• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:50
CEST 12:50
KST 19:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #21 - Presented by Monster Energy5uThermal's 2v2 Tour: $15,000 Main Event14Serral wins EWC 202549Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580
Community News
Weekly Cups (Aug 4-10): MaxPax wins a triple5SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10
StarCraft 2
General
#1: Maru - Greatest Players of All Time RSL Revival patreon money discussion thread Team Liquid Map Contest #21 - Presented by Monster Energy Lambo Talks: The Future of SC2 and more... uThermal's 2v2 Tour: $15,000 Main Event
Tourneys
RSL: Revival, a new crowdfunded tournament series SEL Masters #5 - Korea vs Russia (SC Evo) Enki Epic Series #5 - TaeJa vs Classic (SC Evo) ByuN vs TaeJa Bo7 SC Evo Showmatch Global Tourney for College Students in September
Strategy
Custom Maps
External Content
Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather
Brood War
General
New season has just come in ladder ASL20 Pre-season Tier List ranking! BW General Discussion BSL Polish World Championship 2025 20-21 September ASL Season 20 Ro24 Groups
Tourneys
KCM 2025 Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues [ASL20] Online Qualifiers Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Bitcoin discussion thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 528 users

[G] Experimental Proxy-Spine Crawler Rushes - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 Next All
Conquerer67
Profile Joined May 2011
United States605 Posts
November 18 2011 22:34 GMT
#21
Ok, all-in spine rush w/ proxy hatch. If it's unscouted, it makes bank. If it gets scouted, you lose.
I hate when people compare SC2 and rochambeu. One race isn't fucking supposed to counter another one. | Protoss isn't OP. Their units on the other hand....
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
November 18 2011 22:56 GMT
#22
On November 19 2011 07:34 Conquerer67 wrote:
Ok, all-in spine rush w/ proxy hatch. If it's unscouted, it makes bank. If it gets scouted, you lose.

Well there's a game there he scouted and I still won, it's stronger than you'd think
Coaching www.allin-academy.com | Team www.All-Inspiration.com
sanddbox_sc2
Profile Joined October 2011
United States173 Posts
November 18 2011 23:12 GMT
#23
Yeah this sounds a lot like a typical Tang build. It's not at all viable vs someone that can scout.
Zariel
Profile Blog Joined December 2010
Australia1285 Posts
November 18 2011 23:51 GMT
#24
In any case a zerg that builds a proxy hatchery and starts building spines is a pretty boss idea, at the same time a little BM as well. Like a big F-U to your opponent.
sup
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
November 19 2011 00:18 GMT
#25
On November 19 2011 07:11 BrassMonkey wrote:
Show nested quote +
On November 19 2011 05:23 Schnullerbacke13 wrote:
why not try fast lair and use ovie creep ? a proxy hatch is quite an investment and makes this pretty much all in



That is suggesting that fast lair, ovie creep and spine crawlering your opponents natural is not all in...


As you do not require that much damage then to be even, its less all-in. its still risky, but wtf why not play risky ? at least its a matter of risk/reward. i think getting nat+fast lair into spine rush has a better risk/reward than proxy hatch (that's probably why nestea prefers this).

A lot of you "serious" guys don't get it, imho. There is no hard line between "serious" play and all-in. There are risky builds involving pushes which *have to* pay off. And there are less risky builds which are more forgiving in case your harass/attack fails. A risky build with a high probability of success is good (ofc the winrate might depend on skill level a lot).
Pushes/semi-all-ins are urgently needed metagame-wise in order to prevent the other races from cutting corners to much. There is a reason why a lot of P and Terrans do not scout all that much against zerg, as most Zergs play the same greedy macro style, so no need to worry.
Any win depends on your opponent making errors (else the game would be imbalanced), so there is no fundamental difference between cheese and a long-winded macro game. Cheese just squeezes the gamble in a shorter time frame =)
21 is half the truth
Zariel
Profile Blog Joined December 2010
Australia1285 Posts
November 19 2011 00:31 GMT
#26
Well to understand you, I guess your saying in a Terran scenario (say a 9min mark):

- Using 1 medivac to drop at an expansion constantly is a strategy.
->Low-risk (due to not using many units/resources to 'commit', but a limited reward

- Using 3 medivacs to drop at a base is a more risky strategy.
-> Higher risk than 1 medivac (you use more resources), much higher reward as it can kill a lot more stuff potentially

- Using 5 medivacs to drop in a base is nearly considered an all-in
-> Well, your using nearly all your troops possible to make an attack, if you get caught out, you pretty much lose
sup
BrassMonkey
Profile Joined April 2011
Canada84 Posts
November 19 2011 02:16 GMT
#27
On November 19 2011 09:18 Schnullerbacke13 wrote:
Show nested quote +
On November 19 2011 07:11 BrassMonkey wrote:
On November 19 2011 05:23 Schnullerbacke13 wrote:
why not try fast lair and use ovie creep ? a proxy hatch is quite an investment and makes this pretty much all in



That is suggesting that fast lair, ovie creep and spine crawlering your opponents natural is not all in...


