• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:43
CEST 12:43
KST 19:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
RSL Revival: Season 5 - Qualifiers and Main Event8Code S Season 1 (2026) - RO12 Results02026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion Why there arent any 256x256 pro maps? [BSL22] RO16 Group B - Saturday 21:00 CEST BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro8 Day 2 Escore Tournament StarCraft Season 2 [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread Daigo vs Menard Best of 10 Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
ramps on octagon
StaticNine
Sexual Health Of Gamers
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1897 users

[M] (4) ESV Vicious by prodiG - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 7 8 9 Next All
Sabu113
Profile Blog Joined August 2009
United States11084 Posts
February 10 2012 16:43 GMT
#41
Really interested by how people will take their third.

Also generally: Not sure why sc2 map makers fetishize the empty space behind bases. I think that's something that has degraded the quality of sc2 maps. Maps like BW Matchpoint of Chepoung ryong or heart break ridge all allowed muta/drop harass but there was more risk to it. The empty space lets a drop ship just... idle there or mutas face minimal risk darting in and out.

About "rotational imbalance" I don't think it's too big a deal but maybe editing the available drop space might be a way to softly neuter that problem?
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Roxy
Profile Joined November 2010
Canada753 Posts
February 10 2012 16:50 GMT
#42
I was wondering one more thing:

Have map makers ever experimented with having gates?

Im thinking along the lines of at your natural, you can have a space that is 3 3x3 buildings wide plus 1 space where you cant put buildings. That space operates similar to a lowered depot (but in true xel-naga fashion, is indestructible).

There can be a trigger somewhere inside the natrual where you can place a unit on the space to make that gate lift up (if no unit is on it, the gate stays down)

I think that would be an interesting way of making it so you can have a full wall-off of buildings with more health, but still be able to get out with destroying one of your own buildings. Obviuosly it requries more micro to operate the wall though.
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2012-02-10 18:18:50
February 10 2012 17:52 GMT
#43
On February 11 2012 01:43 Sabu113 wrote:
Really interested by how people will take their third.

Also generally: Not sure why sc2 map makers fetishize the empty space behind bases. I think that's something that has degraded the quality of sc2 maps. Maps like BW Matchpoint of Chepoung ryong or heart break ridge all allowed muta/drop harass but there was more risk to it. The empty space lets a drop ship just... idle there or mutas face minimal risk darting in and out.

About "rotational imbalance" I don't think it's too big a deal but maybe editing the available drop space might be a way to softly neuter that problem?

There's not enough airspace behind any of the bases to prevent ground units from reaching them (aside from hanging out between the nat and 4th)

On February 11 2012 01:13 Roxy wrote:
Show nested quote +
On February 11 2012 01:10 VoirDire wrote:
On February 11 2012 00:45 Roxy wrote:
I dont like it.

Seems hard to simultaneously defend a third and your nat. I think zerg woul dbe strong on this map because of that.

Also, terran would really benefit from drop play in the high ground above the third.

I think if the minerals at the third were tucked on the main base side instead of away from the main base, that would make it better. I would then suggest adding a second ramp to where the 4th is (in the location that the minerals at the third currently are)

I think the third might be too easy to hold, as you can hold both the third and the nat from a small area, especially with help from building wall-offs.


My primary concern would be mutalisks. If they go mutas, you are not taking a third base on the map the way it is. pain and simple.

I disagree that it is too much of an advantage. All of the spaces that you would need to be defending (speaking from a protoss point of view) are about 8 forcefields wide. It is pretty wide open, so it is not like you could expand too agressively or else you would just get over-run

...? all of the ramps or choke points are 4 perfectly placed force fields or 5 slightly misplaced force fields

On February 10 2012 22:56 Irratonalys wrote:
excuse me if this is not a direct commet about the map (which looks awesome)

how did you create these smooth white lines around the grass textures?

Decal doodad (used over 1000 times)

On February 10 2012 22:53 Stips wrote:
The aesthetics is really nice!

