08 2012 19:17 Chargelot wrote:
Show nested quote +
On April 08 2012 19:16 solidbebe wrote:
On April 08 2012 19:15 ki11z0ne wrote:
they care... if they didnt they would not have a balancing team... idk people need top widen there perspective a lil.... its understandable why their is no LAN on sc2, and its fine with me


Why is it understandable?


Because the day you incorporate LAN is the day I can steal StarCraft online, and play it without a battle.net account.


But you can do that already.... and even have LAN.
kurrysauce
Profile Joined October 2010
272 Posts
April 08 2012 10:22 GMT
#14
Because all they realised save game feature in wc3 was an incredible feature ( not sure if bw had it , didnt play ) . So they remove all forms of good features only to add them into their expansions as an incentive for you all to buy their games.

Ultimately , more monies for them.
Chargelot
Profile Blog Joined December 2010
2275 Posts
April 08 2012 10:24 GMT
#15
On April 08 2012 19:21 Tralalo wrote:
Show nested quote +
On April 08 2012 19:17 Chargelot wrote:
On April 08 2012 19:16 solidbebe wrote:
On April 08 2012 19:15 ki11z0ne wrote:
they care... if they didnt they would not have a balancing team... idk people need top widen there perspective a lil.... its understandable why their is no LAN on sc2, and its fine with me


Why is it understandable?


Because the day you incorporate LAN is the day I can steal StarCraft online, and play it without a battle.net account.


But you can do that already.... and even have LAN.

So Blizzard should sponsor their product being stolen, and make it just that much easier?
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
PuercoPop
Profile Blog Joined December 2009
Peru277 Posts
April 08 2012 10:27 GMT
#16
On April 08 2012 19:15 ki11z0ne wrote:
they care... if they didnt they would not have a balancing team... idk people need top widen there perspective a lil.... its understandable why their is no LAN on sc2, and its fine with me


They wan't you to *think* they care, they should at least made LAN available to big tournaments, (They have to get Blizzards approval to host the tournament anyway with the current TOS)
The Proof of the Pudding is in the eating!
JayJay_90
Profile Joined October 2010
Germany1632 Posts
April 08 2012 10:29 GMT
#17
I'm actually ok with not having LAN. Yeah it sucks but it's understandable. But there's absolutely no excuse not to have a save function!
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2012-04-08 10:35:40
April 08 2012 10:32 GMT
#18
DotA2 saves every full minute passed - dunno why SC2 can't. Still - would be some seconds (or ~2min) lost but not the full game. Wonder if the saves would cause lag issues ^^
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Tralalo
Profile Joined February 2012
18 Posts
April 08 2012 10:32 GMT
#19
On April 08 2012 19:24 Chargelot wrote:
Show nested quote +
On April 08 2012 19:21 Tralalo wrote:
On April 08 2012 19:17 Chargelot wrote:
On April 08 2012 19:16 solidbebe wrote:
On April 08 2012 19:15 ki11z0ne wrote:
they care... if they didnt they would not have a balancing team... idk people need top widen there perspective a lil.... its understandable why their is no LAN on sc2, and its fine with me


Why is it understandable?


Because the day you incorporate LAN is the day I can steal StarCraft online, and play it without a battle.net account.


But you can do that already.... and even have LAN.

So Blizzard should sponsor their product being stolen, and make it just that much easier?


Why would it make it easier, if it's already out there? The only thing it does, that it's hurting loyal customers who want to play it offline with their friends.
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
April 08 2012 10:32 GMT
#20
On April 08 2012 19:24 Chargelot wrote:
Show nested quote +
On April 08 2012 19:21 Tralalo wrote:
On April 08 2012 19:17 Chargelot wrote:
On April 08 2012 19:16 solidbebe wrote:
On April 08 2012 19:15 ki11z0ne wrote:
they care... if they didnt they would not have a balancing team... idk people need top widen there perspective a lil.... its understandable why their is no LAN on sc2, and its fine with me


Why is it understandable?


Because the day you incorporate LAN is the day I can steal StarCraft online, and play it without a battle.net account.


But you can do that already.... and even have LAN.

So Blizzard should sponsor their product being stolen, and make it just that much easier?

Blizzard's product has been stolen a long time ago.

Holding back LAN doesn't do ANYTHING anymore... They just won't add it because they think it would be admitting failure.

And like many things Blizz should do to make SC2 a better game, auto-save won't come, ever.
It's maybe a 5-day investment for a single programmer to write, chack and bugfix a script for that. A week of work, for one guy.

I don't know what it is, laziness, not caring at all, not getting any immediate money from it...
Actually, just charge tournaments 100$ to use the autosave. All the big ones will buy it, because nobody wants to live with accusations that "X should have won if he didn't dc, tournament is a farce".
So money is out as a reason, which means it's laziness or not caring.
A backwards poet writes inverse.
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