As you do not require that much damage then to be even, its less all-in. its still risky, but wtf why not play risky ? at least its a matter of risk/reward. i think getting nat+fast lair into spine rush has a better risk/reward than proxy hatch (that's probably why nestea prefers this).

A lot of you "serious" guys don't get it, imho. There is no hard line between "serious" play and all-in. There are risky builds involving pushes which *have to* pay off. And there are less risky builds which are more forgiving in case your harass/attack fails. A risky build with a high probability of success is good (ofc the winrate might depend on skill level a lot).
Pushes/semi-all-ins are urgently needed metagame-wise in order to prevent the other races from cutting corners to much. There is a reason why a lot of P and Terrans do not scout all that much against zerg, as most Zergs play the same greedy macro style, so no need to worry.
Any win depends on your opponent making errors (else the game would be imbalanced), so there is no fundamental difference between cheese and a long-winded macro game. Cheese just squeezes the gamble in a shorter time frame =)





My definition of all in is something that MUST do damage or the game is pretty much over. Imagine if you will you spine crawlered someone base. You got their gateway, cybercore and forge but warp gate is already done. You cannot reach his nexus with your crawlers and his army is holding you off. How exactly do you transition out of this without instantly dying. Just because you have a lair and not a proxy hatch doesnt mean your not all in. That build has absolutely no smooth transitions, not to mention the amount of drones you've sacrificed teching and building spines.

Your question as to why not play risky can be answered quite easily. There are two forms of risk. Calculated risk (I will build 10 drones now in the hope he wont attack and therefore will be in a much stronger position later), and plain risk (I will build spines and hope he doesnt scout it.) In one case, the risk can be punished with an attack but if held off you will be way ahead. In the other risk, if you dont win, its over.
TOO EZ
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
November 19 2011 02:32 GMT
#28
On November 19 2011 09:31 Zariel wrote:
Well to understand you, I guess your saying in a Terran scenario (say a 9min mark):

- Using 1 medivac to drop at an expansion constantly is a strategy.
->Low-risk (due to not using many units/resources to 'commit', but a limited reward

- Using 3 medivacs to drop at a base is a more risky strategy.
-> Higher risk than 1 medivac (you use more resources), much higher reward as it can kill a lot more stuff potentially

- Using 5 medivacs to drop in a base is nearly considered an all-in
-> Well, your using nearly all your troops possible to make an attack, if you get caught out, you pretty much lose


Nice example. To analyze it from a risk/reward perspective:

* the risk of getting the medivacs scouted is always the same, regardless how many you send
* the major element of a drop is the element of surprise and you usually profit, that your opponent is out of position. This effect is independent of the drop-size. However the larger the drop, the more damage you'll deal until his army arrives.
* an all-in drop pays off only if your opponent has not a matching army
* the larger the drop, the weaker your defense against counter attacks.
* a conclusion is: far expansions can be dropped with one medi only, since it takes a lot of time until defending army arrives. If you drop the main you'll probably need more than one medivac, since you have less time to deal damage. So dropping the main is more risky than dropping far expansions, however the reward in the main might be worth it (e.g. tech snipe)

21 is half the truth
tuestresfat
Profile Joined December 2010
2555 Posts
November 19 2011 03:36 GMT
#29
On November 19 2011 11:16 BrassMonkey wrote:
Show nested quote +
On November 19 2011 09:18 Schnullerbacke13 wrote:
On November 19 2011 07:11 BrassMonkey wrote:
On November 19 2011 05:23 Schnullerbacke13 wrote:
why not try fast lair and use ovie creep ? a proxy hatch is quite an investment and makes this pretty much all in



That is suggesting that fast lair, ovie creep and spine crawlering your opponents natural is not all in...


As you do not require that much damage then to be even, its less all-in. its still risky, but wtf why not play risky ? at least its a matter of risk/reward. i think getting nat+fast lair into spine rush has a better risk/reward than proxy hatch (that's probably why nestea prefers this).

