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(not sure if it is bw forum or this one) Hello.
In vods i watch, protoss player always manage to keep his goons away from opponent units, but still in range to shoot.
Is it pure micro (i.e he moves his goons perfectly and always click on the enemy he wants to shoot at) or is there a state in which to put your goons so that they shoot as soon as a unit is in their range? (i tried to press A and click behind enemy, but my goons then come closer to my enemy).
Thx in advance.
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ur technique is actually correct as far as i know =P
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cool micro. I duno how they do it though. Does anyone know how far dragoon range are with and without sight upgrade. Don't give me the measurements in matrices because I don't know how much one is. Tell me in units like 3 goons, or some other medium size starcraft unit.
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Get somewhat close to the enemy and wait for them to come, that way goons will attack from as far as possible.
If you dont expect them to come, get close to them and the goons will see the enemies and attack from far away, I think.
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Sweden33719 Posts
Use hold instead of attack -_ -;
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Thx for the answers.
I'll do as you say, FrozenArbiter.
Cheers.
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Actually, another thing you can do is, as you're microing back, attack command behind your goons. That way they don't move into the fire of the enemy units. In general, FA is right, hold position is best.
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yeah, attack move behind youre goons, they will run back until something comes in range, you then quickly give a normal move command, the goons fire one shot, move out of range again, you a+move again behind them,...
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Ahah another thing to try tonight.
Thx
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FA, I thought patrol has the fastest reaction time?? Might be wrong though...
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Dealer
Sweden1368 Posts
hold can also get them bugged, so you have to take time to press ssssss to move them when it might be too late
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I prefer stop, hold can be very dangerous.
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move and target individually whenever you see a progamer's goon walk forward before shooting at a target moving towards it, you know he missed
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attack move in the direction you want to move. if ur goons are within range theyll immediately fire at the guys. then quickly right click to resume moving in that direction. this is the same way u can move towards with melee to surround or block. hold position and patrol are better except they make goons freeze bug a lolt. also targetting will cause goons to pause and often get frozen bug unfortunately :/ so if u target u are not going to hit and run so fast but sometimes its still worth it to target obviously
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Norway28614 Posts
either move and target or move and hold depending on how important targeting is and how accurate you are.
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On August 24 2004 09:45 STIMEY d okgm fish wrote: hold position and patrol are better except they make goons freeze bug a lolt. also targetting will cause goons to pause and often get frozen bug unfortunately :/
totally agree. does anyone know why goons freeze up and shit? its sucha pain in the ass to ALWAYS micro goons cause they freeze so much.
i've been noticing that single unit (goon) micro messes up my atck totally. now i just use attack and patrol. anyone got suggestions on how to adjust to freezing goons? especially vs rines .. ex: 1 goon vs 3 rines.
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Your probably clicking your goons too far ahead.. keep them still close.. this is something i practiced in micro maps.. (i.e. 1 goon vs 2 zealots)
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if the goons get stuck i find the best way o unstick them is sleect, press holdpos then move again. it always works for me. about your question use attack command, if u are targeting individually then press A before u click on the unit. the left click, the upshot is if u miss you arent wasting time by telling them to MOVE instead of attack.
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Sweden33719 Posts
On August 24 2004 08:39 koehli wrote: FA, I thought patrol has the fastest reaction time?? Might be wrong though... I thought patrol meant they will freeze (a lot)-.- They freeze alot more with attack than with hold btw :O
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On August 31 2004 06:14 FrozenArbiter wrote: Show nested quote +On August 24 2004 08:39 koehli wrote: FA, I thought patrol has the fastest reaction time?? Might be wrong though... I thought patrol meant they will freeze (a lot)-.- They freeze alot more with attack than with hold btw :O
actually it's useful to get into the custom of using the stop command ALOT with patrol, like before every move :/ ......
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Netherlands13554 Posts
I prefer move and attack in the direction of the escape route, allthough not all of them are shooting then as some might be out of range ;o
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Well to be honest I mostly use move and attack, too, as it's my standard technique for moving my troops and switching techniques is too much for my tiny brain, especially when I'm stressed. I find it quite difficult to pull off vs speed zealots though, one of the occasions where the faster patrol reaction time makes a real difference i guess....
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hold does freeze less but at the same time it also takes a second to attack.. so if you mess up they hit you
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On August 31 2004 10:25 iD.Twisted wrote: I prefer move and attack in the direction of the escape route, allthough not all of them are shooting then as some might be out of range ;o
I do the same. If one is out of range (and you only have like 4, so one not shooting makes a difference), just make it move towards the other troops individually...
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is awesome32274 Posts
I do attack behind goons (opposite direction the enemy is) and then when you see the goon rdy to shoot.. move him back and repeat.... sometimes some goons will not shoot.... but you can save your goons from freezing a lot more
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On August 31 2004 11:09 Orome wrote: Show nested quote +On August 31 2004 10:25 iD.Twisted wrote: I prefer move and attack in the direction of the escape route, allthough not all of them are shooting then as some might be out of range ;o I do the same. If one is out of range (and you only have like 4, so one not shooting makes a difference), just make it move towards the other troops individually...
exactly what i do
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On August 31 2004 10:48 koehli wrote: Well to be honest I mostly use move and attack, too, as it's my standard technique for moving my troops and switching techniques is too much for my tiny brain, especially when I'm stressed. I find it quite difficult to pull off vs speed zealots though, one of the occasions where the faster patrol reaction time makes a real difference i guess....
i can't really imagine that patrol has a faster reaction time... :O
i usually use move + attack in the direction i want my goons to move, or sometimes move + manual attack on the enemy's units (i dont use right click here,but a + select unit as a misclick can really cause things to fuck up once your goons start to move in the direction of the enemies without shooting ^^)
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It just comes with experience. Do it 1000 times and you will know exactly how far a goon can shoot.
Same when making a judgement call of reaver harass vs tank !
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has i read before, move and attack in the escape direction. When I use hold and the enemy is coming my goons freeze! that sucks :S If u move and attack, any enemy that get closer to them is targeted and no freeze-shit happen
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On September 01 2004 15:49 fenixdown wrote: has i read before, move and attack in the escape direction. When I use hold and the enemy is coming my goons freeze! that sucks :S If u move and attack, any enemy that get closer to them is targeted and no freeze-shit happen 
Only if you are slow enough. You can freeze goons with any command sequence , as long as you're typing them fast enough .... Let me guess you are below 150 APM ;-)
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I use move+patrol... I guess it has to do what you are used to. However I have my units hotkeyed from 1-X so I guess it's not really the ultimate solution. I might add that I'm mainly a zerg user and thats why I dont bother to change to units 0-X, at least not for now. I dont notice so much freeze as I consider it a problem.
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hold pos and move is the only way anyone should try to micro goons, anyway else is useless and too much work
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