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[M] (4) ESV Vicious by prodiG - Page 5

Forum Index > SC2 Maps & Custom Games
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Leviance
Profile Joined November 2009
Germany4079 Posts
April 22 2012 21:19 GMT
#81
sucks when an ESV map makes it into Dreamhack and then ... this :/
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
April 22 2012 21:20 GMT
#82
I call bullshit on this one. Why didn't he said anything to anybody before final? He played on it vs Roll in Group Stage #3.
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
Durn
Profile Blog Joined July 2010
Canada360 Posts
April 22 2012 21:20 GMT
#83
On April 23 2012 06:20 chuDr3t4 wrote:
I call bullshit on this one. Why didn't he said anything to anybody before final? He played on it vs Roll in Group Stage #3.

That may be where he discovered this bug. This is actually the only explanation I can think of, hence no one knowing what it is.
"Even if I lose 100 games, that's 100 different arrows pointing me in the wrong direction." - Sean Day[9] Plott
klitschKO
Profile Joined March 2011
18 Posts
April 22 2012 21:22 GMT
#84
On April 23 2012 06:18 Griznah wrote:
[23:15] <Batcha> one of the mineral patches on the map has +1 more than normally


are you kidding?
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
Last Edited: 2012-04-22 21:22:56
April 22 2012 21:22 GMT
#85
On April 23 2012 06:20 Durn wrote:That may be where he discovered this bug. This is actually the only explanation I can think of, hence no one knowing what it is.

So he discovers it and doesn't report to admins immediately after? Wow.
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
April 22 2012 21:27 GMT
#86
We are already looking into the bug, mineral and gas counts are correct.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
RegEx
Profile Joined July 2011
United States2 Posts
April 22 2012 21:30 GMT
#87
Batcha was just fucking around on IRC, I can't believe someone quoted that here.
Durn
Profile Blog Joined July 2010
Canada360 Posts
April 22 2012 21:32 GMT
#88
On April 23 2012 06:22 chuDr3t4 wrote:
Show nested quote +
On April 23 2012 06:20 Durn wrote:That may be where he discovered this bug. This is actually the only explanation I can think of, hence no one knowing what it is.

So he discovers it and doesn't report to admins immediately after? Wow.

Hard to say. In a Bo3, he may have forgotten about it in the heat of his run. I'm not trying to defend him, maybe just justify a possible explanation. I think it was pretty silly. That being said, it's not really of too much consequence.
"Even if I lose 100 games, that's 100 different arrows pointing me in the wrong direction." - Sean Day[9] Plott
Insomni7
Profile Joined June 2011
667 Posts
April 22 2012 21:34 GMT
#89
Isn't it possible he discovered it in game? Something with the building layout like you cant wall your ramp or something like that? He wouldn't have known from the previous game if he didn't spawn in that position.
Never Forget.
Coramoor
Profile Blog Joined November 2010
Canada455 Posts
Last Edited: 2012-04-22 21:36:03
April 22 2012 21:35 GMT
#90
why would he let them start if he found the bug beforehand, i'm guessing there was something off about how the gas or minerals operated in whichever base he was in, as i don't believe either player had started scouting yet

edit: i agree with the above poster, that was so annoying on the map that was desert tileset in season 4, forget the name, the different ramps walled differently
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2012-04-22 21:37:49
April 22 2012 21:35 GMT
#91
If anyone has any TANGIBLE information as to why he called a bug on the map I'd appreciate it a lot. All hands are on deck from ESV right now and we have yet to be able to replicate anything that looks out of place.

Note: All bases on the map are 8m2g, 12,000 minerals total. I can confirm this isn't the problem on my end, loading EU client now
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
metho
Profile Joined November 2011
Germany28 Posts
April 22 2012 21:35 GMT
#92
Reddit says that this map deletes workers randomly. Not sure what to think about this.
Aunvilgod
Profile Joined December 2011
2653 Posts
April 22 2012 21:36 GMT
#93
On April 23 2012 06:18 Griznah wrote:
[23:15] <Batcha> one of the mineral patches on the map has +1 more than normally


srsly? No way.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Coramoor
Profile Blog Joined November 2010
Canada455 Posts
April 22 2012 21:36 GMT
#94
On April 23 2012 06:35 metho wrote:
Reddit says that this map deletes workers randomly. Not sure what to think about this.


shouldn't that be verifable by looking at the vods? you'd see thorzain's supply randomly drop by 1
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2012-04-22 21:40:51
April 22 2012 21:38 GMT
#95
On April 23 2012 06:36 Coramoor wrote:
Show nested quote +
On April 23 2012 06:35 metho wrote:
Reddit says that this map deletes workers randomly. Not sure what to think about this.


shouldn't that be verifable by looking at the vods? you'd see thorzain's supply randomly drop by 1

That's not possible without triggers and if true is not a problem with the map but a problem with the game itself. What may have happened is there's a bug in the terrain somewhere causing units to fall under the map but I can't see it so far.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Opec
Profile Joined June 2011
42 Posts
April 22 2012 21:42 GMT
#96
The dissapearing workers is an epicxD 4chan troll. Don't focus too much on it.
S1eth
Profile Joined November 2011
Austria221 Posts
April 22 2012 21:44 GMT
#97
[image loading]
Coramoor
Profile Blog Joined November 2010
Canada455 Posts
April 22 2012 21:44 GMT
#98
that's a solid bug, i don't get unbuildable terrain, there are random spots on daybreak you can't build things for no reason as well
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2012-04-22 21:51:22
April 22 2012 21:47 GMT
#99
Found it, it's in the screenshot. It looked fine in the editor and I must have missed it in testing.

In Editor]
[image loading]

In game - Thx to S1eth
[image loading]

Fixed, uploading now - The generator doodad just needed to have its pathing footprint disabled despite the editor not indicating it was a problem. I honestly don't know how we missed this in testing but rest assured it will never happen again, we're tightening our testing protocols a LOT more after this given how unreliable the editor can be for information like this.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Tivoniol
Profile Joined May 2011
Australia2 Posts
April 22 2012 21:50 GMT
#100
On April 23 2012 06:44 S1eth wrote:
[image loading]

you can still drop the supply depot 2 hexes down for a full wall off with the same buildings.
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