A lot of you "serious" guys don't get it, imho. There is no hard line between "serious" play and all-in. There are risky builds involving pushes which *have to* pay off. And there are less risky builds which are more forgiving in case your harass/attack fails. A risky build with a high probability of success is good (ofc the winrate might depend on skill level a lot).
Pushes/semi-all-ins are urgently needed metagame-wise in order to prevent the other races from cutting corners to much. There is a reason why a lot of P and Terrans do not scout all that much against zerg, as most Zergs play the same greedy macro style, so no need to worry.
Any win depends on your opponent making errors (else the game would be imbalanced), so there is no fundamental difference between cheese and a long-winded macro game. Cheese just squeezes the gamble in a shorter time frame =)
My definition of all in is something that MUST do damage or the game is pretty much over.

Definitely opinion vs opinion here but I think that's a terrible definition. It's like saying 6pool is all in because it must do some form of damage, well no shit why wouldn't it do damage? Unless you made lings to /dance around your base they will always do some form of damage.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
November 19 2011 15:22 GMT
#30
I don't think "all-in" or "cheese" should be regarded so negatively, because if you're executing an attack it's almost guaranteed SOME measure of damage and those with the best fundamentals and execution will be able to pull out of a situation where they committed to an attack and didn't win the game outright.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Bad_Habit
Profile Joined August 2011
Germany243 Posts
November 19 2011 15:28 GMT
#31
whats ur mid highmaster eu account. tangssc or so with 20 wins and 40 loses and 300 points in master?
I only gg vs protoss when I'm winning
chingchong99
Profile Joined November 2011
Nauru64 Posts
Last Edited: 2011-11-19 15:44:24
November 19 2011 15:44 GMT
#32
On November 20 2011 00:28 Bad_Habit wrote:
whats ur mid highmaster eu account. tangssc or so with 20 wins and 40 loses and 300 points in master?


CoachTang. he has like 500 points or something.
~900 pts masters toss @ EU | Looking for a practice partner, pm me!
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
November 19 2011 16:05 GMT
#33
On November 20 2011 00:22 TangSC wrote:
I don't think "all-in" or "cheese" should be regarded so negatively, because if you're executing an attack it's almost guaranteed SOME measure of damage and those with the best fundamentals and execution will be able to pull out of a situation where they committed to an attack and didn't win the game outright.

Yes, but normal in game attacks don't always rely on not being scouted.

Take a ZvP for example, say the P went FFE --> 6 gate blink pressure while taking third, and the Zerg went 3 hatch before Lair.

Your opponent can know full well you're going 6 gate blink, while taking a third behind it. You can then just sit at his ramp and scare him into making more and more units while you catch up in econ, or you can try to kill his third/do damage while escaping with good blink micro.

But with all your builds, if you get scouted you SHOULD ALWAYS lose. You're not executing any attacks that are leading to a mind game or micro battle between players, you're executing builds that flat out either will work or they won't. There's nothing new about this, it's been done before.

All-ins in certain situations, like taking advantage of an opponent's greed or him cutting a slight corner in his build, make sense (i.e. Using spotting OL to see how many cannons FFE player built, then punishing him for only building 1 cannon with Roach/Ling all in, and even if he might scout it, his extra cannons might not get down in time.

There's no such thinking in your builds. It's just flat out "Well I sure hope he doesn't scout me at all for the entire game". That's it.
I love crazymoving
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
November 19 2011 16:22 GMT
#34
On November 20 2011 01:05 Flonomenalz wrote:
Show nested quote +
On November 20 2011 00:22 TangSC wrote:
I don't think "all-in" or "cheese" should be regarded so negatively, because if you're executing an attack it's almost guaranteed SOME measure of damage and those with the best fundamentals and execution will be able to pull out of a situation where they committed to an attack and didn't win the game outright.

Yes, but normal in game attacks don't always rely on not being scouted.

Take a ZvP for example, say the P went FFE --> 6 gate blink pressure while taking third, and the Zerg went 3 hatch before Lair.

Your opponent can know full well you're going 6 gate blink, while taking a third behind it. You can then just sit at his ramp and scare him into making more and more units while you catch up in econ, or you can try to kill his third/do damage while escaping with good blink micro.

But with all your builds, if you get scouted you SHOULD ALWAYS lose. You're not executing any attacks that are leading to a mind game or micro battle between players, you're executing builds that flat out either will work or they won't. There's nothing new about this, it's been done before.

All-ins in certain situations, like taking advantage of an opponent's greed or him cutting a slight corner in his build, make sense (i.e. Using spotting OL to see how many cannons FFE player built, then punishing him for only building 1 cannon with Roach/Ling all in, and even if he might scout it, his extra cannons might not get down in time.

There's no such thinking in your builds. It's just flat out "Well I sure hope he doesn't scout me at all for the entire game". That's it.

