• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:13
CEST 02:13
KST 09:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202530RSL Season 1 - Final Week8[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams2Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4
StarCraft 2
General
Power Rank - Esports World Cup 2025 RSL Revival patreon money discussion thread The GOAT ranking of GOAT rankings Esports World Cup 2025 - Final Player Roster Why doesnt SC2 scene costream tournaments
Tourneys
Esports World Cup 2025 Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame
Brood War
General
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Flash Announces (and Retracts) Hiatus From ASL Corsair Pursuit Micro?
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET The Casual Games of the Week Thread BWCL Season 63 Announcement
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 612 users

[Map] Turbulence

Forum Index > BW General
Post a Reply
Normal
konadora *
Profile Blog Joined February 2009
Singapore66159 Posts
Last Edited: 2010-09-20 04:05:34
September 18 2010 14:24 GMT
#1
Turbulence 0.4 (still beta)

[image loading]


Map changes:
- Repositioned top-left starting's mineral positions (zerg drone mining inefficiency)
- 4/10 o'clock's expo -> From 8M1G to 7M1G
- Made 3/9 o'clock expo a bit more easier to defend against harass
- Aesthetic Improvements

+ Show Spoiler [version 0.3] +
[image loading]


Info:
- 2 player map
- Slightly similar to Monty Hall/Shin Chupung-ryeong
- Features Line-of-Sight blockers

      Line-of-Sight blockers?
      Yes. They will block line of sight (obviously), meaning harass play and flanking will be important to taking the game on this map.
      Some screenshots:
[image loading]

[image loading]


More of the line-of-sight blocker in action (and how it doesn't affect army flow)

[image loading]

[image loading]

[image loading]


These line-of-sight blockers will be on these areas:
[image loading]


      With these, I hope that there will be more dynamic play and epic flankings and stuff going on lol.

Other specifics:
Resources:
Main: 8M1G
Nat: 7M1G
Mineral-only: 7M (1000 value)
Island: 8M1G (1000 mineral, 2000 gas)
4/10 o'clock high-ground expo: 8M1G 7M1G
3/9 o'clock expo: 7M1G

Others:
- Island has four 0-value minerals to prevent CC lift.
- Island's town hall should not be tankable.
- Natural's entrance is 9 squares/grids wide. (before destroying power generator)
- Natural has 1 power generator to help open up the natural's entrance in mid-late game.
- Entire middle route is unbuildable

Future changes:
- More deco
- Resource balancing
- More deco!

Downloads:
- Version 0.4 (melee)
- Version 0.4 (obs)


Reviews, comments, feedback, criticism, all welcome!
POGGERS
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
September 18 2010 14:52 GMT
#2
uhm, question, so the bases over at 3 and 9 are accessible via dropship only?
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
konadora *
Profile Blog Joined February 2009
Singapore66159 Posts
September 18 2010 14:54 GMT
#3
nope, they are accessible by ground units.
POGGERS
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
Last Edited: 2010-09-18 14:57:07
September 18 2010 14:56 GMT
#4
ah, so those are just really dense trees there? lol..

uhm, will the AI pathing screw up while passing through the tree line?
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
Last Edited: 2010-09-18 14:58:19
September 18 2010 14:56 GMT
#5
What you call "line of sight blockers" also block the units. In the end, there is only one quite narrow route in the middle, I don't see how that favors flanking.

And since the trees are blocking, the 4 expansions in the middle are only accessible via dropship/shuttle/overlord ?

I like the reverse cliff, we didn't see it for quite a long time (Requiem / Reverse Temple)

edit :
On September 18 2010 23:54 konadora wrote:
nope, they are accessible by ground units.


im confused now
ॐ
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
September 18 2010 15:01 GMT
#6
On September 18 2010 23:56 endy wrote:
What you call "line of sight blockers" also block the units. In the end, there is only one quite narrow route in the middle, I don't see how that favors flanking.

And since the trees are blocking, the 4 expansions in the middle are only accessible via dropship/shuttle/overlord ?

