I'm mostly curious for building positioning, but build orders will be nice also. Thanks!
PvZ -- FE forge replay request
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Zeis
United States14 Posts
I'm mostly curious for building positioning, but build orders will be nice also. Thanks! | ||
Sparklejar
Sweden38 Posts
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Medzo
United States627 Posts
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AWESOME1337
Germany29 Posts
I'm doing the FFE and he trys to beat me up with mutas + lings. Enjoy! http://www.sc2replayed.com/replays/79020-1v1-protoss-zerg-schrottplatz | ||
wisedimple
4 Posts
replay: http://www.gosugamers.net/starcraft2/replays/36290 Here's the youtube link to a commentary in case you can't view the replay right now: | ||
nekuodah
England2409 Posts
On September 13 2010 02:40 Sparklejar wrote: You won't catch a replay of a good protoss winning with this, the simple answer is that it is pretty horrible unless the zerg is awful. When I played a zerg I just got a huge smile whenever a toss did this as a 2 base-hydra push will kill it unless you severly outclass the zerg. Really? ive seen alot of top protoss start using this in PvZ a recent example is kiwikaki vs dimaga Bo7 showmatch, ive also seen huk do it vs machine and plenty of other games. (successfully) | ||
zealotz55
United States229 Posts
On September 13 2010 07:26 nekuodah wrote: Really? ive seen alot of top protoss start using this in PvZ a recent example is kiwikaki vs dimaga Bo7 showmatch, ive also seen huk do it vs machine and plenty of other games. (successfully) yeah ive found it to be a pretty safe opening, I have had some trouble with a zerg practice partner that 1 or 2 base hydra rushes and spawns creep in front of my wall at natural and micro hydras to destroy my wall while using zerglings as a distraction. if you FFE this is hard to deal with but I always figured my inability to deal with this was because my fast 2 base macro was a bit off I need more stalkers, and a faster robo. I might need to cut probe production a bit in order to do this. If I pull off a FFE vs a good opponent ill upload it for you but hopefully someone better then me will post it since my execution needs work. | ||
hellsan631
United States695 Posts
then, phoenix into HT play pretty much seals the deal with PvZ. such an easy match up really. i do think that Z needs some sort of help in PvZ. | ||
Floophead_III
United States1832 Posts
On September 13 2010 02:40 Sparklejar wrote: You won't catch a replay of a good protoss winning with this, the simple answer is that it is pretty horrible unless the zerg is awful. When I played a zerg I just got a huge smile whenever a toss did this as a 2 base-hydra push will kill it unless you severly outclass the zerg. Wrong. Wrong. And wrong. There's many different cheeses zerg can do so it puts the burden on protoss to scout, react, and play defense. However, if zerg tries anything but 3 base play it's an allin. You have so much economy and tech on a forge FE play that you can turtle for 15 minutes and push out with this ridiculous unstoppable ball of doom. It's fun to see zergs try to crush you early and just roll over and die 5 minutes later. Forge FE however is only viable on a handful of ladder maps. | ||
Hakker
United States1360 Posts
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zealotz55
United States229 Posts
I do it the slightly safer, but maybe less rewarding way where I forge, cannon, nexus, gate (nexus on about 15) normally I will only try this on lost temple, or maybe blistering sands but on sands the backdoor may give you trouble. Is it ok on blistering sands? Now that I saw some pro building placement from NEXgenius I may start doing it on metal, we'll see though. | ||
Markwerf
Netherlands3728 Posts
Lost temple, blistering sands, metapolis, scrap station and steppes of war it's quite possible the other maps not so much. On scrap station it's fairly risky against a 6 pool though. The build order is just 9-pylon, 13-forge. Then add nexus, cannon and warpgate in a order depending on the build order of the zerg. Generally I prefer to go sentry before walling and possible cannoning up my expo though because a no-gas build like the Forge FE isn''t really that economically better. Saturation kicks in very fast for protoss because of chronoboost so a build with very delayed gas actually only has a slight mineral advantage vs a huge gas defecit, in other words I think builds that delay getting their gas so late aren't too good. I also don't like the vulnerability of various forge FE's to 6 pools etc. The maps where you can wall are 2 player maps or small 4 player maps so by doing it you are taking a fair risk from the start. Only LT, metalopolis and steppes of war do I really like it. By going pylon + forge at the bottom of the ramp you can defend against a 6 pool but also put up the cannon next to the nexus do defend later trouble. Perhaps i'll put up some pictures on good placements later but takes a fair amount of time to make :< | ||
Zeis
United States14 Posts
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SlimeBagly
356 Posts
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Amon
Australia17 Posts
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