• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:36
CEST 19:36
KST 02:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt2: Take-Off6[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax2Maestros of The Game—$20k event w/ live finals in Paris30Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away Weekly Cups (Aug 18-24): herO dethrones MaxPax What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : 2v2 & SC: Evo Complete: Weekend Double Feature The GOAT ranking of GOAT rankings
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Flash On His 2010 "God" Form, Mind Games, vs JD [ASL20] Ro24 Preview Pt2: Take-Off BW General Discussion No Rain in ASL20?
Tourneys
[ASL20] Ro24 Group D [Megathread] Daily Proleagues [ASL20] Ro24 Group B [ASL20] Ro24 Group C
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The year 2050 European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Evil Gacha Games and the…
ffswowsucks
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3790 users

Manually stacking Harvesters on Patches

Forum Index > SC2 General
Post a Reply
1 2 3 Next All
ProtossPenny
Profile Joined December 2010
United States169 Posts
January 29 2011 21:24 GMT
#1
Hey Tlers, for people who do stack probes on closer mineral patches to your town hall, I would love to hear some theory on certain styles of doing it or your theory on not doing it at all. For example some people right off of the beginning start stacking probes on closer patches but others saturate all of their mineral patches, 1 harvester per before beginning.

I would also be interested in knowing if anyone stacks probes after the initial stacking of the closer mineral patches to the point where the first 16 are stacked without bouncing around at all (Assuming no 6 pool is happening or such). This is something I view as very cool and economical and only possible with a refined BO, very high apm and not really "active scouting" with your harvester in the beginning, like harassing or possible if you don't scout at all like Nada in that TvP MU in the most recent GSL on Shakuras or just OL scout not drone.

Please everyone who wants to keep this thread going and just share ideas, theories and really delve deep into this small aspect of the game that could give someone a nice little edge in a game, please bump this thread or whatever people do to keep it going alive, thank you!

My Problem:

So I have been having a consistent problem for a while. Since I started to manually stack harvesters on the closer mineral patches in the during the first couple minutes of the game every now and then, to the point where it has motivated me to make a post on TL, one of the 2 harvesters in sync will leave the mineral patch and go to a different patch and sometimes knocking other harvesters off and which results in me losing minerals.

Hopefully that explanation isn't botched to the point that people don't know what I am talking about. Does anyone know what exactly is causing this, usually I manually will stack a harvester to a mineral patch and then look elsewhere so most of the time I don't catch a harvester leaving the dual sync on one patch to go to another. I have done games against Very Easy AI where i just focus on watching how my harvesters act and determing the nuances of their AI and really have not discovered any concrete truth although I do have speculations of why the harvesters leave synced mineral patches. If anyone knows the cause of harvesters leaving synced mineral patches, whether it be completely random, "The harvesters weren't actually synced", or some AI nuance, I would greatly appreciate the input!


Thanks for reading my ramble in advance and please lets try to make this an educational post about as far as I am aware, a not really talked about much "tactic" of the game.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2011-01-29 21:27:51
January 29 2011 21:27 GMT
#2
I've seen many Top pros doing this. Also Idra recently actually talked a bit about this on JP and Friends when he was teaching JP.

Anyway back on the topic. I have the exact same issue. I've only started to manually stack very recently but even now and then I get synced harvesters unsyncing. I'm not exactly sure why or if I'm just meant to resync them. Maybe it depends on the position of gathering?
ProtossPenny
Profile Joined December 2010
United States169 Posts
January 29 2011 21:34 GMT
#3
Maybe it is, while writing this post and checking on it, I have been doing custom games against AI and have noticed that in one that a harvester left a synced pair to mine a completely empty mineral patch that was extremely close to the synced mineral patch, like right next to it hugging it. That could be a coincidence or a possible explanation.
Almin
Profile Joined August 2010
United States583 Posts
January 29 2011 21:37 GMT
#4
I don't think it's worth it to be honest, even if you stack them, the chance of them unstacking is high and you'd be wasting more mining time stacking them back rather than letting them mine evenly.
J.E.G.
Profile Joined May 2010
United States389 Posts
January 29 2011 21:38 GMT
#5
I usually set my waypoint to the patch who's assigned probe returns at the same time the new probe pops. This is usually pretty close timing to get two drones per patch, but you might have to manually tell a probe to stay on a patch instead of the ai taking it to another patch farther away and possibly on the other side of the mineral field.