Can Protoss cannons hit mining drones? Or marines in a bunker (+1 range)?
Siege tanks? (I'm quite sure they can?)

+ Show Spoiler +
[image loading]

Yes, all of this is intentional

Have map makers ever experimented with having gates?

This is redundant with current setups. Terran can just make their supply depot, Protoss (and even Zerg) can choose to set up a wall as usual and put a Zealot or a Roach or something in the last remaining hole effectively functioning as a gate anyway. Need more health? add more units or more buildings
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Roxy
Profile Joined November 2010
Canada753 Posts
February 10 2012 18:16 GMT
#44
My comment about the forcefields was just meaning that there isnt a chance in hell you can infinitely forcefield to keep an army away from you on this map (past the ramp at the main).

I think that the grass entrance to the third is a little larger than 4 FF wide though. (perhaps 4 on each side of that thing that i dont know what words to use to identify it)
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
TheGodneyDog
Profile Joined January 2012
United States99 Posts
February 10 2012 18:17 GMT
#45
Please add to ladder, now. :D
iMpulse eSports Media Manager (www.impulseesports.com) Twitter: iMp_eSports Facebook: www.facebook.com/impulseesports
ChrisXIV
Profile Blog Joined August 2010
Austria3553 Posts
February 10 2012 20:11 GMT
#46
This map looks amazing, I'm getting a Trackmania Nations feel from it. ^^

Third base is interesting to take, especially against Terran.
"Just stay on 1 base, make a lot of shit, keep attacking. It doesn't work? Keep attacking." -Chill
Jedclark
Profile Blog Joined February 2011
United Kingdom903 Posts
February 10 2012 20:15 GMT
#47
This looks like a really good macro map. Blizzard, get your testicles on the right fucking occasion! (put this community map in to the ladder pool, and +10 internet points for anyone who gets that reference)
"They make it so scrubnubs can PM me. They make it so I can't ignore scrubnubs!" - "I'm gonna show you how great I am." MKP fan since GSL Open Season 2 #hipsternerd
FlaShFTW
Profile Blog Joined February 2010
United States10393 Posts
February 10 2012 22:03 GMT
#48
solid map with an alternate 3rd incase of bad spawning locations. beautiful.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
tw!tch
Profile Blog Joined October 2010
United States563 Posts
February 10 2012 22:13 GMT
#49
This map looks absolutely gorgeous. The grass borders in particular, along with most other textures really pop like crazy and give this map a completely different feel. Nothing in this map feels bland or tacked on, the attention to detail is awesome, this is just a beautiful map.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2012-02-10 22:14:39
February 10 2012 22:14 GMT
#50
also, some other guy who i dont remember (so i cant give him credit) suggested adding notes to the loading screen.

IE, you would just have text instructions that says:

- depot at bottom of ramp
- cross positions only


I didn't see this post but I used to do this on all of my maps. 99% of players ended up not reading them at all and every time I make a change I'd have to update the loading screen
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
ShadyKat
Profile Joined January 2012
United Kingdom40 Posts
February 10 2012 23:32 GMT
#51
Can't say much for balance until I playtest it but aesthetically its AMAZING! good job
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 11 2012 01:55 GMT
#52
Decal doodad (used over 1000 times)

Ahhhh.

Very nice aesthetics. Good use of the decals.
Moderatorshe/her
TL+ Member
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 11 2012 02:12 GMT
#53
pretty solid map, but that nat setup is getting old
SpaceYeti
Profile Joined June 2010
United States723 Posts
February 11 2012 21:24 GMT
#54
Fantastic, as always! We'll have to play on it a bunch and maybe we'll use it in our next NeSPA tournament map pool. Keep up the great work!
Behavior is a function of its consequences.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
February 11 2012 22:29 GMT
#55
On February 12 2012 06:24 SpaceYeti wrote:
Fantastic, as always! We'll have to play on it a bunch and maybe we'll use it in our next NeSPA tournament map pool. Keep up the great work!

