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[M] (4) ESV Vicious by prodiG - Page 4

Forum Index > SC2 Maps & Custom Games
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prodiG
Profile Blog Joined January 2010
Canada2016 Posts
February 22 2012 07:52 GMT
#61
On February 22 2012 00:59 c_kAelle wrote:
is this on KR/TW yet? love to play some games on it.

Our KR account got all borked so no, not yet :<

On February 22 2012 02:29 Ollie wrote:
How far does the Xelnaga towers' range extend?

To the edges of the ramps leading to the 4th's (Basically the entire lowground path).

On February 22 2012 02:15 Broodie wrote:
Awesome map dude! I'm actually just posting to ask you how excited you are for the new album next tuesday?

I've been waiting like 8 months for this and this last week is killing me!!!!!!!

All in all though I think this map should be on ladder lol

I can't fucking wait. Unless Time comes out this year (which it's looking like it will, i've probably listened to shitty low-quality re-masters of Way of the Fire a thousand times already) I think this album is a strong contender for my favorite metal album of 2012 8)
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
slytown
Profile Blog Joined March 2011
Korea (South)1411 Posts
February 22 2012 08:10 GMT
#62
Sick map. Maybe the best yet.
The best Flash meme ever: http://imgur.com/zquoK
kAelle_sc
Profile Joined April 2011
287 Posts
March 26 2012 02:47 GMT
#63
will be ladder or tournament map? so beautiful
It's all about the journey, not the outcome.
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
April 03 2012 20:02 GMT
#64
Bump! Because it got into Dreamhack!!!
skatbone
Profile Joined August 2010
United States1005 Posts
April 03 2012 21:19 GMT
#65
On April 04 2012 05:02 DYEAlabaster wrote:
Bump! Because it got into Dreamhack!!!


W00t! Nice to see all the community made maps at Dreamhack.
Mercurial#1193
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2012-04-03 22:39:02
April 03 2012 22:01 GMT
#66
On March 26 2012 11:47 c_kAelle wrote:
will be ladder or tournament map? so beautiful

Why yes, yes it will.


ATTN: I'm in the process of moving all of my competitive maps to the ESVMaps account but I just reinstalled my OS + as we all know bnet is very wonky. This could take 30 seconds or 30 days.

EDIT: Map is now published on NA as ESV Vicious 1.1
+ Show Spoiler [why name it 1.1?] +
The bnet name directory is, simply put, broken. After deleting a map it takes an unpredictable amount of time for the name list to update and for bnet to recognize there no longer is a map with that same name. The only way to get around this is to wait; or to upload with a different name. Since this is version 1.1 (see changelog, basically rocks were removed) it's logical to add 1.1 to the end of the name to get around this bug.


EDIT 2: Map is now published on NA, EU, SEA and KR under the name ESV Vicious 1.1 on the account ESVMaps - Please use this version!!!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 03 2012 23:28 GMT
#67
--- Nuked ---
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
April 03 2012 23:43 GMT
#68
On April 04 2012 08:28 Barrin wrote:
grats on dreamhack :DDD

Thx :D I know a map like this isn't your thing so that means a lot~
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Atoissen
Profile Joined July 2011
Norway1737 Posts
April 04 2012 08:20 GMT
#69
Grats ProdiG and ESV!

Love costume maps taking over tourneys and ladder
“Strength lies not in defense but in attack.”
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
April 04 2012 08:32 GMT
#70
On April 04 2012 08:43 prodiG wrote:
Show nested quote +
On April 04 2012 08:28 Barrin wrote:
grats on dreamhack :DDD

Thx :D I know a map like this isn't your thing so that means a lot~



Just a quick question- How do the graphics scale with the settings? It's a very doodad/aesthetic heavy map.... How does that affect lower end pcs and ppl playing on low?
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 04 2012 08:49 GMT
#71
Sorry prodiG, but I think this map will play out no better than Antiga as it still retains a lot of the bad features of the map and its only benefit is that the 4th is more accessible (but third is less accessible :x )
Administrator~ Spirit will set you free ~
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2012-04-13 18:03:52
April 04 2012 16:19 GMT
#72
On April 04 2012 17:32 DYEAlabaster wrote:
Show nested quote +
On April 04 2012 08:43 prodiG wrote:
On April 04 2012 08:28 Barrin wrote:
grats on dreamhack :DDD

Thx :D I know a map like this isn't your thing so that means a lot~



Just a quick question- How do the graphics scale with the settings? It's a very doodad/aesthetic heavy map.... How does that affect lower end pcs and ppl playing on low?

The vast majority of the doodads are 2D/sprite based so unless your video card is made out of ham and has absolutely no VRAM you should be fine

(ie if you can play other maps this should be fine)

On April 04 2012 17:49 Plexa wrote:
Sorry prodiG, but I think this map will play out no better than Antiga as it still retains a lot of the bad features of the map and its only benefit is that the 4th is more accessible (but third is less accessible :x )

I disagree. The biggest problem with Antiga is that the mains are exposed to the middle of the map, making them very easy for things like blink and drop play to be abused. On top of that, I don't feel like the center expansions work all that well on Antiga.

This map's most experimental feature is the extremely powerful Xel'Naga Towers, something that I definitely think sets it apart from Antiga Shipyard quite a bit.

The Korean Weekly S3 starts up shortly and this map is in the first week map pool. I'll know a lot more after being able to watch a handful of pro games on it outside of testing (you could very well be right!)
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
jimbob615
Profile Blog Joined September 2006
Uruguay455 Posts
April 22 2012 14:06 GMT
#73
cool map prodig, you have made a new fan today
Gl!tch
Profile Joined December 2010
United States573 Posts
April 22 2012 21:14 GMT
#74
What is the bug that they are talking about at DreamHack?
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
Kenny_oro
Profile Joined September 2011
Germany368 Posts
April 22 2012 21:15 GMT
#75
i'm curious too ^^
HerO | TaeJa | Sea | Polt | CranK Fighting!
Sumadin
Profile Joined August 2011
Denmark588 Posts
April 22 2012 21:16 GMT
#76
No idea. Must be leggit if the admins decided to force a map-change.
The basic key to beating a priest is playing a deck that is terrible.
levikus
Profile Joined April 2011
Germany19 Posts
April 22 2012 21:17 GMT
#77
Hmm, what is this bug?
Nuubie
Profile Joined March 2012
Sweden66 Posts
April 22 2012 21:17 GMT
#78
Ouch, ThorZaIN killed this map. Sorry ProdiG, I really liked it except for the tileset.
He had the same don't-give-a-f*** attitude from his stream, where he all-ins every game and shamelessly plays three ads.
MaryJoana
Profile Joined December 2010
Germany156 Posts
April 22 2012 21:18 GMT
#79
Google knows nothing about the bug either.
If you can't handle the heat, don't jump in the fire.
Griznah
Profile Joined September 2010
Norway65 Posts
April 22 2012 21:18 GMT
#80
[23:15] <Batcha> one of the mineral patches on the map has +1 more than normally
Do you feel lucky punk? Well, do ya?
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