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Post a Reply
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
December 23 2010 02:26 GMT
#56
still time to join?

/in if yes, i should go with the noobs tho :D
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
December 30 2010 04:29 GMT
#93
When is this getting underway?
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
January 03 2011 10:21 GMT
#118
lol, poor Korynne

He used to be so innocent
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
January 04 2011 07:25 GMT
#149
On January 04 2011 10:46 Nemesis wrote:
Ok I just got here. Just to share my ideas with the current plans.

Show nested quote +
On January 04 2011 00:51 deconduo wrote:
Would a good idea be to work off the assumption we are in setup #2? Basically we assume that there are no blues, and if we do have a DT or medic its a bonus. That way we focus more on scumhunting rather than relying on a DT/medic to form a circle that might not be there at all.

I wouldn't make any assumptions as to what setup we are going with. We should consider all the possible setups. But yes, we should focus more on scumhunting than relying on forming circles based on blue roles.

Show nested quote +
On January 04 2011 00:37 LSB wrote:
Well... Activity isn't going to magically create itself. So...



All right, in many games there was an uneventful first day. Lets not make this one of those games.

A few things to talk about:
  • Should we lynch an inactive day one? Assuming of course, there is no good alternative
  • Plans for the roles

Inactives:
A big problem in every mafia game is inactivity. I don't want another drag_ being able to squeak by with barely any posts. We should immediately show it is not okay to be inactive.

Inactive players hurt the town as they waste lynches down the road as the town will need to try to separate the mafia from the inactives.

We should therefore push to lynch an inactive day one. This will force the assassins to discuss and not be able to turtle, increasing the chance they will slip up.
The key is that we have to make sure the town knows it is not okay to just simply sit back and not do anything. This way, hopefully everyone will be active and we won't need to lynch an inactive.

Plan
Firstly. DO NOT CLAIM
DO NOT CLAIM

Good now that we got that out of the way, some other ideas.

Generic Blue Activity plan
One plan that would work is to use the blue roles to promote activity in the town.
The DTs should check the inactive people and the lurkers, as it is incredibly difficult if not impossible to tell the difference between a bored townie and a lurking mafia.
The Medics should protect active players, this way the mafia won't be able to take out the people who are contributing the most to town, so people won't be scared of trying to put forth their opinions.

Although, I myself do not like inactives, our goal is to lynch mafia. So unless we can't come up with any good target to lynch by the end of the day, then I don't advocate the lynching of inactives, but lynching them might be a good idea if we have nothing else to go on.

As for dts checking inactive people(if we do indeed have dts), I think that might be a lot better plan than lynching inactives as we would be wasting town's greatest weapon. Lynching inactives is basically the same as RNG, a random chance of lynching scum. The only good thing is it prevents inactivity and encourages acitivity.


i dont really see what the point is of DTs checking inactives if its publicly announced. Surely then mafia will just make sure they're not inactive to avoid being detected?
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
January 05 2011 00:00 GMT
#187
[QUOTE]On January 05 2011 01:22 LSB wrote:
[QUOTE]On January 04 2011 16:25 Subversion wrote:
[QUOTE]On January 04 2011 10:46 Nemesis wrote:
Ok I just got here. Just to share my ideas with the current plans.

[QUOTE]On January 04 2011 00:51 deconduo wrote:
Would a good idea be to work off the assumption we are in setup #2? Basically we assume that there are no blues, and if we do have a DT or medic its a bonus. That way we focus more on scumhunting rather than relying on a DT/medic to form a circle that might not be there at all.[/QUOTE]
I wouldn't make any assumptions as to what setup we are going with. We should consider all the possible setups. But yes, we should focus more on scumhunting than relying on forming circles based on blue roles.

[QUOTE]On January 04 2011 00:37 LSB wrote:
Well... Activity isn't going to magically create itself. So...



All right, in many games there was an uneventful first day. Lets not make this one of those games.

A few things to talk about:
  • Should we lynch an inactive day one? Assuming of course, there is no good alternative
  • Plans for the roles

Inactives:
A big problem in every mafia game is inactivity. I don't want another drag_ being able to squeak by with barely any posts. We should immediately show it is not okay to be inactive.

Inactive players hurt the town as they waste lynches down the road as the town will need to try to separate the mafia from the inactives.

We should therefore push to lynch an inactive day one. This will force the assassins to discuss and not be able to turtle, increasing the chance they will slip up.
The key is that we have to make sure the town knows it is not okay to just simply sit back and not do anything. This way, hopefully everyone will be active and we won't need to lynch an inactive.

Plan
Firstly. DO NOT CLAIM
DO NOT CLAIM

Good now that we got that out of the way, some other ideas.

Generic Blue Activity plan
One plan that would work is to use the blue roles to promote activity in the town.
The DTs should check the inactive people and the lurkers, as it is incredibly difficult if not impossible to tell the difference between a bored townie and a lurking mafia.
The Medics should protect active players, this way the mafia won't be able to take out the people who are contributing the most to town, so people won't be scared of trying to put forth their opinions.
[/QUOTE]
Although, I myself do not like inactives, our goal is to lynch mafia. So unless we can't come up with any good target to lynch by the end of the day, then I don't advocate the lynching of inactives, but lynching them might be a good idea if we have nothing else to go on.

