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Pride BC Rush
( Build order can only go so far, watch the replay )
Terran vs Zerg + Show Spoiler +Intro:+ Show Spoiler + Since the dmg. nerf, BCs are insubstantial units, for what they cost.... they are incompetent combatants. With the uprise of the recent patch.... The speed boost for BC
BCs serves a new purpose in life.. Terran vs Zerg anyway...
BCs/Banshee Objective: 1. Kill Drones.. 2. Kill Queens.... 3. Kill Hatches..... Build order:+ Show Spoiler +10 supply 12 barrack 13 refin. 15 orbital Factory @ 100 gas Take 2nd ref when you have enough minerals ( note that your scv and marine production should not stop because of this, also.. don't get supplied block.. ) 100% Factory start buidling your starport as well as hellions Build 1 medivac at 100% starport
( if everything was done correctly, by the time your medivac pops out, you should have the following -3hellions and 6-8 marines)
Push out with the 3 hellions, 6-8 marines, the one medivac and 2 scvs on autorepair using the elevator drop strat.
The idea of this build is to do enough harass, stall enough time to get your bcs up and running.
-build core as soon as you push out, put up another starport. -tech lab on both starport
PUMP out the first bc when you have enough resources -Push out with the first bc with banshee support zerg responses to your elevator drop/hellions:+ Show Spoiler +2 Base Roach Rush: With the amount of marines and hellions, you should be able to stop him in his tracks at your ramp. At this point, forget the elevator drop, load 3 hellions, 2 scvs on autorepair and harass as much as you with your hellions.
1 Base Roach Rush: 1 bunker stops it all...
1 Base Banel Bust: If you were able to scout the banel's nest.... Block your ramp with production building..If you were unable to scout the banel nest, with proper hellions micro, you should be able to stop it, immediately after the bust, try to wall off the ramp ASAP.
2 Base Banel Bust: Your initial push should indeed come first before his banel bust. From here.. block ramp with barracks/or production building.
Roach encounter: Do as much dmg as you can, load your remaining units in medivac.. fly away....and continue with bc rush.
Speedling encounter: Kite as much as you can, do not get surrounded.. load your remaining units in medivac. fly away.. and continue with bc rush.
Zergling encounter: Kite as much as you can,, do not get surrounded.. This is where you should be able to do the most dmg..Without speed.. zergling can not kill hellions with proper micro. Load your remaining units in medivac.. Harass back and forth between the 2 bases. ... and of course.. continue with your bc rush.. Replays+ Show Spoiler +let me know what you guys think
Terran vs Protoss + Show Spoiler +
Terran vs Terran + Show Spoiler + As far as I'm aware this is unviable.. Until then !
-Pride
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what if he made marines?
User was temp banned for this post.
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i should have stated.. that this is tvz strat lol
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Ninja'd. Easily scoutable. Once its scouted- you die.
User was warned for this post
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Then you'd be better than good. BCs rock against marines, with 3 armor and high dps.
This sounds awesome, I will try it out and see how good it actually is. Edit: question answered.
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You should probably put this up on liquipedia, if it isn't there already. BC rushes arn't all that uncommon. TLO used them alot in the early history of the game, but it isn't all that crazy good. If the zerg manages to scout the starports, you're basically f*cked, as he'll be expecting double banshee, and the response is the same. Mass queens. Personally I think BCs could be decent on 3+ bases, but with just one, you really can't get enough of a ground army to survive the 'Mondragon's response to everything'
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Pretty bad OP,
So we have to figure out how this build works, what it is good/weak against, what are the transitions etc... Based on an incomplete BO and one replay ? You might as well have written "Yo sup? BCs are good in TvZ ya'll" (and in fact you didn't even write TvZ in the OP)
Can you at least tell us at what level you are playing and how much success you are having with it ?
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The banshee will only make him prepare better for air attacks.
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Build order: 10 supply 13 refin. 15 orbital
you have to build a rax before orbital... 
add 12 rax?
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12 rax happy?
