Proxy Spine Crawler Rushing
Examples/Replays
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Here is a 2-part stream episode on baneling busting and spine crawler rushing:
http://www.twitch.tv/tangsc/b/300323301
Here are a few replays of this style, most opponents are mid-master Protoss but there are a few Zerg/Terran examples:
http://drop.sc/59803
http://drop.sc/59810
http://drop.sc/59809
http://drop.sc/59808
http://drop.sc/59807
http://drop.sc/59806
http://drop.sc/59805
http://drop.sc/59804
http://drop.sc/59802
http://drop.sc/59801
http://drop.sc/59800
http://www.twitch.tv/tangsc/b/300323301
Here are a few replays of this style, most opponents are mid-master Protoss but there are a few Zerg/Terran examples:
http://drop.sc/59803
http://drop.sc/59810
http://drop.sc/59809
http://drop.sc/59808
http://drop.sc/59807
http://drop.sc/59806
http://drop.sc/59805
http://drop.sc/59804
http://drop.sc/59802
http://drop.sc/59801
http://drop.sc/59800
The Concept:
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Hello TeamLiquid users! Thanks for taking the time to check out a fun post on the spine-crawler rush! *Queue dramatic theme music*
I warn you – this is not a strategy I recommend using at the top levels. It's more of an experimental/for fun style, definitely not something that will maximize your SC2 improvement. I've been practicing proxy spine crawler rushing in every matchup on my mid/high master EU account. Doing it blindly, I have a roughly 50-60% win-rate with it. I've noticed, however, that against Forge-fast Expand and 1barracks CC, this number is dramatically higher - with proper execution, this build is extremely powerful against greedy opponents. Does this mean you should do cheesy rushes every game? Absolutely not, but it's a lot of fun to experiment with new styles and I encourage everyone to have some fun and try this out!
Instead of building my first expansion at my natural, I build a proxy hatch somewhere near my opponent's expansion and keep an overlord (in case I need high ground vision) nearby. By getting a queen and spines at the proxy right away, I can make creep tumours and slow-push into their natural.
Spine crawlers do heavy damage to buildings, making speedling runbys very effective!
I warn you – this is not a strategy I recommend using at the top levels. It's more of an experimental/for fun style, definitely not something that will maximize your SC2 improvement. I've been practicing proxy spine crawler rushing in every matchup on my mid/high master EU account. Doing it blindly, I have a roughly 50-60% win-rate with it. I've noticed, however, that against Forge-fast Expand and 1barracks CC, this number is dramatically higher - with proper execution, this build is extremely powerful against greedy opponents. Does this mean you should do cheesy rushes every game? Absolutely not, but it's a lot of fun to experiment with new styles and I encourage everyone to have some fun and try this out!
Instead of building my first expansion at my natural, I build a proxy hatch somewhere near my opponent's expansion and keep an overlord (in case I need high ground vision) nearby. By getting a queen and spines at the proxy right away, I can make creep tumours and slow-push into their natural.
![[image loading]](http://i1141.photobucket.com/albums/n587/tang442244/Screenshot2011-11-1813_01_08.jpg)
The Build (ZvT/ZvP):
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There are quite a few ways of doing this build, but the way I recommend first is the spine/speedling all-in, where you basically creep up with the spines and use them to break a hole for your lings to get in and do damage.
9Overlord
15Pool
16Gas
16Proxy Hatch (When it's half done, send 3 drones to build spines and use proxy-hatch larva to create additional drones)
Start your speed and then take guys out of gas - you want EXACTLY 16 drones mining 2 per patch - after you have those 16 drones, you make only lings (be sure to replace any drones you take to build spines at your proxy)
Once your queen is out, use the energy all on tumours - you want to aggressively creep forward with spinecrawlers asap. Keep building more and more lings, you'll need them to 1) Defend your spines
2) Runby and kill workers
9Overlord
15Pool
16Gas
16Proxy Hatch (When it's half done, send 3 drones to build spines and use proxy-hatch larva to create additional drones)
Start your speed and then take guys out of gas - you want EXACTLY 16 drones mining 2 per patch - after you have those 16 drones, you make only lings (be sure to replace any drones you take to build spines at your proxy)
Once your queen is out, use the energy all on tumours - you want to aggressively creep forward with spinecrawlers asap. Keep building more and more lings, you'll need them to 1) Defend your spines
2) Runby and kill workers
ZvP Hydra/Spine Variation:
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My personal favorite, we skip lings entirely to get a very fast hydra den and use spines and hydras to push at 7:30.
![[image loading]](http://i1141.photobucket.com/albums/n587/tang442244/Screenshot2011-11-1813_02_27.jpg)
By having an overlord with my creep/spines, I can attack up the high ground and eventually push right up the ramp.
9Overlord
15Pool
17 Proxy Hatch
16Queen
18/18 Gas (Extractor to get your only set of lings to kill scouting worker)
4:35 Lair
4:50 3-5 Spines
6:00 Hydra Den
Use all gas on hydras, all minerals on spines/queens.
7:30 Hydras are on the field! Keep pushing the creep/spines closer and using hydras in conjunction with spines to do HEAVY dps
![[image loading]](http://i1141.photobucket.com/albums/n587/tang442244/Screenshot2011-11-1813_02_27.jpg)
By having an overlord with my creep/spines, I can attack up the high ground and eventually push right up the ramp.
9Overlord
15Pool
17 Proxy Hatch
16Queen
18/18 Gas (Extractor to get your only set of lings to kill scouting worker)
4:35 Lair
4:50 3-5 Spines
6:00 Hydra Den
Use all gas on hydras, all minerals on spines/queens.
7:30 Hydras are on the field! Keep pushing the creep/spines closer and using hydras in conjunction with spines to do HEAVY dps
Summary
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So there you have it...the spinecrawler rush. As a rule of thumb, you'll want between 5 and 8 spinecrawlers - never let them get your spinecrawler count too low and you'll win. Be aware that some players will turtle up on one base and go into voidrays or dts, but remember you have a fast lair with your hydra build - and with your ling build, you can either get a few spores or just constantly build queens. For those looking to defend this style, I recommend voidrays or tanks.
- Tang
Courtesy of www.TangStarcraft.com