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[Discussion] Season 2 Masteries

Forum Index > LoL Strategy
Post a Reply
1 2 3 4 5 13 14 15 Next All
Junglers, don't worry about the exp mastery so far down in the Utility tree.
Riot plans to buff jungle minion experience.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2011-11-14 06:26:11
November 14 2011 06:25 GMT
#1
With the advent of new masteries, we now have a mastery planner for theorycrafting purposes. Outside of the usual 21/9 tree setup, let's see what creative, new mastery layout are plausible for certain champions.

Thanks to met48 @ LoL subreddit for making the planner
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-11-14 06:33:02
November 14 2011 06:29 GMT
#2
What are people's thoughts on Havoc vs. Vampirism on AD champs (jungle, top, or bot)?

On November 14 2011 15:28 Craton wrote:
I really dunno what I'm gonna do with renekton. Want arp but aspd so useless on Renekton. Mpen isn't bad for his ult with the CDR pre-req, but I dunno that it's worth not getting arp.

Maybe this http://thefwcentral.com/lol/#&trees=1-3-0-0-4-4-0-0-1-1-3-0-0-0-3-0-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0

I'm not sure I like ditching Lethality. You don't really need it on Renekton, but consider that it was already competitive as a 3-point mastery. Even on someone like Renekton who gets pretty tangential use out of +% crit damage, the gold value per point is so insanely good with it being a 1-point mastery that just the incidental crit from buying Atma's makes it worth it IMO.
Moderator
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
Last Edited: 2011-11-14 06:34:29
November 14 2011 06:30 GMT
#3
yeah i will be looking around for other ways of building up masteries

but i believe 21/9 builds were still preserved in the remake
On November 14 2011 15:23 Kenpachi wrote:
assuming 21-0-9 will be the new way of the caster, i think this is the most optimal
+ Show Spoiler +
http://thefwcentral.com/lol/#&trees=1-0-3-0-0-4-0-0-0-1-3-0-0-4-0-4-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-3-1-0-4-0-0-0-0-1-0-0-0-0-0-0

In what case would you go 9-0-21 for ap casters anymore?
+ Show Spoiler +
http://thefwcentral.com/lol/#&trees=1-0-3-0-0-4-0-0-0-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-1-0-3-0-4-3-0-0-3-1-0-2-0-0-3-1


how about a mastery page set up for a split pusher?
14-15-1
Nada's body is South Korea's greatest weapon.
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
November 14 2011 06:32 GMT
#4
As for more unusual masteries, I might just use this (9/12/9) for ryze, as he is kind of a mage offtank. I will really miss the cdr from utility though.
http://thefwcentral.comhttp://thefwcentral.com/lol/#&trees=1-0-3-0-0-4-0-0-0-1-0-0-0-0-0-0-0-0-3-3-0-4-0-1-1-0-0-0-0-0-0-0-0-1-0-3-0-4-0-0-0-0-1-0-0-0-0-0-0


Other than that, standard caster masteries will be 9/0/21 or 21/0/9.

With the 2nd I find it extremely hard to place the 9 points in ulility. Meditation is a really strong mastery, but swiftness is really good as well (not as good as before obv, but its higher in the tree now) What do people think?
infinitestory
Profile Blog Joined April 2010
United States4053 Posts
Last Edited: 2011-11-14 06:40:29
November 14 2011 06:34 GMT
#5
My (theorycraft) predictions for the "standard" mastery setups

where standard really means base - there are lots of tweaks that can be made to suit certain champions, and also I have no clue what most junglers actually want because I suck at jungling


EDIT: Also I think Greed->Wealth is going to be potentially game-changing. I can't wait to come to lane with FC/Pot/4 wards as a support. (not to mention that practically everyone appreciates an extra pot to start in lane)
Translator:3
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-11-14 06:35:59
November 14 2011 06:34 GMT
#6
Ryze is like the only person I'd still go 9/0/21 on, lol. The deeper offense masteries aren't that good for him because they give AP.

