• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:54
CEST 05:54
KST 12:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon205.0.16 Hotfix (June 30) - Balance + Bug Fixes27Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
5.0.16 Hotfix (June 30) - Balance + Bug Fixes MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? ByuL, and the Limitations of Standard Play
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9>
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
Starcraft vs Retro Category on Twitch Best thing happen to StarCraft since Remastered? BW General Discussion ASL 22 Proposed Map Pool ProGamer Paychecks Story
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Dawn of War IV Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Men's Fashion Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4922 users

Hammer Mini Mafia

Forum Index > TL Mafia
Post a Reply
1 2 3 Next All
MeatlessTaco
Profile Blog Joined March 2011
United States302 Posts
January 20 2012 14:55 GMT
#117
/in
MeatlessTaco
Profile Blog Joined March 2011
United States302 Posts
January 20 2012 20:12 GMT
#122
No flips! I want to start talking strategy, but without knowing the roles it's mere specubation.
MeatlessTaco
Profile Blog Joined March 2011
United States302 Posts
January 22 2012 10:42 GMT
#134
I'm itchin to get lynchin.
MeatlessTaco
Profile Blog Joined March 2011
United States302 Posts
January 24 2012 11:51 GMT
#156
On January 24 2012 20:16 Dirkzor wrote:
2 things...

1) You can have a greater voting power then 5 during the day period? If 3 people traded you 3 votes each during the night you could be at 10? Correct?

2) Whenever you vote do you use all your voting power or can you choose to use less then your maximum voting power?


The answer to 1) is going to be yes, but, out of curiosity for 2), when would you want to?
MeatlessTaco
Profile Blog Joined March 2011
United States302 Posts
January 25 2012 12:55 GMT
#181
The last person to /out will win. Very meta-gamey.
MeatlessTaco
Profile Blog Joined March 2011
United States302 Posts
January 25 2012 20:10 GMT
#187
Isn't there another game waiting to go? If host isn't ready or comfortable, start that game instead. We can remake this game when everything is ironed out.
MeatlessTaco
Profile Blog Joined March 2011
United States302 Posts
January 26 2012 03:10 GMT
#197
Townies, we need a plan. The vote system could cause us problems if we don't stick together. We'll need to ascertain what vote-rigging abilities the scum have, to do this we need a circle of trust. We'll all trade votes in a circle instead of doing it haphazardly. Any vote manipulation by the scum will result in merciless lynching.
MeatlessTaco
Profile Blog Joined March 2011
United States302 Posts
January 26 2012 04:26 GMT
#201
Ok, we'll use the player roster and trade 1 vote to the person below us like Sentinel said. This gives us a good strategy for vote trading.

If we have no mayor to elect or other policy discussions, what else can we do to for the next 70 hours?
MeatlessTaco
Profile Blog Joined March 2011
United States302 Posts
January 26 2012 07:24 GMT
#207
On January 26 2012 16:14 Paperscraps wrote:
How do we know mafia have any abilities at all?


All we know:

Mafia a set KP of 1. The town is penalized by no flips.

And now we play the waiting game....
MeatlessTaco
Profile Blog Joined March 2011
United States302 Posts
January 26 2012 12:37 GMT
#220
Is there going to be a thread to vote in linked in the OP or is it just assumed we won't lynch anyone Day 1?
MeatlessTaco
Profile Blog Joined March 2011
United States302 Posts
January 27 2012 02:10 GMT
#297
##Vote: risk.nuke
MeatlessTaco
Profile Blog Joined March 2011
United States302 Posts
January 27 2012 02:40 GMT
#299
Who should we lynch first: risk.nuke or Palmar?
MeatlessTaco
Profile Blog Joined March 2011
United States302 Posts
January 27 2012 06:37 GMT
#309
On January 27 2012 13:02 Paperscraps wrote:

@MeatlessTaco What is your reason for voting up risk.nuke? Also why do you think Palmar is scum? Voting people up with no reasoning is not good.


It is the same reason as the two people directly above me who voted for him.
MeatlessTaco
Profile Blog Joined March 2011
United States302 Posts
January 27 2012 06:48 GMT
#310
The plan outlined in the first two posts since the game started is the safest town play for the first night. It is the safest because it preserves the most amount of information until/when we can be more aggressive with the vote trading mechanic.

