also, question:
how do you determine roles? randomly?
Forum Index > TL Mafia |
tube
United States1475 Posts
also, question: how do you determine roles? randomly? | ||
tube
United States1475 Posts
| ||
tube
United States1475 Posts
this is my first one and im pretty much just reading through the thread until i come up with something | ||
tube
United States1475 Posts
On December 10 2010 10:21 LSB wrote: Show nested quote + On December 10 2010 10:19 jcarlsoniv wrote: On December 10 2010 10:17 LSB wrote: On December 10 2010 10:15 d3_crescentia wrote: On December 10 2010 10:11 LSB wrote: On December 10 2010 10:02 d3_crescentia wrote: 48 hours is not a long time to find scum. Let's start now. LSB's blue plan is pretty meh. It's not a good plan of attack for our Zams to check lurkers and inactives; they should be checking people who could be scum, including whoever is contributing the most. Keep in mind that all the mafia needs to do is to distract and confuse the town enough so that they make poor decisions. Remember, the town's best weapon is analysis. By checking the inactives, we flush out the mafia to the limelight where they easily could be found. We want the mafia to attempt to distract the town, this way we can catch onto what they are doing. The town has to be vigilant to guard against these attempts + Show Spoiler + Discussing a plan is one of the best ways to generate activity and catch a scum btw I'd rather we just kill the inactives. I think checking them is a waste. The problem is that Lynching an inactive takes up an entire town lynch, which is far more useful and powerful than a DT check. Our lynches must work twords lowering mafia KP. At the same time, DTs must be used to work towards lowering mafia KP too. Analysis is great, but it can only go so far before WIFOM kicks in and confirmation is needed. Again, what do you propose to do about inactives? yeah i still think we shouldn't kill them yet like i said, the inactives would be more likely to be the ones who have just started playing, and either ended up not really caring or just not having anything to say due to inexperience or something basically, there are 48+ hours left, if we do decide something about inactives, we should do it later, when more people have had a chance to not simply be labeled "inactive" i don't get how after 33 games of tl mafia somehow we now decide to be going into deep discussion over what should be done about inactives | ||
tube
United States1475 Posts
On December 10 2010 10:31 d3_crescentia wrote: Show nested quote + On December 10 2010 10:28 tube wrote: On December 10 2010 10:21 LSB wrote: On December 10 2010 10:19 jcarlsoniv wrote: On December 10 2010 10:17 LSB wrote: On December 10 2010 10:15 d3_crescentia wrote: On December 10 2010 10:11 LSB wrote: On December 10 2010 10:02 d3_crescentia wrote: 48 hours is not a long time to find scum. Let's start now. LSB's blue plan is pretty meh. It's not a good plan of attack for our Zams to check lurkers and inactives; they should be checking people who could be scum, including whoever is contributing the most. Keep in mind that all the mafia needs to do is to distract and confuse the town enough so that they make poor decisions. Remember, the town's best weapon is analysis. By checking the inactives, we flush out the mafia to the limelight where they easily could be found. We want the mafia to attempt to distract the town, this way we can catch onto what they are doing. The town has to be vigilant to guard against these attempts + Show Spoiler + Discussing a plan is one of the best ways to generate activity and catch a scum btw I'd rather we just kill the inactives. I think checking them is a waste. The problem is that Lynching an inactive takes up an entire town lynch, which is far more useful and powerful than a DT check. Our lynches must work twords lowering mafia KP. At the same time, DTs must be used to work towards lowering mafia KP too. Analysis is great, but it can only go so far before WIFOM kicks in and confirmation is needed. Again, what do you propose to do about inactives? yeah i still think we shouldn't kill them yet like i said, the inactives would be more likely to be the ones who have just started playing, and either ended up not really caring or just not having anything to say due to inexperience or something basically, there are 48+ hours left, if we do decide something about inactives, we should do it later, when more people have had a chance to not simply be labeled "inactive" i don't get how after 33 games of tl mafia somehow we now decide to be going into deep discussion over what should be done about inactives This kind of happens every game. ok then this game should be different in that there is a spike of new players (myself included) and that should be accounted for | ||