When doing the initial spread i just take a probe from a far patch to use as a scout to reduce the amount of apm needed
Do or do not; there is no try.
Essentia
Profile Joined July 2010
1150 Posts
January 29 2011 21:40 GMT
#6
If you have the extra APM then do it, but in reality it'll give you a SLIGHT mineral harvesting advantage and is probably not worth it.
Lucid90
Profile Joined September 2008
Canada340 Posts
January 29 2011 21:41 GMT
#7
I call them retard drones. This is what a normal situation for me looks like:

Me: Okay listen up drone. We need as much as minerals as possible right now, so im assigning you to a closer mineral patch. There currently is another drone mining it, but if we time it just right we can have both of you mining the same patch without anyone waiting for the other. It's more efficient to mine the close mineral patch than the further ones, which I know you like doing, but we need the minerals.
Drone: HUUURR OKAY ILL GO THERE DUURRR
*arives at the mineral patch*
HUURRR ACTUALLY EVEN THOUGH YOU TOLD ME TO MINE HERE, I THINK I'D RATHER NOT DERPDERP

every single time this happens
even when I tell both drones to mine the patch they still leave. You need to micro your drones really well or just give up because they are fucking retarded. I usually choose the ladder.
My sc2 account: http://www.sc2ranks.com/us/1296221/LuciD
Daria
Profile Blog Joined August 2010
Australia500 Posts
January 29 2011 21:46 GMT
#8
Yep, the AI will always make that worker go to a free mineral patch if there is one avaliable. The most I could stack was 2, but yeah.
daria[e]
Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
January 29 2011 21:46 GMT
#9
On January 30 2011 06:41 Lucid90 wrote:
I call them retard drones. This is what a normal situation for me looks like:

Me: Okay listen up drone. We need as much as minerals as possible right now, so im assigning you to a closer mineral patch. There currently is another drone mining it, but if we time it just right we can have both of you mining the same patch without anyone waiting for the other. It's more efficient to mine the close mineral patch than the further ones, which I know you like doing, but we need the minerals.
Drone: HUUURR OKAY ILL GO THERE DUURRR
*arives at the mineral patch*
HUURRR ACTUALLY EVEN THOUGH YOU TOLD ME TO MINE HERE, I THINK I'D RATHER NOT DERPDERP

every single time this happens
even when I tell both drones to mine the patch they still leave. You need to micro your drones really well or just give up because they are fucking retarded. I usually choose the ladder.


harvesters are so dumb sometimes haha. like there are times where i will see a probe of mine like go to the back of a mineral patch and mine then go the whole way around to return it. makes no sense lol
Disciple....Top 3 control in Clarion County
W2
Profile Blog Joined January 2011
United States1177 Posts
January 29 2011 21:47 GMT
#10
it's worth it if you're trying to early gate/pool/rax, since the extra 10-20 minerals you get will allow you to keep constant(or near constant) worker production which translates exponentially as you get more. After that, however, the extra 20 minerals is just extra 20 minerals. It won't change the game and you'd have other stuff to focus on by then..
Hi
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2011-01-29 21:53:16
January 29 2011 21:48 GMT
#11
On January 30 2011 06:46 LyRa wrote:
Yep, the AI will always make that worker go to a free mineral patch if there is one avaliable. The most I could stack was 2, but yeah.


I issue is when 2 are stacked and synced but after a few returns the one leaves for another patch.

Also people stating "It's not viable" or "it's viable". Please don't do so without actually posting testing and data to show either of these two statements are correct. Just saying something as if it's fact when it's just ones opinion is of no help.

EDIT: quick note. The stacking is more for the closer mineral patches early game. So workers have shorter mining distance.
Silmakuoppaanikinko
Profile Joined November 2010
799 Posts
January 29 2011 21:52 GMT
#12
Seriously, I wouldn't be surprised if the advantage of this is actually lower than the advantage of pooling exactly at 200 instead of at 210 or something like that.

I do split though, but that's more to get a feeling for the mouse when I start.

I am completely positive by the way that if you're zerg and if you spawn with your minerals above or below you the drone travel time due to larva location makes up more than manually stacking.
Workers and town centres are the ultimate counter to turtles.
ALPINA
Profile Joined May 2010
3791 Posts
January 29 2011 22:03 GMT
#13
Half people didn't even read what you have written.

I have same problem, even if there is 1 drone at each patch you sometimes still cannot send 1 more to closer patch because it is automatically going to farthest patch.
You should never underestimate the predictability of stupidity
ProtossPenny
Profile Joined December 2010
United States169 Posts
January 29 2011 22:11 GMT
#14
Thanks for the input so far everyone! I do agree that the advantage is probably miniscule like some of these posts suggest, and maybe only the highest tier of players should do it but for me personally I do something that I just recently found it is harmful to my economy according to Artosis and probe stacking is relevant to it.

