My third map after un-retiring. Definitely getting back into the swing of things as I had a ton of fun putting this one together (partially because I got to tap into my inner hatred for the Zerg scum that 3 hatch hydra busted me on Heartbreak Ridge & Fighting Spirit 9999x in D+ iCCup). Vicious is loosely based on Antiga Shipyard and is a 4 player rotational symmetry map. The map is named after the song Vicious Circles by Veil of Maya.
EDIT 2: Map is now published on NA as Vicious - prodiG on the account prodiG - Please use this version!!!
Vicious spawned from the fact that ESV has made no 4p maps in quite some time and I had a few ideas for a natural expansion floating around in my head which I've executed in this map. The natural expansion is very secure and can be walled with 3 3x3 (Gateway/Rax/Evo Chamber/etc) sized buildings leaving a 1 tile wide choke to block with a unit such as a Zealot. Beyond that is a plateau overlooking the two ramps towards a player's base, one of which is partially blocked by destructible debris.
The key features of this map are the third expansions which can be cliff harassed via the expansions above; as well as the Xel'Naga Tower positioning. Controlling the Xel'Naga Towers is key to defending expansions as they provide vision of that quadrant of the map's ground attack path.
The aesthetic concept stemmed from my desire to play with Castanar doodads followed by me tapping into my inner hatred for asshole cheeser noob fraud Zergs who 3 hatch hydra busted me every game on Heartbreak Ridge and Fighting Spirit in D+ iCCup. I hate each and every one of you with a passion and as such the map is littered with Zerg units getting abused! The overall idea here is a Terran facility with experimental tools all over the place as well as a nicely astroturfed middle area~
p.s. Orb recently read this aloud during a Korean Weekly broadcast and it sounded a lot angrier than I thought it did, it's intended to be light-hearted I swear! Keep your pitchforks!
Info
Number of Players: 4
Map Size: 150x150
Tileset: Braxis Alpha, Castanar, Korhal and Bel'Shir (astroturfing!)
Main to Main (ramp) - Close Pos: 42sec ingame
Main to Main (ramp) - Cross Pos: 50sec ingame
Nat to Nat (choke) - Close Pos: 33sec ingame
Nat to Nat (choke) - Cross Pos: 38sec ingame
Number of Expansions: 16 blue (all 8min/2gas)
Number of Xel'Naga Towers: 4
Published as: ESV Vicious 1.1
Changelog
v1.1.1
-Fixed a bug where a generator doodad was interfering with walloffs in the top left position. See here for details
v1.1
Removed rocks leading to high ground expansions.
+ Show Spoiler [Why] +
I'd rather have playtesting tell me these expansions need rocks and give players the freedom to explore rather than constrain them right out of the gate
v1.0
First release!
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