• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:00
CET 17:00
KST 01:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
$5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile General RTS Discussion Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1367 users

Team Mini Mafia III BCE

Forum Index > TL Mafia
Post a Reply
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
December 23 2010 02:26 GMT
#56
still time to join?

/in if yes, i should go with the noobs tho :D
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
December 30 2010 04:29 GMT
#93
When is this getting underway?
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
January 03 2011 10:21 GMT
#118
lol, poor Korynne

He used to be so innocent
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
January 04 2011 07:25 GMT
#149
On January 04 2011 10:46 Nemesis wrote:
Ok I just got here. Just to share my ideas with the current plans.

Show nested quote +
On January 04 2011 00:51 deconduo wrote:
Would a good idea be to work off the assumption we are in setup #2? Basically we assume that there are no blues, and if we do have a DT or medic its a bonus. That way we focus more on scumhunting rather than relying on a DT/medic to form a circle that might not be there at all.

I wouldn't make any assumptions as to what setup we are going with. We should consider all the possible setups. But yes, we should focus more on scumhunting than relying on forming circles based on blue roles.

Show nested quote +
On January 04 2011 00:37 LSB wrote:
Well... Activity isn't going to magically create itself. So...



All right, in many games there was an uneventful first day. Lets not make this one of those games.

A few things to talk about:
  • Should we lynch an inactive day one? Assuming of course, there is no good alternative
  • Plans for the roles

Inactives:
A big problem in every mafia game is inactivity. I don't want another drag_ being able to squeak by with barely any posts. We should immediately show it is not okay to be inactive.

Inactive players hurt the town as they waste lynches down the road as the town will need to try to separate the mafia from the inactives.

We should therefore push to lynch an inactive day one. This will force the assassins to discuss and not be able to turtle, increasing the chance they will slip up.
The key is that we have to make sure the town knows it is not okay to just simply sit back and not do anything. This way, hopefully everyone will be active and we won't need to lynch an inactive.

Plan
Firstly. DO NOT CLAIM
DO NOT CLAIM

Good now that we got that out of the way, some other ideas.

Generic Blue Activity plan
One plan that would work is to use the blue roles to promote activity in the town.
The DTs should check the inactive people and the lurkers, as it is incredibly difficult if not impossible to tell the difference between a bored townie and a lurking mafia.
The Medics should protect active players, this way the mafia won't be able to take out the people who are contributing the most to town, so people won't be scared of trying to put forth their opinions.

Although, I myself do not like inactives, our goal is to lynch mafia. So unless we can't come up with any good target to lynch by the end of the day, then I don't advocate the lynching of inactives, but lynching them might be a good idea if we have nothing else to go on.

As for dts checking inactive people(if we do indeed have dts), I think that might be a lot better plan than lynching inactives as we would be wasting town's greatest weapon. Lynching inactives is basically the same as RNG, a random chance of lynching scum. The only good thing is it prevents inactivity and encourages acitivity.


i dont really see what the point is of DTs checking inactives if its publicly announced. Surely then mafia will just make sure they're not inactive to avoid being detected?
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
January 05 2011 00:00 GMT
#187
[QUOTE]On January 05 2011 01:22 LSB wrote:
[QUOTE]On January 04 2011 16:25 Subversion wrote:
[QUOTE]On January 04 2011 10:46 Nemesis wrote:
Ok I just got here. Just to share my ideas with the current plans.

[QUOTE]On January 04 2011 00:51 deconduo wrote:
Would a good idea be to work off the assumption we are in setup #2? Basically we assume that there are no blues, and if we do have a DT or medic its a bonus. That way we focus more on scumhunting rather than relying on a DT/medic to form a circle that might not be there at all.[/QUOTE]
I wouldn't make any assumptions as to what setup we are going with. We should consider all the possible setups. But yes, we should focus more on scumhunting than relying on forming circles based on blue roles.

[QUOTE]On January 04 2011 00:37 LSB wrote:
Well... Activity isn't going to magically create itself. So...



All right, in many games there was an uneventful first day. Lets not make this one of those games.

A few things to talk about:
  • Should we lynch an inactive day one? Assuming of course, there is no good alternative
  • Plans for the roles

Inactives:
A big problem in every mafia game is inactivity. I don't want another drag_ being able to squeak by with barely any posts. We should immediately show it is not okay to be inactive.