My assumption was that any competent, rationale player would quickly arrive at the same conclusion. Obviously I was wrong. I will re read the counterarguments and try to find the flaw in my logic.
MeatlessTaco
Profile Blog Joined March 2011
United States302 Posts
January 27 2012 13:47 GMT
#333
On January 27 2012 18:50 Palmar wrote:
Also, are you guys seriously stupid enough to not see the problem with the circle-jerk plan? If this is the way you guys think, I don't have much faith we'll succeed much at all this game. For example, Node should probably die very fast because there's no way he's this dumb. In fact, all townies who lack the critical thinking to see the problem, should die.

Mafia is about making choices. Much more than you can deduce from reading someone's posts and checking if they're doing scummy stuff, you can hold them accountable for their actions. You need to understand the reasoning behind why people do what they do.

What this plan does is remove responsibility. Instead of using analysis and logic to assign our vote, everyone simply gives their vote to whoever they have a town read on. You should keep who you vote for to yourself until the next day, at which point everyone should claim to whom they gave the vote, and why.

Giving votes has the potential to give us information. If a player gives his vote to someone on weak reasoning, or if the player receiving the vote is very likely to be mafia (or at some point flips mafia), we have a reason to investigate that player, based on his actions.

Suggesting we remove the tool of analyzing how and why people give their votes away is terrible. It's anti-town and it should not happen.

If we follow a circle-jerk plan, we remove this aspect of the game, we give mafia a free pass, and a guarantee that they will not lose any voting power. I would hate to be in a situation as scum if I had two options: a) Lose some voting power. b) Make a case as to why I think a scumbuddy is town. That's seriously scary if you're mafia. I mean, good mafia players will have no problem cooking up a good case, but good mafia players are hard to catch anyway.

Apply some brain power, reap rewards.

It's very likely the most town looking people will be protected by medics, providing an even further deterrence for mafia from shooting them. Remember, mafia has to give 4 votes away tonight. It takes 4 townies having the strongest read on scum as town, to balance that out, or otherwise the mafia has to make cases as to why they think their scumbuddies are town. That's hard to do.

do you actually think we're so bad that we can't handle this? I guess the fact that the circle jerk plan got any support at all answers my question though.


I read through the thread to verify how correct I was and saw this again. The original thought I had was that I didn't think we could make an informed decision before N1 on who to give our vote to. I think this was a reasonable assumption at the time, and the first 6 posts were 6 people signing up for the Circle of Trust.

The other mistake was I assumed mafia would have vote-rigging, ballot-stuffing, chad-hanging abilities. No one else has had this concern so I was likely wrong.

So, do we think we can make a better than random guess during Night 1 on who to give our votes to?

The Circle of Trust was never supposed to be for all game, just to limit the damage to town until we had enough information in a no-flip, closed game.

My only reservation is that since mafia only has 1 KP, we might get too aggressive too quick with vigs and such blowing our loads too early.


MeatlessTaco
Profile Blog Joined March 2011
United States302 Posts
January 28 2012 22:17 GMT
#432
Why was VE's read on paperscraps so bad?

On January 27 2012 16:45 VisceraEyes wrote:
I vote D1 we circle jerk and see what happens. Just saying "oh you know, there will be people who don't want to follow the plan" the way LSB did excuses that kind of behavior - the plan doesn't work unless we all agree to it. If we can't come to a consensus, then we're all going to just have to do whatever the fuck, and I already know where my votes are going in the event that happens.

Now, the lynch.

##Vote: Paperscraps

Show nested quote +
On January 27 2012 13:02 Paperscraps wrote:
@Palmar When you get done with your whole "I'm a badass" routine, can we hear some reasoning behind why you are against the circle trade system? or anything that is actually constructive at all?
+ Show Spoiler +
I understand you are being crazy right now to tests people reactions and stir up a bit of commotion.



This set off alarm bells. My main problem is that he doesn't sound like someone with a town read on Palmar. He sounds like someone who already knows Palmar's alignment is town.

I'm going to be honest - I'm also starting to think Palmar is town, but it's not based on a belief that I think he's acting scummy to test reactions. It could be, but that's not why. I think Palmar is town based almost exclusively on the fact that scummy players like Paperscraps are defending the way he's playing.