I'm master Terran top 200
and ROOTSlush has always been up there for ages now lol... i would post more replays i just haven't uploaded them yet and i'm on my laptop .. so bare with me till tmororw.
my success rate is above 70%
higher when my harass do more dmg of course.
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wwhere is liquipedia? lol
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I don't like an early marine / hellion push without upgrade. 2 hellions is not enough to be effective; either get more hellions before you push or get blue flame somehow. On top of that 8 marines without shield or stim are pretty bad too. I can't imagine any zerg taking damage to this push, considering a round of speedlings is more than enough to completely crush it. As for the battlecruiser, its going to be scouted. Speaking as zerg if I see a terran stay on 1 base for so long I know something ridiculous is up, and with a huge econ advantage (you get to freely drone 2 bases, cause your 2 hellion 8 marine push isn't gonna pressure very well) I'm content with sacrificing like 4 overlords or overseers until I see exactly what you're doing. At that point its ridiculously easy to counter 1 base bc just by stalling with hydras --> corruptors.
Overal a fun build you can do on a bad player but by no means competitive.
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On April 04 2011 21:13 huytruong742 wrote: 12 rax happy?
I'm master Terran top 200
and ROOTSlush has always been up there for ages now lol... i would post more replays i just haven't uploaded them yet and i'm on my laptop .. so bare with me till tmororw.
my success rate is above 70%
higher when my harass do more dmg of course.
It doesn't tell all that much, as you're probably the only player doing 1 base BC rush, and the build might rather have some success based on being unique rather than actually being good. You need to add follow ups/transitions, strenghts, weaknesses, thoughts behind it, a more organized build order etc. If you can't make a full OP today, I'd wait until I can, instead of making half a OP and get two pages of confusion. So far all this is is "BCs are good. Here's a replay". I'm sorry if I sound harsh, but you need more content for people to actually figure out what this actually is.
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On April 04 2011 21:21 loveeholicce wrote: I don't like an early marine / hellion push without upgrade. 2 hellions is not enough to be effective; either get more hellions before you push or get blue flame somehow. On top of that 8 marines without shield or stim are pretty bad too. I can't imagine any zerg taking damage to this push, considering a round of speedlings is more than enough to completely crush it. As for the battlecruiser, its going to be scouted. Speaking as zerg if I see a terran stay on 1 base for so long I know something ridiculous is up, and with a huge econ advantage (you get to freely drone 2 bases, cause your 2 hellion 8 marine push isn't gonna pressure very well) I'm content with sacrificing like 4 overlords or overseers until I see exactly what you're doing. At that point its ridiculously easy to counter 1 base bc just by stalling with hydras --> corruptors.
Overal a fun build you can do on a bad player but by no means competitive.
lol, did you watch the replay? ... you really have no idea how strong 3 hellions 7 marines with medivacs are lol
I do it on the ladder all the time.. i'm master lvl.. and high up there, what are you?
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On April 04 2011 21:24 Euronyme wrote:Show nested quote +On April 04 2011 21:13 huytruong742 wrote: 12 rax happy?
I'm master Terran top 200
and ROOTSlush has always been up there for ages now lol... i would post more replays i just haven't uploaded them yet and i'm on my laptop .. so bare with me till tmororw.
my success rate is above 70%
higher when my harass do more dmg of course.
It doesn't tell all that much, as you're probably the only player doing 1 base BC rush, and the build might rather have some success based on being unique rather than actually being good. You need to add follow ups/transitions, strenghts, weaknesses, thoughts behind it, a more organized build order etc. If you can't make a full OP today, I'd wait until I can, instead of making half a OP and get two pages of confusion. So far all this is is "BCs are good. Here's a replay". I'm sorry if I sound harsh, but you need more content for people to actually figure out what this actually is.
i give slight knowledge, you give me... sigh . night night
-pride
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I have a BC rush strat I'm using in 4v4s, this seems like as good a thread as any to post 10 supply 12 rax 14 refine <- the refines drop at 14 instead of 13 as you need the scvs on min a few seconds more 14 refine 15 orbital Fact Port 2nd Port Core tech lab tech lab BC BC Should be able to get two BCs out around 9 min mark.
you should have enough money to constantly pump marines and build one bunker. while doing this.
