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Goon micro

Forum Index > Brood War Strategy
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1 2 Next All
MomoZeAsticot
Profile Joined July 2004
France12 Posts
August 23 2004 21:50 GMT
#1
(not sure if it is bw forum or this one)
Hello.

In vods i watch, protoss player always manage to keep his goons away from opponent units, but still in range to shoot.

Is it pure micro (i.e he moves his goons perfectly and always click on the enemy he wants to shoot at) or is there a state in which to put your goons so that they shoot as soon as a unit is in their range? (i tried to press A and click behind enemy, but my goons then come closer to my enemy).

Thx in advance.
NeverTheEndlessWiz
Profile Joined November 2003
Singapore827 Posts
August 23 2004 22:03 GMT
#2
ur technique is actually correct as far as i know =P
Retired Brood War player / WCG SG Top 8 for 2002, 2003, 2004, retired, then made minor comeback to Top 8 at 2008. 2009 = bleh xD
gokai
Profile Blog Joined August 2004
United States812 Posts
August 23 2004 22:10 GMT
#3
cool micro. I duno how they do it though. Does anyone know how far dragoon range are with and without sight upgrade. Don't give me the measurements in matrices because I don't know how much one is. Tell me in units like 3 goons, or some other medium size starcraft unit.
SoL.Origin
Profile Joined September 2003
Argentina2400 Posts
August 23 2004 22:22 GMT
#4
Get somewhat close to the enemy and wait for them to come, that way goons will attack from as far as possible.

If you dont expect them to come, get close to them and the goons will see the enemies and attack from far away, I think.
Son Of Law
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
August 23 2004 22:25 GMT
#5
Use hold instead of attack -_ -;
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
MomoZeAsticot
Profile Joined July 2004
France12 Posts
Last Edited: 2004-08-23 22:26:01
August 23 2004 22:25 GMT
#6
Thx for the answers.

I'll do as you say, FrozenArbiter.

Cheers.
RiSE
Profile Joined April 2004
United States3182 Posts
August 23 2004 22:30 GMT
#7
Actually, another thing you can do is, as you're microing back, attack command behind your goons. That way they don't move into the fire of the enemy units. In general, FA is right, hold position is best.
heavy hand upon the land, feel it's weight inside you
pfff
Profile Joined May 2004
Belgium1352 Posts
August 23 2004 22:46 GMT
#8
yeah, attack move behind youre goons, they will run back until something comes in range, you then quickly give a normal move command, the goons fire one shot, move out of range again, you a+move again behind them,...
It ain’t no sin to be glad you’re alive
MomoZeAsticot
Profile Joined July 2004
France12 Posts
August 23 2004 22:51 GMT
#9
Ahah another thing to try tonight.

Thx
koehli
Profile Joined January 2004
Germany350 Posts
August 23 2004 23:39 GMT
#10
FA, I thought patrol has the fastest reaction time?? Might be wrong though...
You go to war with the Army you have, not the Army you might want or wish to have at a later time.
Dealer
Profile Joined January 2003
Sweden1368 Posts
August 24 2004 00:14 GMT
#11
hold can also get them bugged, so you have to take time to press ssssss to move them when it might be too late
h e l l o e
8882
Profile Blog Joined December 2003
2718 Posts
August 24 2004 00:16 GMT
#12
I prefer stop, hold can be very dangerous.
I have returned
Casper...
Profile Joined October 2002
Liberia4948 Posts
August 24 2004 00:36 GMT
#13
move and target individually
whenever you see a progamer's goon walk forward before shooting at a target moving towards it, you know he missed
JAM THE FUCKER!
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
Last Edited: 2004-08-24 00:46:40
August 24 2004 00:45 GMT
#14
attack move in the direction you want to move. if ur goons are within range theyll immediately fire at the guys. then quickly right click to resume moving in that direction. this is the same way u can move towards with melee to surround or block. hold position and patrol are better except they make goons freeze bug a lolt. also targetting will cause goons to pause and often get frozen bug unfortunately :/ so if u target u are not going to hit and run so fast but sometimes its still worth it to target obviously
koit
Profile Joined July 2004
United States450 Posts
August 30 2004 11:16 GMT
#15
does patrol work?
aka f(x)dx
Liquid`Drone
Profile Joined September 2002
Norway28612 Posts
August 30 2004 11:28 GMT
#16
either move and target or move and hold
depending on how important targeting is and how accurate you are.
Moderator
azndng
Profile Joined July 2004
United States344 Posts
August 30 2004 12:39 GMT
#17
On August 24 2004 09:45 STIMEY d okgm fish wrote:
hold position and patrol are better except they make goons freeze bug a lolt. also targetting will cause goons to pause and often get frozen bug unfortunately :/


totally agree. does anyone know why goons freeze up and shit? its sucha pain in the ass to ALWAYS micro goons cause they freeze so much.

i've been noticing that single unit (goon) micro messes up my atck totally. now i just use attack and patrol. anyone got suggestions on how to adjust to freezing goons? especially vs rines .. ex: 1 goon vs 3 rines.
SpiriT-DemoN-
Profile Joined January 2003
United States684 Posts
August 30 2004 12:55 GMT
#18
Your probably clicking your goons too far ahead.. keep them still close.. this is something i practiced in micro maps.. (i.e. 1 goon vs 2 zealots)
An eye for an eye only makes the whole world blind - Gandhi
SpuniasauR
Profile Joined September 2003
Australia1500 Posts
August 30 2004 20:28 GMT
#19
if the goons get stuck i find the best way o unstick them is sleect, press holdpos then move again. it always works for me. about your question use attack command, if u are targeting individually then press A before u click on the unit. the left click, the upshot is if u miss you arent wasting time by telling them to MOVE instead of attack.
A firebat to your Zergling.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2004-08-30 21:15:59
August 30 2004 21:14 GMT
#20
On August 24 2004 08:39 koehli wrote:
FA, I thought patrol has the fastest reaction time?? Might be wrong though...

I thought patrol meant they will freeze (a lot)-.-
They freeze alot more with attack than with hold btw :O
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
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