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This is Primadog live from Dolby LAN. It's three hours since open and we have not yet finished Round 1 of this $1000 LAN. It's the same old song and dance:
Most of the computers cannot access Bnet, WoW, or SC2. We're now crippled and on the verge of canceling the lan. Please help! It took 4 hours but we're live. Thanks everyone for your help. The tournament would be bo1 as result of the delays.
IP: 71.254.155.100
When: February 25, 2012
Where: Odyssey Gaming – 14586 Pipeline Ave., Chino, CA 91710
Phone: 909.393.3900
http://www.teamliquid.net/forum/viewmessage.php?topic_id=300245
We are doing everything we can to try to resolve this issue in every venue of contact possible and keep the lan going. Someone out there, please help if you can.
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Did you plan it with Blizzard, so they allow multiple connections from 1 location
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This is sad The latest hard example of how this online only system sucks ass. We run into lots of issues with people being wireless-compatible or being able to get hard-lined at our local for-fun LANs all the time. And there's often a limit to how many connections can be on the router or internet etc. It's too bad that Blizzard stares these problems in the face and thinks "Oh well" with no further thought or open-mindedness to it anymore.
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yes we registered and everything
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You should call them. I think that's usually what everyone in this position does. Terrible shame that this always happens though
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Blizzard. -_- How stupid.
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That really sucks. It could be a battle.net issue. During the Winter Assembly finals that were just played, there were two instances of players/observers being dropped from the game (Stephano on Metal, dApollo on Korhal).
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Sorry, but what is Blizzard doing to prevent this? They limit the amount of b.net connections from a single IP? How many is it?
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wow the internet seems messy today, servers in some mmos down, twitch lagging on some resolutions, and bnet disconnects. Hope it fixes itself fast for you. Can't help more :/
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On February 26 2012 06:19 Grobyc wrote: Sorry, but what is Blizzard doing to prevent this? They limit the amount of b.net connections from a single IP? How many is it? Blizzard claims that if you get a tournament license then they'll whitelist your IPs so you can connect without any limits. Obviously they didn't here and screwed the tournament.
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Wait if many people play StarCraft from one location do they automatically shutdown the service of bnet to your house?
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did u ask blizzard for a whitelist?
If there are too many connections from one IP it may be shut down bnet.
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Even blizzard's own tournaments have bnet access shut down to them usually. Don't hope for too much help from them.
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What is the amount of connections allowed by blizzard (if you aren't on the whitelist) ?
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i hope blizzard work saturdaysi
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went to a lan in berkeley. had like 30 comps and no issues. i doubt they registered with blizzard because it was like a $50 pot. what exactly is the issue you ar dealing with?
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On February 26 2012 06:28 dAPhREAk wrote: went to a lan in berkeley. had like 30 comps and no issues. i doubt they registered with blizzard because it was like a $50 pot. what exactly is the issue you ar dealing with? read the op. its in bold
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Yeah, this is bad PR for blizzard, especially since you did as required and registered... I almost went to this but overslept and saw the post about if I wasn't there by 9 I wouldn't get to play. Sad to see that the event might not even go down anyway, but I would be even more upset if I had made the drive.
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