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[Discussion] Season 2 Masteries
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Junglers, don't worry about the exp mastery so far down in the Utility tree. Riot plans to buff jungle minion experience. | ||
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NeoIllusions
United States37500 Posts
Thanks to met48 @ LoL subreddit for making the planner | ||
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TheYango
United States47024 Posts
On November 14 2011 15:28 Craton wrote: I really dunno what I'm gonna do with renekton. Want arp but aspd so useless on Renekton. Mpen isn't bad for his ult with the CDR pre-req, but I dunno that it's worth not getting arp. Maybe this http://thefwcentral.com/lol/#&trees=1-3-0-0-4-4-0-0-1-1-3-0-0-0-3-0-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0 I'm not sure I like ditching Lethality. You don't really need it on Renekton, but consider that it was already competitive as a 3-point mastery. Even on someone like Renekton who gets pretty tangential use out of +% crit damage, the gold value per point is so insanely good with it being a 1-point mastery that just the incidental crit from buying Atma's makes it worth it IMO. | ||
Kenpachi
United States9908 Posts
but i believe 21/9 builds were still preserved in the remake On November 14 2011 15:23 Kenpachi wrote: assuming 21-0-9 will be the new way of the caster, i think this is the most optimal + Show Spoiler + In what case would you go 9-0-21 for ap casters anymore? + Show Spoiler + how about a mastery page set up for a split pusher? 14-15-1 | ||
h3r1n6
Iceland2039 Posts
http://thefwcentral.comhttp://thefwcentral.com/lol/#&trees=1-0-3-0-0-4-0-0-0-1-0-0-0-0-0-0-0-0-3-3-0-4-0-1-1-0-0-0-0-0-0-0-0-1-0-3-0-4-0-0-0-0-1-0-0-0-0-0-0 Other than that, standard caster masteries will be 9/0/21 or 21/0/9. With the 2nd I find it extremely hard to place the 9 points in ulility. Meditation is a really strong mastery, but swiftness is really good as well (not as good as before obv, but its higher in the tree now) What do people think? | ||
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infinitestory
United States4053 Posts
where standard really means base - there are lots of tweaks that can be made to suit certain champions, and also I have no clue what most junglers actually want because I suck at jungling EDIT: Also I think Greed->Wealth is going to be potentially game-changing. I can't wait to come to lane with FC/Pot/4 wards as a support. (not to mention that practically everyone appreciates an extra pot to start in lane) | ||
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TheYango
United States47024 Posts
On November 14 2011 15:34 infinitestory wrote: My (theorycraft) predictions for the standard mastery setups I don't understand why you skip Runic Affinity in all your 9-util setups. With a 5% buff, it's pretty clearly stronger per-point than anything else available in the first 3 tiers of utility. | ||
SpaceToaster
United States289 Posts
http://thefwcentral.com/lol/#&trees=1-3-0-0-4-0-0-4-1-0-3-1-3-0-3-0-1-0-2-2-2-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0 | ||
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infinitestory
United States4053 Posts
On November 14 2011 15:34 TheYango wrote: Ryze is like the only person I'd still go 9/0/21 on, lol. The deeper offense masteries aren't that good for him because they give AP. I don't understand why you skip Runic Affinity in all your 9-util setups. With a 5% buff, it's pretty clearly stronger per-point than anything else available in the first 3 tiers of utility. oops that is me forgetting Runic Affinity is in tier 3 edited because i typo'd | ||
Kenpachi
United States9908 Posts
On November 14 2011 15:34 infinitestory wrote: EDIT: Also I think Greed->Wealth is going to be potentially game-changing. actually now that i think about it, if a jungler commited to the utility tree, wouldnt he be able to buy a potion or 2 with Wealth? | ||
Cixah
United States11285 Posts
This is what I would feel as the most comfortable on about 99% of the junglers when the changes go live. With the +xp being so far down in utility, our best bet is more than likely going to be to go down defensive and grab the mini Rammus W. With +xp being so nessicary to hit level 2 after blue it is either do this or invest in EXP quints. | ||
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TheYango
United States47024 Posts
On November 14 2011 15:38 infinitestory wrote: oops that is me forgetting Runic Affinity is in tier 2 It's in tier 3. 9 gets you 1 point in tier 3. This has always been the case. On November 14 2011 15:34 infinitestory wrote: EDIT: Also I think Greed->Wealth is going to be potentially game-changing. Greed/Wealth is going to suck because the gold value/point of Greed is so bad now compared to before (it used to be that 1gp10 was worth more gold value in a game than most 1-point masteries; not the case anymore). You pay 6 mastery points to start with an extra 1 pot, when 6 more points in offense or defense potentially give you game-changing stats like % ArPen or % crit damage that are way bigger than 1 pot. On November 14 2011 15:41 Cixah wrote: My new Jungler page This is what I would feel as the most comfortable on about 99% of the junglers when the changes go live. With the +xp being so far down in utility, our best bet is more than likely going to be to go down defensive and grab the mini Rammus W. With +xp being so nessicary to hit level 2 after blue it is either do this or invest in EXP quints. For like the 10th time, they're adjusting XP gains in jungle so you hit the corresponding level breakpoints without needing the XP mastery. | ||
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infinitestory
United States4053 Posts
