|
![[image loading]](http://img401.imageshack.us/img401/1980/superoumantest3.jpg)
Hello~ in my mapping thread! The maps are arranged in 2 classes: potentially tournament maps; Maps not thought for competition(but still may be great for). Other details about the stage of the map will come further.
iCCup Mapmaking Team thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=139560 iCCup Map Series thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=139536 prodiG's map thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=129970 Konicki map thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=139703
List of released maps on Battle.net: Maps are now working perfectly! + Show Spoiler +Europe: iCCup (3)Triforce iCCup (3)Hades iCCup (4)Aztec iCCup (4)Crop Circle iCCup (4)Princess Fortress
North America: iCCup (3)Triforce iCCup (3)Hades iCCup (4)Aztec iCCup (4)Crop Circle iCCup (4)Princess Fortress
South East Asia: iCCup (3)Triforce iCCup (3)Hades iCCup (4)Crop Circle iCCup (4)Princess Fortress
Maps made especially for competitive purposes, these maps are most likely to figure in the next "iCCup Map Series" and maybe more :p Potentially tournament maps: + Show Spoiler +[Description of the maps will come soon](4)Fountain of Youth 124*124+ Show Spoiler +![[image loading]](http://img72.imageshack.us/img72/7982/4fountainofyouth.jpg) [Description of the map will come soon] (4)Princess Fortress 124*124+ Show Spoiler +![[image loading]](http://img267.imageshack.us/img267/5791/iccup4princessfortress.jpg) [Description of the map will come soon] (4)Aztec 124*124+ Show Spoiler +![[image loading]](http://img691.imageshack.us/img691/3157/aztecj.jpg) [Description of the map will come soon] (4)Crop Circle 124*124+ Show Spoiler +![[image loading]](http://img39.imageshack.us/img39/3467/iccup4cropcircle.jpg) [Description of the map will come soon] (3)Triforce 138*140+ Show Spoiler +![[image loading]](http://img718.imageshack.us/img718/8578/iccup3triforce.jpg) Important: The bound of the map are not the normal ones. The real bound are the outer ring cover with these green walls, you can't fly over it and land units. ![[image loading]](http://img839.imageshack.us/img839/5463/terrain008.jpg) The natural is placed behind the main. It's a lot more easy to defend. ![[image loading]](http://img163.imageshack.us/img163/6381/terrain010.jpg) Golden expands open a new path to the backdoor natural ![[image loading]](http://img836.imageshack.us/img836/4676/terrain009.jpg) (3)Hades 149*145+ Show Spoiler +![[image loading]](http://img80.imageshack.us/img80/4918/iccup3hades2.jpg) Distances from main to main are ~30seconds. Natural is ~8squares wide(you can wall it with 2x3*3 +1x2*2 buildings ![[image loading]](http://img801.imageshack.us/img801/3268/terrain017.jpg) Central xel naga tower covers completly the middle ![[image loading]](http://img713.imageshack.us/img713/7189/terrain018.jpg) Cliffs are partially unwalkable, can't walk under the big rock formations, outer xelnaga tower cover half of the cliff ![[image loading]](http://img338.imageshack.us/img338/8571/terrain019.jpg) The expand in front of the main has 5 mineral fields and one gas with 5000 ressources inside ![[image loading]](http://img833.imageshack.us/img833/4724/terrain001m.jpg)
Maps not thought for competition: + Show Spoiler +[Description of the maps will come soon](3)Freedom Arena 124*124+ Show Spoiler +![[image loading]](http://img694.imageshack.us/img694/3486/3freedomarena.jpg) [Description of the map will come soon] (6)Sight Arena 124*124+ Show Spoiler +![[image loading]](http://img14.imageshack.us/img14/636/6sightarena.jpg) [Description of the map will come soon] (4)Wisdom Arena 124*124+ Show Spoiler +<IMG SRC="http://img188.imageshack.us/img188/2298/4wisdomarena.jpg"> [Description of the map will come soon] (4)Will Arena 124*124+ Show Spoiler +![[image loading]](http://img405.imageshack.us/img405/1106/4willarena.jpg) [Description of the map will come soon] (4)Cloud Kingdom 124*124+ Show Spoiler +![[image loading]](http://img822.imageshack.us/img822/8682/4cloudkingdom.jpg) [Description of the map will come soon] Patience Arena 124*124+ Show Spoiler +![[image loading]](http://img808.imageshack.us/img808/1236/4patiencearena.jpg) [Description of the map will come soon] (4)Chocolate Cake 124*124+ Show Spoiler +![[image loading]](http://img820.imageshack.us/img820/1313/4chocolatecake.jpg) [Description of the map will come soon] (4)Might Arena 150*150+ Show Spoiler +![[image loading]](http://img695.imageshack.us/img695/462/4mightarena.jpg) [Description of the map will come soon]
Enjoy~
|
Wow really like your maps and would love to see some games on Fountain of Youth, Princess Fortress, and Aztec, so please keep making maps!
