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PvZ Comment on Reach v Mumyung game.

Forum Index > Brood War Strategy
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1 2 Next All
Cambium
Profile Blog Joined June 2004
United States16368 Posts
October 25 2004 12:26 GMT
#1
The VOD can be found here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=14064

A simply summary:
Reach tried to pull off a cannon rush by sandwiching the cannon with two pylons (some EXTREMELY nice micro whille making the sandwich), but mumyung crushed his plan by setting up two sunkens in time. Now mumyung has the adventage. Instead of power hard, mumyung chose to expand everywhere on the map (which is questionable, but we'll cut him some slack). Reach built up his defense with cannons while using one gate and core forming a fort. Reach gradually built 3 stargates with no ground troop and one functional exp. While reach was getting +1 sairs, mumyung, suprisingly, chose to go Mutas and persistently went mutas/scourge until the near end. Reach used his sairs and ONE reaver (more at the end) and killed 45 of Mumyung's units with majority of them composed of drones (See reach's interview for his strategy). While harassing mumyung's economy with his reaver, his sair dominated the air and killed countless Mutas/Scourges and Overlords. By this point, Mumyung realized that he should've goten Hydras indead, Mumyung started his Hydra pumping. Unfortunately, it is all too late, reach already had 6 gates working on Speedy zeals; Robo for Reavers. After another painful struggle, Mumyung typed out.

Ok, my comments on the game (feel free to correct me, or add more):
- He should've went straight with a Speed/Range(/1/1) Hydra/Lurker build.
- Since he chose Mutas, he should have stopped producing Mutas after he saw Reach's three stargates and numerous sairs.
- He should have at least goten devourers and garudians.
- He should have dropped lurkers to harass Reach's economy.
When you want something, all the universe conspires in helping you to achieve it.
AutumnLight
Profile Joined July 2003
Ukraine2488 Posts
October 25 2004 12:30 GMT
#2
you forgot one,he should of at least had some minor defence at each one of his expos,a sunken or a few lings..something to deter reach from killing 45 of his units
Pray for War.
Mora
Profile Blog Joined October 2002
Canada5235 Posts
October 25 2004 12:36 GMT
#3
i didn't watch the game, but lurkers do not beat reaver/sair.

he should have gotten hive tech.

Devourers and/or defilers and/or queens would have raped him. Especially if he had map.
Happiness only real when shared.
longer_23
Profile Joined April 2004
China299 Posts
Last Edited: 2004-10-25 13:16:11
October 25 2004 13:12 GMT
#4
The question is whether mass hydras could counter this protoss build on this particular map. On LT if the P builds a cannon wall at the start he only secures 2 resources, but on Requiem he secures 4 (safe the 9o'clock starting location). so if mass hydras cannt break the fortified front the Protoss economy can grow really strong really quick. so that's prob why the zerg players would like to use mutas to delay the 2nd, 3rd exp for a while, like gorush and mumyung did in their games. But P would eventually take control of the air and expand.

Then what if the zerg goes into mass expansion mode itself, to prepare early for an ultra-ling onslaught. Somehow the design of this map makes sure that most natural locations are much easier to access by air than by land. (someone said Requiem is half-island) so it's hard to defend expansions with only ground units when P drops constantly. stationary defenses namly sunkens are no help when the enemy has dozens of corsairs with dweb ability.

we'll see if P will stick to this build on this map or if Z will find an easy way to counter it.
Hautamaki
Profile Blog Joined December 2003
Canada1311 Posts
October 25 2004 13:29 GMT
#5
longer_23, Mumyung didn't have to break through the cannon wall--zerg has all the transports they need to drop anywhere. Sair's can't be everywhere at once, odds are decent he could have killed Reach at any time with a hydra drop.
True learning is not the memorization of knowledge; it is the internalization of patterns.
ManaBlue
Profile Blog Joined July 2004
Canada10458 Posts
October 25 2004 14:28 GMT
#6
On October 25 2004 22:29 Hautamaki wrote:
longer_23, Mumyung didn't have to break through the cannon wall--zerg has all the transports they need to drop anywhere. Sair's can't be everywhere at once, odds are decent he could have killed Reach at any time with a hydra drop.


Mass drop certainly seems to be the way to go. It's funny because Yung tryed to take the map...it didn't work. GoRush tryed to give pressure in light of expanding...didn't work. There must be something we're missing here.

