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[Map] Turbulence - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 3 Next All
Graham
Profile Blog Joined January 2010
Canada1259 Posts
September 18 2010 15:46 GMT
#21
Really clever use of sprites to simulate SC2 line-of-sight blocking.
I like it!
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
September 18 2010 15:51 GMT
#22
On September 19 2010 00:41 konadora wrote:
is anyone up for some test games? will be credited in OP

Sure if you can make the map.
In the woods, there lurks..
konadora *
Profile Blog Joined February 2009
Singapore66357 Posts
September 18 2010 15:54 GMT
#23
On September 19 2010 00:51 Iplaythings wrote:
Show nested quote +
On September 19 2010 00:41 konadora wrote:
is anyone up for some test games? will be credited in OP

Sure if you can make the map.

woohoo, iccup gogo, channel op irc!

will be streaming!

http://tv.zeroboy.net/konadora/
POGGERS
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
Last Edited: 2010-09-18 15:58:09
September 18 2010 15:56 GMT
#24
gotta update launcher rofl
Which MU's do you want? I can practically play em all, even though youre probally much better than me lol

WTF doesnt work on my computer, gotta change... sorry for teh delay T_T
In the woods, there lurks..
konadora *
Profile Blog Joined February 2009
Singapore66357 Posts
Last Edited: 2010-09-18 15:59:01
September 18 2010 15:56 GMT
#25
hmm

me z u t or P

msg me konadora on iccup once you're on :D
POGGERS
0neder
Profile Joined July 2009
United States3733 Posts
September 18 2010 16:19 GMT
#26
This map is AWESOME. Kespa should start doing this for their maps.
Superouman
Profile Blog Joined August 2007
France2195 Posts
September 18 2010 16:25 GMT
#27
seriously? sprites block vision? i am really surprised
you could also use the doodad from ice tileset as in my map (3)Demon's shiver
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
September 18 2010 17:00 GMT
#28
Im watching your stream, this map looks awesome!

really cool
"When the geyser died, a probe came out" - SirJolt
konadora *
Profile Blog Joined February 2009
Singapore66357 Posts
September 18 2010 18:14 GMT
#29
those who were watching the stream, please leave a comment :D thanks!
POGGERS
ithron
Profile Joined February 2009
Norway19 Posts
September 18 2010 18:20 GMT
#30
Watched the stream. Some nice macro games.

I have a feeling tvp is gonna be hard though. Terran needs to get vision if his siege line is too close to a los breaker.

Also the middle needs something. Maybe some doodads is enough, but something
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
September 18 2010 18:31 GMT
#31
yo how do you get the APM and clock ?

Nony is Bonjwa
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
September 18 2010 18:33 GMT
#32
As playing for the P's point of view I'd like to say that the LoS blockers could be avoided by floating an ebay.
And that T can camp on 4 bases on 2 chokes - kona just didnt abuse it in the game I had.
This map seems a pain zvt if the T goes mech (I want to try that atleast vs kona! :O
In the woods, there lurks..
WhoDoYouThink
Profile Joined July 2010
113 Posts
September 18 2010 20:47 GMT
#33
Someone posted a good question. Will the trees make the % of hitting decrease?
I think those IdrAlisks will kill our HuK rays.
boesthius
Profile Blog Joined February 2008
United States11637 Posts
September 18 2010 21:52 GMT
#34
--- Nuked ---
Yferi
Profile Joined April 2010
United States90 Posts
September 18 2010 22:33 GMT
#35
Is it possible to change the LoS blockers into something other than trees? At the moment, they're kinda distracting and ugly Plus, unlike a lot of the other cool stuff in maps, its function is not apparent just from looking at it. Other than that, I think you've done an amazing job! I really hope stuff like LoS blockers make it into proleague :D
moopie
Profile Joined July 2009
12605 Posts
September 18 2010 22:52 GMT
#36
On September 19 2010 00:40 Ares[EffOrt] wrote:
This looks like Bloody Ridge and Aztec combined.
+ Show Spoiler +

[image loading]
[image loading]

That's the first thing I thought of too, but its still pretty awesome w/ the LoS doodads in bw
I'm going to sleep, let me get some of that carpet.
moopie
Profile Joined July 2009
12605 Posts
September 18 2010 22:59 GMT
#37
On September 19 2010 03:33 Iplaythings wrote:
As playing for the P's point of view I'd like to say that the LoS blockers could be avoided by floating an ebay.

Wouldn't you want to have your obs out anyway for the mines (giving you LoS)? not to mention arbs lategame
I'm going to sleep, let me get some of that carpet.
tru_power22
Profile Blog Joined March 2010
Canada385 Posts
September 18 2010 23:04 GMT
#38
That's pretty sweet. People are still learning how to trick the SC1 editor into doing their bidding.
Smoke Errday!
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
September 18 2010 23:44 GMT
#39
On September 19 2010 08:04 tru_power22 wrote:
That's pretty sweet. People are still learning how to trick the SC1 editor into doing their bidding.



Afaik the tree sprite trick have been out for very long, just that no pro maps have used it.

Nice map though Konadora, i've always enjoyed SC1 mapping more than SC2 since they aren't as squarish and takes alot more effort to create(but also looks much better).
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
deafhobbit
Profile Blog Joined July 2010
United States828 Posts
September 18 2010 23:57 GMT
#40
Epic looking map. Not sure if it would be balanced, but it certainly looks like it would create entertaining games.
I cheer for underdogs and Flash
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