• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:06
CEST 15:06
KST 22:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon145.0.16 Hotfix (June 30) - Balance + Bug Fixes18Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)98
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? ByuL, and the Limitations of Standard Play 5.0.16 Hotfix (June 30) - Balance + Bug Fixes The Death of Cheese: From a Professional Cheeser
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool ProGamer Paychecks Story BW General Discussion Best thing happen to StarCraft since Remastered? Data needed
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Men's Fashion Thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7119 users

Manually stacking Harvesters on Patches - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 All
gh0un
Profile Joined March 2011
601 Posts
Last Edited: 2012-03-30 12:05:51
March 30 2012 12:03 GMT
#41
This usually happens when you dont line them up perfectly at first.
You will spam the second worker on the patch while the other is gathering resources, and then it will look like you managed to do it right, and they will start alternating, but then on the second or third trip, suddenly one will move away and mess up other patches.

If you dont line them up at first, but just spam the second worker onto the close mineral patch from another nearby patch, that worker, even if he starts gathering correctly for 1-2 trips, will adjust his path with each trip (since he starts gathering at the side of the patch), until he uses the closest possible way from patch to hatchery/nexus/cc.

This is the sole reason why one of them catches up to the other and messes up your stack, because one of them is still adjusting his path a little with each trip, shortening his trip time a little.
Sometimes this shortening of his trip will lead to one of them catching up to the other after 1-3 trips.

A consistent way of avoiding this, is to just line the second worker up with the first (pathwise) and then stack them up, or to stack them once again after 1-3 trips (before he starts moving to another patch), since by then the one that is still adjusting it´s path will be almost on the perfect path already, now you just need to delay his next trip by a slight amount, which you can do by stacking him again.

What you also need to avoid is spam clicking the second worker slowly.
If you click too slowly, you give the worker enough time between clicks to move to the nearest other patch (even if just a little), which means that he will start to adjust his path again with each trip, possibly resulting in another catching up to the other worker in 1-3 trips.

Once they are perfectly lined up (none of the two workers is adjusting their path anymore, they are always using the perfect path) and synchronized, they will never split again, under no circumstances, since they cant catch up to each other.
The only reason one catches up to the other, is because you make one of them start his mining from the side of the patch, thus increasing the length of the path he needs to walk---> then he adjusts that with each trip, shortening his path --> he possibly catches up to the other, wants to go to another patch ---> you click him onto the side of the patch again, which basically means that the stack will fail in another 1-3 trips AGAIN.

Keep this in mind and you will have a perfect stack, forever.
Beastyqt
Profile Blog Joined September 2010
Serbia516 Posts
March 30 2012 12:05 GMT
#42
With 6 starting probes you put 4 on closest ones (via initial split), first probe that is made should be rallied to the closest patch that just started mining so by the time your nexus probe gets to that mineral patch the probe that was mining it will leave the patch and new one will start mining. As soon you do that, get one probe from initial 6 and do same with it, then another nexus making probe should be done, once you get that one get the last probe from the first 6 to mine same way.

I hope this made any sense, it did for me

IMPORTANT NOTE: when you want to stack workers make sure that you spam right click on minerals from the side where your nexus is and dont try to send worker from side of mineral patches because that will make your workers mess up mining - because it takes longer from side of mineral patch to give the minerals back to nexus than from being closest to nexus (obviously )

This is hard to explain, but I hope you got it.
Stream: http://www.twitch.tv/Beastyqt YouTube: https://www.youtube.com/beastyqtsc2
Kira__
Profile Joined April 2011
Sweden2672 Posts
March 30 2012 12:05 GMT
#43
my workers usually breaks the stacking by themselves, so I can't be arsed
The truth is, Yagami-kun, I suspect that you may in fact be Kira.
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
KungFu Cup 2026 Week 13
IntoTheiNu 1160
WardiTV588
RotterdaM566
TKL 236
SteadfastSC100
CranKy Ducklings38
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 549
TKL 236
Ryung 223
elazer 155
SHIN 150
ProTech112
SteadfastSC 100
IndyStarCraft 99
StarCraft: Brood War
Britney 54015
Sea 2793
Horang2 2236
Shuttle 1185
Zeus 817
Hyuk 576
Light 514
Soma 424
EffOrt 408
firebathero 377
[ Show more ]
Mini 282
BeSt 278
Soulkey 258
ggaemo 188
Rush 182
Last 168
hero 153
Snow 143
Hyun 130
Pusan 94
Dewaltoss 87
ToSsGirL 53
ZerO 49
Mind 48
Aegong 38
Killer 38
Free 30
sorry 28
scan(afreeca) 25
Icarus 23
[sc1f]eonzerg 21
Shine 20
Barracks 14
Bale 11
Sacsri 10
Purpose 9
zelot 8
Dota 2
Dendi731
XaKoH 530
Fuzer 369
Gorgc70
LuMiX1
Counter-Strike
olofmeister1629
kRYSTAL_22
Super Smash Bros
Mew2King86
Other Games
B2W.Neo898
hiko585
Lowko480
crisheroes312
DeMusliM311
Pyrionflax193
Hui .161
BEARDiaguz15
Organizations
Dota 2
PGL Dota 2 - Main Stream276
StarCraft: Brood War
UltimateBattle 26
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2118
Upcoming Events
Replay Cast
10h 54m
CrankTV Team League
21h 54m
Bombastic Starleague
1d 6h
The PondCast
1d 20h
HomeStory Cup
1d 21h
Replay Cast
2 days
HomeStory Cup
2 days
Replay Cast
3 days
HomeStory Cup
3 days
OSC
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.