Show nested quote +
On January 27 2012 13:02 Paperscraps wrote:
@Everyone I have another idea for trading votes. I want to bounce it off you guys to see what you think. The main idea behind the circle trading system is to keep an even spread of votes across all players. They way we have it setup, the mafia will get to pick and choose who they want to give more vote(s), either townie or fellow mafia. One way to kind of keep the mafia on their toes is to split up everyone into 5 groups of 3. Then during the night you choose at random who you would like to give vote(s) too.

My thinking behind this is that it gives mafia less information as to where votes in particular are going. Randomness though is a double edged sword. This can either hurt town or hurt mafia.




So, it seems almost everyone is on board with the 1 vote circle trade system. I think this is the best way to minimize mafia tampering and vote gaining. If anything it severely stifles their ability to accrue a mass amount of votes over the course of one night, which is a possibility if some mafia seems particularly pro-town to the majority of people.


In the first paragraph he outlines a needlessly convoluted plan with the main goal of "keeping the mafia on their toes" by "randomly choosing" who votes go to within smaller groups of townies.

But in the second paragraph, he makes sure to agree with the circlejerk plan. Why? If you support the circle-voting plan then why are you coming up with more options? The day is half over bro, it's time to start thinkin about that LYNCH.

Show nested quote +
On January 27 2012 13:02 Paperscraps wrote:


My FoS is on MeatlessTaco right now.


But not your vote. Why? Whether we've come to a consensus on how to deal with the votes or not, we still have to lynch someone today. That starts with votes. Now, I agree that MeatlessTaco doesn't look great with his lack of reasoning for his votes and blatant sheeping, but lynch? Not to mention the fact that you're in favor of this circlejerk plan...but...

Show nested quote +
On January 26 2012 12:10 MeatlessTaco wrote:
Townies, we need a plan. The vote system could cause us problems if we don't stick together. We'll need to ascertain what vote-rigging abilities the scum have, to do this we need a circle of trust. We'll all trade votes in a circle instead of doing it haphazardly. Any vote manipulation by the scum will result in merciless lynching.


It was MeatlessTaco's idea! He was the first to suggest it! If it's "the best option", then why are you the most interested in lynching the person who brought it up first? My guess? He doesn't even realize that MT brought it up first. He's just looking for the easiest target, and right now that's someone who suspects Palmar and voted risk.nuke for no reason.

Paperscraps is scum



Paperscraps' convoluted mini-group thing was never going to work and just impeded any kind of actual plan. He gives an inane analysis in the role of randomness in the game and then leaves an himself an out.
MeatlessTaco
Profile Blog Joined March 2011
United States302 Posts
January 28 2012 22:54 GMT
#436
If Sentinel is actually really clever, this scares me

On January 28 2012 03:55 [UoN]Sentinel wrote:
+ Show Spoiler +
On January 28 2012 03:30 LSB wrote:
Show nested quote +
On January 28 2012 03:20 [UoN]Sentinel wrote:
EDIT: Didn't see the post LSD made after he voted for me. Is it assigned, like (X with 5 votes is going to vote for Y with 1 vote, Z with 7 for W with 1, etc.) or is it just the person with 1 vote that you trust the most as town?

Person with 1 vote who you most trust as town.

So if N2 it is

A: 3
B: 3
C: 3
D: 1
E: 1
F: 1
G: 7
H: 5
I: 1
J: 1
K 3
L: 3

A, B, C, K, L will transfer 2 votes to one of A,B,C,K,L,D,E,F,I,J
G will transfer 4 votes to one of D,E,F,I,J
H will transfer 2 votes to one of D,E,F,I,J
'

Alright then, sounds good. In that case, one more question. This is probably the last thing that's keeping me attached to circlejerking.

If mafia are acting pro-town and get votes (say G and H are mafia, other two could exchange votes), couldn't they possibly have a lylo day 3?

Say A B G and H are all mafia. Day 3, 43 VP left in the game. Day 2 mafia had 18 VP, if either B or C receives votes (and G and H circulate to B and C as well), it would be 20 mafia and 23 town.

