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konadora
Singapore66063 Posts
Turbulence 0.4 (still beta)Map changes:- Repositioned top-left starting's mineral positions (zerg drone mining inefficiency) - 4/10 o'clock's expo -> From 8M1G to 7M1G - Made 3/9 o'clock expo a bit more easier to defend against harass - Aesthetic Improvements + Show Spoiler [version 0.3] +
Info: - 2 player map - Slightly similar to Monty Hall/Shin Chupung-ryeong - Features Line-of-Sight blockers
Line-of-Sight blockers? Yes. They will block line of sight (obviously), meaning harass play and flanking will be important to taking the game on this map. Some screenshots:
More of the line-of-sight blocker in action (and how it doesn't affect army flow)
These line-of-sight blockers will be on these areas:
With these, I hope that there will be more dynamic play and epic flankings and stuff going on lol.
Other specifics: Resources: Main: 8M1G Nat: 7M1G Mineral-only: 7M (1000 value) Island: 8M1G (1000 mineral, 2000 gas) 4/10 o'clock high-ground expo: 8M1G 7M1G 3/9 o'clock expo: 7M1G
Others: - Island has four 0-value minerals to prevent CC lift. - Island's town hall should not be tankable. - Natural's entrance is 9 squares/grids wide. (before destroying power generator) - Natural has 1 power generator to help open up the natural's entrance in mid-late game. - Entire middle route is unbuildable
Future changes: - More deco - Resource balancing - More deco!
Downloads: - Version 0.4 (melee) - Version 0.4 (obs)
Reviews, comments, feedback, criticism, all welcome!
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uhm, question, so the bases over at 3 and 9 are accessible via dropship only?
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konadora
Singapore66063 Posts
nope, they are accessible by ground units.
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ah, so those are just really dense trees there? lol..
uhm, will the AI pathing screw up while passing through the tree line?
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What you call "line of sight blockers" also block the units. In the end, there is only one quite narrow route in the middle, I don't see how that favors flanking.
And since the trees are blocking, the 4 expansions in the middle are only accessible via dropship/shuttle/overlord ?
I like the reverse cliff, we didn't see it for quite a long time (Requiem / Reverse Temple)
edit :
On September 18 2010 23:54 konadora wrote: nope, they are accessible by ground units.
im confused now
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On September 18 2010 23:56 endy wrote:What you call "line of sight blockers" also block the units. In the end, there is only one quite narrow route in the middle, I don't see how that favors flanking. And since the trees are blocking, the 4 expansions in the middle are only accessible via dropship/shuttle/overlord ? I like the reverse cliff, we didn't see it for quite a long time (Requiem / Reverse Temple) edit : Show nested quote +On September 18 2010 23:54 konadora wrote: nope, they are accessible by ground units. im confused now They are actually trees man..:D They're not the ones you see at Longinus (that doesn't block sight)...
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konadora
Singapore66063 Posts
ok i gotta clarify,
although the trees are there, they are "sprite doodads", not the normal "doodads", thus you can just walk through them. thus, pathing ai will not be screwed/affected at all.
meaning you can switch entire armies between lanes at any point of time!
edit: what are you confused about? :O
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this sounds like a new concept! but i have this feeling that too much of this "artificial" change might make the maps seem like UMS maps.
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:O
So it appears that there are trees there, they act like trees, they block out sight, but they are not physically there?
What trickery is this?!
This is a really cool idea.
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konadora
Singapore66063 Posts
On September 19 2010 00:08 SilverSkyLark wrote: So it appears that there are trees there, they act like trees, they block out sight, but they are not physically there? Yep, exactly. Heh. Found a method to do this, hope I'm the first to do so though :p
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ALLEYCAT BLUES49479 Posts
On September 19 2010 00:12 konadora wrote:Show nested quote +On September 19 2010 00:08 SilverSkyLark wrote: So it appears that there are trees there, they act like trees, they block out sight, but they are not physically there? Yep, exactly. Heh. Found a method to do this, hope I'm the first to do so though :p
expect Rose.Of.Dream sending you messages asking you how you did it lol.
EDIT:wow SKT secret meeting map thread lol.
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Canada2480 Posts
looks awesome
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Sounds interesting. Vietnam war all over again. (Didn't mean to offend)
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konadora
Singapore66063 Posts
More of the line-of-sight blocker in action (and how it doesn't affect army flow)
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Doesn't the trees give a % of miss for units standing in them, like highground? If so, is that also true for these trees?
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Didn't know sprites could do this. Nice find.
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Cool map!
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I didnt think it would shroud vision if you used sprites o_O..
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Ares[Effort]
DEMACIA6550 Posts
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konadora
Singapore66063 Posts
is anyone up for some test games? will be credited in OP
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