• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:05
CEST 14:05
KST 21:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22
Community News
Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event11Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced9
StarCraft 2
General
Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event StarCraft Evolution League (SC Evo Biweekly) 2026 GSL Season 2 Qualifiers $1,400 SEL Season 3 Ladder Invitational
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
AI Question Using AI to optimize marketing campaigns [ASL21] Ro8 Preview Pt2: Progenitors ASL21 General Discussion Why there arent any 256x256 pro maps?
Tourneys
[ASL21] Ro8 Day 4 [ASL21] Ro8 Day 3 [Megathread] Daily Proleagues [ASL21] Ro8 Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV OutLive 25 (RTS Game) Daigo vs Menard Best of 10 Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1694 users

PvZ Comment on Reach v Mumyung game.

Forum Index > Brood War Strategy
Post a Reply
1 2 Next All
Cambium
Profile Blog Joined June 2004
United States16368 Posts
October 25 2004 12:26 GMT
#1
The VOD can be found here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=14064

A simply summary:
Reach tried to pull off a cannon rush by sandwiching the cannon with two pylons (some EXTREMELY nice micro whille making the sandwich), but mumyung crushed his plan by setting up two sunkens in time. Now mumyung has the adventage. Instead of power hard, mumyung chose to expand everywhere on the map (which is questionable, but we'll cut him some slack). Reach built up his defense with cannons while using one gate and core forming a fort. Reach gradually built 3 stargates with no ground troop and one functional exp. While reach was getting +1 sairs, mumyung, suprisingly, chose to go Mutas and persistently went mutas/scourge until the near end. Reach used his sairs and ONE reaver (more at the end) and killed 45 of Mumyung's units with majority of them composed of drones (See reach's interview for his strategy). While harassing mumyung's economy with his reaver, his sair dominated the air and killed countless Mutas/Scourges and Overlords. By this point, Mumyung realized that he should've goten Hydras indead, Mumyung started his Hydra pumping. Unfortunately, it is all too late, reach already had 6 gates working on Speedy zeals; Robo for Reavers. After another painful struggle, Mumyung typed out.

Ok, my comments on the game (feel free to correct me, or add more):
- He should've went straight with a Speed/Range(/1/1) Hydra/Lurker build.
- Since he chose Mutas, he should have stopped producing Mutas after he saw Reach's three stargates and numerous sairs.
- He should have at least goten devourers and garudians.
- He should have dropped lurkers to harass Reach's economy.
When you want something, all the universe conspires in helping you to achieve it.
AutumnLight
Profile Joined July 2003
Ukraine2488 Posts
October 25 2004 12:30 GMT
#2
you forgot one,he should of at least had some minor defence at each one of his expos,a sunken or a few lings..something to deter reach from killing 45 of his units
Pray for War.
Mora
Profile Blog Joined October 2002
Canada5235 Posts
October 25 2004 12:36 GMT
#3
i didn't watch the game, but lurkers do not beat reaver/sair.

he should have gotten hive tech.

Devourers and/or defilers and/or queens would have raped him. Especially if he had map.
Happiness only real when shared.
longer_23
Profile Joined April 2004
China299 Posts
Last Edited: 2004-10-25 13:16:11
October 25 2004 13:12 GMT
#4
The question is whether mass hydras could counter this protoss build on this particular map. On LT if the P builds a cannon wall at the start he only secures 2 resources, but on Requiem he secures 4 (safe the 9o'clock starting location). so if mass hydras cannt break the fortified front the Protoss economy can grow really strong really quick. so that's prob why the zerg players would like to use mutas to delay the 2nd, 3rd exp for a while, like gorush and mumyung did in their games. But P would eventually take control of the air and expand.

Then what if the zerg goes into mass expansion mode itself, to prepare early for an ultra-ling onslaught. Somehow the design of this map makes sure that most natural locations are much easier to access by air than by land. (someone said Requiem is half-island) so it's hard to defend expansions with only ground units when P drops constantly. stationary defenses namly sunkens are no help when the enemy has dozens of corsairs with dweb ability.

we'll see if P will stick to this build on this map or if Z will find an easy way to counter it.
Hautamaki
Profile Blog Joined December 2003
Canada1311 Posts
October 25 2004 13:29 GMT
#5
longer_23, Mumyung didn't have to break through the cannon wall--zerg has all the transports they need to drop anywhere. Sair's can't be everywhere at once, odds are decent he could have killed Reach at any time with a hydra drop.
True learning is not the memorization of knowledge; it is the internalization of patterns.
ManaBlue
Profile Blog Joined July 2004
Canada10458 Posts
October 25 2004 14:28 GMT
#6
On October 25 2004 22:29 Hautamaki wrote:
longer_23, Mumyung didn't have to break through the cannon wall--zerg has all the transports they need to drop anywhere. Sair's can't be everywhere at once, odds are decent he could have killed Reach at any time with a hydra drop.


