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konadora
Singapore66159 Posts
Turbulence 0.4 (still beta)Map changes:- Repositioned top-left starting's mineral positions (zerg drone mining inefficiency) - 4/10 o'clock's expo -> From 8M1G to 7M1G - Made 3/9 o'clock expo a bit more easier to defend against harass - Aesthetic Improvements + Show Spoiler [version 0.3] +
Info: - 2 player map - Slightly similar to Monty Hall/Shin Chupung-ryeong - Features Line-of-Sight blockers
Line-of-Sight blockers? Yes. They will block line of sight (obviously), meaning harass play and flanking will be important to taking the game on this map. Some screenshots:
More of the line-of-sight blocker in action (and how it doesn't affect army flow)
These line-of-sight blockers will be on these areas:
With these, I hope that there will be more dynamic play and epic flankings and stuff going on lol.
Other specifics: Resources: Main: 8M1G Nat: 7M1G Mineral-only: 7M (1000 value) Island: 8M1G (1000 mineral, 2000 gas) 4/10 o'clock high-ground expo: 8M1G 7M1G 3/9 o'clock expo: 7M1G
Others: - Island has four 0-value minerals to prevent CC lift. - Island's town hall should not be tankable. - Natural's entrance is 9 squares/grids wide. (before destroying power generator) - Natural has 1 power generator to help open up the natural's entrance in mid-late game. - Entire middle route is unbuildable
Future changes: - More deco - Resource balancing - More deco!
Downloads: - Version 0.4 (melee) - Version 0.4 (obs)
Reviews, comments, feedback, criticism, all welcome!
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uhm, question, so the bases over at 3 and 9 are accessible via dropship only?
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konadora
Singapore66159 Posts
nope, they are accessible by ground units.
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ah, so those are just really dense trees there? lol..
uhm, will the AI pathing screw up while passing through the tree line?
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What you call "line of sight blockers" also block the units. In the end, there is only one quite narrow route in the middle, I don't see how that favors flanking.
And since the trees are blocking, the 4 expansions in the middle are only accessible via dropship/shuttle/overlord ?
I like the reverse cliff, we didn't see it for quite a long time (Requiem / Reverse Temple)
edit :
On September 18 2010 23:54 konadora wrote: nope, they are accessible by ground units.
im confused now
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On September 18 2010 23:56 endy wrote:What you call "line of sight blockers" also block the units. In the end, there is only one quite narrow route in the middle, I don't see how that favors flanking. And since the trees are blocking, the 4 expansions in the middle are only accessible via dropship/shuttle/overlord ? I like the reverse cliff, we didn't see it for quite a long time (Requiem / Reverse Temple) edit : Show nested quote +On September 18 2010 23:54 konadora wrote: nope, they are accessible by ground units. im confused now They are actually trees man..:D They're not the ones you see at Longinus (that doesn't block sight)...
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konadora
Singapore66159 Posts
ok i gotta clarify,
although the trees are there, they are "sprite doodads", not the normal "doodads", thus you can just walk through them. thus, pathing ai will not be screwed/affected at all.
meaning you can switch entire armies between lanes at any point of time! 
edit: what are you confused about? :O
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this sounds like a new concept! but i have this feeling that too much of this "artificial" change might make the maps seem like UMS maps.
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:O
So it appears that there are trees there, they act like trees, they block out sight, but they are not physically there?
What trickery is this?!
This is a really cool idea.
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konadora
Singapore66159 Posts
On September 19 2010 00:08 SilverSkyLark wrote: So it appears that there are trees there, they act like trees, they block out sight, but they are not physically there? Yep, exactly. Heh. Found a method to do this, hope I'm the first to do so though :p
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ALLEYCAT BLUES50119 Posts
On September 19 2010 00:12 konadora wrote:Show nested quote +On September 19 2010 00:08 SilverSkyLark wrote: So it appears that there are trees there, they act like trees, they block out sight, but they are not physically there? Yep, exactly. Heh. Found a method to do this, hope I'm the first to do so though :p
expect Rose.Of.Dream sending you messages asking you how you did it lol.
EDIT:wow SKT secret meeting map thread lol.
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Canada2480 Posts
looks awesome
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Sounds interesting. Vietnam war all over again. (Didn't mean to offend)
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konadora
Singapore66159 Posts
More of the line-of-sight blocker in action (and how it doesn't affect army flow)
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Doesn't the trees give a % of miss for units standing in them, like highground? If so, is that also true for these trees?
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Didn't know sprites could do this. Nice find.
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Cool map!
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I didnt think it would shroud vision if you used sprites o_O..
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Ares[Effort]
DEMACIA6550 Posts
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konadora
Singapore66159 Posts
is anyone up for some test games? will be credited in OP
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Really clever use of sprites to simulate SC2 line-of-sight blocking. I like it!
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On September 19 2010 00:41 konadora wrote:is anyone up for some test games? will be credited in OP  Sure if you can make the map.
