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On June 22 2011 00:13 Radfield wrote: /in
As a heads up to the other players, I will likely be a slightly less active version of myself this game. On the bright side, at least now I know I probably won't get shot night 0.
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That is 16 right?
That means we can start!
^_^
EDIT: Unless I'm wrong and we need 20 people. In which case I feel silly
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Every time Ace posts in this thread my f5 key regrets it
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On June 25 2011 11:12 Ace wrote: haha hold on, still looking at some things. Really I'm deciding on if I should add a new role or not to the setup. Don't want any crying ^_^
Fair enough. ^_^ I'm just revving to get started ^_^
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so, I can start posting game relevant stuff now, right?
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Well, I'm bored, so its time for me to set out in my quest to spark discussion. ^_^
First of all, we need to establish two policies now, before they come back to bite us in the ass.
1.) We disbelieve all roleclaims. The game is no flip, so any claims are completely unconformable! I for one will ignore all claims. Since we can't prove them, then they have no bearing, ignore *all* claims.
2.) Since there is no flip there is no way to confirm dts. So we hang any dt who claims to have found mafia and then we lynch their claimed check. No questions asked, this is a good trade for the town 1:1 and a terrible trade for mafia. With this policy we keep the mafia from fake claiming to fuck with us.
I also have a lynch set out for day 1. I propose we lynch or shoot Chezinu. Now I <3 chez, he is a hilarious guy, but his post provide absolutely no bearing on his alignment! He plays super troll/scummy every game for fun, we have no way to analyze him, and I don't want to have to deal with him lategame and try to essentially guess his alignment. If we take him out early he won't be a problem later. Alternatively he could have a change of heart and post normally, but I don't see that happening.
Kurumi, a message to you. If you play the way you played XL I will personally make sure you die, post good, decent posts that are the proper length, with analysis, or we'll have no choice but to kill you. Random FoS' are not acceptable, trolling and random tunneling is not acceptable, I won't stand for it.
Also this is a majority lynch game. This means we need to agree on who to hang. To ensure activity I would like to have two or three people to form a voting platform with me so we can properly pressure people, Ace made an excellent point in PYP:I post game write up, which was that votes without backing give no pressure, hence we need to bring people up to at least L-3 to force activity and/or panic out of them. Anyone up to joining my platform for pressuring inactives/scum?
Come on people, more time to discuss is a benefit, we should be taking advantage of these hours to figure out what we are doing going into night 0/day 1.
So thoughts, plans, burning desires?
~The Reaper
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On June 25 2011 13:20 GGQ wrote: /confirm
Well, GMarshal, my first thought was that you waited until you knew your alignment before posting that. Did you not want to post that if you rolled mafia?
Correct! Especially the part about DTs, I feel like that is absolutely critical.
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On June 25 2011 13:27 Fishball wrote: Mafia list: 1. GCQ 2. GMarshal 3. ??? 4. ??? You know, the third person to post after the game has opened is always scum!
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Why does no one comment on my post?
I take it from the silence that we are all ok with lynching Chez then, right? No one seems to be complaining...
And my policies are now accepted by all, right?
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So, I couldn't sleep, so I decided to check the thread and saw your post Chezinu. If you are serious then it will be a pleasure and a privilege to get to play with you actually playing ^_^
I'll take you at your promise to provide content-full/non-troll posts and retract my call for your policy lynch.
I fully agree with your do not lie policy. What do you think about the other factors in this setup? Notably the majority lynch clause?
Either way I'm sure this will be fun. ^_^
Off to sleep now, see you all in the morning.
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On June 25 2011 15:03 Chezinu wrote:Show nested quote +On June 25 2011 13:35 GMarshal wrote: Why does no one comment on my post?
I take it from the silence that we are all ok with lynching Chez then, right? No one seems to be complaining...
And my policies are now accepted by all, right? The policy is unacceptable. GMarshal, I know this question may seem to be irrelevant, but I will explain why I asked this question after you have answered it. What is your favorite mafia moment?
I won't pretend to know your reasoning, but I'll answer your question.
