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Goon micro

Forum Index > Brood War Strategy
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MomoZeAsticot
Profile Joined July 2004
France12 Posts
August 23 2004 21:50 GMT
#1
(not sure if it is bw forum or this one)
Hello.

In vods i watch, protoss player always manage to keep his goons away from opponent units, but still in range to shoot.

Is it pure micro (i.e he moves his goons perfectly and always click on the enemy he wants to shoot at) or is there a state in which to put your goons so that they shoot as soon as a unit is in their range? (i tried to press A and click behind enemy, but my goons then come closer to my enemy).

Thx in advance.
NeverTheEndlessWiz
Profile Joined November 2003
Singapore827 Posts
August 23 2004 22:03 GMT
#2
ur technique is actually correct as far as i know =P
Retired Brood War player / WCG SG Top 8 for 2002, 2003, 2004, retired, then made minor comeback to Top 8 at 2008. 2009 = bleh xD
gokai
Profile Blog Joined August 2004
United States812 Posts
August 23 2004 22:10 GMT
#3
cool micro. I duno how they do it though. Does anyone know how far dragoon range are with and without sight upgrade. Don't give me the measurements in matrices because I don't know how much one is. Tell me in units like 3 goons, or some other medium size starcraft unit.
SoL.Origin
Profile Joined September 2003
Argentina2400 Posts
August 23 2004 22:22 GMT
#4
Get somewhat close to the enemy and wait for them to come, that way goons will attack from as far as possible.

If you dont expect them to come, get close to them and the goons will see the enemies and attack from far away, I think.
Son Of Law
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
August 23 2004 22:25 GMT
#5
Use hold instead of attack -_ -;
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
MomoZeAsticot
Profile Joined July 2004
France12 Posts
Last Edited: 2004-08-23 22:26:01
August 23 2004 22:25 GMT
#6
Thx for the answers.

I'll do as you say, FrozenArbiter.

Cheers.
RiSE
Profile Joined April 2004
United States3182 Posts
August 23 2004 22:30 GMT
#7
Actually, another thing you can do is, as you're microing back, attack command behind your goons. That way they don't move into the fire of the enemy units. In general, FA is right, hold position is best.
heavy hand upon the land, feel it's weight inside you
pfff
Profile Joined May 2004
Belgium1352 Posts
August 23 2004 22:46 GMT
#8
yeah, attack move behind youre goons, they will run back until something comes in range, you then quickly give a normal move command, the goons fire one shot, move out of range again, you a+move again behind them,...
It ain’t no sin to be glad you’re alive
MomoZeAsticot
Profile Joined July 2004
France12 Posts
August 23 2004 22:51 GMT
#9
Ahah another thing to try tonight.

Thx
koehli
Profile Joined January 2004
Germany350 Posts
August 23 2004 23:39 GMT
#10
FA, I thought patrol has the fastest reaction time?? Might be wrong though...
You go to war with the Army you have, not the Army you might want or wish to have at a later time.
Dealer
Profile Joined January 2003
Sweden1368 Posts
August 24 2004 00:14 GMT
#11
hold can also get them bugged, so you have to take time to press ssssss to move them when it might be too late
h e l l o e
8882
Profile Blog Joined December 2003
2718 Posts
August 24 2004 00:16 GMT
#12
I prefer stop, hold can be very dangerous.
I have returned
Casper...
Profile Joined October 2002
Liberia4948 Posts
August 24 2004 00:36 GMT
#13
move and target individually
whenever you see a progamer's goon walk forward before shooting at a target moving towards it, you know he missed
JAM THE FUCKER!
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
Last Edited: 2004-08-24 00:46:40
August 24 2004 00:45 GMT
#14
attack move in the direction you want to move. if ur goons are within range theyll immediately fire at the guys. then quickly right click to resume moving in that direction. this is the same way u can move towards with melee to surround or block. hold position and patrol are better except they make goons freeze bug a lolt. also targetting will cause goons to pause and often get frozen bug unfortunately :/ so if u target u are not going to hit and run so fast but sometimes its still worth it to target obviously
koit
Profile Joined July 2004
United States450 Posts
August 30 2004 11:16 GMT
#15
does patrol work?
aka f(x)dx
Liquid`Drone
Profile Joined September 2002
Norway28614 Posts
August 30 2004 11:28 GMT
#16
either move and target or move and hold
depending on how important targeting is and how accurate you are.
Moderator
azndng
Profile Joined July 2004
United States344 Posts
August 30 2004 12:39 GMT
#17
On August 24 2004 09:45 STIMEY d okgm fish wrote:
hold position and patrol are better except they make goons freeze bug a lolt. also targetting will cause goons to pause and often get frozen bug unfortunately :/


totally agree. does anyone know why goons freeze up and shit? its sucha pain in the ass to ALWAYS micro goons cause they freeze so much.

i've been noticing that single unit (goon) micro messes up my atck totally. now i just use attack and patrol. anyone got suggestions on how to adjust to freezing goons? especially vs rines .. ex: 1 goon vs 3 rines.
SpiriT-DemoN-
Profile Joined January 2003
United States684 Posts
August 30 2004 12:55 GMT
#18
Your probably clicking your goons too far ahead.. keep them still close.. this is something i practiced in micro maps.. (i.e. 1 goon vs 2 zealots)
An eye for an eye only makes the whole world blind - Gandhi
SpuniasauR
Profile Joined September 2003
Australia1500 Posts
August 30 2004 20:28 GMT
#19
if the goons get stuck i find the best way o unstick them is sleect, press holdpos then move again. it always works for me. about your question use attack command, if u are targeting individually then press A before u click on the unit. the left click, the upshot is if u miss you arent wasting time by telling them to MOVE instead of attack.
A firebat to your Zergling.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2004-08-30 21:15:59
August 30 2004 21:14 GMT
#20
On August 24 2004 08:39 koehli wrote:
FA, I thought patrol has the fastest reaction time?? Might be wrong though...