On January 28 2012 03:33 LSB wrote:

Let me simply it

Your first plan is the obvious plan. It is really obvious. It doesn't say anything about your alignment

Your second plan circlejerking night 1 and night 2 but free for all night 3 is deceptive and has a very effective counterplan. That's why I think you are mafia

Your third plan is like your second plan, but the counterplan isn't as easy. It is still worse than my plan


I was concerned more about how many votes to circle (1 or 2), and again I said first 2 nights before everyone started talking about day 3 lynch or lose scenarios.



The whole idea behind the Circle of Trust was not to lose as town by avoiding worst-case scenarios on the first night. Suggesting trading 2 votes a night in a mafia-exploitable way is horrible. Obviously, he backs away as soon as he is called on it. This could be just bad logic, but if others think he is actually pretty clever, then this is really scummy.

##Vote: [UoN]Sentinel

MeatlessTaco
Profile Blog Joined March 2011
United States302 Posts
January 28 2012 23:03 GMT
#437
On January 29 2012 07:48 prplhz wrote:
@MeatlessTaco

Pot, kettle, black, your vote is STILL on risk.nuke. Am I calling for your lynch because you are terribly wrong about him? It's not necessarily scummy to be wrong. What happened to your "I thought it was logical so I don't need to give reasonable, everybody can figure it out" and why are you suddenly all "Is it just me or <drep>"?

What is your opinion on wherebugsgo and VisceraEyes?


I was really trying to bully through the Circle of Trust idea and was hoping to steam roller it through. Without 100% support I don't like the idea.

My response to Palmar's post about forcing mafia into decisions should have included a risk.nuke devote.

I read through VE's filter and didn't see anything bad. I reread the case against Sentinel and his filter and put my vote there.

I haven't been looking at wherebugsgo, I'll have to go back and look.

MeatlessTaco
Profile Blog Joined March 2011
United States302 Posts
January 28 2012 23:13 GMT
#438
Multipost, have to run for a bit...

wherebugsgo analysis for the Circle of Trust was the most clear and logically consistent of anybody. I don't mind his starting the risk.nuke bandwagon at the time. There were so many bad suggestions in this thread, none of them are WBG's.
MeatlessTaco
Profile Blog Joined March 2011
United States302 Posts
January 29 2012 01:02 GMT
#469
On January 29 2012 09:52 LSB wrote:
+ Show Spoiler +
Night 1: Free Trade
[image loading]


Tonight is free trade! Please give your votes to anyone who you think is town. DO NOT announce your votes in thread. Wait until daybreak after all of the votes have been transferred. Once day two come, everyone must post how many votes they gave away and to whom they gave votes away to.

Please give away two of your votes. + Show Spoiler +
This is for two reasons
1) Giving away two of your votes eliminates looses if you get nightkilled. Even if you don't think you are a high target, mafia could always bluesnipe.
2) People with 1 vote only are extreamly crucial during re-balancing. During Night 1, people with 1 vote are the ones who would receive votes from people with 3+ votes in order to ensure that the vote distribution stays roughly equal. So if you are left with only 1 vote Day 2, there is a high likelyhood that you would have 3+ votes Day 2.


Am I taking crazy pills or is this a really bad idea?
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL Masters #7 - Day 1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft583
Nina 159
RuFF_SC2 151
Ketroc 52
StarCraft: Brood War
Rain 3960
GuemChi 3311
Free 171
Mind 99
Sharp 78
Noble 66
HiyA 51
Bale 34
yabsab 24
Purpose 8
Dota 2
NeuroSwarm156
Super Smash Bros
hungrybox1010
Other Games
summit1g9117
C9.Mang0599
PiGStarcraft342
ViBE173
Maynarde124
Liquid`Ken5
Organizations
Other Games
gamesdonequick1259
BasetradeTV327
Dota 2
PGL Dota 2 - Main Stream143
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 105
• practicex 16
• mYiSmile15
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2482
League of Legends
• Rush1118
• Lourlo959
• Stunt377
Upcoming Events
CrankTV Team League
7h 6m
Bombastic Starleague
16h 6m
The PondCast
1d 6h
HomeStory Cup
1d 7h
Replay Cast
1d 20h
HomeStory Cup
2 days
Replay Cast
2 days
HomeStory Cup
3 days
OSC
3 days
Sparkling Tuna Cup
4 days
[ Show More ]
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

Escore Tournament S3: W1
CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.