I need my mafia fix.
Mini Mafia VII: Guts and Glory
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Jackal58
United States4264 Posts
I need my mafia fix. | ||
Jackal58
United States4264 Posts
On February 17 2011 04:47 darmousseh wrote: OMG, this game is going to be insane. Any time someone feels threatened they are going to just bomb someone. lol. Sounds like fun. ##Kill: darmousseh | ||
Jackal58
United States4264 Posts
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Jackal58
United States4264 Posts
On February 17 2011 06:07 Coagulation wrote: /innnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn Somebody is going to blow you up 5 minutes into day one. | ||
Jackal58
United States4264 Posts
They don't need it. This is going to be hilarious. | ||
Jackal58
United States4264 Posts
Either way if it kicks off at 11 my first game post won't be until about 5am or so. I need my beauty sleep. | ||
Jackal58
United States4264 Posts
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Jackal58
United States4264 Posts
On February 17 2011 10:17 LSB wrote: Hmm... not really. Sitting back and laughing is fun, but not brilliant. What if mafia bandwagons a couple of boomers? | ||
Jackal58
United States4264 Posts
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Jackal58
United States4264 Posts
On February 17 2011 11:13 LSB wrote: Like this Coag [b]##Kill Insert-Name-Here[/b] He's dim but he's not that dim. :p | ||
Jackal58
United States4264 Posts
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Jackal58
United States4264 Posts
On February 17 2011 16:17 Barundar wrote: I had the weirdest fever induced nightmares of this setup. It's not about taking it like a man, but about if we are certain enough of a second target. 2kp town sounds nice in theory, im sure mafia wants to lay low to not become 1of the 2 suspects day 1. Please dont tunnel. While this setup allow us to take out red we are personal certain off, atleast try to convince town before going allah akhbar on your suspects... My powers of persuasion are minimum. So they gave me a bomb. | ||
Jackal58
United States4264 Posts
Oh and happy birthday. | ||
Jackal58
United States4264 Posts
On February 18 2011 01:20 Amber[LighT] wrote: This is so so so so so so important. Treat yourself as a game decider when you want to blow yourself up. When you do this, you are pretty much cutting the towns numbers down by 1/4 on Day 1 if you mess up, and then again by a 1/3 or 2/5 [depending on our lynching abilities]. Everyone should get their behavioral analysis hats on and start thinking about 4 players. I'm going to assume that there is only 1 medic in this game, since anymore than that would probably be broken for the town. Why? Simple. Role claiming would be a slightly less risky plan with multiple medics since there is less risk of losing our protection abilities as the days continue. Okay so now you want to focus on finding 4 players. 3 of them should be your potential mafia players. Easier said than done right? The other is who you think is the medic. Keep tabs on all of these players. Try to do your best to save your medic pick without vocalizing that you think 'player x is who I think is the medic!' With that said... I'm still interested in hearing from Deconduo since he's been rather quiet. I think once we hit the first 24 hours it would be safe to say he's lurking. It's weird because he posted an hour before the game started, but since he's from Europe I'm going to give him a pass on that since he most likely went to sleep by time everything started. Chaoser is another one I want to hear about. He's been quiet and his only post has been "lawl." He didn't seem very intent on creating a strategy for us to follow aside from laughing. Lynch suspects for Day 1? I would start with those 2. Chaoser would probably be my bet as of right now since he hasn't contributed after the Coag thing, which people were kinda getting upset about. It's not like he actually exploded! We can't sit around and discuss useless information or play-styles. This isn't exactly innovative Coagulation play it's pretty much normal from what I remember of his style. This post has mafia written all over it. | ||
Jackal58
United States4264 Posts
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Jackal58
United States4264 Posts
On February 18 2011 05:02 GGQ wrote: Explain your reasoning or your FOS is worthless. It has no substance to it. Appears to be well thought out insightful post but it really says nothing at all. | ||
Jackal58
United States4264 Posts
On February 18 2011 05:02 GGQ wrote: The idea is that if town has two potential lynch targets, one can detonate on the other, instantly resolving any questions about the two players considered the scummiest. The alternative is that those two players will almost certainly take up the towns first two lynches, so they'll just die more slowly. But we still have to lynch a 3rd person. Then we lose one or two more at night. Start of day 2 town could be down 5 members because somebody wants to suicide rather than hang. That would be pretty much game over. That's a pretty shitty proposition. I'd say save your boom til it's closer to the end and if you are going on pure chance the odds are more in towns favor to hit scum. This is still a numbers game. The longer town remains viable the better our chance of winning. | ||
Jackal58
United States4264 Posts
On February 18 2011 06:01 chaoser wrote: Bad day, take it anyway you want. When I play mafia, trust me, I never get this defensive. Especially not on the first day. Why would mafia want to call a massive amount of attention to themselves unless it's to martyr? Even that's midgame, not early. That's just bad red play. Whatever, I'mma go cool off. And to Barundar, I'm waiting for originalname to post + Amber to respond to GGQ's FoS on him. That post did strike me as long winded with no real point. I'll have to see. Just for the sake of clarity that was my FoS on Amber. | ||
Jackal58
United States4264 Posts
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Jackal58
United States4264 Posts
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