• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:50
CEST 19:50
KST 02:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles3
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 10-16): SHIN doubles Weekly Cups (August 24-30): Patches' balance mod takes over How would you feel about frequent/monthly balance patches for SC2?
Tourneys
2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 XUN appreciation thread Which box art did your first copy of StarCraft 1 have? BW General Discussion
Tourneys
[Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [ASL22] Ro24 Group F Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stratus: Battle for the sky now on steam Early acc Nintendo Switch Thread Stormgate/Frost Giant Megathread Anyone here play Quakeworld back in the day?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3663 users

Manually stacking Harvesters on Patches - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 All
gh0un
Profile Joined March 2011
601 Posts
Last Edited: 2012-03-30 12:05:51
March 30 2012 12:03 GMT
#41
This usually happens when you dont line them up perfectly at first.
You will spam the second worker on the patch while the other is gathering resources, and then it will look like you managed to do it right, and they will start alternating, but then on the second or third trip, suddenly one will move away and mess up other patches.

If you dont line them up at first, but just spam the second worker onto the close mineral patch from another nearby patch, that worker, even if he starts gathering correctly for 1-2 trips, will adjust his path with each trip (since he starts gathering at the side of the patch), until he uses the closest possible way from patch to hatchery/nexus/cc.

This is the sole reason why one of them catches up to the other and messes up your stack, because one of them is still adjusting his path a little with each trip, shortening his trip time a little.
Sometimes this shortening of his trip will lead to one of them catching up to the other after 1-3 trips.

A consistent way of avoiding this, is to just line the second worker up with the first (pathwise) and then stack them up, or to stack them once again after 1-3 trips (before he starts moving to another patch), since by then the one that is still adjusting it´s path will be almost on the perfect path already, now you just need to delay his next trip by a slight amount, which you can do by stacking him again.

What you also need to avoid is spam clicking the second worker slowly.
If you click too slowly, you give the worker enough time between clicks to move to the nearest other patch (even if just a little), which means that he will start to adjust his path again with each trip, possibly resulting in another catching up to the other worker in 1-3 trips.

Once they are perfectly lined up (none of the two workers is adjusting their path anymore, they are always using the perfect path) and synchronized, they will never split again, under no circumstances, since they cant catch up to each other.
The only reason one catches up to the other, is because you make one of them start his mining from the side of the patch, thus increasing the length of the path he needs to walk---> then he adjusts that with each trip, shortening his path --> he possibly catches up to the other, wants to go to another patch ---> you click him onto the side of the patch again, which basically means that the stack will fail in another 1-3 trips AGAIN.

Keep this in mind and you will have a perfect stack, forever.
Beastyqt
Profile Blog Joined September 2010
Serbia516 Posts
March 30 2012 12:05 GMT
#42
With 6 starting probes you put 4 on closest ones (via initial split), first probe that is made should be rallied to the closest patch that just started mining so by the time your nexus probe gets to that mineral patch the probe that was mining it will leave the patch and new one will start mining. As soon you do that, get one probe from initial 6 and do same with it, then another nexus making probe should be done, once you get that one get the last probe from the first 6 to mine same way.

I hope this made any sense, it did for me

IMPORTANT NOTE: when you want to stack workers make sure that you spam right click on minerals from the side where your nexus is and dont try to send worker from side of mineral patches because that will make your workers mess up mining - because it takes longer from side of mineral patch to give the minerals back to nexus than from being closest to nexus (obviously )

This is hard to explain, but I hope you got it.
Stream: http://www.twitch.tv/Beastyqt YouTube: https://www.youtube.com/beastyqtsc2
Kira__
Profile Joined April 2011
Sweden2672 Posts
March 30 2012 12:05 GMT
#43
my workers usually breaks the stacking by themselves, so I can't be arsed
The truth is, Yagami-kun, I suspect that you may in fact be Kira.
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
16:15
Rotti's PatchesSC Open #2
RotterdaM456
TKL 218
IndyStarCraft 190
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 1592
RotterdaM 456
TKL 218
IndyStarCraft 190
mouzHeroMarine 68
BRAT_OK 62
Trap 32
JuggernautJason20
MindelVK 14
StarCraft: Brood War
Shuttle 1339
Horang2 291
Rush 133
Sexy 71
Liquid`Ret 67
Bonyth 66
Dewaltoss 51
Pusan 40
Rock 16
Terrorterran 14
[ Show more ]
Noble 13
Aegong 10
firebathero 0
Dota 2
Gorgc5856
qojqva3185
BananaSlamJamma201
Counter-Strike
x6flipin917
zeus181
edward38
Heroes of the Storm
Liquid`Hasu249
Other Games
Grubby2327
singsing1647
fl0m1214
Beastyqt643
Hui .157
C9.Mang0144
ArmadaUGS133
Trikslyr51
QueenE36
Organizations
StarCraft 2
WardiTV624
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 74
• Reevou 5
• Adnapsc2 2
• intothetv
• IndyKCrew
• AfreecaTV YouTube
• Migwel
• Kozan
StarCraft: Brood War
• Pr0nogo 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1097
League of Legends
• Nemesis1798
• TFBlade844
Other Games
• imaqtpie819
• Shiphtur269
Upcoming Events
Replay Cast
6h 10m
The PondCast
16h 10m
OSC
1d 4h
IntoTheTV X SOOP
1d 17h
CranKy Ducklings
2 days
Sparkling Tuna Cup
3 days
OSC
3 days
Shopify Rebellion Sundays
3 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Afreeca Starleague
4 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
4 days
[ Show More ]
Afreeca Starleague
5 days
Leta vs ggaemo
Jaedong vs Queen
GSL
5 days
PiGosaur Cup
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

KCM Special KOR vs CHN
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Proleague 2026-09-02
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.