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[Map] Turbulence

Forum Index > BW General
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konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
Last Edited: 2010-09-20 04:05:34
September 18 2010 14:24 GMT
#1
Turbulence 0.4 (still beta)

[image loading]


Map changes:
- Repositioned top-left starting's mineral positions (zerg drone mining inefficiency)
- 4/10 o'clock's expo -> From 8M1G to 7M1G
- Made 3/9 o'clock expo a bit more easier to defend against harass
- Aesthetic Improvements

+ Show Spoiler [version 0.3] +
[image loading]


Info:
- 2 player map
- Slightly similar to Monty Hall/Shin Chupung-ryeong
- Features Line-of-Sight blockers

      Line-of-Sight blockers?
      Yes. They will block line of sight (obviously), meaning harass play and flanking will be important to taking the game on this map.
      Some screenshots:
[image loading]

[image loading]


More of the line-of-sight blocker in action (and how it doesn't affect army flow)

[image loading]

[image loading]

[image loading]


These line-of-sight blockers will be on these areas:
[image loading]


      With these, I hope that there will be more dynamic play and epic flankings and stuff going on lol.

Other specifics:
Resources:
Main: 8M1G
Nat: 7M1G
Mineral-only: 7M (1000 value)
Island: 8M1G (1000 mineral, 2000 gas)
4/10 o'clock high-ground expo: 8M1G 7M1G
3/9 o'clock expo: 7M1G

Others:
- Island has four 0-value minerals to prevent CC lift.
- Island's town hall should not be tankable.
- Natural's entrance is 9 squares/grids wide. (before destroying power generator)
- Natural has 1 power generator to help open up the natural's entrance in mid-late game.
- Entire middle route is unbuildable

Future changes:
- More deco
- Resource balancing
- More deco!

Downloads:
- Version 0.4 (melee)
- Version 0.4 (obs)


Reviews, comments, feedback, criticism, all welcome!
POGGERS
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
September 18 2010 14:52 GMT
#2
uhm, question, so the bases over at 3 and 9 are accessible via dropship only?
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
September 18 2010 14:54 GMT
#3
nope, they are accessible by ground units.
POGGERS
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
Last Edited: 2010-09-18 14:57:07
September 18 2010 14:56 GMT
#4
ah, so those are just really dense trees there? lol..

uhm, will the AI pathing screw up while passing through the tree line?
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
Last Edited: 2010-09-18 14:58:19
September 18 2010 14:56 GMT
#5
What you call "line of sight blockers" also block the units. In the end, there is only one quite narrow route in the middle, I don't see how that favors flanking.

And since the trees are blocking, the 4 expansions in the middle are only accessible via dropship/shuttle/overlord ?

I like the reverse cliff, we didn't see it for quite a long time (Requiem / Reverse Temple)

edit :
On September 18 2010 23:54 konadora wrote:
nope, they are accessible by ground units.


im confused now
ॐ
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
September 18 2010 15:01 GMT
#6
On September 18 2010 23:56 endy wrote:
What you call "line of sight blockers" also block the units. In the end, there is only one quite narrow route in the middle, I don't see how that favors flanking.

And since the trees are blocking, the 4 expansions in the middle are only accessible via dropship/shuttle/overlord ?

I like the reverse cliff, we didn't see it for quite a long time (Requiem / Reverse Temple)

edit :
Show nested quote +
On September 18 2010 23:54 konadora wrote:
nope, they are accessible by ground units.


im confused now

They are actually trees man..:D They're not the ones you see at Longinus (that doesn't block sight)...
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
Last Edited: 2010-09-18 15:04:02
September 18 2010 15:01 GMT
#7
ok i gotta clarify,

although the trees are there, they are "sprite doodads", not the normal "doodads", thus you can just walk through them. thus, pathing ai will not be screwed/affected at all.

meaning you can switch entire armies between lanes at any point of time!

edit: what are you confused about? :O
POGGERS
29 fps
Profile Blog Joined March 2008
United States5725 Posts
September 18 2010 15:05 GMT
#8
this sounds like a new concept! but i have this feeling that too much of this "artificial" change might make the maps seem like UMS maps.
4v4 is a battle of who has the better computer.
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
September 18 2010 15:08 GMT
#9
:O

So it appears that there are trees there, they act like trees, they block out sight, but they are not physically there?

What trickery is this?!


This is a really cool idea.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
September 18 2010 15:12 GMT
#10
On September 19 2010 00:08 SilverSkyLark wrote:
So it appears that there are trees there, they act like trees, they block out sight, but they are not physically there?

Yep, exactly. Heh. Found a method to do this, hope I'm the first to do so though :p
POGGERS
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50607 Posts
Last Edited: 2010-09-18 15:16:41
September 18 2010 15:15 GMT
#11
On September 19 2010 00:12 konadora wrote:
Show nested quote +
On September 19 2010 00:08 SilverSkyLark wrote:
So it appears that there are trees there, they act like trees, they block out sight, but they are not physically there?

Yep, exactly. Heh. Found a method to do this, hope I'm the first to do so though :p


expect Rose.Of.Dream sending you messages asking you how you did it lol.

