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Before i say anything, i want to make clear what i mean by "critical upgrade"
A critical upgrade is an upgrade that causes the attacking unit to become significantly more effective against another unit
Example:
+1 attack upgrade causes zealots to kill zerglings in 2 hits as opposed to 3, making +1 zealots about 50% more effective against zerglings
UNLESS OTHERWISE NOTED, i assume the enemy unit does not have any upgrades. For example, i'm not going to do +1 carapace lings vs +1 attack zealots type cases, because that's essentially the same as +0 vs +0.
Also, the upgrades are comparing the +X upgrade vs the +0 upgrade. For example +2 attack tanks kill other tanks in 2 shots, as opposed to +0 tanks which kill other tanks in 3 shots.
So, my critical upgrades list
PROTOSS Protoss +1 ground attack: zealots kill lings in 2 hits instead of 3 Protoss +2 ground attack: zealots kill mines in 1 hit Protoss +1 ground armor: probes can take an extra vulture shot Protoss +2 ground attack: dragoons kill tanks in 7 shots instead of 8 Protoss +3 ground attack: dragoons kill tanks in 6 shots instead of 8
TERRAN Terran +1 marine attack: marines kill lurkers in about 21 shots instead of 26 Terran +1 marine armor: marines can take an extra sunken/lurker shot Terran +2 tank attack: tanks kill other tanks in 2 hits instead of 3 Terran +1 ship armor: wraiths take 7 shots from missile turrets instead of 6
ZERG Zerg +1 air attack: mutalisks kill marines in 4 shots instead of 5 Zerg +1 air attack: mutalisks kill SCVs in 6 shots instead of 7 Zerg +1 ground attack: lings kill other lings in 6 hits instead of 8 (note, although lings do 5 damage and have 35 life, a zergling will heal 1 HP immediately after it takes damage. Thus, a zergling has essentially 36 life, meaning it takes 8 hits) Zerg +3 ground armor: lings can take 3 photon cannon shots instead of 2 Zerg +1 ground armor: lings can take 9 marine shots instead of 8 (7.2 to be exact)
Statistics like that allow me to fully understand how good my upgrades are 
please post ANY that you know, and i'll update the list i mean post ANY (even stuff like devourer vs corsair and such)
i think if i get this list pretty huge, it would be an incredibly useful resource/article, so PLZ HELP! :D
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im assuming you dont count zealot speed, ling speed etc...
Armor critical muta vs muta imo
and atk ling vs ling
anyone know the numbers on those?
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Belgium8305 Posts
I'm not sure how much difference that Zerg +1 attack would make, seeing as how you're always attacking with a bunch of muta anyway..
Uhm..
Terran +1 armor, marines can take an extra sunken/lurker shot (but there are usually medics around and you lose health from stimming so yeah..)
Protoss +1 armor: probes can take an extra vulture shot, I think this is really useful..
Can't really think of anything else right now.
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Sweden33719 Posts
I think 3+ attack for Zealots/Goons gives them one less hit to kill tanks but I'm lazy and not sure :D Goons take two less shots at least (6 compared to 8).
I dont know why exactly but 2+ metal makes tanks a million times better vs goon/zealot (I dont think there's any differance in the amount of hits it takes to kill them but yeah I consider it a critical upgrade).
1+ Armor means lings require 1 more hit to kill dragoons (or so I'm told) also affects (I'm not sure if this should be effects? For whatever reason I think it should be affects.. but that might be really wrong - _- EDIT: okay so it is, as I initially thought; affects) muta vs goon I think.
3+ archons eat lings in one hit (I think they do at 2+ as well but not sure).
3+ (maybe even 2+) goons become drastically more effective vs hydras, as do zealots, not sure if they require less hits but maybe they do - -; Dont know if it's critical I'm lazy
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3+ archons definently vs lings. (1 hit regardless of armor.) +1 carrier. Dunno exactly why but it's almost a must. (All carrier attack ups are very good tho.)
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tanks with +2attack do 80 damage and kill enemy tanks in two hits instead of three (big difference IMO, contain becomes much stronger)
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MaTRiX[SiN]
Sweden1282 Posts
On May 04 2005 09:54 FrozenArbiter wrote: I think 3+ attack for Zealots/Goons gives them one less hit to kill tanks but I'm lazy and not sure :D Goons take two less shots at least (6 compared to 8). I dont know why exactly but 2+ metal makes tanks a million times better vs goon/zealot (I dont think there's any differance in the amount of hits it takes to kill them but yeah I consider it a critical upgrade). 1+ Armor means lings require 1 more hit to kill dragoons (or so I'm told) also affects (I'm not sure if this should be effects? For whatever reason I think it should be affects.. but that might be really wrong - _-) muta vs goon I think. 3+ archons eat lings in one hit (I think they do at 2+ as well but not sure). 3+ (maybe even 2+) goons become drastically more effective vs hydras, as do zealots, not sure if they require less hits but maybe they do - -; Dont know if it's critical I'm lazy  +2 archons kill unupgraded lings or lings with +1 armour in 1 hit..+3 archons kill lings in 1 hit regardless of the lings upgrades. archon dmg=30 +3/upgrade and zerglings got 35hp
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Zealot Legs: Without legs hydra will embarass you. Goliath Range: Without range your goliaths stand no chance vs carriers. Goon Range: Deffinate must if you're going mostly goon build. They outrange every ground unit except for tank and reaver. Stim: You simply can't live without it vs large zerg swarms. Seige: Terran wouldnt stand a chance vs Protoss without seige mode, especially early game.