I think my favorite moment was probably watching people (notably bill murray, smurfing as gryfindor) react to my cell organization plan in mafia XXXVII. I also really enjoyed being a Mole in PTP, particularly forcing the Palmar mislynch, as I felt that was the first time I really successfully pushed a lynch.
I look forward to hearing your reasoning behind the question. I was going to go with "Seeing I got VT as my role in any game" but I feel like that would be a cheap answer to an interesting question.
Also what is your favorite mafia moment? ^_^
On June 25 2011 14:56 GGQ wrote:Show nested quote +On June 25 2011 13:35 GMarshal wrote: Why does no one comment on my post?
I take it from the silence that we are all ok with lynching Chez then, right? No one seems to be complaining...
And my policies are now accepted by all, right? Sure, I have one major problem that leaps out immediately from your policies. Your policy number one is to ignore all role claims. Your policy number two is based on specifically NOT ignoring a role claim. Wuddup wit dat? In a more general sense, I have a problem with your policy of having policies. I find policies restrictive and in my experience different situations require situational judgement. If you want to stress that role claims are very unreliable in this setup and we should be highly skeptical of them, I approve. If you want to make a "policy" that we all have to ignore them, I disapprove.
The reason behind the conflict between policy 1 and 2, is that the town is pretty much unable to ignore a DT claim, especially considering how vociferous some DTs can be. With that policy we have a clear guideline of how to handle these situations. Am I going to adhere to them strictly? No, I'm not, but having them there discourages actions we don't want to see. I don't want anyone claiming, since its essentially all WIFOM, by establishing this policy I keep people from claiming without excellent reasons, as they know they will most likely be ignored if they do. The same goes with the DT policy, by doing this I avoid any kind of shenanigans where mafia decides to claim DT.
Obviously we aren't going to adhere to these policies no matter what, but by establishing them as the basic procedure we follow, barring exceptional circumstances, we basically avoid those situations. Would you like it better if I called them "guidlines" rather than "policies'? I just feel like the word policy carries more weight.
Addressing Radfeild, I fully agree with killing an inactive/lurker day 1, and am opposed to no lynching, just on principle. Sure with a no flip setup its going to be difficult to obtain as much information from the lynch as it would be in a open flip setup, but if we don't lynch then our chances of hitting scum are 0. If we do lynch and we analyze, then they are significantly higher than zero. To win we need to kill scum, not lynching does not lead to killing scum, it just gives scum more time to shoot at the town. Yes, sure they only have one KP, but the more we no-lynch the easier time they have controlling the lynch.
Also if people want to see games with majority lynch, I do believe the first PYPs required a majority to lynch. This is a mechanic almost as significant as no flip, so really pay attention to it.
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On June 26 2011 03:29 Hesmyrr wrote:SO. MUCH. WOT. ARGUARGUARGU /confirm GMarshal, about Show nested quote +So we hang any dt who claims to have found mafia and then we lynch their claimed check , why are lynching DT claim first? I know every guilty result claim should be regarded with skepticism (especially when one consecutively claims to have found guilty in which case your statement might be justified) but as long as the possibility of coroner - or any role that can somehow 'check' validity of one's statement - exists it should be net loss for us to lynch the DT first. Radfield basically ninja tl;dr'd what I wanted to say.
We lynch the DT first as a deterrent to scum plans that revolve around getting one last lynch. We don't know what wonky powers the mafia might have this game, so the last thing we want is a situation where we are at lylo without knowing it an the mafia have to force a mislynch. If we maintain the policy of lynching the DT first then we deter any such situation. This is especially important because we have no way to confirm that what a coroner is telling us is true. It would be a ballsy move, but mafia could potentially claim DT and have a second member "confirm" them with a coroner check. Its different if the coroner has the results appear in the day post, but even so it might be manipulable.
Basically with no way to verify anyone's role we need to lynch claimed DTs first to stop power plays from the mafia.
Maybe its me being paranoid, but it seems to me that Ace's games are always punctuated by scum trying to carry off incredible plays. I'm trying to safeguard against situations like that. If we lynch the DT first we guarantee that nothing odd is going on.
