• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:54
CEST 23:54
KST 06:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8[ASL21] Finals Preview: Two Legacies21
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)5ZeroSpace at Steam NextFest - Last free demo23Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) [TLMC] Summer 2026 Ladder Map Rotation StarCraft II 5.0.16 PTR Patch Notes may 26th HomeStory Cup In Early July Daily SC2 Player Grid - feedback wanted
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) GSL CK #4 20-21th June Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
Fact based Zerg Upgrade Tier List BGH Auto Balance -> http://bghmmr.eu/ STARCRAFT MOVIE - Last Night at the Command center BW General Discussion Battle cruiser feet vs Carrier fleet
Tourneys
[Megathread] Daily Proleagues CSLAN 4 is Coming! Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Why doesn't anyone use restoration? Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Stormgate/Frost Giant Megathread Beyond All Reason Nintendo Switch Thread Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9442 users

Manually stacking Harvesters on Patches - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 All
gh0un
Profile Joined March 2011
601 Posts
Last Edited: 2012-03-30 12:05:51
March 30 2012 12:03 GMT
#41
This usually happens when you dont line them up perfectly at first.
You will spam the second worker on the patch while the other is gathering resources, and then it will look like you managed to do it right, and they will start alternating, but then on the second or third trip, suddenly one will move away and mess up other patches.

If you dont line them up at first, but just spam the second worker onto the close mineral patch from another nearby patch, that worker, even if he starts gathering correctly for 1-2 trips, will adjust his path with each trip (since he starts gathering at the side of the patch), until he uses the closest possible way from patch to hatchery/nexus/cc.

This is the sole reason why one of them catches up to the other and messes up your stack, because one of them is still adjusting his path a little with each trip, shortening his trip time a little.
Sometimes this shortening of his trip will lead to one of them catching up to the other after 1-3 trips.

A consistent way of avoiding this, is to just line the second worker up with the first (pathwise) and then stack them up, or to stack them once again after 1-3 trips (before he starts moving to another patch), since by then the one that is still adjusting it´s path will be almost on the perfect path already, now you just need to delay his next trip by a slight amount, which you can do by stacking him again.

What you also need to avoid is spam clicking the second worker slowly.
If you click too slowly, you give the worker enough time between clicks to move to the nearest other patch (even if just a little), which means that he will start to adjust his path again with each trip, possibly resulting in another catching up to the other worker in 1-3 trips.

Once they are perfectly lined up (none of the two workers is adjusting their path anymore, they are always using the perfect path) and synchronized, they will never split again, under no circumstances, since they cant catch up to each other.
The only reason one catches up to the other, is because you make one of them start his mining from the side of the patch, thus increasing the length of the path he needs to walk---> then he adjusts that with each trip, shortening his path --> he possibly catches up to the other, wants to go to another patch ---> you click him onto the side of the patch again, which basically means that the stack will fail in another 1-3 trips AGAIN.

Keep this in mind and you will have a perfect stack, forever.
Beastyqt
Profile Blog Joined September 2010
Serbia516 Posts
March 30 2012 12:05 GMT
#42
With 6 starting probes you put 4 on closest ones (via initial split), first probe that is made should be rallied to the closest patch that just started mining so by the time your nexus probe gets to that mineral patch the probe that was mining it will leave the patch and new one will start mining. As soon you do that, get one probe from initial 6 and do same with it, then another nexus making probe should be done, once you get that one get the last probe from the first 6 to mine same way.

I hope this made any sense, it did for me

IMPORTANT NOTE: when you want to stack workers make sure that you spam right click on minerals from the side where your nexus is and dont try to send worker from side of mineral patches because that will make your workers mess up mining - because it takes longer from side of mineral patch to give the minerals back to nexus than from being closest to nexus (obviously )

This is hard to explain, but I hope you got it.
Stream: http://www.twitch.tv/Beastyqt YouTube: https://www.youtube.com/beastyqtsc2
Kira__
Profile Joined April 2011
Sweden2672 Posts
March 30 2012 12:05 GMT
#43
my workers usually breaks the stacking by themselves, so I can't be arsed
The truth is, Yagami-kun, I suspect that you may in fact be Kira.
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Next event in 12h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft681
ZombieGrub352
UpATreeSC 164
ProTech145
JuggernautJason111
BRAT_OK 91
Railgan 84
StarCraft: Brood War
Shuttle 206
Leta 52
Dota 2
capcasts227
canceldota105
LuMiX1
Counter-Strike
summit1g5688
pashabiceps1886
fl0m1840
Super Smash Bros
PPMD28
Heroes of the Storm
Liquid`Hasu390
Other Games
Grubby4999
FrodaN1095
shahzam657
C9.Mang0256
Trikslyr42
Organizations
Other Games
BasetradeTV173
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 119
• RyuSc2 31
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• FirePhoenix9
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade764
Other Games
• Scarra975
• imaqtpie926
• Shiphtur399
Upcoming Events
Sparkling Tuna Cup
12h 6m
The PondCast
1d 12h
Douyu Cup 2020
2 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Douyu Cup 2020
3 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
4 days
Maestros of the Game
4 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
4 days
Douyu Cup 2020
5 days
BSL22 NKC (BSL vs China)
5 days
Online Event
5 days
[ Show More ]
RSL Revival
6 days
RSL Revival
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-06-19
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.