As for dts checking inactive people(if we do indeed have dts), I think that might be a lot better plan than lynching inactives as we would be wasting town's greatest weapon. Lynching inactives is basically the same as RNG, a random chance of lynching scum. The only good thing is it prevents inactivity and encourages acitivity.[/QUOTE]

i dont really see what the point is of DTs checking inactives if its publicly announced. Surely then mafia will just make sure they're not inactive to avoid being detected?[/QUOTE]
Exactly. That's the plan.
That way the mafia will forced to stay active where it is easier to find them.
You can't analyze an inactive mafia. But you can analyze one that talks


Oh okay, soz, that actually makes a lot of sense.

Ugh this Day 1 vote is really just.. meh. Really not much to go on. For now I'm going with:

##Vote Beneather/BC

My main reasoning here is that Beneather seems reluctant to say anything without BC being here to give him advice. Seems like a scummy junior would be scared of exposing himself without a senior to run his posts by. Also, BC yet to make an appearance.

Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
January 05 2011 00:00 GMT
#188
omg, somehow completely fucked something up in the above post, sorry for the random screwed up quotes =/

also need to bold my vote

##Vote Beneather/BC
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
January 05 2011 00:44 GMT
#191
Oh okay, soz, that actually makes a lot of sense.

Ugh this Day 1 vote is really just.. meh. Really not much to go on. For now I'm going with:

##Vote Beneather/BC

My main reasoning here is that Beneather seems reluctant to say anything without BC being here to give him advice. Seems like a scummy junior would be scared of exposing himself without a senior to run his posts by. Also, BC yet to make an appearance.


That's pretty much the whole post, except I also just said thanks to LSB for clarifying the check inactives plan, and why its good.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
January 06 2011 05:39 GMT
#277
Morning everyone.

Since mafia already knows, I've been roleblocked
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
January 07 2011 06:39 GMT
#304
On January 07 2011 01:59 Meapak_Ziphh wrote:
Ok So I was going to wait for Ace to PM me back but he hasn't and I'm about to go afk for the day (god damn school this'll probably be my last mafia game for a while).

Ok I actually agreee that subversion/incog could be lying mafia. Let's look at some posts.

Show nested quote +
On January 04 2011 16:25 Subversion wrote:
On January 04 2011 10:46 Nemesis wrote:
Ok I just got here. Just to share my ideas with the current plans.

On January 04 2011 00:51 deconduo wrote:
Would a good idea be to work off the assumption we are in setup #2? Basically we assume that there are no blues, and if we do have a DT or medic its a bonus. That way we focus more on scumhunting rather than relying on a DT/medic to form a circle that might not be there at all.

I wouldn't make any assumptions as to what setup we are going with. We should consider all the possible setups. But yes, we should focus more on scumhunting than relying on forming circles based on blue roles.

On January 04 2011 00:37 LSB wrote:
Well... Activity isn't going to magically create itself. So...



All right, in many games there was an uneventful first day. Lets not make this one of those games.

A few things to talk about:
  • Should we lynch an inactive day one? Assuming of course, there is no good alternative
  • Plans for the roles

Inactives:
A big problem in every mafia game is inactivity. I don't want another drag_ being able to squeak by with barely any posts. We should immediately show it is not okay to be inactive.

Inactive players hurt the town as they waste lynches down the road as the town will need to try to separate the mafia from the inactives.

We should therefore push to lynch an inactive day one. This will force the assassins to discuss and not be able to turtle, increasing the chance they will slip up.
The key is that we have to make sure the town knows it is not okay to just simply sit back and not do anything. This way, hopefully everyone will be active and we won't need to lynch an inactive.

Plan
Firstly. DO NOT CLAIM
DO NOT CLAIM

Good now that we got that out of the way, some other ideas.

Generic Blue Activity plan
One plan that would work is to use the blue roles to promote activity in the town.
The DTs should check the inactive people and the lurkers, as it is incredibly difficult if not impossible to tell the difference between a bored townie and a lurking mafia.
The Medics should protect active players, this way the mafia won't be able to take out the people who are contributing the most to town, so people won't be scared of trying to put forth their opinions.

Although, I myself do not like inactives, our goal is to lynch mafia. So unless we can't come up with any good target to lynch by the end of the day, then I don't advocate the lynching of inactives, but lynching them might be a good idea if we have nothing else to go on.

As for dts checking inactive people(if we do indeed have dts), I think that might be a lot better plan than lynching inactives as we would be wasting town's greatest weapon. Lynching inactives is basically the same as RNG, a random chance of lynching scum. The only good thing is it prevents inactivity and encourages acitivity.


i dont really see what the point is of DTs checking inactives if its publicly announced. Surely then mafia will just make sure they're not inactive to avoid being detected?