Inactive players hurt the town as they waste lynches down the road as the town will need to try to separate the mafia from the inactives.

We should therefore push to lynch an inactive day one. This will force the assassins to discuss and not be able to turtle, increasing the chance they will slip up.
The key is that we have to make sure the town knows it is not okay to just simply sit back and not do anything. This way, hopefully everyone will be active and we won't need to lynch an inactive.

Plan
Firstly. DO NOT CLAIM
DO NOT CLAIM

Good now that we got that out of the way, some other ideas.

Generic Blue Activity plan
One plan that would work is to use the blue roles to promote activity in the town.
The DTs should check the inactive people and the lurkers, as it is incredibly difficult if not impossible to tell the difference between a bored townie and a lurking mafia.
The Medics should protect active players, this way the mafia won't be able to take out the people who are contributing the most to town, so people won't be scared of trying to put forth their opinions.
[/QUOTE]
Although, I myself do not like inactives, our goal is to lynch mafia. So unless we can't come up with any good target to lynch by the end of the day, then I don't advocate the lynching of inactives, but lynching them might be a good idea if we have nothing else to go on.

As for dts checking inactive people(if we do indeed have dts), I think that might be a lot better plan than lynching inactives as we would be wasting town's greatest weapon. Lynching inactives is basically the same as RNG, a random chance of lynching scum. The only good thing is it prevents inactivity and encourages acitivity.[/QUOTE]

i dont really see what the point is of DTs checking inactives if its publicly announced. Surely then mafia will just make sure they're not inactive to avoid being detected?[/QUOTE]
Exactly. That's the plan.
That way the mafia will forced to stay active where it is easier to find them.
You can't analyze an inactive mafia. But you can analyze one that talks


Oh okay, soz, that actually makes a lot of sense.

Ugh this Day 1 vote is really just.. meh. Really not much to go on. For now I'm going with:

##Vote Beneather/BC

My main reasoning here is that Beneather seems reluctant to say anything without BC being here to give him advice. Seems like a scummy junior would be scared of exposing himself without a senior to run his posts by. Also, BC yet to make an appearance.

Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
January 05 2011 00:00 GMT
#188
omg, somehow completely fucked something up in the above post, sorry for the random screwed up quotes =/

also need to bold my vote

##Vote Beneather/BC
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
January 05 2011 00:44 GMT
#191
Oh okay, soz, that actually makes a lot of sense.

Ugh this Day 1 vote is really just.. meh. Really not much to go on. For now I'm going with:

##Vote Beneather/BC

My main reasoning here is that Beneather seems reluctant to say anything without BC being here to give him advice. Seems like a scummy junior would be scared of exposing himself without a senior to run his posts by. Also, BC yet to make an appearance.


That's pretty much the whole post, except I also just said thanks to LSB for clarifying the check inactives plan, and why its good.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
January 06 2011 05:39 GMT
#277
Morning everyone.

Since mafia already knows, I've been roleblocked
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
January 07 2011 06:39 GMT
#304
On January 07 2011 01:59 Meapak_Ziphh wrote:
Ok So I was going to wait for Ace to PM me back but he hasn't and I'm about to go afk for the day (god damn school this'll probably be my last mafia game for a while).

Ok I actually agreee that subversion/incog could be lying mafia. Let's look at some posts.

Show nested quote +
On January 04 2011 16:25 Subversion wrote:
On January 04 2011 10:46 Nemesis wrote:
Ok I just got here. Just to share my ideas with the current plans.

On January 04 2011 00:51 deconduo wrote:
Would a good idea be to work off the assumption we are in setup #2? Basically we assume that there are no blues, and if we do have a DT or medic its a bonus. That way we focus more on scumhunting rather than relying on a DT/medic to form a circle that might not be there at all.

I wouldn't make any assumptions as to what setup we are going with. We should consider all the possible setups. But yes, we should focus more on scumhunting than relying on forming circles based on blue roles.

On January 04 2011 00:37 LSB wrote:
Well... Activity isn't going to magically create itself. So...



All right, in many games there was an uneventful first day. Lets not make this one of those games.

A few things to talk about:
  • Should we lynch an inactive day one? Assuming of course, there is no good alternative
  • Plans for the roles

Inactives:
A big problem in every mafia game is inactivity. I don't want another drag_ being able to squeak by with barely any posts. We should immediately show it is not okay to be inactive.