|
Princess fortress looks AMAZING. Hopefully a map like that can get into the map pool and replace garbage like kulas.
|
You should link your original map thread.
|
Oh yes, I'm loving the first two. Not sure about Aztec though can you get like an angled screenshot of Aztec can't really tell how it looks.
|
chocolate cake has a swastika goin on
|
I think the middle of Princess Fortress could be a bit more open, besides that very good and solid maps.
|
The four plateaus on Princess Fortress are huge. The special thing on this map is that the ravines in the middle makes a faster path for cross position but extremely dangerous for ambushes(forcefield/infestedterran egg wall+FG/mass range units, and a lot more things undiscovered )
Edit: OP post edited: added one map in the potentially tournament maps.
|
Your maps are amazing as usual, keep up the good work P4E  I especially like Princess Fortress and Fountain of Youth, absolutely stunning interms of gameplay and looks.
|
Princess Fortress looks AMAZING
would love to see it in a tourney...why the dorky name though?
Call it something cool like...Freezerburn or something...
|
I don't like names which have links to the tileset. I love fancy names without any link x)
|
Woah really cool idea with the circles^^
|
Looking at Fountain of Youth againg I think the natural set up is a little too wide open....you have this HUGE unblockable ramp and a destroyable backdoor. I would make the ramp one or two units narrower to make holding the nat easier.
How exactly did you make that map with the copy/paste mirroring...that must have taken forever!
|
On August 07 2010 10:40 sob3k wrote: Looking at Fountain of Youth againg I think the natural set up is a little too wide open....you have this HUGE unblockable ramp and a destroyable backdoor. I would make the ramp one or two units narrower to make holding the nat easier. I am actually thinking about some edits about the nat, i'm not happy with it as well. 
On August 07 2010 10:40 sob3k wrote: How exactly did you make that map with the copy/paste mirroring...that must have taken forever!
Select terrain -> Copy -> rotation 90° or -90° or 180° - paste It's easy when you understand how to do it. All the map took me around 7hours.
|
Where are download links for princess and crop? Not on bwm either.
|
Princess fortress just seems like a protoss dream <3. Would be interesting to see a mech terran on that map, but I think it would fail without heavy air support.
|
Princess fortress looks so neat, i cant wait to see it in action xD
|
I edited Princess Fortress, i removed 80% of the doodads because they were making the map extremely slow. The main is a bit smaller and added an island with a mineral block: 5 minerals.
|
can't wait to play Princess Fortress and Crop Circle Keep 'em coming!
|
Hey, great work! Just wanted to report that the righthandside geyser on the terran-natural-island expansion in the bottom-right corner is blocked by a little gas package. It´s not possible to build there, so you should probably remove it ^^ Anyways, keep up the good work!
EDIT: Also, I noticed just after posting, the gridline furthest to the left is impossible to build on. Noticed when I tried to alter my wall to let my siege tanks out. I´ll continue editing if I find more bugs.
EDIT2: Seems it was not impossible to build furthest to the left, merely to land buildings there.
|
|
|
|