Let me know if you do!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
RumbleBadger
Profile Joined July 2011
322 Posts
February 12 2012 04:01 GMT
#56
So you know those rocks that are on the clockwise nat ramps? Could those possibly be moved to the other side of that same ramp? That way the choke size stays the same but the rush distance to the third is a little shorter (because right now it is rather long). I don't know if it's necessary, but I think it might help... unless you had some other motive for putting the rocks there that I'm not seeing. o.o

Anyway, great looking map. I like the layout and the aesthetics are very fun and interesting. A very pleasurable map.
Games before dames.
kAelle_sc
Profile Joined April 2011
287 Posts
February 21 2012 15:59 GMT
#57
is this on KR/TW yet? love to play some games on it.
It's all about the journey, not the outcome.
Broodie
Profile Blog Joined May 2008
Canada832 Posts
February 21 2012 17:15 GMT
#58
Awesome map dude! I'm actually just posting to ask you how excited you are for the new album next tuesday?

I've been waiting like 8 months for this and this last week is killing me!!!!!!!

All in all though I think this map should be on ladder lol
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
Ollie
Profile Joined October 2011
United States144 Posts
Last Edited: 2012-02-21 17:29:35
February 21 2012 17:29 GMT
#59
How far does the Xelnaga towers' range extend?
Oz | HerO | Creator | Stork | DRG | Soulkey | Jaedong | Sniper | Byun | TaeJa | Fantasy
Big J
Profile Joined March 2011
Austria16289 Posts
February 21 2012 17:47 GMT
#60
The map is extremly beautiful... I just wonder what would happen if the second entrance to the natural would be removed, and you could only go in through the third...
Prev 1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 5: Group B
herO vs TriGGeR
NightMare vs Solar
Tasteless508
IntoTheiNu 377
Ryung 304
IndyStarCraft 184
3DClanTV 88
Rex87
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 508
Ryung 304
IndyStarCraft 184
Rex 87
TKL 78
StarCraft: Brood War
Britney 26936
Horang2 1261
Hyuk 415
Larva 379
Rush 304
Killer 265
Soma 241
Shuttle 173
Leta 162
EffOrt 159
[ Show more ]
Last 122
ToSsGirL 110
Pusan 96
PianO 88
firebathero 67
sorry 67
ggaemo 63
Hm[arnc] 61
Sharp 46
[sc1f]eonzerg 33
NaDa 26
NotJumperer 22
IntoTheRainbow 22
yabsab 20
Sacsri 16
Barracks 14
GoRush 11
Shine 10
JulyZerg 10
Noble 8
Dota 2
XaKoH 815
XcaliburYe268
monkeys_forever209
NeuroSwarm110
Counter-Strike
zeus1115
edward105
Other Games
singsing2047
B2W.Neo978
DeMusliM299
Livibee90
MindelVK20
Liquid`RaSZi0
Organizations
Other Games
BasetradeTV512
Dota 2
PGL Dota 2 - Main Stream81
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• LUISG 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1627
Upcoming Events
uThermal 2v2 Circuit
3h 17m
BSL
8h 17m
IPSL
8h 17m
eOnzErG vs TBD
G5 vs Nesh
Patches Events
13h 17m
Replay Cast
22h 17m
Wardi Open
23h 17m
Afreeca Starleague
23h 17m
Jaedong vs Light
Monday Night Weeklies
1d 5h
Replay Cast
1d 13h
Sparkling Tuna Cup
1d 23h
[ Show More ]
Afreeca Starleague
1d 23h
Snow vs Flash
WardiTV Invitational
2 days
GSL
2 days
Classic vs Cure
Maru vs Rogue
GSL
3 days
SHIN vs Zoun
ByuN vs herO
OSC
4 days
OSC
4 days
Replay Cast
4 days
Escore
4 days
The PondCast
4 days
WardiTV Invitational
5 days
Replay Cast
5 days
CranKy Ducklings
5 days
RSL Revival
5 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
6 days
BSL
6 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Cure vs Zoun
Clem vs Lambo
Liquipedia Results

Completed

Escore Tournament S2: W5
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W6
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.