Mass drop certainly seems to be the way to go. It's funny because Yung tryed to take the map...it didn't work. GoRush tryed to give pressure in light of expanding...didn't work. There must be something we're missing here.

What about the great zerg players that populate this site? What do you guys think?
ModeratorTL VOD legends: Live2Win, hasuprotoss, Cadical, rinizim, Mani, thedeadhaji, Kennigit, SonuvBob, yakii, fw, pheer, CDRdude, pholon, Uraeus, zatic, baezzi. The contributors make this site what it is. *Props to FakeSteve for respecting the guitar gods*
Malmis
Profile Blog Joined May 2003
Sweden1569 Posts
October 25 2004 15:25 GMT
#7
If he went for mass hyds, don't you think reach could just adapt to it?
I mean reach went 1 stargate 1 robo, and if he scouted hydra den he could just build 2 robos :O
To Suport@Bethsoft.com: okay so i completed morrowind.. um, can i have my life back now?
Casper...
Profile Joined October 2002
Liberia4948 Posts
October 25 2004 15:42 GMT
#8
when z goes mass hydra you don't need to do anything
just sit there safe, make lots of shit and rape him when you're ready
mass hydra is really terrible now
JAM THE FUCKER!
Casper...
Profile Joined October 2002
Liberia4948 Posts
October 25 2004 15:51 GMT
#9
protoss users got really good at moving zealots once zeals got that nice hp boost
i remember running the numbers and they were like 29% stronger vs hydra than before
JAM THE FUCKER!
red.venom
Profile Joined October 2002
United States4651 Posts
October 25 2004 16:21 GMT
#10
Just sounds like Mumyung played like an idiot and thought A: He had the game won so he could win quickly B: Persistantly stayed with muta tech even after it was failing.

The game of Ra vs Gorush was a little different, GoRush tried to muta and only expo'ed twice while switching to Hydra. Then instead of playing for center war he tried to end game with drops which didn't actually do that badly but he was just about 15-45 seconds late in timing. Meanwhile Ra expanded a bit more and was clearly making too much econ for GoRush to stop.

If you play Zerg you probably know what it feels like to want to take a tactical/strategical offense while staying techincally "Safe(ie, not just expanding everywhere for no reason)" and then having the strat go bad and being in a very bad situation.
Broom
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
October 25 2004 16:26 GMT
#11
You've almost suggested that mumyung should pursue every possible zerg tech while at the same time powering drones...

Keep in mind that this is in fact Reach playing. Even if it is his worst matchup, Reach can destroy every zerg player out there and mumyung is no exception.
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
Pob
Profile Joined February 2004
880 Posts
October 25 2004 16:27 GMT
#12
mass hydra wouldent do much against a pro reaver/sair , reach could just use dweb and pop reavers in/out of speed shuttles

what he should have done was guardian/devourer and defiler to plague the sairs
Malmis
Profile Blog Joined May 2003
Sweden1569 Posts
Last Edited: 2004-10-25 18:18:50
October 25 2004 18:18 GMT
#13
Guardian / Devour AND defiler :O?
Thats sooo mutch gas
To Suport@Bethsoft.com: okay so i completed morrowind.. um, can i have my life back now?
baal
Profile Joined March 2003
10708 Posts
October 25 2004 18:25 GMT
#14
with such a build Reach wouldnt be able to get templars, so hydras with a couple of lurkers to eventually evolve to Ultra crack.
Im back, in pog form!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 25 2004 19:05 GMT
#15
On October 26 2004 01:26 SoMuchBetter wrote:
You've almost suggested that mumyung should pursue every possible zerg tech while at the same time powering drones...

Keep in mind that this is in fact Reach playing. Even if it is his worst matchup, Reach can destroy every zerg player out there and mumyung is no exception.

--

I feel PvZ is his best when he's 'on' ;o
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 25 2004 19:06 GMT
#16
On October 26 2004 03:25 baal wrote:
with such a build Reach wouldnt be able to get templars, so hydras with a couple of lurkers to eventually evolve to Ultra crack.

.