On November 14 2011 15:41 Cixah wrote: My new Jungler page This is why I would feel most comfortable with on about 99% of the junglers when the changes go live. With the +xp being so far down in utility, our best bet is more than likely going to be to go down defensive and grab the mini Rammus W. With +xp being so nessicary to hit level 2 after blue it is either do this or invest in EXP quints. Out of curiosity, why Summoner's Wrath (Exhaust/Ignite/Surge/Ghost) instead of Summoner's Resolve (Revive/Cleanse/Heal/Smite/Garrison)? I also think Improved Recall is going to turn out to be pretty much useless compared to Summoner's Insight. | ||
Theoren
Canada810 Posts
On November 14 2011 15:29 TheYango wrote: What are people's thoughts on Havoc vs. Vampirism on AD champs (jungle, top, or bot)? I'm not sure I like ditching Lethality. You don't really need it on Renekton, but consider that it was already competitive as a 3-point mastery. Even on someone like Renekton who gets pretty tangential use out of +% crit damage, the gold value per point is so insanely good with it being a 1-point mastery that just the incidental crit from buying Atma's makes it worth it IMO. Just to add to this, Taking Havoc over the Deadliness is a poor use of points as each 1% of crit increases you're overall damage in the game by 1% so you are getting terrible value out of Havoc. I think on Renek I'm probably going to run this http://thefwcentral.com/lol/#&trees=1-3-0-0-4-3-0-4-1-0-0-1-0-0-3-0-1-0-1-3-0-4-0-0-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0 most of the time with the points in CDR being flexible. | ||
Cixah
United States11285 Posts
On November 14 2011 15:43 infinitestory wrote: Out of curiosity, why Summoner's Wrath (Exhaust/Ignite/Surge/Ghost) instead of Summoner's Resolve (Revive/Cleanse/Heal/Smite/Garrison)? I also think Improved Recall is going to turn out to be pretty much useless compared to Summoner's Insight. Haha, because I'm super good at reading. I'm so used to the smite talent being in offensive that I put there assuming it was still there. Changing now. | ||
Navi
5286 Posts
lethality and deadliness' gold values have gone up a bunch, and that 10% arpen is gonna be sweet | ||
h3r1n6
Iceland2039 Posts
On November 14 2011 15:23 Kenpachi wrote: assuming 21-0-9 will be the new way of the caster, i think this is the most optimal + Show Spoiler + In what case would you go 9-0-21 for ap casters anymore? + Show Spoiler + Well ryze as mentioned. The main point of the deep utility tree is the 6% cdr. When the main point of the champ is damage (karthus/cass), 21 offense is probably the way to go. Especially in the Karthus case, the 21 offense mastery synergizes well with his ult, so thats a given. Chars with more utility (annivia/lux) might just benefit more from the cooldown reduction. Also, utility offers way more sustain and the experience bonus, which means it is way better for laning. It also depends a bit on the used runepage too. The new trees are definately more interesting than the old ones. | ||
Cixah
United States11285 Posts
On November 14 2011 15:42 TheYango wrote: For like the 10th time, they're adjusting XP gains in jungle so you hit the corresponding level breakpoints without needing the XP mastery. When/where was this stated? I don't recall it being in the Patch Preview, but could be wrong. | ||
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TheYango
United States47024 Posts
On November 14 2011 15:46 Cixah wrote: When/where was this stated? I don't recall it being in the Patch Preview, but could be wrong. There have been multiple red posts about it. http://na.leagueoflegends.com/board/showthread.php?p=17137319#post17137319 Whether the mastery/XP quints will be needed will depend on whether the XP changes create new XP breakpoints for non-conventional jungling paths that Riot didn't think of when adjusting the XP values. On November 14 2011 15:46 h3r1n6 wrote: Well ryze as mentioned. The main point of the deep utility tree is the 6% cdr. When the main point of the champ is damage (karthus/cass), 21 offense is probably the way to go. Especially in the Karthus case, the 21 offense mastery synergizes well with his ult, so thats a given. Chars with more utility (annivia/lux) might just benefit more from the cooldown reduction. Also, utility offers way more sustain and the experience bonus, which means it is way better for laning. It also depends a bit on the used runepage too. The new trees are definately more interesting than the old ones. CDR is a poor reason to go 21-util because every AP carry can cap off blue buff + blue elixir + 5% more (4 of which comes from offense). Get like 2 flat CDR glyphs if you're really anal about that last 1%. | ||
dottycakes
Canada548 Posts
Oh, and aren't they increasing the CD on Flash? Mastermind will be a bigger deal. | ||
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infinitestory
United States4053 Posts
On November 14 2011 15:48 TheYango wrote: There have been multiple red posts about it. http://na.leagueoflegends.com/board/showthread.php?p=17137319#post17137319 Whether the mastery/XP quints will be needed will depend on whether the XP changes create new XP breakpoints for non-conventional jungling paths that Riot didn't think of when adjusting the XP values. CDR is a poor reason to go 21-util because every AP carry can cap off blue buff + blue elixir + 5% more (4 of which comes from offense). Get like 2 flat CDR glyphs if you're really anal about that last 1%. Plus the fact that in Ryze's case, he can get tankier by dipping into the defensive tree while still picking up the large cdr/lv mastery down there. EDIT: like this perhaps? dunno, I don't play ryze, i only know the basic theory behind him | ||
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