Inactive players hurt the town as they waste lynches down the road as the town will need to try to separate the mafia from the inactives.

We should therefore push to lynch an inactive day one. This will force the assassins to discuss and not be able to turtle, increasing the chance they will slip up.
The key is that we have to make sure the town knows it is not okay to just simply sit back and not do anything. This way, hopefully everyone will be active and we won't need to lynch an inactive.

Plan
Firstly. DO NOT CLAIM
DO NOT CLAIM

Good now that we got that out of the way, some other ideas.

Generic Blue Activity plan
One plan that would work is to use the blue roles to promote activity in the town.
The DTs should check the inactive people and the lurkers, as it is incredibly difficult if not impossible to tell the difference between a bored townie and a lurking mafia.
The Medics should protect active players, this way the mafia won't be able to take out the people who are contributing the most to town, so people won't be scared of trying to put forth their opinions.

Although, I myself do not like inactives, our goal is to lynch mafia. So unless we can't come up with any good target to lynch by the end of the day, then I don't advocate the lynching of inactives, but lynching them might be a good idea if we have nothing else to go on.

As for dts checking inactive people(if we do indeed have dts), I think that might be a lot better plan than lynching inactives as we would be wasting town's greatest weapon. Lynching inactives is basically the same as RNG, a random chance of lynching scum. The only good thing is it prevents inactivity and encourages acitivity.


i dont really see what the point is of DTs checking inactives if its publicly announced. Surely then mafia will just make sure they're not inactive to avoid being detected?

What is important about this qoute is the "Let's not check lurkers line" why is this important? Because Incog hasn't really posted at all. In fact this team has the least posts in the thread if I added right. But why should subversion be worried about dt checks if he has nothing to hide.

He then jumps on the bandwagon BC/Beneather bandwagon at a nice safe point when several others had already done so and disowns his previous comment in one fell swoop.

Show nested quote +
On January 05 2011 09:44 Subversion wrote:
Oh okay, soz, that actually makes a lot of sense.

Ugh this Day 1 vote is really just.. meh. Really not much to go on. For now I'm going with:

##Vote Beneather/BC

My main reasoning here is that Beneather seems reluctant to say anything without BC being here to give him advice. Seems like a scummy junior would be scared of exposing himself without a senior to run his posts by. Also, BC yet to make an appearance.


That's pretty much the whole post, except I also just said thanks to LSB for clarifying the check inactives plan, and why its good.

So he doesn't think the day one lynch is a good one but he votes for the person who is currently ahead in the votes? If he didn't like it then he should have offered a better candidate or at least not gone with the status quo. Also notice that he wilts as soon as LSB applied the tinniest amount of pressure (all LSB did was explain why threarening to lynch inactives is good) but subversion feels compelled to appologise, that's a pretty common scum tell right there.

No townie should be afraid of a dt check yet subversion opposes dt checking inactives when he is one. Also in such a small game it would probably be safer for the mafia to lurk. He claims to not like the day one vote but then goes and votes for the person currently ahead showing no interest in actually helping the town. Further more his whole I've been roleblocked /leave thread act set off alarm bells in my head and I agree with what KJ has been saying.

I'm going to vote when I get home in about 12 hours to give subversion a chance to refute what I've said but if nothing changes my vote will be on this team.



I feel like you missed my point about the inactives. I was not saying its a BAD idea to check inactives, I was saying isn't ANNOUNCING who you are checking a bad idea, as mafia who are inactive can simply make sure they post, and thus completely avoid being checked.

I "gave up" this point when LSB explained to me why it was in fact a good idea. I was never challenging the idea, I was simply wondering if its not actually a bad idea. When LSB explained it made perfect sense, so I apologised for what I assumed was actually a "noob" question.

You also seemed to have misinterpreted my lynch vote. I didn't think the vote for Beneather was a bad one, I thought in this case the day one vote in general was bad, because we had so little activity and a high chance of lynching a townie. With the small amount of information we did have, I felt Beneather was the best candidate, and I did justify my vote and I stand by my justification, whether you disagree with it or not.