On November 14 2011 15:34 infinitestory wrote:
My (theorycraft) predictions for the standard mastery setups

I don't understand why you skip Runic Affinity in all your 9-util setups. With a 5% buff, it's pretty clearly stronger per-point than anything else available in the first 3 tiers of utility.
Moderator
SpaceToaster
Profile Joined October 2010
United States289 Posts
Last Edited: 2011-11-14 06:41:05
November 14 2011 06:38 GMT
#7
I was thinking about trying this one out for solotop Riven. 24-6-0. I think it maximizes her early game damage, while also getting the most arpen possible for the lategame. The lifesteal is nice and will keep you in lane longer, and I took the lowered minion damage since Riven likes to eat a lot of creep aggro (comparatively) when harassing. Might even try 28-2-0 for the 4% CDR, since I'm going so heavily into offense, and I feel like I can make do with the resists I get from runes. Thoughts?

http://thefwcentral.com/lol/#&trees=1-3-0-0-4-0-0-4-1-0-3-1-3-0-3-0-1-0-2-2-2-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0
infinitestory
Profile Blog Joined April 2010
United States4053 Posts
Last Edited: 2011-11-14 06:44:45
November 14 2011 06:38 GMT
#8
On November 14 2011 15:34 TheYango wrote:
Ryze is like the only person I'd still go 9/0/21 on, lol. The deeper offense masteries aren't that good for him because they give AP.

Show nested quote +
On November 14 2011 15:34 infinitestory wrote:
My (theorycraft) predictions for the standard mastery setups

I don't understand why you skip Runic Affinity in all your 9-util setups. With a 5% buff, it's pretty clearly stronger per-point than anything else available in the first 3 tiers of utility.

oops that is me forgetting Runic Affinity is in tier 3
edited because i typo'd
Translator:3
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
November 14 2011 06:39 GMT
#9
On November 14 2011 15:34 infinitestory wrote:
EDIT: Also I think Greed->Wealth is going to be potentially game-changing.

actually now that i think about it, if a jungler commited to the utility tree, wouldnt he be able to buy a potion or 2 with Wealth?
Nada's body is South Korea's greatest weapon.
Cixah
Profile Joined July 2010
United States11285 Posts
Last Edited: 2011-11-14 06:47:45
November 14 2011 06:41 GMT
#10
My new Jungler page

This is what I would feel as the most comfortable on about 99% of the junglers when the changes go live. With the +xp being so far down in utility, our best bet is more than likely going to be to go down defensive and grab the mini Rammus W. With +xp being so nessicary to hit level 2 after blue it is either do this or invest in EXP quints.
Hug The Goat! Hug the Goat! Hug the Goat!
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-11-14 06:43:02
November 14 2011 06:42 GMT
#11
On November 14 2011 15:38 infinitestory wrote:
Show nested quote +
On November 14 2011 15:34 TheYango wrote:
Ryze is like the only person I'd still go 9/0/21 on, lol. The deeper offense masteries aren't that good for him because they give AP.

On November 14 2011 15:34 infinitestory wrote:
My (theorycraft) predictions for the standard mastery setups

I don't understand why you skip Runic Affinity in all your 9-util setups. With a 5% buff, it's pretty clearly stronger per-point than anything else available in the first 3 tiers of utility.

oops that is me forgetting Runic Affinity is in tier 2

It's in tier 3. 9 gets you 1 point in tier 3. This has always been the case.

On November 14 2011 15:34 infinitestory wrote:
EDIT: Also I think Greed->Wealth is going to be potentially game-changing.

Greed/Wealth is going to suck because the gold value/point of Greed is so bad now compared to before (it used to be that 1gp10 was worth more gold value in a game than most 1-point masteries; not the case anymore). You pay 6 mastery points to start with an extra 1 pot, when 6 more points in offense or defense potentially give you game-changing stats like % ArPen or % crit damage that are way bigger than 1 pot.

On November 14 2011 15:41 Cixah wrote:
My new Jungler page

This is what I would feel as the most comfortable on about 99% of the junglers when the changes go live. With the +xp being so far down in utility, our best bet is more than likely going to be to go down defensive and grab the mini Rammus W. With +xp being so nessicary to hit level 2 after blue it is either do this or invest in EXP quints.

For like the 10th time, they're adjusting XP gains in jungle so you hit the corresponding level breakpoints without needing the XP mastery.
Moderator
infinitestory
Profile Blog Joined April 2010
United States4053 Posts
November 14 2011 06:43 GMT
#12
On November 14 2011 15:41 Cixah wrote:
My new Jungler page

This is why I would feel most comfortable with on about 99% of the junglers when the changes go live. With the +xp being so far down in utility, our best bet is more than likely going to be to go down defensive and grab the mini Rammus W. With +xp being so nessicary to hit level 2 after blue it is either do this or invest in EXP quints.

Out of curiosity, why Summoner's Wrath (Exhaust/Ignite/Surge/Ghost) instead of Summoner's Resolve (Revive/Cleanse/Heal/Smite/Garrison)?
I also think Improved Recall is going to turn out to be pretty much useless compared to Summoner's Insight.
Translator:3
Theoren
Profile Joined October 2010
Canada810 Posts
November 14 2011 06:43 GMT
#13
On November 14 2011 15:29 TheYango wrote:
What are people's thoughts on Havoc vs. Vampirism on AD champs (jungle, top, or bot)?