I like the reverse cliff, we didn't see it for quite a long time (Requiem / Reverse Temple)

edit :
Show nested quote +
On September 18 2010 23:54 konadora wrote:
nope, they are accessible by ground units.


im confused now

They are actually trees man..:D They're not the ones you see at Longinus (that doesn't block sight)...
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
konadora *
Profile Blog Joined February 2009
Singapore66159 Posts
Last Edited: 2010-09-18 15:04:02
September 18 2010 15:01 GMT
#7
ok i gotta clarify,

although the trees are there, they are "sprite doodads", not the normal "doodads", thus you can just walk through them. thus, pathing ai will not be screwed/affected at all.

meaning you can switch entire armies between lanes at any point of time!

edit: what are you confused about? :O
POGGERS
29 fps
Profile Blog Joined March 2008
United States5724 Posts
September 18 2010 15:05 GMT
#8
this sounds like a new concept! but i have this feeling that too much of this "artificial" change might make the maps seem like UMS maps.
4v4 is a battle of who has the better computer.
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
September 18 2010 15:08 GMT
#9
:O

So it appears that there are trees there, they act like trees, they block out sight, but they are not physically there?

What trickery is this?!


This is a really cool idea.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
konadora *
Profile Blog Joined February 2009
Singapore66159 Posts
September 18 2010 15:12 GMT
#10
On September 19 2010 00:08 SilverSkyLark wrote:
So it appears that there are trees there, they act like trees, they block out sight, but they are not physically there?

Yep, exactly. Heh. Found a method to do this, hope I'm the first to do so though :p
POGGERS
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50119 Posts
Last Edited: 2010-09-18 15:16:41
September 18 2010 15:15 GMT
#11
On September 19 2010 00:12 konadora wrote:
Show nested quote +
On September 19 2010 00:08 SilverSkyLark wrote:
So it appears that there are trees there, they act like trees, they block out sight, but they are not physically there?

Yep, exactly. Heh. Found a method to do this, hope I'm the first to do so though :p


expect Rose.Of.Dream sending you messages asking you how you did it lol.

EDIT:wow SKT secret meeting map thread lol.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
swanized
Profile Blog Joined September 2009
Canada2480 Posts
Last Edited: 2010-09-18 15:16:46
September 18 2010 15:16 GMT
#12
looks awesome
Writer
Taekwon
Profile Joined May 2010
United States8155 Posts
September 18 2010 15:23 GMT
#13
Sounds interesting. Vietnam war all over again. (Didn't mean to offend)
▲ ▲ ▲
konadora *
Profile Blog Joined February 2009
Singapore66159 Posts
September 18 2010 15:23 GMT
#14
More of the line-of-sight blocker in action (and how it doesn't affect army flow)

[image loading]

[image loading]

[image loading]
POGGERS
olof
Profile Joined July 2009
Sweden254 Posts
September 18 2010 15:25 GMT
#15
Doesn't the trees give a % of miss for units standing in them, like highground? If so, is that also true for these trees?
hi man O_O
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
September 18 2010 15:27 GMT
#16
Didn't know sprites could do this. Nice find.
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
September 18 2010 15:35 GMT
#17
Cool map!
TRUEESPORTS || your days as a respected member of team liquid are over
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
September 18 2010 15:39 GMT
#18
I didnt think it would shroud vision if you used sprites o_O..
Nada's body is South Korea's greatest weapon.
Ares[Effort] *
Profile Blog Joined February 2009
DEMACIA6550 Posts
Last Edited: 2010-09-18 15:42:04
September 18 2010 15:40 GMT
#19
This looks like Bloody Ridge and Aztec combined.
+ Show Spoiler +

[image loading]
[image loading]
Moderatorgold coin
konadora *
Profile Blog Joined February 2009
Singapore66159 Posts
September 18 2010 15:41 GMT
#20
is anyone up for some test games? will be credited in OP
POGGERS
Graham
Profile Blog Joined January 2010
Canada1259 Posts
September 18 2010 15:46 GMT
#21
Really clever use of sprites to simulate SC2 line-of-sight blocking.
I like it!
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
September 18 2010 15:51 GMT
#22
On September 19 2010 00:41 konadora wrote:
is anyone up for some test games? will be credited in OP

Sure if you can make the map.
In the woods, there lurks..
konadora *
Profile Blog Joined February 2009
Singapore66159 Posts
September 18 2010 15:54 GMT
#23
On September 19 2010 00:51 Iplaythings wrote:
Show nested quote +
On September 19 2010 00:41 konadora wrote:
is anyone up for some test games? will be credited in OP

Sure if you can make the map.

woohoo, iccup gogo, channel op irc!

will be streaming!

http://tv.zeroboy.net/konadora/
POGGERS
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
Last Edited: 2010-09-18 15:58:09
September 18 2010 15:56 GMT
#24
gotta update launcher rofl
Which MU's do you want? I can practically play em all, even though youre probally much better than me lol

