[Map] Turbulence - Page 3
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MageKirby
United States535 Posts
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konadora
Singapore66063 Posts
i said line of sight blockers, not doodads :< anyway, the trick is to use similar-looking terrain, high ground. as you know, low ground can't see how ground, so you place the high ground tiles across where you want the LoS to be blocked. then, for aesthetic purposes, you cover them up with trees. sorry for the confusion lol :> edit: and yes, this means there WILL be miss rates. | ||
thedeadhaji
39489 Posts
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konadora
Singapore66063 Posts
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thedeadhaji
39489 Posts
edit: I havent played broodwar in about 2 years so I'm probably terrible btw! | ||
alffla
Hong Kong20321 Posts
loooks cool | ||
boesthius
United States11637 Posts
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konadora
Singapore66063 Posts
On September 19 2010 12:16 boesthius wrote: kona you going to be on anytime soon? i want to test this out too~ i might be online in 3 hours' time or so drop me a PM? or FB me lol | ||
Lightningbullet
United States507 Posts
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endy
Switzerland8970 Posts
Mines / Lurkers are gonna be overpowered for sure ! A tank line perfectly hidden under the trees too. Hidden defilers are gonna cast some epic swarms ! I would love to hide a ht under the trees and storm 11 stacked mutas who thought they were safe :D Finish this map asap and submit it to Kespa ! | ||
canucks12
Canada812 Posts
I don't know when you'll be on, but PM me if you want to play a test game. | ||
thedeadhaji
39489 Posts
On September 19 2010 12:23 konadora wrote: i might be online in 3 hours' time or so drop me a PM? or FB me lol 15:30 TL time eh, ok | ||
konadora
Singapore66063 Posts
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konadora
Singapore66063 Posts
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konadora
Singapore66063 Posts
http://tv.zeroboy.net/konadora/ | ||
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