I'm not responding to kingjames because his arguments are ridiculous. If you're going to make these reckless aggressive posts, you can at least make sure you understand the rules of the game first.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
January 11 2011 05:00 GMT
#455
##Vote Nemesis/Chaoser
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
January 11 2011 05:21 GMT
#469
On January 11 2011 14:13 aidnai wrote:
Show nested quote +
On January 04 2011 07:13 RebirthOfLeGenD wrote:
On January 04 2011 06:36 aidnai wrote:
EBWOP

A few rules to clear up:
Are we expected to stop communicating with our senior/junior partner if they are modkilled?
Do we vote to lynch teams, or individuals?


This game will have no modkills, I have decided it is pointless because both juniors and seniors are useless without the other. If you are inactive then its your loss on a learning experience and I will ban you from future boot camps. By joining this game and going inactive you steel someone elses opportunity to learn which is a dick move.


I want to hear your excuse, subversion, but really, dick move. Was this just to prove that town will destroy itself if mafia just afk's? I wish the modkill rule hadn't been modified, would have saved us a lot of trouble this game...

I guess I get the mafia's BFF award this game rofl.
I'm gonna be bitter I think.


Its quite the opposite actually. I've been extremely active, just not on the thread. Me and Incognito have been in constant communication and strategy talks. There were lots of plans to make big posts, but then someone else did the work for us or the attention shifted, and it just became best to sit back. This continued pretty much thoughout the game, with other people taking the charge to protect us.

The inactivity wasn't real, it was simply the best thing to do at the time. I learnt a hell of a lot from Incognito, who criticised the few posts I did make, and showed me how to analyse the town, how to not sound scummy, how I should play basically. It was a really great experience for me, sorry if I took some of that experience away from others, was simply doing what was best to win.

Sorry aidnai And the ninjavote was just to poke fun, I've been actively watching this thread the whole time

Also, pic fixed

[image loading]
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
January 11 2011 05:41 GMT
#474
@Rebirth - personally I really enjoyed the setup, I learnt a LOT and if it hasn't been for incog I no doubt woulda gotten myself lynched within the 1st day

@aidnai - I don't think you should feel bad. You had strong convictions, you had reasoning, and you stuck by what you thought despite a lot of pressure. It may not have worked out this time, but in my noobish opinion, I think thats what makes a good mafia player. You were either going to be a total baller hero, or look a bit silly. Could have gone either way really.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
January 12 2011 00:05 GMT
#489
its a compliment LSB
Please log in or register to reply.
Live Events Refresh
OSC
14:00
King of the Hill #234
SteadfastSC60
Liquipedia
WardiTV 2025
11:00
Playoffs
ShoWTimE vs CureLIVE!
WardiTV1850
ComeBackTV 1072
TaKeTV 476
IndyStarCraft 276
Rex143
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko506
IndyStarCraft 276
RotterdaM 177
Harstem 176
Rex 143
ProTech126
Liquid`VortiX 95
SteadfastSC 60
MindelVK 1
StarCraft: Brood War
Britney 27177
Calm 3693
Bisu 2155
Rain 1912
actioN 1111
Horang2 755
Stork 557
BeSt 552
Shuttle 348
firebathero 206
[ Show more ]
Mini 180
Larva 171
Hyun 132
ggaemo 94
Mind 89
Aegong 73
Zeus 70
JYJ 65
Snow 64
Killer 47
ToSsGirL 47
Sea.KH 46
Mong 45
Bale 43
zelot 25
soO 24
Shinee 22
910 18
sorry 17
scan(afreeca) 14
ajuk12(nOOB) 14
JulyZerg 13
GoRush 13
Yoon 13
Sacsri 10
SilentControl 4
Dota 2
Gorgc5928
singsing3967
qojqva2470
XcaliburYe165
LuMiX1
League of Legends
C9.Mang0380
Counter-Strike
allub271
Other Games
B2W.Neo1725
hiko564
crisheroes408
XaKoH 120
KnowMe94
djWHEAT72
Trikslyr35
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• poizon28 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4422
Upcoming Events
Big Brain Bouts
1h
YoungYakov vs Jumy
TriGGeR vs Spirit
The PiG Daily
5h
SHIN vs ByuN
Reynor vs Classic
TBD vs herO
Maru vs SHIN
TBD vs Classic
CranKy Ducklings
18h
WardiTV 2025
19h
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
20h 30m
Ladder Legends
1d 3h
BSL 21
1d 4h
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 18h
Ladder Legends
2 days
BSL 21
2 days
StRyKeR vs TBD
Bonyth vs TBD
[ Show More ]
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
3 days
WardiTV Invitational
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.