WTF doesnt work on my computer, gotta change... sorry for teh delay T_T
In the woods, there lurks..
konadora *
Profile Blog Joined February 2009
Singapore66159 Posts
Last Edited: 2010-09-18 15:59:01
September 18 2010 15:56 GMT
#25
hmm

me z u t or P

msg me konadora on iccup once you're on :D
POGGERS
0neder
Profile Joined July 2009
United States3733 Posts
September 18 2010 16:19 GMT
#26
This map is AWESOME. Kespa should start doing this for their maps.
Superouman
Profile Blog Joined August 2007
France2195 Posts
September 18 2010 16:25 GMT
#27
seriously? sprites block vision? i am really surprised
you could also use the doodad from ice tileset as in my map (3)Demon's shiver
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
September 18 2010 17:00 GMT
#28
Im watching your stream, this map looks awesome!

really cool
"When the geyser died, a probe came out" - SirJolt
konadora *
Profile Blog Joined February 2009
Singapore66159 Posts
September 18 2010 18:14 GMT
#29
those who were watching the stream, please leave a comment :D thanks!
POGGERS
ithron
Profile Joined February 2009
Norway19 Posts
September 18 2010 18:20 GMT
#30
Watched the stream. Some nice macro games.

I have a feeling tvp is gonna be hard though. Terran needs to get vision if his siege line is too close to a los breaker.

Also the middle needs something. Maybe some doodads is enough, but something
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
September 18 2010 18:31 GMT
#31
yo how do you get the APM and clock ?

Nony is Bonjwa
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
September 18 2010 18:33 GMT
#32
As playing for the P's point of view I'd like to say that the LoS blockers could be avoided by floating an ebay.
And that T can camp on 4 bases on 2 chokes - kona just didnt abuse it in the game I had.
This map seems a pain zvt if the T goes mech (I want to try that atleast vs kona! :O
In the woods, there lurks..
WhoDoYouThink
Profile Joined July 2010
113 Posts
September 18 2010 20:47 GMT
#33
Someone posted a good question. Will the trees make the % of hitting decrease?
I think those IdrAlisks will kill our HuK rays.
boesthius
Profile Blog Joined February 2008
United States11637 Posts
September 18 2010 21:52 GMT
#34
--- Nuked ---
Yferi
Profile Joined April 2010
United States90 Posts
September 18 2010 22:33 GMT
#35
Is it possible to change the LoS blockers into something other than trees? At the moment, they're kinda distracting and ugly Plus, unlike a lot of the other cool stuff in maps, its function is not apparent just from looking at it. Other than that, I think you've done an amazing job! I really hope stuff like LoS blockers make it into proleague :D
moopie
Profile Joined July 2009
12605 Posts
September 18 2010 22:52 GMT
#36
On September 19 2010 00:40 Ares[EffOrt] wrote:
This looks like Bloody Ridge and Aztec combined.
+ Show Spoiler +

[image loading]
[image loading]

That's the first thing I thought of too, but its still pretty awesome w/ the LoS doodads in bw
I'm going to sleep, let me get some of that carpet.
moopie
Profile Joined July 2009
12605 Posts
September 18 2010 22:59 GMT
#37
On September 19 2010 03:33 Iplaythings wrote:
As playing for the P's point of view I'd like to say that the LoS blockers could be avoided by floating an ebay.

Wouldn't you want to have your obs out anyway for the mines (giving you LoS)? not to mention arbs lategame
I'm going to sleep, let me get some of that carpet.
tru_power22
Profile Blog Joined March 2010
Canada385 Posts
September 18 2010 23:04 GMT
#38
That's pretty sweet. People are still learning how to trick the SC1 editor into doing their bidding.
Smoke Errday!
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
September 18 2010 23:44 GMT
#39
On September 19 2010 08:04 tru_power22 wrote:
That's pretty sweet. People are still learning how to trick the SC1 editor into doing their bidding.



Afaik the tree sprite trick have been out for very long, just that no pro maps have used it.

Nice map though Konadora, i've always enjoyed SC1 mapping more than SC2 since they aren't as squarish and takes alot more effort to create(but also looks much better).
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
deafhobbit
Profile Blog Joined July 2010
United States828 Posts
September 18 2010 23:57 GMT
#40
Epic looking map. Not sure if it would be balanced, but it certainly looks like it would create entertaining games.
I cheer for underdogs and Flash
MageKirby
Profile Joined July 2009
United States535 Posts
September 19 2010 01:30 GMT
#41
I foresee a lot of deadly mutal micro, mines, and stop lurkers
konadora *
Profile Blog Joined February 2009
Singapore66159 Posts
Last Edited: 2010-09-19 02:01:37
September 19 2010 02:01 GMT
#42
oh man lol, looks like i made everyone a bit confused.

