• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:33
CET 10:33
KST 18:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
2026 KongFu Cup Announcement3BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains15Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18
StarCraft 2
General
BGE Stara Zagora 2026 cancelled Blizzard Classic Cup - Tastosis announced as captains BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT Terran AddOns placement
Tourneys
RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament 2026 KongFu Cup Announcement [GSL CK] Team Maru vs. Team herO
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BSL 22 Map Contest — Submissions OPEN to March 10 ASL21 General Discussion Are you ready for ASL 21? Hype VIDEO Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread No Man's Sky (PS4 and PC)
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2706 users

[M] (4) ESV Vicious by prodiG - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 7 8 9 Next All
Koagel
Profile Joined October 2010
Austria167 Posts
February 10 2012 11:11 GMT
#21
Reminds me of a golf course.
I like that you don't use soft brushes for artificial textures, looks really nice like this.
Ruscour
Profile Blog Joined April 2011
5233 Posts
February 10 2012 11:14 GMT
#22
I definitely think the semi-islands should have rocks.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 10 2012 11:34 GMT
#23
Am I missing something or is not zerg seriously boned when spawning clockwise adjacent?
Comprehensive strategic intention: DNE
WorldEater
Profile Joined August 2011
United Kingdom24 Posts
February 10 2012 12:04 GMT
#24
ITS SO PRETTY
Never argue with an idiot, they'll drag you down to their level and beat you, with experience.
Enyce
Profile Blog Joined January 2011
Germany43 Posts
February 10 2012 13:17 GMT
#25
On February 10 2012 15:46 prodiG wrote:
Show nested quote +
On February 10 2012 15:44 Ruscour wrote:
Looks cool, anyways. Published only on NA for the moment?

That's correct, I'll get it up on EU and KOR tomorrow


That's great news, I hope you will also publish your other maps on EU and KOR.

As usual a really great looking map, can't wait to play it and get some ingame impressions.
I really the idea of an easy to take thrird, but hard to hold/protect against harassment from above.



"There is nothing cooler than being passionate about the things you love." - Sean Plott
ZealotKiller
Profile Joined September 2010
Canada161 Posts
February 10 2012 13:32 GMT
#26
Wow, the map looks really well rounded and the aesthetics are amazing!
I just like liking things.
Dauntless
Profile Joined May 2010
Norway548 Posts
Last Edited: 2012-02-10 13:50:40
February 10 2012 13:49 GMT
#27
Beautiful map, prodiG! I think Antiga Shipyard is a good basis of inspiration for 4 player maps, but you should be wary of distance from Protoss main or nat to a Zergs natural 3rd.

Some games on Antiga I can warp in from in-base and 5 seconds later, my +1 zealots are at the Zergs 3rd, which can be a bit too strong some times. At least P should have to probe sneak, or push out with zealots to be able to get a pylon up that close.

Oh, and I love the use of different tile sets and other aesthetics!

Edit: That 3rd lowground base with the 4th above can make for some really interesting plays! Will we see this map in the Korean Weekly soon? :D
Dauntless.156 EU || Liquid´HerO | Grubby.Grubby
Stips
Profile Joined January 2012
Germany57 Posts
February 10 2012 13:53 GMT
#28
The aesthetics is really nice!

Can Protoss cannons hit mining drones? Or marines in a bunker (+1 range)?
Siege tanks? (I'm quite sure they can?)

+ Show Spoiler +
[image loading]
Irratonalys
Profile Joined March 2011
Germany902 Posts
February 10 2012 13:56 GMT
#29
excuse me if this is not a direct commet about the map (which looks awesome)

how did you create these smooth white lines around the grass textures?
The futures uncertain , but the end is always near
Dauntless
Profile Joined May 2010
Norway548 Posts
February 10 2012 13:57 GMT
#30
That's definitely in range of cannons and bunkers.
Can be good for Protoss if Zerg decides to take that spot before natural, cause of pylon block.