EDIT:wow SKT secret meeting map thread lol.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
swanized
Profile Blog Joined September 2009
Canada2480 Posts
Last Edited: 2010-09-18 15:16:46
September 18 2010 15:16 GMT
#12
looks awesome
Writer
Taekwon
Profile Joined May 2010
United States8155 Posts
September 18 2010 15:23 GMT
#13
Sounds interesting. Vietnam war all over again. (Didn't mean to offend)
▲ ▲ ▲
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
September 18 2010 15:23 GMT
#14
More of the line-of-sight blocker in action (and how it doesn't affect army flow)

[image loading]

[image loading]

[image loading]
POGGERS
olof
Profile Joined July 2009
Sweden254 Posts
September 18 2010 15:25 GMT
#15
Doesn't the trees give a % of miss for units standing in them, like highground? If so, is that also true for these trees?
hi man O_O
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
September 18 2010 15:27 GMT
#16
Didn't know sprites could do this. Nice find.
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
September 18 2010 15:35 GMT
#17
Cool map!
TRUEESPORTS || your days as a respected member of team liquid are over
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
September 18 2010 15:39 GMT
#18
I didnt think it would shroud vision if you used sprites o_O..
Nada's body is South Korea's greatest weapon.
Ares[Effort] *
Profile Blog Joined February 2009
DEMACIA6550 Posts
Last Edited: 2010-09-18 15:42:04
September 18 2010 15:40 GMT
#19
This looks like Bloody Ridge and Aztec combined.
+ Show Spoiler +

[image loading]
[image loading]
Moderatorgold coin
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
September 18 2010 15:41 GMT
#20
is anyone up for some test games? will be credited in OP
POGGERS
Graham
Profile Blog Joined January 2010
Canada1259 Posts
September 18 2010 15:46 GMT
#21
Really clever use of sprites to simulate SC2 line-of-sight blocking.
I like it!
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
September 18 2010 15:51 GMT
#22
On September 19 2010 00:41 konadora wrote:
is anyone up for some test games? will be credited in OP

Sure if you can make the map.
In the woods, there lurks..
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
September 18 2010 15:54 GMT
#23
On September 19 2010 00:51 Iplaythings wrote:
Show nested quote +
On September 19 2010 00:41 konadora wrote:
is anyone up for some test games? will be credited in OP

Sure if you can make the map.

woohoo, iccup gogo, channel op irc!

will be streaming!

http://tv.zeroboy.net/konadora/
POGGERS
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
Last Edited: 2010-09-18 15:58:09
September 18 2010 15:56 GMT
#24
gotta update launcher rofl
Which MU's do you want? I can practically play em all, even though youre probally much better than me lol

WTF doesnt work on my computer, gotta change... sorry for teh delay T_T
In the woods, there lurks..
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
Last Edited: 2010-09-18 15:59:01
September 18 2010 15:56 GMT
#25
hmm

me z u t or P

msg me konadora on iccup once you're on :D
POGGERS
0neder
Profile Joined July 2009
United States3733 Posts
September 18 2010 16:19 GMT
#26
This map is AWESOME. Kespa should start doing this for their maps.
Superouman
Profile Blog Joined August 2007
France2195 Posts
September 18 2010 16:25 GMT
#27
seriously? sprites block vision? i am really surprised
you could also use the doodad from ice tileset as in my map (3)Demon's shiver
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
September 18 2010 17:00 GMT
#28
Im watching your stream, this map looks awesome!

really cool
"When the geyser died, a probe came out" - SirJolt
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
September 18 2010 18:14 GMT
#29
those who were watching the stream, please leave a comment :D thanks!
POGGERS
ithron
Profile Joined February 2009
Norway19 Posts
September 18 2010 18:20 GMT
#30
Watched the stream. Some nice macro games.

I have a feeling tvp is gonna be hard though. Terran needs to get vision if his siege line is too close to a los breaker.

Also the middle needs something. Maybe some doodads is enough, but something
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
September 18 2010 18:31 GMT
#31
yo how do you get the APM and clock ?

Nony is Bonjwa
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
September 18 2010 18:33 GMT
#32
As playing for the P's point of view I'd like to say that the LoS blockers could be avoided by floating an ebay.
And that T can camp on 4 bases on 2 chokes - kona just didnt abuse it in the game I had.
This map seems a pain zvt if the T goes mech (I want to try that atleast vs kona! :O
In the woods, there lurks..
WhoDoYouThink
Profile Joined July 2010
113 Posts
September 18 2010 20:47 GMT
#33
Someone posted a good question. Will the trees make the % of hitting decrease?
I think those IdrAlisks will kill our HuK rays.
boesthius
Profile Blog Joined February 2008
United States11637 Posts
September 18 2010 21:52 GMT
#34
--- Nuked ---
Yferi
Profile Joined April 2010
United States90 Posts
September 18 2010 22:33 GMT
#35
Is it possible to change the LoS blockers into something other than trees? At the moment, they're kinda distracting and ugly Plus, unlike a lot of the other cool stuff in maps, its function is not apparent just from looking at it. Other than that, I think you've done an amazing job! I really hope stuff like LoS blockers make it into proleague :D
moopie
Profile Joined July 2009
12605 Posts
September 18 2010 22:52 GMT
#36
On September 19 2010 00:40 Ares[EffOrt] wrote:
This looks like Bloody Ridge and Aztec combined.
+ Show Spoiler +

