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[help] critical upgrades list

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Day[9]
Profile Blog Joined April 2003
United States7366 Posts
Last Edited: 2005-05-04 21:09:52
May 04 2005 00:33 GMT
#1
Before i say anything, i want to make clear what i mean by "critical upgrade"

A critical upgrade is an upgrade that causes the attacking unit to become significantly more effective against another unit

Example:

+1 attack upgrade causes zealots to kill zerglings in 2 hits as opposed to 3, making +1 zealots about 50% more effective against zerglings

UNLESS OTHERWISE NOTED, i assume the enemy unit does not have any upgrades. For example, i'm not going to do +1 carapace lings vs +1 attack zealots type cases, because that's essentially the same as +0 vs +0.

Also, the upgrades are comparing the +X upgrade vs the +0 upgrade. For example +2 attack tanks kill other tanks in 2 shots, as opposed to +0 tanks which kill other tanks in 3 shots.

So, my critical upgrades list

PROTOSS
Protoss +1 ground attack: zealots kill lings in 2 hits instead of 3
Protoss +2 ground attack: zealots kill mines in 1 hit
Protoss +1 ground armor: probes can take an extra vulture shot
Protoss +2 ground attack: dragoons kill tanks in 7 shots instead of 8
Protoss +3 ground attack: dragoons kill tanks in 6 shots instead of 8

TERRAN
Terran +1 marine attack: marines kill lurkers in about 21 shots instead of 26
Terran +1 marine armor: marines can take an extra sunken/lurker shot
Terran +2 tank attack: tanks kill other tanks in 2 hits instead of 3
Terran +1 ship armor: wraiths take 7 shots from missile turrets instead of 6

ZERG
Zerg +1 air attack: mutalisks kill marines in 4 shots instead of 5
Zerg +1 air attack: mutalisks kill SCVs in 6 shots instead of 7
Zerg +1 ground attack: lings kill other lings in 6 hits instead of 8
(note, although lings do 5 damage and have 35 life, a zergling will heal 1 HP immediately after it takes damage. Thus, a zergling has essentially 36 life, meaning it takes 8 hits)
Zerg +3 ground armor: lings can take 3 photon cannon shots instead of 2
Zerg +1 ground armor: lings can take 9 marine shots instead of 8 (7.2 to be exact)

Statistics like that allow me to fully understand how good my upgrades are

please post ANY that you know, and i'll update the list
i mean post ANY (even stuff like devourer vs corsair and such)

i think if i get this list pretty huge, it would be an incredibly useful resource/article, so PLZ HELP! :D
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
SCFraser
Profile Joined May 2003
Canada1534 Posts
May 04 2005 00:42 GMT
#2
im assuming you dont count zealot speed, ling speed etc...

Armor critical muta vs muta imo

and atk ling vs ling

anyone know the numbers on those?
I want something good to die for, to make it beautiful to live.
vGl-CoW
Profile Blog Joined December 2002
Belgium8305 Posts
May 04 2005 00:44 GMT
#3
I'm not sure how much difference that Zerg +1 attack would make, seeing as how you're always attacking with a bunch of muta anyway..

Uhm..

Terran +1 armor, marines can take an extra sunken/lurker shot (but there are usually medics around and you lose health from stimming so yeah..)

Protoss +1 armor: probes can take an extra vulture shot, I think this is really useful..

Can't really think of anything else right now.
Moderatorfollow me on twitter if u think ur so tough @BooyaCow
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2005-05-04 10:51:36
May 04 2005 00:54 GMT
#4
I think 3+ attack for Zealots/Goons gives them one less hit to kill tanks but I'm lazy and not sure :D Goons take two less shots at least (6 compared to 8).

I dont know why exactly but 2+ metal makes tanks a million times better vs goon/zealot (I dont think there's any differance in the amount of hits it takes to kill them but yeah I consider it a critical upgrade).

1+ Armor means lings require 1 more hit to kill dragoons (or so I'm told) also affects (I'm not sure if this should be effects? For whatever reason I think it should be affects.. but that might be really wrong - _- EDIT: okay so it is, as I initially thought; affects) muta vs goon I think.

