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[Map] Turbulence

Forum Index > BW General
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1 2 3 Next All
konadora *
Profile Blog Joined February 2009
Singapore66359 Posts
Last Edited: 2010-09-20 04:05:34
September 18 2010 14:24 GMT
#1
Turbulence 0.4 (still beta)

[image loading]


Map changes:
- Repositioned top-left starting's mineral positions (zerg drone mining inefficiency)
- 4/10 o'clock's expo -> From 8M1G to 7M1G
- Made 3/9 o'clock expo a bit more easier to defend against harass
- Aesthetic Improvements

+ Show Spoiler [version 0.3] +
[image loading]


Info:
- 2 player map
- Slightly similar to Monty Hall/Shin Chupung-ryeong
- Features Line-of-Sight blockers

      Line-of-Sight blockers?
      Yes. They will block line of sight (obviously), meaning harass play and flanking will be important to taking the game on this map.
      Some screenshots:
[image loading]

[image loading]


More of the line-of-sight blocker in action (and how it doesn't affect army flow)

[image loading]

[image loading]

[image loading]


These line-of-sight blockers will be on these areas:
[image loading]


      With these, I hope that there will be more dynamic play and epic flankings and stuff going on lol.

Other specifics:
Resources:
Main: 8M1G
Nat: 7M1G
Mineral-only: 7M (1000 value)
Island: 8M1G (1000 mineral, 2000 gas)
4/10 o'clock high-ground expo: 8M1G 7M1G
3/9 o'clock expo: 7M1G

Others:
- Island has four 0-value minerals to prevent CC lift.
- Island's town hall should not be tankable.
- Natural's entrance is 9 squares/grids wide. (before destroying power generator)
- Natural has 1 power generator to help open up the natural's entrance in mid-late game.
- Entire middle route is unbuildable

Future changes:
- More deco
- Resource balancing
- More deco!

Downloads:
- Version 0.4 (melee)
- Version 0.4 (obs)


Reviews, comments, feedback, criticism, all welcome!
POGGERS
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
September 18 2010 14:52 GMT
#2
uhm, question, so the bases over at 3 and 9 are accessible via dropship only?
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
konadora *
Profile Blog Joined February 2009
Singapore66359 Posts
September 18 2010 14:54 GMT
#3
nope, they are accessible by ground units.
POGGERS
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
Last Edited: 2010-09-18 14:57:07
September 18 2010 14:56 GMT
#4
ah, so those are just really dense trees there? lol..

uhm, will the AI pathing screw up while passing through the tree line?
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
Last Edited: 2010-09-18 14:58:19
September 18 2010 14:56 GMT
#5
What you call "line of sight blockers" also block the units. In the end, there is only one quite narrow route in the middle, I don't see how that favors flanking.

And since the trees are blocking, the 4 expansions in the middle are only accessible via dropship/shuttle/overlord ?

I like the reverse cliff, we didn't see it for quite a long time (Requiem / Reverse Temple)

edit :
On September 18 2010 23:54 konadora wrote:
nope, they are accessible by ground units.


im confused now
ॐ
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
September 18 2010 15:01 GMT
#6
On September 18 2010 23:56 endy wrote:
What you call "line of sight blockers" also block the units. In the end, there is only one quite narrow route in the middle, I don't see how that favors flanking.

And since the trees are blocking, the 4 expansions in the middle are only accessible via dropship/shuttle/overlord ?

I like the reverse cliff, we didn't see it for quite a long time (Requiem / Reverse Temple)

edit :
Show nested quote +
On September 18 2010 23:54 konadora wrote:
nope, they are accessible by ground units.


im confused now

They are actually trees man..:D They're not the ones you see at Longinus (that doesn't block sight)...
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
konadora *
Profile Blog Joined February 2009
Singapore66359 Posts
Last Edited: 2010-09-18 15:04:02
September 18 2010 15:01 GMT
#7
ok i gotta clarify,

although the trees are there, they are "sprite doodads", not the normal "doodads", thus you can just walk through them. thus, pathing ai will not be screwed/affected at all.

meaning you can switch entire armies between lanes at any point of time!

edit: what are you confused about? :O
POGGERS
29 fps
Profile Blog Joined March 2008
United States5725 Posts
September 18 2010 15:05 GMT
#8
this sounds like a new concept! but i have this feeling that too much of this "artificial" change might make the maps seem like UMS maps.
4v4 is a battle of who has the better computer.
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
September 18 2010 15:08 GMT
#9
:O

So it appears that there are trees there, they act like trees, they block out sight, but they are not physically there?

What trickery is this?!


This is a really cool idea.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
konadora *
Profile Blog Joined February 2009
Singapore66359 Posts
September 18 2010 15:12 GMT
#10
On September 19 2010 00:08 SilverSkyLark wrote:
So it appears that there are trees there, they act like trees, they block out sight, but they are not physically there?

Yep, exactly. Heh. Found a method to do this, hope I'm the first to do so though :p
POGGERS
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50865 Posts
Last Edited: 2010-09-18 15:16:41
September 18 2010 15:15 GMT
#11
On September 19 2010 00:12 konadora wrote:
Show nested quote +
On September 19 2010 00:08 SilverSkyLark wrote:
So it appears that there are trees there, they act like trees, they block out sight, but they are not physically there?

Yep, exactly. Heh. Found a method to do this, hope I'm the first to do so though :p


expect Rose.Of.Dream sending you messages asking you how you did it lol.

EDIT:wow SKT secret meeting map thread lol.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
swanized
Profile Blog Joined September 2009
Canada2480 Posts
Last Edited: 2010-09-18 15:16:46
September 18 2010 15:16 GMT
#12
looks awesome
Writer
Taekwon
Profile Joined May 2010
United States8155 Posts
September 18 2010 15:23 GMT
#13
Sounds interesting. Vietnam war all over again. (Didn't mean to offend)
▲ ▲ ▲
konadora *
Profile Blog Joined February 2009
Singapore66359 Posts
September 18 2010 15:23 GMT
#14
More of the line-of-sight blocker in action (and how it doesn't affect army flow)

[image loading]

[image loading]

[image loading]
POGGERS
olof
Profile Joined July 2009
Sweden254 Posts
September 18 2010 15:25 GMT
#15
Doesn't the trees give a % of miss for units standing in them, like highground? If so, is that also true for these trees?
hi man O_O
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
September 18 2010 15:27 GMT
#16
Didn't know sprites could do this. Nice find.
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
September 18 2010 15:35 GMT
#17
Cool map!
TRUEESPORTS || your days as a respected member of team liquid are over
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
September 18 2010 15:39 GMT
#18
I didnt think it would shroud vision if you used sprites o_O..
Nada's body is South Korea's greatest weapon.
Ares[Effort] *
Profile Blog Joined February 2009
DEMACIA6550 Posts
Last Edited: 2010-09-18 15:42:04
September 18 2010 15:40 GMT
#19
This looks like Bloody Ridge and Aztec combined.
+ Show Spoiler +

[image loading]
[image loading]
Moderatorgold coin
konadora *
Profile Blog Joined February 2009
Singapore66359 Posts
September 18 2010 15:41 GMT
#20
is anyone up for some test games? will be credited in OP
POGGERS
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