What is important about this qoute is the "Let's not check lurkers line" why is this important? Because Incog hasn't really posted at all. In fact this team has the least posts in the thread if I added right. But why should subversion be worried about dt checks if he has nothing to hide.

He then jumps on the bandwagon BC/Beneather bandwagon at a nice safe point when several others had already done so and disowns his previous comment in one fell swoop.

Show nested quote +
On January 05 2011 09:44 Subversion wrote:
Oh okay, soz, that actually makes a lot of sense.

Ugh this Day 1 vote is really just.. meh. Really not much to go on. For now I'm going with:

##Vote Beneather/BC

My main reasoning here is that Beneather seems reluctant to say anything without BC being here to give him advice. Seems like a scummy junior would be scared of exposing himself without a senior to run his posts by. Also, BC yet to make an appearance.


That's pretty much the whole post, except I also just said thanks to LSB for clarifying the check inactives plan, and why its good.

So he doesn't think the day one lynch is a good one but he votes for the person who is currently ahead in the votes? If he didn't like it then he should have offered a better candidate or at least not gone with the status quo. Also notice that he wilts as soon as LSB applied the tinniest amount of pressure (all LSB did was explain why threarening to lynch inactives is good) but subversion feels compelled to appologise, that's a pretty common scum tell right there.

No townie should be afraid of a dt check yet subversion opposes dt checking inactives when he is one. Also in such a small game it would probably be safer for the mafia to lurk. He claims to not like the day one vote but then goes and votes for the person currently ahead showing no interest in actually helping the town. Further more his whole I've been roleblocked /leave thread act set off alarm bells in my head and I agree with what KJ has been saying.

I'm going to vote when I get home in about 12 hours to give subversion a chance to refute what I've said but if nothing changes my vote will be on this team.



I feel like you missed my point about the inactives. I was not saying its a BAD idea to check inactives, I was saying isn't ANNOUNCING who you are checking a bad idea, as mafia who are inactive can simply make sure they post, and thus completely avoid being checked.

I "gave up" this point when LSB explained to me why it was in fact a good idea. I was never challenging the idea, I was simply wondering if its not actually a bad idea. When LSB explained it made perfect sense, so I apologised for what I assumed was actually a "noob" question.

You also seemed to have misinterpreted my lynch vote. I didn't think the vote for Beneather was a bad one, I thought in this case the day one vote in general was bad, because we had so little activity and a high chance of lynching a townie. With the small amount of information we did have, I felt Beneather was the best candidate, and I did justify my vote and I stand by my justification, whether you disagree with it or not.

I'm not responding to kingjames because his arguments are ridiculous. If you're going to make these reckless aggressive posts, you can at least make sure you understand the rules of the game first.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
January 11 2011 05:00 GMT
#455
##Vote Nemesis/Chaoser
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
January 11 2011 05:21 GMT
#469
On January 11 2011 14:13 aidnai wrote:
Show nested quote +
On January 04 2011 07:13 RebirthOfLeGenD wrote:
On January 04 2011 06:36 aidnai wrote:
EBWOP

A few rules to clear up:
Are we expected to stop communicating with our senior/junior partner if they are modkilled?
Do we vote to lynch teams, or individuals?


This game will have no modkills, I have decided it is pointless because both juniors and seniors are useless without the other. If you are inactive then its your loss on a learning experience and I will ban you from future boot camps. By joining this game and going inactive you steel someone elses opportunity to learn which is a dick move.


I want to hear your excuse, subversion, but really, dick move. Was this just to prove that town will destroy itself if mafia just afk's? I wish the modkill rule hadn't been modified, would have saved us a lot of trouble this game...

I guess I get the mafia's BFF award this game rofl.
I'm gonna be bitter I think.


Its quite the opposite actually. I've been extremely active, just not on the thread. Me and Incognito have been in constant communication and strategy talks. There were lots of plans to make big posts, but then someone else did the work for us or the attention shifted, and it just became best to sit back. This continued pretty much thoughout the game, with other people taking the charge to protect us.

The inactivity wasn't real, it was simply the best thing to do at the time. I learnt a hell of a lot from Incognito, who criticised the few posts I did make, and showed me how to analyse the town, how to not sound scummy, how I should play basically. It was a really great experience for me, sorry if I took some of that experience away from others, was simply doing what was best to win.

Sorry aidnai And the ninjavote was just to poke fun, I've been actively watching this thread the whole time

Also, pic fixed

[image loading]
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
January 11 2011 05:41 GMT
#474
@Rebirth - personally I really enjoyed the setup, I learnt a LOT and if it hasn't been for incog I no doubt woulda gotten myself lynched within the 1st day

@aidnai - I don't think you should feel bad. You had strong convictions, you had reasoning, and you stuck by what you thought despite a lot of pressure. It may not have worked out this time, but in my noobish opinion, I think thats what makes a good mafia player. You were either going to be a total baller hero, or look a bit silly. Could have gone either way really.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
January 12 2011 00:05 GMT
#489
its a compliment LSB
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