3+ archons eat lings in one hit (I think they do at 2+ as well but not sure).

3+ (maybe even 2+) goons become drastically more effective vs hydras, as do zealots, not sure if they require less hits but maybe they do - -; Dont know if it's critical I'm lazy
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
CuddlyCuteKitten
Profile Joined January 2004
Sweden2726 Posts
May 04 2005 01:03 GMT
#5
3+ archons definently vs lings. (1 hit regardless of armor.)
+1 carrier. Dunno exactly why but it's almost a must. (All carrier attack ups are very good tho.)
waaaaaaaaaaaooooow - Felicia, SPF2:T
8882
Profile Blog Joined December 2003
2720 Posts
Last Edited: 2005-05-04 01:04:21
May 04 2005 01:03 GMT
#6
tanks with +2attack do 80 damage and kill enemy tanks in two hits instead of three (big difference IMO, contain becomes much stronger)
I have returned
MaTRiX[SiN]
Profile Joined September 2003
Sweden1282 Posts
May 04 2005 01:29 GMT
#7
On May 04 2005 09:54 FrozenArbiter wrote:
I think 3+ attack for Zealots/Goons gives them one less hit to kill tanks but I'm lazy and not sure :D Goons take two less shots at least (6 compared to 8).

I dont know why exactly but 2+ metal makes tanks a million times better vs goon/zealot (I dont think there's any differance in the amount of hits it takes to kill them but yeah I consider it a critical upgrade).

1+ Armor means lings require 1 more hit to kill dragoons (or so I'm told) also affects (I'm not sure if this should be effects? For whatever reason I think it should be affects.. but that might be really wrong - _-) muta vs goon I think.

3+ archons eat lings in one hit (I think they do at 2+ as well but not sure).

3+ (maybe even 2+) goons become drastically more effective vs hydras, as do zealots, not sure if they require less hits but maybe they do - -; Dont know if it's critical I'm lazy
+2 archons kill unupgraded lings or lings with +1 armour in 1 hit..+3 archons kill lings in 1 hit regardless of the lings upgrades. archon dmg=30 +3/upgrade and zerglings got 35hp
aka StormtoSS
MVP[eV]
Profile Joined May 2005
United States270 Posts
Last Edited: 2005-05-04 02:02:50
May 04 2005 02:01 GMT
#8
Zealot Legs: Without legs hydra will embarass you.
Goliath Range: Without range your goliaths stand no chance vs carriers.
Goon Range: Deffinate must if you're going mostly goon build. They outrange every ground unit except for tank and reaver.
Stim: You simply can't live without it vs large zerg swarms.
Seige: Terran wouldnt stand a chance vs Protoss without seige mode, especially early game.
USWest - op eV)
FireBlast!
Profile Blog Joined January 2005
United Kingdom5251 Posts
May 04 2005 02:04 GMT
#9
+1 armour means Zerglings take 3 hits instead of 2 from Photon Cannons.
Victoria Concordia Crescit
Smorrie
Profile Blog Joined September 2002
Netherlands2925 Posts
May 04 2005 02:12 GMT
#10
anyone knows anything about tank upgrades in tvz? might be good when having 2 fact vs hydra/lurk
It has a strong technique, but it lacks oo.
NonYold
Profile Joined April 2004
United States2814 Posts
May 04 2005 02:26 GMT
#11
hohoho +1 infantry armor for TvP makes DT's take 2 hits to kill a marine instead of 1. of course when protoss gets +1 weapons he is set. but usually when terran goes infantry, toss has goons/zealots and then uses all gas to rush to templars once he sees the mass rax. in other words, the upgrade is useful for the first push but eventually the toss will get +1
FireBlast!
Profile Blog Joined January 2005
United Kingdom5251 Posts
May 04 2005 02:29 GMT
#12
On May 04 2005 11:01 MVP[eV] wrote:
Zealot Legs: Without legs hydra will embarass you.
Goliath Range: Without range your goliaths stand no chance vs carriers.
Goon Range: Deffinate must if you're going mostly goon build. They outrange every ground unit except for tank and reaver.
Stim: You simply can't live without it vs large zerg swarms.
Seige: Terran wouldnt stand a chance vs Protoss without seige mode, especially early game.