Show nested quote +
On November 14 2011 15:28 Craton wrote:
I really dunno what I'm gonna do with renekton. Want arp but aspd so useless on Renekton. Mpen isn't bad for his ult with the CDR pre-req, but I dunno that it's worth not getting arp.

Maybe this http://thefwcentral.com/lol/#&trees=1-3-0-0-4-4-0-0-1-1-3-0-0-0-3-0-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0

I'm not sure I like ditching Lethality. You don't really need it on Renekton, but consider that it was already competitive as a 3-point mastery. Even on someone like Renekton who gets pretty tangential use out of +% crit damage, the gold value per point is so insanely good with it being a 1-point mastery that just the incidental crit from buying Atma's makes it worth it IMO.


Just to add to this, Taking Havoc over the Deadliness is a poor use of points as each 1% of crit increases you're overall damage in the game by 1% so you are getting terrible value out of Havoc. I think on Renek I'm probably going to run this http://thefwcentral.com/lol/#&trees=1-3-0-0-4-3-0-4-1-0-0-1-0-0-3-0-1-0-1-3-0-4-0-0-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0 most of the time with the points in CDR being flexible.
Cixah
Profile Joined July 2010
United States11285 Posts
November 14 2011 06:44 GMT
#14
On November 14 2011 15:43 infinitestory wrote:
Show nested quote +
On November 14 2011 15:41 Cixah wrote:
My new Jungler page

This is why I would feel most comfortable with on about 99% of the junglers when the changes go live. With the +xp being so far down in utility, our best bet is more than likely going to be to go down defensive and grab the mini Rammus W. With +xp being so nessicary to hit level 2 after blue it is either do this or invest in EXP quints.

Out of curiosity, why Summoner's Wrath (Exhaust/Ignite/Surge/Ghost) instead of Summoner's Resolve (Revive/Cleanse/Heal/Smite/Garrison)?
I also think Improved Recall is going to turn out to be pretty much useless compared to Summoner's Insight.


Haha, because I'm super good at reading. I'm so used to the smite talent being in offensive that I put there assuming it was still there. Changing now.
Hug The Goat! Hug the Goat! Hug the Goat!
Navi
Profile Joined November 2009
5286 Posts
November 14 2011 06:45 GMT
#15
offense tree is so much better than b4
lethality and deadliness' gold values have gone up a bunch, and that 10% arpen is gonna be sweet
Hey! Listen!
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
November 14 2011 06:46 GMT
#16
On November 14 2011 15:23 Kenpachi wrote:
assuming 21-0-9 will be the new way of the caster, i think this is the most optimal
+ Show Spoiler +
http://thefwcentral.com/lol/#&trees=1-0-3-0-0-4-0-0-0-1-3-0-0-4-0-4-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-3-1-0-4-0-0-0-0-1-0-0-0-0-0-0

In what case would you go 9-0-21 for ap casters anymore?
+ Show Spoiler +
http://thefwcentral.com/lol/#&trees=1-0-3-0-0-4-0-0-0-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-1-0-3-0-4-3-0-0-3-1-0-2-0-0-3-1


Well ryze as mentioned. The main point of the deep utility tree is the 6% cdr. When the main point of the champ is damage (karthus/cass), 21 offense is probably the way to go. Especially in the Karthus case, the 21 offense mastery synergizes well with his ult, so thats a given. Chars with more utility (annivia/lux) might just benefit more from the cooldown reduction. Also, utility offers way more sustain and the experience bonus, which means it is way better for laning.

It also depends a bit on the used runepage too. The new trees are definately more interesting than the old ones.
Cixah
Profile Joined July 2010
United States11285 Posts
November 14 2011 06:46 GMT
#17
On November 14 2011 15:42 TheYango wrote:
Show nested quote +
On November 14 2011 15:41 Cixah wrote:
My new Jungler page

This is what I would feel as the most comfortable on about 99% of the junglers when the changes go live. With the +xp being so far down in utility, our best bet is more than likely going to be to go down defensive and grab the mini Rammus W. With +xp being so nessicary to hit level 2 after blue it is either do this or invest in EXP quints.

For like the 10th time, they're adjusting XP gains in jungle so you hit the corresponding level breakpoints without needing the XP mastery.

