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United Kingdom16710 Posts
Found this article on PlayXP.
Here are the changes:
Terminus
1. Path into your natural expansion is slightly narrowed. You can now block it off with 3 large buildings and 1 small one.
Before + Show Spoiler + After + Show Spoiler +
2. The path to the 2nd expansion and the destructible rocks have been removed.
Before + Show Spoiler + After + Show Spoiler +
3. Destructible rocks at your 2nd expansion. Also, it now has 8 1500 mineral patches and 2 2500 vespene geysers.
Before + Show Spoiler + After + Show Spoiler +
Belshir Beach
1. The high-ground at your main choke has been removed. In the revised version image, you cannot put units on the low groud.
Before + Show Spoiler + After + Show Spoiler +
2. 2nd path into your natural has been removed. Also, the ramp has been narrowed so that you can block it off with 3 large buildings.
Before + Show Spoiler + After + Show Spoiler +
3. The main is a little bigger.
Before + Show Spoiler + After + Show Spoiler +
To mods: Didn't really know whether to post this on the general or the tournament section. Feel free to move as you see fit.
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Great fix for Belshir, should certainly be called Zergshir beach less now. Not sure about the changes on Terminus, rocks at third are just so... @_@
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destructible rocks ;_;
pretty decent changes all around, still think belshir beach is an awful map though :S
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NOOOOOOOOO DESTRUCTIBLE ROCKS
UGH! Hit by the Blizzard virus
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Grrrrr Terminus changes Oh well the Bel'Shir changes look pretty good
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awesome! i like the changes.
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Very nice post <3. I like how everything was presented so simply with no random "I think this will make Zerg super good on this..." This is how everything should be presented.
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Not sure what the rationale for the Terminus change. I mean, it does seem to cripple Terran' expansion but not sure how much it will help P/Z.
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thanks for the post, interesting changes, probably for the better (no rocks on third of terminus would just make toss and mech way too happy)
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Here I was thinking GOM was going to add a whole new slew of maps that are unfavorable to Terran or something.
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terminus change is a pvz buff hah
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Not sure if im happy about the removal of the highground guarding each main on belshir. Im sure its more balanced and all, but I thought it produced a cool scenario in every game on that map
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uhhh did they gave any explanation behind why they were making these changes? The terminus ones bother me.
The belshir beach ones bug me just because that highground feature was cool and unique.
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Terminus seemed fine, I wonder if they added rocks because Blizzard is considering making it a ladder map(like what happened with Tal'Darim)?
Blizzard should make Daybreak a ladder map
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On September 17 2011 11:37 Oboeman wrote: uhhh did they gave any explanation behind why they were making these changes? The terminus ones bother me.
The belshir beach ones bug me just because that highground feature was cool and unique. its to help the protoss struggle in GSL obv nice buff for protoss imo idk how tvz will play out though
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On September 17 2011 11:43 TicketoHELL wrote:Show nested quote +On September 17 2011 11:37 Oboeman wrote: uhhh did they gave any explanation behind why they were making these changes? The terminus ones bother me.
The belshir beach ones bug me just because that highground feature was cool and unique. its to help the protoss struggle in GSL obv nice buff for protoss imo idk how tvz will play out though I'm happy they helped Protoss but GOM needs to make the maps a little more unfavorable to Terran.
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Bel'shir change was needed badly, zergs dominated that map in ZvT and ZvP
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Hmmm, the Terminus change at the 3rd bases kinda remind me of the changes to Tal'Darim to make it a ladder map. Perhaps a subtle hint that Terminus might eventually make it into the ladder? I do like it a bit more than Tal'Darim.
Also, I'm not sure if I agree with the removal of the high ground thing at the main base choke on Belshir. I always liked having a bit of high ground advantage there for early defense. If it helps balance out the map, then I guess I'm fine with it.
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Canada13378 Posts
Looks like the maps are a little less Zerg Favoured in the PvZ matchup now ... Hurray!!
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