This is extremely map dependent. works well on: megaton - you move in on the side with a single expo for your opponent. There is a big open area next to the rear main. you can harass there, and once he moves troops in, move to the front main. you can also pull back to the single natural, and drop mules to repair. This is going to sound ridiculous, but I've also proxied both my starports along the edge of the map kind of between the two golds, but on their side of the little valley that sticks out.
Outpost is also a great map for this. This map has a ton of room behind the mains, so you can get two BCs in there and just poke in and out.
Toxic slums is also good, same reasons.
As far as execution goes, treat your BCs like banshees, you are not trying to kill him, just stop his min line, do some damage, do your best to keep BCs alive. saving mules and scans is invaluable for this. poke in, do some damage, pull back to an open area, drop a mule to repair your BCs, move in again. Toxic slums and outpost are great for this tactic, megaton is a little trickier.
As your moving out, only build 2 BCs and do a tech switch. Z/T will definitely go corrupter/vike once they see BCs. Toss have a couple more options: stalk/carrier/VR. You can go one of two routes: You have two starports, so you can drop reactors and pump vikes to counter they air they are building to counter your BCs or You can move your ports off the tech labs, move your fact onto one and build a second fact on the other and go thors. I definitely do not recommend going banshees as whatever they build to counter BCs will definitely counter banshees. Also do not recommend bio, as you've teched up so fast it would be a waste.
I haven't tried it yet, but I think it might work vs Z in 1v1 on scrap. If you hide the core, he'll expect 2 port banshee, and if he goes light on the defense, 2 BCs will tear up 1-2 spores or a couple hydras/couple mutas
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I did watch the replay. Things that I'd point out: - It was on DQ, arguably the worst zerg map in the pool. - You don't move out with that initial pressure, and the core gets scouted. Despite this, you still run over the opponent.
The zerg underreacts to the BC threat once. I can almost guarantee that if you tried this again versus him he'd realize that mass queens don't cut it against BC unless you have mass transfuse and throw up...one spore crawler? Or get corruptors instead of mutas when his spire popped.
These are comments that need to be addressed. If this build is beatable, by what and what should you transition into if/when that happens. There was no expansion here, but you were on 40+ scvs at the end there.
If you want to just post a build order that's great, but people have come to expect a certain caliber of posting. Be prepared to back up your claims and not just shrug off someone that brings up a complaint.
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I'll wait till I see some other replays for a full judgement. Delta quadrent is hardly the most zerg friendly map and not sure how well this would work on a larger map- I know BC got speed buff, but they aren't exactly fast still.
I'd agree that the OP could have used a little more work, what is described in it isn't even what happens in the replay. I appreciate that you will obviously have to adapt your build around what you see and cant go a strict order, but even so, you never push out- fair enough he puts some pressure on you and you stall. You also never build the medivac, not sure for the reasoning on that. Possibly because after holding his push you never intended to push out so felt it wasn't necessary. Would be nice if this was touched on in the OP.
Also what was your plan if that next push didn't work out. Maybe if there were a few more banes and a couple of spores then it was held and on a larger map there would probably be time to get that up. You only had a few hundred minnerals left to mine in your main and no expo, where do you go from there after the 2nd push if it doesn't work?
How much of a difference are spores in this. I doubt they will hurt the BC too much but the would certainly help against the banshees, and they banshee dps also seems quite integral to this working.
It was interesting but would like to see more replays
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the reason that i didn't push out was because he went roaches..... marines without stim or shield and hellions are horrid vs roaches.. the reason why i didn't push out nor build a medivac..
the fact that i didn't expo is because my BCs did way to much dmg to him, I had confidence that one base was more than enough.
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To everyone who is attacking this man's credibility- he is high masters and he knows a thing or 2 about marine scv all ins and thor all ins. I don't understand why he wouldn't know a thing or 2 about BC rushes.
I've been getting kind of bored picking the same race every game and if I ever consider playing terran doing these kinds of things seem like they would be fun 
Unless the guy opens tank viking and doesn't die to the inital harass it seems like this could be pretty potent with the speed increase.
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