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[M] Salt Water Wastes

Forum Index > SC2 Maps & Custom Games
Post a Reply
Corak
Profile Joined February 2010
Germany188 Posts
Last Edited: 2010-09-26 15:44:17
September 24 2010 16:43 GMT
#1
Salt Water Wastes

[image loading]
Big one:
+ Show Spoiler +
[image loading]


Salt Water Wastes ver. 0.5

This is my fist map for SC2. I drew it and made it mostly in the beta.
It has a desert theme but is surrounded with water, which should explain the name.
The light in game is a bit more orange than on the editor pictures I post here (dunno why).

1v1 Map. The Distances are quite long. Natural should be good to hold, but has a back door. Third is near the main but the way for ground troops is not that easy.
All this should help to stop one base play, but not end in endless games all the time.

I am a bit worried the map might favor Zerg too much. But only playing, and your help, will tell.

Some more pics:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]


Some details that may be hard to see:
+ Show Spoiler +
There are eight min patches at each base and expo with blue mins.
There are six min patches at the two gold expos.
The gold expos are blocked by rocks.
The map is (mostly) symmetrical.
There are destructible rocks to block the nat back doors.
Main Distance is 160 by ground and 107 by air.
Nat Distance is almost the same for ground, cliff and air (~135).
I lost to mutas a lot during test play (but have a problem with that on any map).
There are Towers on the high ridge between the gold and the middle expos.
There are sight blocks on the side of the arc in the middle.
The arrows on the screen shots are 'birds' in the editor.


I hope you like the map.
But I hope more that you can tell me what needs to be done.

The map is up on the EU Server and should be findable.
I uploaded the map to my dropbox: download

Changelog:
0.1-0.4: Pre-release stuff
0.5: Fist Release
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