Lurkers are a waste of gas.
Ultra crack on a map where reach can get millions of expansions on islands?

Guardian/Devourer possibly with some spell caster is the way to go.

Mumyung just wanted to prevent reach from getting a quick island as well then fucked up with his muta/scourge.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
pooper-scooper
Profile Joined May 2003
United States3108 Posts
October 25 2004 19:11 GMT
#17
Yeah I actually think that sairs help regenerate devourer HP. THats how much they stink vs Devs.

Wouldn't have been a bad idea, but Mumyung didn't tech much
Good...Bad... Im the guy with the gun
Cambium
Profile Blog Joined June 2004
United States16368 Posts
October 25 2004 20:26 GMT
#18
MumYung had liar tech and that was it. He could have upgraded Lord's speed. -_-
When you want something, all the universe conspires in helping you to achieve it.
KellO
Profile Joined September 2004
Mexico189 Posts
October 26 2004 11:40 GMT
#19
rech is just too good, for anyone
-_____-V
ManaBlue
Profile Blog Joined July 2004
Canada10458 Posts
October 26 2004 13:17 GMT
#20
Let's not forget to mention that Yung built 2 sunkens to counter 1 cannon when clearly only 1 sunken was needed. And to make matters worse, he mannered HIMSELF with the first sunken he built and later had to kill it to let his drones out.

It's things like that that piss me off when I see Yung play. Even I would have the sense to place the sunken properly and not build a second unnecessarily. It was the first few minutes of the game...it's not like he had a lot to concentrate on.
ModeratorTL VOD legends: Live2Win, hasuprotoss, Cadical, rinizim, Mani, thedeadhaji, Kennigit, SonuvBob, yakii, fw, pheer, CDRdude, pholon, Uraeus, zatic, baezzi. The contributors make this site what it is. *Props to FakeSteve for respecting the guitar gods*
1 2 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
11:00
Wardi Spring Cup
SHIN vs Nicoract
Solar vs Nice
WardiTV510
Rex118
LiquipediaDiscussion
Afreeca Starleague
10:00
Ro8 Match 4
Snow vs FlashLIVE!
Afreeca ASL 31702
StarCastTV_EN854
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #130 (TLMC 22 Edition)
herO vs TriGGeRLIVE!
ByuN vs Classic
CranKy Ducklings115
CranKy Ducklings SOOP38
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko358
TKL 170
Rex 118
StarCraft: Brood War
Britney 30568
Calm 18546
Bisu 10511
Sea 9679
BeSt 3799
Horang2 1476
Mini 1472
Light 1299
EffOrt 1027
Pusan 664
[ Show more ]
Zeus 543
Hyun 526
actioN 304
ZerO 267
Leta 254
PianO 113
ToSsGirL 102
hero 99
Mind 91
Aegong 69
Sharp 65
Killer 55
ggaemo 53
Backho 50
sSak 43
JulyZerg 39
Hm[arnc] 38
Sexy 32
Terrorterran 21
Sacsri 17
IntoTheRainbow 17
Bale 15
Noble 13
SilentControl 8
Nal_rA 6
ajuk12(nOOB) 6
Dota 2
BananaSlamJamma148
XcaliburYe81
ODPixel81
Counter-Strike
olofmeister2534
byalli643
x6flipin375
allub257
markeloff223
kRYSTAL_19
Other Games
singsing1873
B2W.Neo585
Sick258
Mew2King141
monkeys_forever113
ArmadaUGS37
Organizations
StarCraft: Brood War
UltimateBattle 443
Other Games
gamesdonequick425
Dota 2
PGL Dota 2 - Main Stream47
StarCraft: Brood War
lovetv 16
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1352
Other Games
• WagamamaTV229
Upcoming Events
PiGosaur Cup
11h 56m
GSL
21h 26m
Classic vs Cure
Maru vs Rogue
GSL
1d 21h
SHIN vs Zoun
ByuN vs herO
OSC
1d 22h
OSC
2 days
Replay Cast
2 days
Escore
2 days
The PondCast
2 days
WardiTV Invitational
2 days
Zoun vs Ryung
Lambo vs ShoWTimE
OSC
3 days
[ Show More ]
Replay Cast
3 days
CranKy Ducklings
3 days
RSL Revival
3 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
3 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
4 days
BSL
4 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
4 days
BSL
5 days
GSL
5 days
Afreeca Starleague
5 days
Monday Night Weeklies
6 days
Afreeca Starleague
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

YSL S3
Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.