I hotkey a worker to a number to be my "builder probe" . I also hotkey 3 workers to another number so when my gas finishes I can just press spacebar and then the number and click on the gas and then go back to my scout who is gathering intel / harrasing. I make sure that these probes aren't one of the "close mineral patch stacked probes". So while the economic advantage might not be substantial, for my style of hotkeys in the early game, (which may be detrimental to my economy) probe stacking is essential so I don't pull probes off of my closer mineral patches, which is the goal of my hotkey setup. Hopefully it balances out any detrimental effect to my economy caused by having pre-selected probes that are possibly pulled off of far mineral patches rather than selected immediately after they return minerals to make infrastructure or mine gas.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
January 29 2011 22:18 GMT
#15
you can always have 2 workers stay on 1 patch, it just requires precise timing so that the mineral patch is never already being mined when the other worker arrives to try to mine it. if it is, it'll go seek a new patch to mine if there is one available. that's smart design actually.

the method I use to set it up so that 2 workers will always rotate on 1 close patch and I never have to worry about it again is simply to send the 2nd worker at the patch so that there's only a SLIGHT delay (as in practically the smallest amount of time) between when one worker finishes mining the patch and the other comes in to start mining it. The timing has to be perfect otherwise it won't work: you can't have a worker mining IMMEDIATELY (as in 0 downtime of mining) after, nor can the delay between mining be too long either. What I do is try to get it as close to being precise as possible when I first double up on a patch, then adjust the worker that's coming in too early by hitting S and immediately clicking the patch again, to get the timing right. The time between when you hit S and when you tell it to go back to mining depends on how early the worker was going in to mine. Learning this takes practice, as well as doing all of it efficiently without missing a beat on building drones while doing so.
ModeratorBlame yourself or God
ProtossPenny
Profile Joined December 2010
United States169 Posts
January 29 2011 22:33 GMT
#16
Thanks Zelniq I will definitely try your method of hitting S and immediately clicking the patch.
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
January 29 2011 22:34 GMT
#17
I'd really like to hear Tyler's thoughts on this, I've heard him criticize HuK on his stream for not microing his probes efficiently and I think a further expansion on that idea would be really enlightening.
ALPINA
Profile Joined May 2010
3791 Posts
January 29 2011 22:34 GMT
#18
Yeah nice thx for info Zelniq
You should never underestimate the predictability of stupidity
Tyler214365
Profile Joined December 2010
51 Posts
January 29 2011 22:47 GMT
#19
I think its something with the ai. It appears as though they will go to a nearby patch if it is empty, even if they are perfectly synced and not waiting on each other. perhaps this is a reason some people let all patches get at least 1 worker first before trying to stack. i don't even bother trying anymore as the workers disobedience has led me to have them figure it out themselves
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
January 29 2011 22:56 GMT
#20
Thanks Zelniq. Awesome info there. I never thought about delaying the mining slightly. I always had 0 downtime.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
15:00
Rotti's All Random Finals
RotterdaM1092
IndyStarCraft 236
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1092
Reynor 527
Lowko470
IndyStarCraft 236
Hui .213
ProTech84
BRAT_OK 56
MindelVK 22
UpATreeSC 1
StarCraft: Brood War
Mini 801
Larva 427
firebathero 248
Hyuk 187
zelot 73
soO 59
HiyA 55
Aegong 38
Rock 24
scan(afreeca) 16
[ Show more ]
Noble 11
IntoTheRainbow 9
Beast 2
Dota 2
Gorgc8254
XaKoH 350
XcaliburYe266
Counter-Strike
fl0m944
Other Games
FrodaN1378
KnowMe140
ArmadaUGS129
Trikslyr62
C9.Mang021
Organizations
StarCraft 2
WardiTV28
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 54
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• Pr0nogo 9
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21021
• WagamamaTV495
League of Legends
• Jankos1340
• TFBlade733
Counter-Strike
• imaqtpie374
• Shiphtur207
Upcoming Events
Replay Cast
6h 25m
Afreeca Starleague
16h 25m
Rush vs TBD
TBD vs Mong
WardiTV Summer Champion…
17h 25m
Cure vs Classic
ByuN vs TBD
herO vs TBD
TBD vs NightMare
TBD vs MaxPax
OSC
18h 25m
PiGosaur Monday
1d 6h
Afreeca Starleague
1d 16h
herO vs TBD
Royal vs Barracks
Replay Cast
2 days
The PondCast
2 days
WardiTV Summer Champion…
2 days
Replay Cast
3 days
[ Show More ]
LiuLi Cup
3 days
MaxPax vs TriGGeR
ByuN vs herO
Cure vs Rogue
Classic vs HeRoMaRinE
Cosmonarchy
3 days
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
BSL Team Wars
4 days
Team Hawk vs Team Dewalt
BSL Team Wars
4 days
Team Hawk vs Team Bonyth
SC Evo League
4 days
TaeJa vs Cure
Rogue vs threepoint
ByuN vs Creator
MaNa vs Classic
Maestros of the Game
4 days
[BSL 2025] Weekly
5 days
SC Evo League
5 days
Maestros of the Game
5 days
BSL Team Wars
6 days
Team Bonyth vs Team Sziky
BSL Team Wars
6 days
Team Dewalt vs Team Sziky
Monday Night Weeklies
6 days
Liquipedia Results

Completed

CSLAN 3
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
Acropolis #4 - TS1
SEL Season 2 Championship
WardiTV Summer 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.