tube
United States1475 Posts
| ||
tube
United States1475 Posts
On December 10 2010 11:12 Gabriel wrote: Show nested quote + On December 10 2010 11:04 d3_crescentia wrote: On December 10 2010 10:58 Gabriel wrote: On December 10 2010 10:46 d3_crescentia wrote: On December 10 2010 10:42 LSB wrote: On December 10 2010 10:34 jcarlsoniv wrote: On December 10 2010 10:31 LSB wrote: On December 10 2010 10:26 jcarlsoniv wrote: On December 10 2010 10:21 LSB wrote: On December 10 2010 10:19 jcarlsoniv wrote: [quote] At the same time, DTs must be used to work towards lowering mafia KP too. Analysis is great, but it can only go so far before WIFOM kicks in and confirmation is needed. Again, what do you propose to do about inactives? Well, here is my thought process. Wasting a lynch on an inactive sucks. However, I would prefer to use a lynch than a DT. Using a lynch is hit or miss, but it only wastes one action, while making more headway to finding scum with the DT. Using the DT on inactives pretty much wastes the DT if it is on town, while a lynch on a player is still a bit hit or miss (unless good analysis is done), and accidentally lynching an active townie would be more hurtful than an inactive townie. I am hoping it does not come to this and that everyone contributes though. I would love for a game without a bagillion modkills. Wait. What? Lynch is less important than a DT check? I would rather waste a Day 1 lynch than a Day 1 DT I feel. Day 1 lynches are tough. Definitely not impossible, but tough when everything is just starting out. Using a DT on someone who isn't going to even bother contributing wouldn't be worth it. Using DT checks on active members is definitely more important. I'm a bit confused now though...You want to DT check inactives AND lynch inactives? That just seems like a waste of resources. Lets say there are three people that are lurking. That's not a far fetched number, mafia love to lurk. Sure we lynch one of them during day one, but what about the other ones? Not all the DTs have to check of course. But maybe setting something such as a probability system would be enough to flush out the mafia. Roll a 1 check inactive A. Roll a 2 check inactive B. Roll a 3 check whoever you want. That plan will need to be modified, if not scrapped once we get our D1 vote list out. I rather check the active player and lynch the inactive player. The active player right now is more likely to be +info in the future anyways, while the inactive is just... well... inactive. By the way one of the worst game aproachs is the "im noob just reading and getting used to play". If you are town you rather post something small but with actual meaning. I still have a decent target day 1 unless he posts a few more than oneliners. Inactives is also my treasure box. I have no idea what that last line means. Why don't you tell us/vote for who your "decent target"? +info always benefits town. I have a half decent target in the "im new guys" list. However right now i really want to flip Infundibulum because A) He came out of nowhere to dismiss lynching inactives (and that is really nonsense for a player that has played a lot of games) B) I cant believe jcarsoniv just posted a single Why? to LSB vote. ok well im basically the only person who has talked and is new, so you must be suspecting me in which case i would respond by asking how i'm a "half decent" target | ||
tube
United States1475 Posts
you were really suspicious with the way you got us to spend all that time discussing inactives before the first (real-time) day was anywhere near over then later i remember you pretty much completely changed stances on the issue | ||
tube
United States1475 Posts
On December 11 2010 13:27 chaoser wrote: Show nested quote + On December 11 2010 13:22 tube wrote: actually most of the earlier stuff kav said is the reason i voted for you initially lsb you were really suspicious with the way you got us to spend all that time discussing inactives before the first (real-time) day was anywhere near over then later i remember you pretty much completely changed stances on the issue That's the point...we always start off with a "lets vote inactives!" and then that prompts discussion which is the real reason anyone says "vote inactive? yes? no/". Obviously it's better to vote mafia then inactive. We have a very low chance of hitting a mafia if we're just going for inactives. I don't see what's wrong with it at all. Ok so... you don't see whats wrong with what? You just said that we have a very low chance of hitting a mafia going for inactives, which is obvious. So how would LSB's promotion of lynching inactives agree with what you said. Obviously it's better to vote mafia then inactive. why did you even say this when it is, as you say, obvious it doesn't even match with whatever you're trying to say (that "the point" is to waste time discussing inactives or that you don't see whats wrong with it) | ||