It's kinda like the low ground (non-gold) 3rd on Xel'Naga, you can do some harassment from up there.
Dauntless.156 EU || Liquid´HerO | Grubby.Grubby
eTcetRa
Profile Joined November 2010
Australia822 Posts
February 10 2012 14:18 GMT
#31
I'd actually really like to see this in the ladder pool. No obvious (serious) flaws that I can see at first glance.

Beautiful aesthetic work aswell, per usual!
Retired Mapmaker™
monitor
Profile Blog Joined June 2010
United States2408 Posts
February 10 2012 15:16 GMT
#32
On February 10 2012 22:56 Irratonalys wrote:
excuse me if this is not a direct commet about the map (which looks awesome)

how did you create these smooth white lines around the grass textures?


Those are actually decals. I believe they can be found by searching "decal" in the doodad menu- you just have to take a while to rotate them correctly and place them in line.
https://liquipedia.net/starcraft2/Monitor
MavivaM
Profile Joined November 2011
1535 Posts
February 10 2012 15:43 GMT
#33
The aesthetics are wonderful, I love both the colors and all the little details.
Blizzard mapmakers should be ashamed.

About the map balance I am not good enough to suggest anything, sadly.
The only question I have is about the Xel'naga towers' range.
How far do they reach? How many ways for a land army (let's say spawning position bottom-left) to sneak past an opponent who control 2 of them?
Your Opinion has been counted. Only 3 more Opinions needed for a reddit thread.
Roxy
Profile Joined November 2010
Canada753 Posts
Last Edited: 2012-02-10 16:37:47
February 10 2012 15:45 GMT
#34
Seems hard to simultaneously defend a third and your nat. I think zerg woul dbe strong on this map because of that.

Also, terran would really benefit from drop play in the high ground above the third.

I think if the minerals at the third were tucked on the main base side instead of away from the main base, that would make it better. I would then suggest adding a second ramp to where the 4th is (in the location that the minerals at the third currently are)

I would maybe suggest havint the gas at the nat tucked closer to the main, rather than the space side. mutas are already pretty strong. Easy gas target does not seem necessary.


The things i like:

The main base is great. lots of room. good ramp size and positioning to the nat.
Nat is good, looks like can be blocked with 3 3x3 buildings.
I really like the aesthetics of this map. I have always been partial to grass maps.
I think spawn positions should always force cross spawn, but up to you.
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
gCgCrypto
Profile Joined December 2010
Germany297 Posts
February 10 2012 15:58 GMT
#35
My Zerg heart BLEEDS from seeing the elektroshocked Ultralisk and the Hydralisk tied on the Desk with all the blood Q_Q
Why would you tie a Hydralisk? it would need 2 years to get out of the Room without Creep enyway ...

(Great Map tho and i love all those optic extras! If this aint the next Tournament map i will be sad)
L E E J A E D O N G ! <3
VoirDire
Profile Joined February 2009
Sweden1923 Posts
February 10 2012 16:10 GMT
#36
On February 11 2012 00:45 Roxy wrote:
I dont like it.

Seems hard to simultaneously defend a third and your nat. I think zerg woul dbe strong on this map because of that.

Also, terran would really benefit from drop play in the high ground above the third.

I think if the minerals at the third were tucked on the main base side instead of away from the main base, that would make it better. I would then suggest adding a second ramp to where the 4th is (in the location that the minerals at the third currently are)

I think the third might be too easy to hold, as you can hold both the third and the nat from a small area, especially with help from building wall-offs.
Roxy
Profile Joined November 2010
Canada753 Posts
February 10 2012 16:13 GMT
#37
On February 11 2012 01:10 VoirDire wrote:
Show nested quote +
On February 11 2012 00:45 Roxy wrote:
I dont like it.

Seems hard to simultaneously defend a third and your nat. I think zerg woul dbe strong on this map because of that.