i said line of sight blockers, not doodads :<

anyway, the trick is to use similar-looking terrain, high ground. as you know, low ground can't see how ground, so you place the high ground tiles across where you want the LoS to be blocked. then, for aesthetic purposes, you cover them up with trees. sorry for the confusion lol :>

edit: and yes, this means there WILL be miss rates.
POGGERS
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
September 19 2010 02:14 GMT
#43
kona you want to play 1v1 for the lulz sometime on your maps?
konadora *
Profile Blog Joined February 2009
Singapore66159 Posts
September 19 2010 02:20 GMT
#44
yes please :D PM me whenever!
POGGERS
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
Last Edited: 2010-09-19 02:27:30
September 19 2010 02:27 GMT
#45
kk
edit: I havent played broodwar in about 2 years so I'm probably terrible btw!
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
September 19 2010 03:14 GMT
#46
wow sick! so how did u manage to make sprite doodads instead of normal doodads

loooks cool
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
boesthius
Profile Blog Joined February 2008
United States11637 Posts
September 19 2010 03:16 GMT
#47
--- Nuked ---
konadora *
Profile Blog Joined February 2009
Singapore66159 Posts
September 19 2010 03:23 GMT
#48
On September 19 2010 12:16 boesthius wrote:
kona you going to be on anytime soon? i want to test this out too~

i might be online in 3 hours' time or so drop me a PM? or FB me lol
POGGERS
Lightningbullet
Profile Blog Joined April 2010
United States507 Posts
September 19 2010 03:35 GMT
#49
I've been on your stream, and there is this anime girl dancing....... WTF really?
BoxeR is AWESOME!!!!//Proud 2nd Member of the BW>SC2 club.
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
September 19 2010 03:58 GMT
#50
Thanks for the clarification, I get it now, but that was hella confusing !
Mines / Lurkers are gonna be overpowered for sure ! A tank line perfectly hidden under the trees too. Hidden defilers are gonna cast some epic swarms !
I would love to hide a ht under the trees and storm 11 stacked mutas who thought they were safe :D

Finish this map asap and submit it to Kespa !
ॐ
canucks12
Profile Blog Joined June 2009
Canada812 Posts
September 19 2010 04:48 GMT
#51
Yeah man, this map looks really awesome. If you can, send it to Kespa, this looks endlessly better than any of their newest maps.
I don't know when you'll be on, but PM me if you want to play a test game.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
September 19 2010 05:03 GMT
#52
On September 19 2010 12:23 konadora wrote:
Show nested quote +
On September 19 2010 12:16 boesthius wrote:
kona you going to be on anytime soon? i want to test this out too~

i might be online in 3 hours' time or so drop me a PM? or FB me lol


15:30 TL time eh, ok
konadora *
Profile Blog Joined February 2009
Singapore66159 Posts
September 20 2010 03:58 GMT
#53
Updated to version 0.4! Feedback and comments please! :D
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66159 Posts
September 20 2010 04:14 GMT
#54
p.s: anyone up for some test games?
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66159 Posts
September 20 2010 04:17 GMT
#55
some test games:

http://tv.zeroboy.net/konadora/
POGGERS
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 9h 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 43
ProTech0
StarCraft: Brood War
Hyuk 1031
NaDa 75
Aegong 42
Dota 2
monkeys_forever276
LuMiX0
League of Legends
syndereN456
Counter-Strike
Fnx 1391
flusha338
Coldzera 295
Super Smash Bros
hungrybox296
AZ_Axe109
Other Games
tarik_tv7765
Grubby2222
Day[9].tv1181
shahzam570
C9.Mang0281
ViBE184
Maynarde153
Livibee88
Liquid`Ken7
Organizations
Other Games
gamesdonequick1276
BasetradeTV27
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• RyuSc2 64
• rockletztv 6
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22343
League of Legends
• Doublelift4664
Other Games
• Scarra1647
• Day9tv1181
Upcoming Events
Esports World Cup
9h 48m
ByuN vs Zoun
SHIN vs TriGGeR
Cyan vs ShoWTimE
Rogue vs HeRoMaRinE
Clem vs Solar
Reynor vs Maru
herO vs Cure
Serral vs Classic
Esports World Cup
1d 9h
Esports World Cup
2 days
CranKy Ducklings
3 days
BSL20 Non-Korean Champi…
3 days
CSO Cup
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
4 days
BSL20 Non-Korean Champi…
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
[ Show More ]
Sparkling Tuna Cup
6 days
Online Event
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Esports World Cup 2025
CC Div. A S7
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.