I thought patrol meant they will freeze (a lot)-.-
They freeze alot more with attack than with hold btw :O
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
koehli
Profile Joined January 2004
Germany350 Posts
August 31 2004 01:11 GMT
#21
On August 31 2004 06:14 FrozenArbiter wrote:
Show nested quote +
On August 24 2004 08:39 koehli wrote:
FA, I thought patrol has the fastest reaction time?? Might be wrong though...

I thought patrol meant they will freeze (a lot)-.-
They freeze alot more with attack than with hold btw :O


actually it's useful to get into the custom of using the stop command ALOT with patrol, like before every move :/ ......
You go to war with the Army you have, not the Army you might want or wish to have at a later time.
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
August 31 2004 01:25 GMT
#22
I prefer move and attack in the direction of the escape route, allthough not all of them are shooting then as some might be out of range ;o
Moderator
koehli
Profile Joined January 2004
Germany350 Posts
August 31 2004 01:48 GMT
#23
Well to be honest I mostly use move and attack, too, as it's my standard technique for moving my troops and switching techniques is too much for my tiny brain, especially when I'm stressed. I find it quite difficult to pull off vs speed zealots though, one of the occasions where the faster patrol reaction time makes a real difference i guess....
You go to war with the Army you have, not the Army you might want or wish to have at a later time.
SpiriT-DemoN-
Profile Joined January 2003
United States684 Posts
August 31 2004 02:01 GMT
#24
hold does freeze less but at the same time it also takes a second to attack.. so if you mess up they hit you
An eye for an eye only makes the whole world blind - Gandhi
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
August 31 2004 02:09 GMT
#25
On August 31 2004 10:25 iD.Twisted wrote:
I prefer move and attack in the direction of the escape route, allthough not all of them are shooting then as some might be out of range ;o


I do the same. If one is out of range (and you only have like 4, so one not shooting makes a difference), just make it move towards the other troops individually...
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
August 31 2004 03:22 GMT
#26
I do attack behind goons (opposite direction the enemy is) and then when you see the goon rdy to shoot.. move him back and repeat.... sometimes some goons will not shoot.... but you can save your goons from freezing a lot more
Moderator<:3-/-<
Sw1tCh
Profile Joined April 2003
United States2005 Posts
August 31 2004 05:39 GMT
#27
On August 31 2004 11:09 Orome wrote:
Show nested quote +
On August 31 2004 10:25 iD.Twisted wrote:
I prefer move and attack in the direction of the escape route, allthough not all of them are shooting then as some might be out of range ;o


I do the same. If one is out of range (and you only have like 4, so one not shooting makes a difference), just make it move towards the other troops individually...


exactly what i do
Improvement
Profile Joined March 2003
203 Posts
August 31 2004 10:44 GMT
#28
On August 31 2004 10:48 koehli wrote:
Well to be honest I mostly use move and attack, too, as it's my standard technique for moving my troops and switching techniques is too much for my tiny brain, especially when I'm stressed. I find it quite difficult to pull off vs speed zealots though, one of the occasions where the faster patrol reaction time makes a real difference i guess....

i can't really imagine that patrol has a faster reaction time... :O

i usually use move + attack in the direction i want my goons to move, or sometimes move + manual attack on the enemy's units (i dont use right click here,but a + select unit as a misclick can really cause things to fuck up once your goons start to move in the direction of the enemies without shooting ^^)
Hmm
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
August 31 2004 11:44 GMT
#29
It just comes with experience. Do it 1000 times and you will know exactly how far a goon can shoot.

Same when making a judgement call of reaver harass vs tank !
Nak Allstar.
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
August 31 2004 23:27 GMT
#30
try http://www.teamliquid.net/forum/viewmessage.php?topic_id=16048 to figure out what serves you best with goons, there's 2 good goon micro levels
fenixdown
Profile Blog Joined April 2004
Colombia320 Posts
Last Edited: 2004-09-01 06:49:41
September 01 2004 06:49 GMT
#31
has i read before, move and attack in the escape direction. When I use hold and the enemy is coming my goons freeze! that sucks :S If u move and attack, any enemy that get closer to them is targeted and no freeze-shit happen
I love protoss because it is tough and straight. It is a race for the men. - Reach
koehli
Profile Joined January 2004
Germany350 Posts
September 02 2004 00:14 GMT
#32
On September 01 2004 15:49 fenixdown wrote:
has i read before, move and attack in the escape direction. When I use hold and the enemy is coming my goons freeze! that sucks :S If u move and attack, any enemy that get closer to them is targeted and no freeze-shit happen


Only if you are slow enough. You can freeze goons with any command sequence , as long as you're typing them fast enough .... Let me guess you are below 150 APM ;-)
You go to war with the Army you have, not the Army you might want or wish to have at a later time.
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
September 02 2004 05:20 GMT
#33
I use move+patrol... I guess it has to do what you are used to. However I have my units hotkeyed from 1-X so I guess it's not really the ultimate solution. I might add that I'm mainly a zerg user and thats why I dont bother to change to units 0-X, at least not for now.
I dont notice so much freeze as I consider it a problem.
I have the best fucking lawyers in the country including the man they call the Malmis.
hasuwar
Profile Joined April 2003
7365 Posts
September 02 2004 06:36 GMT
#34
hold pos and move is the only way anyone should try to micro goons, anyway else is useless and too much work
Diablo3 ID: Exalted#1710 -------R.I.P. http://hasuwar.isgsa.org. Much love to Toptalent
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