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+1 armour means Zerglings take 3 hits instead of 2 from Photon Cannons.
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anyone knows anything about tank upgrades in tvz? might be good when having 2 fact vs hydra/lurk
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hohoho +1 infantry armor for TvP makes DT's take 2 hits to kill a marine instead of 1. of course when protoss gets +1 weapons he is set. but usually when terran goes infantry, toss has goons/zealots and then uses all gas to rush to templars once he sees the mass rax. in other words, the upgrade is useful for the first push but eventually the toss will get +1
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On May 04 2005 11:01 MVP[eV] wrote: Zealot Legs: Without legs hydra will embarass you. Goliath Range: Without range your goliaths stand no chance vs carriers. Goon Range: Deffinate must if you're going mostly goon build. They outrange every ground unit except for tank and reaver. Stim: You simply can't live without it vs large zerg swarms. Seige: Terran wouldnt stand a chance vs Protoss without seige mode, especially early game.
The sky is blue.
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Norway10161 Posts
+1 ling attack makes lings kill other lings in 6 hits instead of 7, big difference.
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On May 04 2005 09:54 FrozenArbiter wrote:
1+ Armor means lings require 1 more hit to kill dragoons (or so I'm told) also affects (I'm not sure if this should be effects? For whatever reason I think it should be affects.. but that might be really wrong - _-) muta vs goon I think.
Affect is usually used to describe something that affects the mind. So most of the time you'd want to use ' effect '
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Day, are you sure +3 weapons makes zealots kill mines in 1 hit? I doubt this - I do know, however, +2 weapons for zeals allows them to kill mines in two hits.
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I also think that "trends" are also useful to note here: for example -
I"ve seen nada get ship armor and vehicle weapons as his upgrades (apparently armor >> ship weapons?)
Tank Plating is useless TvT, etc
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Baltimore, USA22254 Posts
Don't think I saw these mentioned, but
+2 Mech weapon TvT sieged tank kill other tanks in 2 hits instead of 3 +1 mech weapon lets vults kill drones/probes in 2 hits instead of 3 (assuming you don't have two vults together, in which case you don't worry about shield/health regen).
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On May 04 2005 11:40 Ack1027 wrote:Show nested quote +On May 04 2005 09:54 FrozenArbiter wrote:
1+ Armor means lings require 1 more hit to kill dragoons (or so I'm told) also affects (I'm not sure if this should be effects? For whatever reason I think it should be affects.. but that might be really wrong - _-) muta vs goon I think.
Affect is usually used to describe something that affects the mind. So most of the time you'd want to use ' effect '
AHHHH NO YOU ARE WRONG
okay i hate to be grammar nazi, but when people use 'affect' instead of 'effect' is my biggest pet peeve in the entire world, so, allow me to differentiate between affect and effect.
in this context, affect is a verb, effect is a noun.
Through the action of affecting, a subject produces an effect on an object.
Your incorrect post affected me. This crappy post is the resultant effect.
It has nothing to do with the mind or anything, random objects can "affect" as well.
For example:
The warm temperature affected the ice cube, causing it to melt.
I hope this helps to clarify. I'm sorry I had to do this. But you guys really have no idea how much it bothers me to see this misused lol, it's ridiculous
edit: ridiculous how much it bothers me, not that people misuse it
ahh here is a lovely usage note from dictionary.com regarding effect the verb:
Usage Note: Affect and effect have no senses in common. As a verb affect is most commonly used in the sense of “to influence” (how smoking affects health). Effect means “to bring about or execute”: layoffs designed to effect savings. Thus the sentence These measures may affect savings could imply that the measures may reduce savings that have already been realized, whereas These measures may effect savings implies that the measures will cause new savings to come about.
but i digress, on topic, i like +1 air armor for wraiths in tvt, they take 7 hits from a missile turret instead of 6
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+1 armor zerglings take 3 hits from zeals again (when they have +1 ups :O)
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Cybernetics Core upgrade. Kills units that are in far range.
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