When/where was this stated? I don't recall it being in the Patch Preview, but could be wrong.
Hug The Goat! Hug the Goat! Hug the Goat!
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-11-14 06:52:28
November 14 2011 06:48 GMT
#18
On November 14 2011 15:46 Cixah wrote:
Show nested quote +
On November 14 2011 15:42 TheYango wrote:
On November 14 2011 15:41 Cixah wrote:
My new Jungler page

This is what I would feel as the most comfortable on about 99% of the junglers when the changes go live. With the +xp being so far down in utility, our best bet is more than likely going to be to go down defensive and grab the mini Rammus W. With +xp being so nessicary to hit level 2 after blue it is either do this or invest in EXP quints.

For like the 10th time, they're adjusting XP gains in jungle so you hit the corresponding level breakpoints without needing the XP mastery.

When/where was this stated? I don't recall it being in the Patch Preview, but could be wrong.

There have been multiple red posts about it.

http://na.leagueoflegends.com/board/showthread.php?p=17137319#post17137319

Whether the mastery/XP quints will be needed will depend on whether the XP changes create new XP breakpoints for non-conventional jungling paths that Riot didn't think of when adjusting the XP values.

On November 14 2011 15:46 h3r1n6 wrote:
Well ryze as mentioned. The main point of the deep utility tree is the 6% cdr. When the main point of the champ is damage (karthus/cass), 21 offense is probably the way to go. Especially in the Karthus case, the 21 offense mastery synergizes well with his ult, so thats a given. Chars with more utility (annivia/lux) might just benefit more from the cooldown reduction. Also, utility offers way more sustain and the experience bonus, which means it is way better for laning.

It also depends a bit on the used runepage too. The new trees are definately more interesting than the old ones.

CDR is a poor reason to go 21-util because every AP carry can cap off blue buff + blue elixir + 5% more (4 of which comes from offense). Get like 2 flat CDR glyphs if you're really anal about that last 1%.
Moderator
dottycakes
Profile Joined April 2011
Canada548 Posts
Last Edited: 2011-11-14 06:57:19
November 14 2011 06:53 GMT
#19
The masteries in the Offense and Defense trees seem to have more of a scaling effect while the Utility tree is all about early game. I'm really liking the new 9/0/21 for Kennen. The lower cd on summoners will be huge in lane if other APs start going 21/0/9.

Oh, and aren't they increasing the CD on Flash? Mastermind will be a bigger deal.
infinitestory
Profile Blog Joined April 2010
United States4053 Posts
Last Edited: 2011-11-14 06:58:02
November 14 2011 06:56 GMT
#20
On November 14 2011 15:48 TheYango wrote:
Show nested quote +
On November 14 2011 15:46 Cixah wrote:
On November 14 2011 15:42 TheYango wrote:
On November 14 2011 15:41 Cixah wrote:
My new Jungler page

This is what I would feel as the most comfortable on about 99% of the junglers when the changes go live. With the +xp being so far down in utility, our best bet is more than likely going to be to go down defensive and grab the mini Rammus W. With +xp being so nessicary to hit level 2 after blue it is either do this or invest in EXP quints.

For like the 10th time, they're adjusting XP gains in jungle so you hit the corresponding level breakpoints without needing the XP mastery.

When/where was this stated? I don't recall it being in the Patch Preview, but could be wrong.

There have been multiple red posts about it.

http://na.leagueoflegends.com/board/showthread.php?p=17137319#post17137319

Whether the mastery/XP quints will be needed will depend on whether the XP changes create new XP breakpoints for non-conventional jungling paths that Riot didn't think of when adjusting the XP values.

Show nested quote +
On November 14 2011 15:46 h3r1n6 wrote:
Well ryze as mentioned. The main point of the deep utility tree is the 6% cdr. When the main point of the champ is damage (karthus/cass), 21 offense is probably the way to go. Especially in the Karthus case, the 21 offense mastery synergizes well with his ult, so thats a given. Chars with more utility (annivia/lux) might just benefit more from the cooldown reduction. Also, utility offers way more sustain and the experience bonus, which means it is way better for laning.

It also depends a bit on the used runepage too. The new trees are definately more interesting than the old ones.

CDR is a poor reason to go 21-util because every AP carry can cap off blue buff + blue elixir + 5% more (4 of which comes from offense). Get like 2 flat CDR glyphs if you're really anal about that last 1%.

Plus the fact that in Ryze's case, he can get tankier by dipping into the defensive tree while still picking up the large cdr/lv mastery down there.

EDIT: like this perhaps? dunno, I don't play ryze, i only know the basic theory behind him
Translator:3
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