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konadora
Singapore66159 Posts
On September 19 2010 00:51 Iplaythings wrote:Show nested quote +On September 19 2010 00:41 konadora wrote:is anyone up for some test games? will be credited in OP  Sure if you can make the map. woohoo, iccup gogo, channel op irc!
will be streaming!
http://tv.zeroboy.net/konadora/
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gotta update launcher rofl Which MU's do you want? I can practically play em all, even though youre probally much better than me lol
WTF doesnt work on my computer, gotta change... sorry for teh delay T_T
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konadora
Singapore66159 Posts
hmm
me z u t or P
msg me konadora on iccup once you're on :D
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This map is AWESOME. Kespa should start doing this for their maps.
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seriously? sprites block vision? i am really surprised you could also use the doodad from ice tileset as in my map (3)Demon's shiver
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Im watching your stream, this map looks awesome!
really cool
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konadora
Singapore66159 Posts
those who were watching the stream, please leave a comment :D thanks!
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Watched the stream. Some nice macro games.
I have a feeling tvp is gonna be hard though. Terran needs to get vision if his siege line is too close to a los breaker.
Also the middle needs something. Maybe some doodads is enough, but something
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yo how do you get the APM and clock ?
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As playing for the P's point of view I'd like to say that the LoS blockers could be avoided by floating an ebay. And that T can camp on 4 bases on 2 chokes - kona just didnt abuse it in the game I had. This map seems a pain zvt if the T goes mech (I want to try that atleast vs kona! :O
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Someone posted a good question. Will the trees make the % of hitting decrease?
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United States11637 Posts
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Is it possible to change the LoS blockers into something other than trees? At the moment, they're kinda distracting and ugly Plus, unlike a lot of the other cool stuff in maps, its function is not apparent just from looking at it. Other than that, I think you've done an amazing job! I really hope stuff like LoS blockers make it into proleague :D
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On September 19 2010 00:40 Ares[EffOrt] wrote:This looks like Bloody Ridge and Aztec combined. + Show Spoiler + That's the first thing I thought of too, but its still pretty awesome w/ the LoS doodads in bw
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On September 19 2010 03:33 Iplaythings wrote: As playing for the P's point of view I'd like to say that the LoS blockers could be avoided by floating an ebay. Wouldn't you want to have your obs out anyway for the mines (giving you LoS)? not to mention arbs lategame
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That's pretty sweet. People are still learning how to trick the SC1 editor into doing their bidding.
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On September 19 2010 08:04 tru_power22 wrote: That's pretty sweet. People are still learning how to trick the SC1 editor into doing their bidding.
Afaik the tree sprite trick have been out for very long, just that no pro maps have used it.
Nice map though Konadora, i've always enjoyed SC1 mapping more than SC2 since they aren't as squarish and takes alot more effort to create(but also looks much better).
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Epic looking map. Not sure if it would be balanced, but it certainly looks like it would create entertaining games.
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I foresee a lot of deadly mutal micro, mines, and stop lurkers
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konadora
Singapore66159 Posts
oh man lol, looks like i made everyone a bit confused.
i said line of sight blockers, not doodads :<
anyway, the trick is to use similar-looking terrain, high ground. as you know, low ground can't see how ground, so you place the high ground tiles across where you want the LoS to be blocked. then, for aesthetic purposes, you cover them up with trees. sorry for the confusion lol :>
edit: and yes, this means there WILL be miss rates.
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thedeadhaji
39489 Posts
kona you want to play 1v1 for the lulz sometime on your maps?
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konadora
Singapore66159 Posts
yes please :D PM me whenever!
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Hong Kong20321 Posts
wow sick! so how did u manage to make sprite doodads instead of normal doodads
loooks cool
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United States11637 Posts
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konadora
Singapore66159 Posts
On September 19 2010 12:16 boesthius wrote: kona you going to be on anytime soon? i want to test this out too~ i might be online in 3 hours' time or so drop me a PM? or FB me lol
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I've been on your stream, and there is this anime girl dancing....... WTF really?
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Thanks for the clarification, I get it now, but that was hella confusing ! Mines / Lurkers are gonna be overpowered for sure ! A tank line perfectly hidden under the trees too. Hidden defilers are gonna cast some epic swarms ! I would love to hide a ht under the trees and storm 11 stacked mutas who thought they were safe :D
Finish this map asap and submit it to Kespa !
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Yeah man, this map looks really awesome. If you can, send it to Kespa, this looks endlessly better than any of their newest maps. I don't know when you'll be on, but PM me if you want to play a test game.
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thedeadhaji
39489 Posts
On September 19 2010 12:23 konadora wrote:Show nested quote +On September 19 2010 12:16 boesthius wrote: kona you going to be on anytime soon? i want to test this out too~ i might be online in 3 hours' time or so  drop me a PM? or FB me lol
15:30 TL time eh, ok
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konadora
Singapore66159 Posts
Updated to version 0.4! Feedback and comments please! :D
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konadora
Singapore66159 Posts
p.s: anyone up for some test games?
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konadora
Singapore66159 Posts
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