tube
United States1475 Posts
On December 11 2010 13:42 Insanious wrote: tube your acting simply just very confrontational right now... what chaoser was trying to say is that you have to start the game somewhere. Promoting lynching inactives is a place to start. You never want to end with simply lynching inactives, but the discussion between whether we lynch or do not lynch inactives can actually lead to something that can be analyzed. Look at every mafia game here, or on any other site and it always starts with the "do we lynch inactives or not", why? Because it gets people talking, and unless people talk then we will never ever find scum. Activity is counter productive to the mafia, as that means they have to participate more, and that gives them more chances to slip up. LSB started on the convo, but now we have found a few people acting scummy, and as such we are no longer talking about lynching inactives, but weather to lynch people who've actually said something. Do we lynch Kenpachi for his posting habbits, Gab for his out burst, Infun for his previous actions, LSB for trying to be the head of the town, or you for just angrily, randomly, accusing people of being scum. This is where the game should be focused, but we needed a start... and lynching inactives is a start. how is my responding to his response a scum accusation the only person I've accused so far is LSB, nor was it a random or angry accusation you just suggested that I be a lynch prospect on a basis that doesn't exist chaoser's post reminded me much of Gabriel's in that it was contradictory and made few actual points and if we really are past the point of inactive lynching, I really suggest that people go back and look at LSB's posts | ||
tube
United States1475 Posts
On December 11 2010 14:17 chaoser wrote: Also, I don't think I've added "very little", I responded to the whole Gabe Bandwagon and right now I'm responding to this little situation...It's kind weird that you're getting so defensive/confrontational though...just calm down dude I was only talking about your reply to my post, in which you did not say that that was a normal switch to happen your post was hard to actually understand, and if that came off as confrontational then I'll just say that I wasn't feeling confrontational at all Is it normal to tell others to "calm down" in a Mafia game after they respond to something like On December 11 2010 13:42 Insanious wrote: that is pretty much completely untrue?Do we lynch Kenpachi for his posting habbits, Gab for his out burst, Infun for his previous actions, LSB for trying to be the head of the town, or you for just angrily, randomly, accusing people of being scum. . Also, before you defend LSB you should take another look at the manners in which hes been posting On December 11 2010 12:55 LSB wrote: Look at his defense against Kav's [long] list of suspicions. He tries to answer for all of his posts by merely responding that they were all taken out of context. Nor does he even say what "specific purpose" any of those posts had. If those purposes were to answer questions, they had more of an effect of making him look like hes trying hard to come off as town. Though apparently we should see his purposes as "quiet obvious" to the point where he does not have to explain them. (or can't?)Kav, you completely misinterpreted what I did in the game. Take a look at my posts with Jcarlsoniv. They are not spam, they serve a specific purpose. If you want me to explain, sure... but it's quiet obvious Secondly, you are taking all of the posts out of context. Most of them are responses to other people. | ||
tube
United States1475 Posts
| ||
tube
United States1475 Posts
| ||
| ||
StarCraft 2 StarCraft: Brood War Britney 27904 Dota 2Rain 13377 Calm 4974 Sea 3069 Flash 1364 Larva 879 BeSt 791 Stork 701 Bisu 539 actioN 526 [ Show more ] Counter-Strike Other Games singsing3194 XBOCT1908 B2W.Neo857 DeMusliM557 crisheroes449 Mew2King429 Harstem388 Happy196 Hui .151 HitmanStarcraft2135 mouzStarbuck120 ArmadaUGS93 Trikslyr46 Organizations Counter-Strike StarCraft: Brood War Other Games StarCraft 2 StarCraft: Brood War StarCraft 2 StarCraft: Brood War
StarCraft 2 • AfreecaTV YouTube StarCraft: Brood War• intothetv • Kozan • IndyKCrew • LaughNgamezSOOP • Laughngamez YouTube • Migwel • sooper7s League of Legends |
WardiTV Invitational
OSC
OSC
Replay Cast
Replay Cast
SOOP Global
NightMare vs GuMiho
Classic vs SHIN
SOOP
NightMare vs Oliveira
SC Evo Complete
WardiTV Invitational
CSO Cup
[ Show More ] Replay Cast
Sparkling Tuna Cup
SC Evo Complete
WardiTV Invitational
Replay Cast
Wardi Open
StarCraft2.fi
OlimoLeague
StarCraft2.fi
StarCraft2.fi
The PondCast
|
|