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On June 26 2011 11:14 Scamp wrote: Essentially Radfield's post was just a bunch of analysis on typical behavior and the like. His only advice for lynching is to lynch lurkers.inactives, and to have only a few suspects day one. And if the town can't agree on the few suspects then "a no-lynch is probably ok". I mean seriously, did this sound like a plan that'll get a lynch?
And later he follows it up explaining that a no-lynch is not terrible sometimes. I mean, I guess that's true, but the only time that really is true is when the town is playing like complete crap. Only then is it a better alternative.
Speaking of this, ILJ's explanation of the same thing is boggling my mind. We should start with lynching but later in the game when we have more information we start applying no-lynches? Why the hell is someone put up for lynch that we decide is probably townie? And furthermore, why is the no-lynch applied there instead of, y'know, someone scummy put up for a lynch?
100% Agree, we should not ever not lynch. Its giving the mafia free nights, by the time the end of day 1 rolls around we'll have 72 hours of information on people. Thats more than enough to make an informed decision on who we are going to lynch. Not lynching leaves us with no chance of killing mafia, that is unacceptable. I'll take a high chance of screwing up and missing over no chance of hitting scum any day.
I agree with you fully on this one Scamp.
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On June 26 2011 11:34 RebirthOfLeGenD wrote: While I disagree with your reasoning, I agree with your conclusion. Lynching every day is most beneficial. Where do you disagree?
What leads you to the same conclusion?
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On June 27 2011 07:25 Caller wrote: just popped in to say two things
if Radfield doesn't die by night 2 he's scum and Scamp is mafia
^^
And where do you get that Scamp is mafia?
Just curious as to your reasoning ^_^
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On June 27 2011 10:29 LSB wrote:Show nested quote +On June 25 2011 13:14 GMarshal wrote: 1.) We disbelieve all roleclaims. The game is no flip, so any claims are completely unconformable! I for one will ignore all claims. Since we can't prove them, then they have no bearing, ignore *all* claims.
2.) Since there is no flip there is no way to confirm dts. So we hang any dt who claims to have found mafia and then we lynch their claimed check. No questions asked, this is a good trade for the town 1:1 and a terrible trade for mafia. With this policy we keep the mafia from fake claiming to fuck with us.
I Am deeply troubled by this post. First of all, having blue roles is always better than having no blue roles. I'd rather play a game with 9 greens 5 blues 4 reds (Numbers may not be accurate, but if they are, I take all credit) than a game with 14 greens and 4 reds. Secondly, lets think, have we ever played a no reveal game where blue roles were used? Yep! TL Mafia XXXVI In this no role reveal game, greens were instrumental in pinning down and hunting the mafia from a near lylo situation. In fact, Gmarshal was in it, and he saw how blue claims preformed in the game. Gmarshal should know that blue roles are extremely useful, even if they cannot be confirmed. Now this makes me pretty suspicious of GMarshal, but keep in mind, he probably prepared the post before game and would post it no matter what alignment he got. Of course, he's not the first one with This Idea This is a CLOSED
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stupid enter key.
Anyway, this is a closed setup XXXVI was semi-open, this means that fake claims are a lot easier to pull off here. If I claim something like Funerary House Director and make up powers to go along with it, well then, how are you going to prove me wrong?
Also IIRC the only claim that was carried out in XXXVI was a fake dt claim by the mafia, to get a SK lynched, which was only counteracted by some screwiness with missing PM's for the serial killer or something like that.
Still its been a while, and I've learned a lot about playing mafia since then.
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...
well, that was thrilling.
see you all next game!
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On July 03 2011 17:51 Palmar wrote: If VE hadn't emoed out of the game like a little girl, then we'd have a mislynch now, but hey, who cares about that?
Yes, please make unecessarily hurtful comments towards someone who was so enraged he quit tl mafia, that will just make any newer players reading the game just *itch* with excitement at getting to play with us "vets".
If you don't have something nice to say its best to not say anything at all.
/goes back to being dead
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