What about the great zerg players that populate this site? What do you guys think?
ModeratorTL VOD legends: Live2Win, hasuprotoss, Cadical, rinizim, Mani, thedeadhaji, Kennigit, SonuvBob, yakii, fw, pheer, CDRdude, pholon, Uraeus, zatic, baezzi. The contributors make this site what it is. *Props to FakeSteve for respecting the guitar gods*
Malmis
Profile Blog Joined May 2003
Sweden1569 Posts
October 25 2004 15:25 GMT
#7
If he went for mass hyds, don't you think reach could just adapt to it?
I mean reach went 1 stargate 1 robo, and if he scouted hydra den he could just build 2 robos :O
To Suport@Bethsoft.com: okay so i completed morrowind.. um, can i have my life back now?
Casper...
Profile Joined October 2002
Liberia4948 Posts
October 25 2004 15:42 GMT
#8
when z goes mass hydra you don't need to do anything
just sit there safe, make lots of shit and rape him when you're ready
mass hydra is really terrible now
JAM THE FUCKER!
Casper...
Profile Joined October 2002
Liberia4948 Posts
October 25 2004 15:51 GMT
#9
protoss users got really good at moving zealots once zeals got that nice hp boost
i remember running the numbers and they were like 29% stronger vs hydra than before
JAM THE FUCKER!
red.venom
Profile Joined October 2002
United States4651 Posts
October 25 2004 16:21 GMT
#10
Just sounds like Mumyung played like an idiot and thought A: He had the game won so he could win quickly B: Persistantly stayed with muta tech even after it was failing.

The game of Ra vs Gorush was a little different, GoRush tried to muta and only expo'ed twice while switching to Hydra. Then instead of playing for center war he tried to end game with drops which didn't actually do that badly but he was just about 15-45 seconds late in timing. Meanwhile Ra expanded a bit more and was clearly making too much econ for GoRush to stop.

If you play Zerg you probably know what it feels like to want to take a tactical/strategical offense while staying techincally "Safe(ie, not just expanding everywhere for no reason)" and then having the strat go bad and being in a very bad situation.
Broom
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
October 25 2004 16:26 GMT
#11
You've almost suggested that mumyung should pursue every possible zerg tech while at the same time powering drones...

Keep in mind that this is in fact Reach playing. Even if it is his worst matchup, Reach can destroy every zerg player out there and mumyung is no exception.
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
Pob
Profile Joined February 2004
880 Posts
October 25 2004 16:27 GMT
#12
mass hydra wouldent do much against a pro reaver/sair , reach could just use dweb and pop reavers in/out of speed shuttles

what he should have done was guardian/devourer and defiler to plague the sairs
Malmis
Profile Blog Joined May 2003
Sweden1569 Posts
Last Edited: 2004-10-25 18:18:50
October 25 2004 18:18 GMT
#13
Guardian / Devour AND defiler :O?
Thats sooo mutch gas
To Suport@Bethsoft.com: okay so i completed morrowind.. um, can i have my life back now?
baal
Profile Joined March 2003
10571 Posts
October 25 2004 18:25 GMT
#14
with such a build Reach wouldnt be able to get templars, so hydras with a couple of lurkers to eventually evolve to Ultra crack.
Im back, in pog form!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 25 2004 19:05 GMT
#15
On October 26 2004 01:26 SoMuchBetter wrote:
You've almost suggested that mumyung should pursue every possible zerg tech while at the same time powering drones...

Keep in mind that this is in fact Reach playing. Even if it is his worst matchup, Reach can destroy every zerg player out there and mumyung is no exception.

--

I feel PvZ is his best when he's 'on' ;o
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 25 2004 19:06 GMT
#16
On October 26 2004 03:25 baal wrote:
with such a build Reach wouldnt be able to get templars, so hydras with a couple of lurkers to eventually evolve to Ultra crack.

.

Lurkers are a waste of gas.
Ultra crack on a map where reach can get millions of expansions on islands?

Guardian/Devourer possibly with some spell caster is the way to go.

Mumyung just wanted to prevent reach from getting a quick island as well then fucked up with his muta/scourge.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
pooper-scooper
Profile Joined May 2003
United States3108 Posts
October 25 2004 19:11 GMT
#17
Yeah I actually think that sairs help regenerate devourer HP. THats how much they stink vs Devs.

Wouldn't have been a bad idea, but Mumyung didn't tech much
Good...Bad... Im the guy with the gun
Cambium
Profile Blog Joined June 2004
United States16368 Posts
October 25 2004 20:26 GMT
#18
MumYung had liar tech and that was it. He could have upgraded Lord's speed. -_-
When you want something, all the universe conspires in helping you to achieve it.
KellO
Profile Joined September 2004
Mexico189 Posts
October 26 2004 11:40 GMT
#19
rech is just too good, for anyone
-_____-V
ManaBlue
Profile Blog Joined July 2004
Canada10458 Posts
October 26 2004 13:17 GMT
#20
Let's not forget to mention that Yung built 2 sunkens to counter 1 cannon when clearly only 1 sunken was needed. And to make matters worse, he mannered HIMSELF with the first sunken he built and later had to kill it to let his drones out.

It's things like that that piss me off when I see Yung play. Even I would have the sense to place the sunken properly and not build a second unnecessarily. It was the first few minutes of the game...it's not like he had a lot to concentrate on.
ModeratorTL VOD legends: Live2Win, hasuprotoss, Cadical, rinizim, Mani, thedeadhaji, Kennigit, SonuvBob, yakii, fw, pheer, CDRdude, pholon, Uraeus, zatic, baezzi. The contributors make this site what it is. *Props to FakeSteve for respecting the guitar gods*
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