[image loading]
[image loading]

That's the first thing I thought of too, but its still pretty awesome w/ the LoS doodads in bw
I'm going to sleep, let me get some of that carpet.
moopie
Profile Joined July 2009
12605 Posts
September 18 2010 22:59 GMT
#37
On September 19 2010 03:33 Iplaythings wrote:
As playing for the P's point of view I'd like to say that the LoS blockers could be avoided by floating an ebay.

Wouldn't you want to have your obs out anyway for the mines (giving you LoS)? not to mention arbs lategame
I'm going to sleep, let me get some of that carpet.
tru_power22
Profile Blog Joined March 2010
Canada385 Posts
September 18 2010 23:04 GMT
#38
That's pretty sweet. People are still learning how to trick the SC1 editor into doing their bidding.
Smoke Errday!
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
September 18 2010 23:44 GMT
#39
On September 19 2010 08:04 tru_power22 wrote:
That's pretty sweet. People are still learning how to trick the SC1 editor into doing their bidding.



Afaik the tree sprite trick have been out for very long, just that no pro maps have used it.

Nice map though Konadora, i've always enjoyed SC1 mapping more than SC2 since they aren't as squarish and takes alot more effort to create(but also looks much better).
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
deafhobbit
Profile Blog Joined July 2010
United States828 Posts
September 18 2010 23:57 GMT
#40
Epic looking map. Not sure if it would be balanced, but it certainly looks like it would create entertaining games.
I cheer for underdogs and Flash
MageKirby
Profile Joined July 2009
United States535 Posts
September 19 2010 01:30 GMT
#41
I foresee a lot of deadly mutal micro, mines, and stop lurkers
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
Last Edited: 2010-09-19 02:01:37
September 19 2010 02:01 GMT
#42
oh man lol, looks like i made everyone a bit confused.

i said line of sight blockers, not doodads :<

anyway, the trick is to use similar-looking terrain, high ground. as you know, low ground can't see how ground, so you place the high ground tiles across where you want the LoS to be blocked. then, for aesthetic purposes, you cover them up with trees. sorry for the confusion lol :>

edit: and yes, this means there WILL be miss rates.
POGGERS
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
September 19 2010 02:14 GMT
#43
kona you want to play 1v1 for the lulz sometime on your maps?
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
September 19 2010 02:20 GMT
#44
yes please :D PM me whenever!
POGGERS
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
Last Edited: 2010-09-19 02:27:30
September 19 2010 02:27 GMT
#45
kk
edit: I havent played broodwar in about 2 years so I'm probably terrible btw!
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
September 19 2010 03:14 GMT
#46
wow sick! so how did u manage to make sprite doodads instead of normal doodads

loooks cool
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
boesthius
Profile Blog Joined February 2008
United States11637 Posts
September 19 2010 03:16 GMT
#47
--- Nuked ---
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
September 19 2010 03:23 GMT
#48
On September 19 2010 12:16 boesthius wrote:
kona you going to be on anytime soon? i want to test this out too~

i might be online in 3 hours' time or so drop me a PM? or FB me lol
POGGERS
Lightningbullet
Profile Blog Joined April 2010
United States507 Posts
September 19 2010 03:35 GMT
#49
I've been on your stream, and there is this anime girl dancing....... WTF really?
BoxeR is AWESOME!!!!//Proud 2nd Member of the BW>SC2 club.
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
September 19 2010 03:58 GMT
#50
Thanks for the clarification, I get it now, but that was hella confusing !
Mines / Lurkers are gonna be overpowered for sure ! A tank line perfectly hidden under the trees too. Hidden defilers are gonna cast some epic swarms !
I would love to hide a ht under the trees and storm 11 stacked mutas who thought they were safe :D

Finish this map asap and submit it to Kespa !
ॐ
canucks12
Profile Blog Joined June 2009
Canada812 Posts
September 19 2010 04:48 GMT
#51
Yeah man, this map looks really awesome. If you can, send it to Kespa, this looks endlessly better than any of their newest maps.
I don't know when you'll be on, but PM me if you want to play a test game.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
September 19 2010 05:03 GMT
#52
On September 19 2010 12:23 konadora wrote:
Show nested quote +
On September 19 2010 12:16 boesthius wrote:
kona you going to be on anytime soon? i want to test this out too~

i might be online in 3 hours' time or so drop me a PM? or FB me lol


15:30 TL time eh, ok
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
September 20 2010 03:58 GMT
#53
Updated to version 0.4! Feedback and comments please! :D
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
September 20 2010 04:14 GMT
#54
p.s: anyone up for some test games?
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
September 20 2010 04:17 GMT
#55
some test games:

http://tv.zeroboy.net/konadora/
POGGERS
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