Also, terran would really benefit from drop play in the high ground above the third.

I think if the minerals at the third were tucked on the main base side instead of away from the main base, that would make it better. I would then suggest adding a second ramp to where the 4th is (in the location that the minerals at the third currently are)

I think the third might be too easy to hold, as you can hold both the third and the nat from a small area, especially with help from building wall-offs.


My primary concern would be mutalisks. If they go mutas, you are not taking a third base on the map the way it is. pain and simple.

I disagree that it is too much of an advantage. All of the spaces that you would need to be defending (speaking from a protoss point of view) are about 8 forcefields wide. It is pretty wide open, so it is not like you could expand too agressively or else you would just get over-run
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Acritter
Profile Joined August 2010
Syria7637 Posts
February 10 2012 16:15 GMT
#38
This is a pretty cool map. I especially like the decision players have to make between the clockwise and counterclockwise third: do they take the closer counterclockwise base with the weakness to the high ground, or the farther away clockwise base that sits upon its own high ground? I can see the answer to that question working out differently based on your race and starting position.

Out of curiosity, have you ever considered messing around with expansion resource counts to see what would happen? We take the 8 blue mins 2 gas as a given, but it might be interesting to see how the game plays out with different combinations. As a high-ranking mapmaker, you're perhaps in the best position to experiment with those values. I'd be interested to see whatever you and everyone else in ESV come up with.

Hell, there might even be a way to make gold minerals not only balanced but also beneficial to map design.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
February 10 2012 16:24 GMT
#39
wow i like this one a lot. natural feels very secure, 3rd has a high ground above it for harassment opportunities.

would be interested to play on it! keep up the great work.

(PS: vicious - reminds me of Bebop )
LiquidDota Staff@BluemoonGG_
Roxy
Profile Joined November 2010
Canada753 Posts
Last Edited: 2012-02-10 16:33:06
February 10 2012 16:30 GMT
#40
Have you guys considered putting the logos of your sponsors as kind of easter-eggs on your maps?

i think this would be a good way to support your sponsors (and eventually make you more in demend and receive higher money from sponsors)

also, some other guy who i dont remember (so i cant give him credit) suggested adding notes to the loading screen.

IE, you would just have text instructions that says:

- depot at bottom of ramp
- cross positions only

hell, you could even put rush distance information on the map as an FYI
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Prev 1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sea 35457
Calm 12521
GuemChi 1155
BeSt 714
actioN 458
Soma 145
EffOrt 98
ToSsGirL 88
Hm[arnc] 79
sorry 77
[ Show more ]
Backho 49
Dewaltoss 43
HiyA 34
NaDa 33
JulyZerg 25
GoRush 22
IntoTheRainbow 19
ivOry 16
SilentControl 7
Terrorterran 7
Rush 3
Dota 2
XaKoH 566
NeuroSwarm160
League of Legends
JimRising 578
Counter-Strike
Stewie2K1327
Super Smash Bros
Mew2King112
Heroes of the Storm
Khaldor242
Organizations
Dota 2
PGL Dota 2 - Main Stream13940
Other Games
gamesdonequick710
ComeBackTV 317
StarCraft: Brood War
lovetv 19
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 54
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 972
League of Legends
• HappyZerGling142
Upcoming Events
Sparkling Tuna Cup
27m
RSL Revival
27m
ByuN vs SHIN
Maru vs Krystianer
WardiTV Team League
2h 27m
Patches Events
7h 27m
BSL
10h 27m
GSL
22h 27m
Wardi Open
1d 2h
Monday Night Weeklies
1d 7h
WardiTV Team League
2 days
PiGosaur Cup
2 days
[ Show More ]
Kung Fu Cup
3 days
OSC
3 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Team League
4 days
Replay Cast
4 days
KCM Race Survival
5 days
WardiTV Team League
5 days
Korean StarCraft League
5 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-13
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.