It's pretty unlikely they'll scout your proxy location. And even if they do, if they're already committed to taking a FFE it's very difficult to hold even if they scout.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
mizU
Profile Blog Joined April 2010
United States12125 Posts
November 19 2011 17:17 GMT
#35
Someone used this against me on Shakuras recently, but I hit a lucky timing with +1 stalkers/zealots and 6 VRs. He had hydras, but with gateway support and 6 vrs, hydras just die.
if happy ever afters did exist <3 @watamizu_
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
Last Edited: 2011-11-19 22:46:51
November 19 2011 19:53 GMT
#36
Lol, I already feared I would be in the replay pack ^^

I'm not sure what's the best way to react to it. I scouted it instantly but decided to make a lot of cannons and got destroyed. I think it's best to make an extra gateway and a stargate for voidrays, cb units out of the gates and add a bunch of cannons as late as possible.
Valor is a poor substitute for numbers.
paintfive
Profile Joined September 2011
785 Posts
November 19 2011 20:37 GMT
#37
experimental? people have been doing this for ages... of course i've only faced it on public customs because it's such a silly strat.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
November 19 2011 20:58 GMT
#38
On November 20 2011 04:53 Arcanefrost wrote:
Lol, I already feared I would be in the replay pack ^^

I'm not sure what's the best way to react to it. I scouted it instantly but decided to make a lot of cannons and got destroyed. I think it's best to make an extra gateway and a stargate for voidrays, cb units out of the gares and add a bunch of cannons as late as possible.

I think you're right with vrays, once you get to 3 it's very difficult to keep my spines alive.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
November 19 2011 22:48 GMT
#39
While this may be a good idea, I think a better way would be to get your two bases up and create a queen at the natural hatchery when it completes. Then, you drone up while sending the queen at your natural to the protoss. Once the queen gets close, you bring a drone and build a hatchery outside the protoss's natural. You cancel the hatchery and poop a tumor on the remaining creep left behind from the hatchery. Then you just make spines and win. Comes pretty quick and you dont need hydras.
Yeah I haven't tested or played with this or anything, just theorycrafting here.
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
archonOOid
Profile Blog Joined March 2011
1983 Posts
November 19 2011 23:01 GMT
#40
why is the guide called "...experimental..." when it's a guide? seems like a contradiction... anyways your ideas aren't really refined or new but more of a calling to use spines more. I can agree on that.
I'm Quotable (IQ)
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 65
StarCraft: Brood War
Rain 18879
Bisu 916
Jaedong 698
Larva 354
BeSt 345
Mini 274
Zeus 267
ggaemo 256
EffOrt 239
Last 146
[ Show more ]
Rush 136
Pusan 87
ZerO 80
Aegong 50
Backho 43
Sharp 42
Soma 36
sSak 33
sorry 31
yabsab 28
SilentControl 26
soO 18
Snow 18
scan(afreeca) 18
HiyA 15
ajuk12(nOOB) 14
Noble 13
Bale 13
JulyZerg 11
zelot 9
IntoTheRainbow 8
Hm[arnc] 4
Sexy 3
ivOry 2
Dota 2
XaKoH 426
XcaliburYe329
Counter-Strike
olofmeister1676
shoxiejesuss897
x6flipin532
allub168
Super Smash Bros
Mew2King60
Other Games
gofns7993
FrodaN2414
singsing1821
DeMusliM252
Pyrionflax161
crisheroes153
B2W.Neo138
Fuzer 125
SortOf77
QueenE31
ZerO(Twitch)8
Organizations
StarCraft: Brood War
UltimateBattle 30
StarCraft 2
WardiTV27
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• davetesta34
• LUISG 31
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos949
Upcoming Events
WardiTV Summer Champion…
10m
The PondCast
23h 10m
WardiTV Summer Champion…
1d
Replay Cast
1d 13h
LiuLi Cup
2 days
Online Event
3 days
SC Evo League
3 days
uThermal 2v2 Circuit
3 days
CSO Contender
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Summer Champion…
4 days
SC Evo League
4 days
uThermal 2v2 Circuit
4 days
Afreeca Starleague
4 days
Sharp vs Ample
Larva vs Stork
Wardi Open
5 days
RotterdaM Event
5 days
Replay Cast
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
JyJ vs TY
Bisu vs Speed
WardiTV Summer Champion…
6 days
Afreeca Starleague
6 days
Mini vs TBD
Soma vs sSak
Liquipedia Results

Completed

StarCon 2025 Philadelphia
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 1
ASL Season 20
CSLAN 3
CSL 2025 AUTUMN (S18)
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.