On May 05 2005 21:07 Excalibur_Z wrote:
It actually doesn't. All Zerg units and structures, of course, have an innate regeneration ability. However, all regeneration does not take place simultaneously (on the same game tick). Regeneration first kicks in when a unit or structure is damaged. If the initial hit is not enough to kill the unit or structure, it will immediately begin regeneration. This leads to the illusion that your attacking unit may be doing less damage. For example, if I attack a Drone with an SCV, the Drone will have 36 life instead of 35. Its life actually does go down to 35, but at the exact same time it regenerates to 36. The regeneration simply becomes more apparent with subsequent hits because the cooldown of your attacking unit differs from the regeneration rate (which I estimate is probably around 50).
It is especially easy to notice this phenomenon if you have two Vultures attacking Drones. If their shots land even one frame apart, the Drone will not die because on frame 1, the Drone has taken 20 damage, then at the end of frame 1, the Drone regenerates 1 life, and then on frame 2, the Drone takes another 20 damage from the other Vulture. If those two Vultures hit the Drone simultaneously, though, the Drone does die.
Now, to relate this to the scenario you have mentioned: the Cannon attacks the ling, bringing it down to 15 life, but it regenerates immediately so it goes back up to 16.
It actually doesn't. All Zerg units and structures, of course, have an innate regeneration ability. However, all regeneration does not take place simultaneously (on the same game tick). Regeneration first kicks in when a unit or structure is damaged. If the initial hit is not enough to kill the unit or structure, it will immediately begin regeneration. This leads to the illusion that your attacking unit may be doing less damage. For example, if I attack a Drone with an SCV, the Drone will have 36 life instead of 35. Its life actually does go down to 35, but at the exact same time it regenerates to 36. The regeneration simply becomes more apparent with subsequent hits because the cooldown of your attacking unit differs from the regeneration rate (which I estimate is probably around 50).
It is especially easy to notice this phenomenon if you have two Vultures attacking Drones. If their shots land even one frame apart, the Drone will not die because on frame 1, the Drone has taken 20 damage, then at the end of frame 1, the Drone regenerates 1 life, and then on frame 2, the Drone takes another 20 damage from the other Vulture. If those two Vultures hit the Drone simultaneously, though, the Drone does die.
Now, to relate this to the scenario you have mentioned: the Cannon attacks the ling, bringing it down to 15 life, but it regenerates immediately so it goes back up to 16.
ah ok just making sure
i know about the regeneration thing but how it was put made it sound like a cannon attack really are a double-attack (like zealots or goliaths air or something) to me
re-reading it just looks like he meant by the 2 hits...
and regeneration should be factored in
edit: this post got fuxed --;