On April 05 2005 20:03 exalted wrote:
I'll be honest - I think this map is great as warmup training and just an allaround fun map, but I think this map is imbalanced for zvt (hard for the zerg, becuase it is so easy for the terran to take the middle with siege tank control and therefore prevent the Zerg from taking expos, and since there is only one gas node the Zerg can't do anything worthwhile.
Near the chokepoint of every base, there are 2-4 minerals (memory escapes me) - putting a geyser there may fix this problem (if the zerg opens with say, 12 pool 11 hatch and puts the hatch there at the choke (possibly just for optimal gas mining and choke protecting over getting the minerals).
Thoughts? Other imbalances that you feel are in BloodBath, post!
take a look at the map again.......
near each of the 2 empty corners in each 'base' there are 3 minerals
..although i suppose you could stick some at the poor choke