[M] (4) ESV Vicious by prodiG - Page 5
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Leviance
Germany4079 Posts
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chuDr3t4
Russian Federation483 Posts
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Durn
Canada360 Posts
On April 23 2012 06:20 chuDr3t4 wrote: I call bullshit on this one. Why didn't he said anything to anybody before final? He played on it vs Roll in Group Stage #3. That may be where he discovered this bug. This is actually the only explanation I can think of, hence no one knowing what it is. | ||
klitschKO
18 Posts
On April 23 2012 06:18 Griznah wrote: [23:15] <Batcha> one of the mineral patches on the map has +1 more than normally are you kidding? | ||
chuDr3t4
Russian Federation483 Posts
On April 23 2012 06:20 Durn wrote:That may be where he discovered this bug. This is actually the only explanation I can think of, hence no one knowing what it is. So he discovers it and doesn't report to admins immediately after? Wow. | ||
Diamond
United States10796 Posts
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RegEx
United States2 Posts
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Durn
Canada360 Posts
On April 23 2012 06:22 chuDr3t4 wrote: So he discovers it and doesn't report to admins immediately after? Wow. Hard to say. In a Bo3, he may have forgotten about it in the heat of his run. I'm not trying to defend him, maybe just justify a possible explanation. I think it was pretty silly. That being said, it's not really of too much consequence. | ||
Insomni7
667 Posts
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Coramoor
Canada455 Posts
edit: i agree with the above poster, that was so annoying on the map that was desert tileset in season 4, forget the name, the different ramps walled differently | ||
prodiG
Canada2016 Posts
Note: All bases on the map are 8m2g, 12,000 minerals total. I can confirm this isn't the problem on my end, loading EU client now | ||
metho
Germany28 Posts
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Aunvilgod
2653 Posts
On April 23 2012 06:18 Griznah wrote: [23:15] <Batcha> one of the mineral patches on the map has +1 more than normally srsly? No way. | ||
Coramoor
Canada455 Posts
On April 23 2012 06:35 metho wrote: Reddit says that this map deletes workers randomly. Not sure what to think about this. shouldn't that be verifable by looking at the vods? you'd see thorzain's supply randomly drop by 1 | ||
prodiG
Canada2016 Posts
On April 23 2012 06:36 Coramoor wrote: shouldn't that be verifable by looking at the vods? you'd see thorzain's supply randomly drop by 1 That's not possible without triggers and if true is not a problem with the map but a problem with the game itself. What may have happened is there's a bug in the terrain somewhere causing units to fall under the map but I can't see it so far. | ||
Opec
42 Posts
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Coramoor
Canada455 Posts
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prodiG
Canada2016 Posts
In Editor] ![]() In game - Thx to S1eth ![]() Fixed, uploading now - The generator doodad just needed to have its pathing footprint disabled despite the editor not indicating it was a problem. I honestly don't know how we missed this in testing but rest assured it will never happen again, we're tightening our testing protocols a LOT more after this given how unreliable the editor can be for information like this. | ||
Tivoniol
Australia2 Posts
you can still drop the supply depot 2 hexes down for a full wall off with the same buildings. | ||
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