The sky is blue.
Victoria Concordia Crescit
ToKoreaWithLove
Profile Blog Joined September 2002
Norway10161 Posts
May 04 2005 02:29 GMT
#13
+1 ling attack makes lings kill other lings in 6 hits instead of 7, big difference.
ModeratorFather of bunnies
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
May 04 2005 02:40 GMT
#14
On May 04 2005 09:54 FrozenArbiter wrote:




1+ Armor means lings require 1 more hit to kill dragoons (or so I'm told) also affects (I'm not sure if this should be effects? For whatever reason I think it should be affects.. but that might be really wrong - _-) muta vs goon I think.


Affect is usually used to describe something that affects the mind. So most of the time you'd want to use ' effect '
exalted
Profile Blog Joined March 2004
United States3612 Posts
May 04 2005 03:14 GMT
#15
Day, are you sure +3 weapons makes zealots kill mines in 1 hit? I doubt this - I do know, however, +2 weapons for zeals allows them to kill mines in two hits.
too easy
exalted
Profile Blog Joined March 2004
United States3612 Posts
May 04 2005 03:16 GMT
#16
I also think that "trends" are also useful to note here: for example -

I"ve seen nada get ship armor and vehicle weapons as his upgrades (apparently armor >> ship weapons?)

Tank Plating is useless TvT, etc
too easy
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22259 Posts
May 04 2005 03:25 GMT
#17
Don't think I saw these mentioned, but

+2 Mech weapon TvT sieged tank kill other tanks in 2 hits instead of 3
+1 mech weapon lets vults kill drones/probes in 2 hits instead of 3 (assuming you don't have two vults together, in which case you don't worry about shield/health regen).
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
lil.sis
Profile Blog Joined March 2005
China4650 Posts
Last Edited: 2005-05-04 05:01:26
May 04 2005 04:43 GMT
#18
On May 04 2005 11:40 Ack1027 wrote:
Show nested quote +
On May 04 2005 09:54 FrozenArbiter wrote:




1+ Armor means lings require 1 more hit to kill dragoons (or so I'm told) also affects (I'm not sure if this should be effects? For whatever reason I think it should be affects.. but that might be really wrong - _-) muta vs goon I think.


Affect is usually used to describe something that affects the mind. So most of the time you'd want to use ' effect '


AHHHH NO YOU ARE WRONG

okay i hate to be grammar nazi, but when people use 'affect' instead of 'effect' is my biggest pet peeve in the entire world, so, allow me to differentiate between affect and effect.

in this context, affect is a verb, effect is a noun.

Through the action of affecting, a subject produces an effect on an object.

Your incorrect post affected me.
This crappy post is the resultant effect.

It has nothing to do with the mind or anything, random objects can "affect" as well.

For example:

The warm temperature affected the ice cube, causing it to melt.

I hope this helps to clarify. I'm sorry I had to do this. But you guys really have no idea how much it bothers me to see this misused lol, it's ridiculous

edit: ridiculous how much it bothers me, not that people misuse it

ahh here is a lovely usage note from dictionary.com regarding effect the verb:

Usage Note: Affect and effect have no senses in common. As a verb affect is most commonly used in the sense of “to influence” (how smoking affects health). Effect means “to bring about or execute”: layoffs designed to effect savings. Thus the sentence These measures may affect savings could imply that the measures may reduce savings that have already been realized, whereas These measures may effect savings implies that the measures will cause new savings to come about.

but i digress, on topic, i like +1 air armor for wraiths in tvt, they take 7 hits from a missile turret instead of 6
好好喝喝天天快乐
SChasu
Profile Joined October 2003
United States1505 Posts
May 04 2005 05:15 GMT
#19
+1 armor zerglings take 3 hits from zeals again (when they have +1 ups :O)
totalbiscuit is awful at casting.
soundwave
Profile Joined January 2004
United States363 Posts
May 04 2005 05:33 GMT
#20
Cybernetics Core upgrade. Kills units that are in far range.

Now I t king your WIFE !
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