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Active: 1638 users

[Map] Gaia

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 Next All
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-08-02 15:19:52
July 23 2010 23:12 GMT
#1
Map preview: (680x660)
[image loading]
High quality image (1360x1320)
Original SC1 Gaia

Players: 4
Size: 128x128

Money
Main: 8 mineral, 2 gas
Natural: 7 mineral, 2gas
3rd: 7 mineral, 2 gas
Gold: 6 rich, 2 gas

Concept
so u got ur main base quite close air distance to ur neighbor at the side while the other 2 positions are very far away by air. u go down the ramp and u got a natural with minerals that hugs ur main cliff.

the natural got 2 entrances, 1 which leads up to the high ground and pushes far away and 1 bridge that leads into the middle.

follow the way up the ramp and u will get to the 3rd base that is shared with ur other neighbor which is close by ground, very short natural to natural distance. to take the 3rd base u must destroy destructible rocks with 2k hp. this 3rd base got another slightly larger ramp that leans out to the middle of the map next to the outside of the bridge.

the middle is like a long rectangle with 2 watch towers surrounded by high grass and 2 gold expansions which are located on each side of the middle edge

the way the map is designed is that by close air positions u can get a very safe natural but be pretty open for harass while if u have ur enemy close by natural to natural it will be quite intense and might give the edge towards a 1base timing attack. and then in far pos just like most 4 player maps it will most likely reward the defender and turn into a macro war

Personal notes
i searched on tl but couldnt find any sc2 gaia yet so here goes ^^ first version so there might come so minor tweaks

this is a remake of the original old school map gaia from sc1. i liked this map alot but it was very imbalanced and favored terran, the races are different now so i would really like how these old school maps will do in the brand new sc2 lost temple turned out to be the best blizzard map so far and that was also an old school sc1 map

Image Links
Natural to 3rd base
Middle

Line of sight blocker (los): right up by the natural ramp up to the 3rd base. around the watch towers in the middle
Watch Tower: 2 that are located in the middle
Destructible debris/rocks: on the 3rd bases that must be destroyed to take the base

Poll: What do u think of remakes?

Maps from SC1/WC3 fit just as much as new maps! (87)
 
70%

I like them but prefer new maps (21)
 
17%

New game, new maps only please. (17)
 
14%

125 total votes

Your vote: What do u think of remakes?

(Vote): New game, new maps only please.
(Vote): I like them but prefer new maps
(Vote): Maps from SC1/WC3 fit just as much as new maps!



Download Map: Published to Europe server.
Read more about how to download the map.

Other maps:
Argutaris
Othello
Byzantium
City of Mengsk
Torrasque
Landscape
Black Rainbow
Gaia
Medusa
Progamerpls no copy pasterino
Juaks
Profile Joined June 2010
United States384 Posts
July 23 2010 23:14 GMT
#2
I love this Old school map transition to SC2.
Keep the good work pal!
Zaru
Profile Joined May 2010
Austria93 Posts
July 23 2010 23:16 GMT
#3
Oh wow the gold minerals look so risky for an air raid and transport drops.
MorroW
Profile Joined August 2008
Sweden3522 Posts
July 23 2010 23:18 GMT
#4
On July 24 2010 08:16 Zaru wrote:
Oh wow the gold minerals look so risky for an air raid and transport drops.

nothing can land on the cliffs behind the gold expoes if its that what u mean
Progamerpls no copy pasterino
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
Last Edited: 2010-07-23 23:22:38
July 23 2010 23:19 GMT
#5
I always loved Gaia, and that looks really awesome. You did a great the job overall, at first when looking at it I was apprehensive about the liberties you took with the middle but now that I look at it more, I like that too. Really good job

Actually I'm not sure how i feel about the rocks on the thirds.. it seems kinda like you just threw them in for the sake of it. Maybe they should be on the mini ramp/backdoor into the nats instead? And maybe at less than 2k health


On July 24 2010 08:19 Zerum wrote:
no offends but the pattern and all the blue makes my eyes hurt from watching it T_T But it is pretty awesome that people are remaking old school maps


yeah I like the fog look they did on Steppes, but I'm not sure how that's accomplished personally
Zerum
Profile Joined February 2008
Sweden348 Posts
July 23 2010 23:19 GMT
#6
no offends but the pattern and all the blue makes my eyes hurt from watching it T_T But it is pretty awesome that people are remaking old school maps
Piski
Profile Blog Joined April 2010
Finland3461 Posts
July 23 2010 23:19 GMT
#7
Looks very cool. Good job
tosS.ita
Profile Joined May 2010
Italy523 Posts
July 23 2010 23:20 GMT
#8
nice I wanna try this map soon!!
aka: [Lw]Tropper, tosS[Lw], aiC)tosS, 88han-tosS
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
July 23 2010 23:21 GMT
#9
Awesome remake, even better then the original. Great job
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
darkzeratul
Profile Joined July 2010
United States8 Posts
July 23 2010 23:22 GMT
#10
Would Siege Tanks reach the gold minerals in Siege mode from the cliffs? That would suck lol..

Other then that great work!
zerglingsfolife
Profile Blog Joined August 2009
United States1694 Posts
July 23 2010 23:22 GMT
#11
Looks really awesome. I hope more maps get into the map pool like this one.
Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crown and win no glory. I shall live and die at my post. I am the sword in the darkness.
MorroW
Profile Joined August 2008
Sweden3522 Posts
July 23 2010 23:23 GMT
#12
On July 24 2010 08:22 darkzeratul wrote:
Would Siege Tanks reach the gold minerals in Siege mode from the cliffs? That would suck lol..

Other then that great work!

ye i thought about that
didnt test it out but if that turns out to be the case i will change so they cant range it, it would be so lame :D
Progamerpls no copy pasterino
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
Last Edited: 2010-07-23 23:26:06
July 23 2010 23:25 GMT
#13
On July 24 2010 08:22 zerglingsfolife wrote:
Looks really awesome. I hope more maps get into the map pool like this one.

lots of these user made maps are miles better than the mediocre ladder maps
i hope on release some of these are included

edit: it would also be a dream come true if someone made a port of Ride of the Valkyries ;]
more weight
FindingPride
Profile Blog Joined July 2010
United States1001 Posts
July 23 2010 23:25 GMT
#14
great remake, make sure the stalkers cant blink from base to base
Roggay
Profile Joined April 2010
Switzerland6320 Posts
Last Edited: 2010-07-23 23:29:55
July 23 2010 23:26 GMT
#15
This map looks really great.

First, I love the colors, the doodads etc. It has a really nice atmosphere.

I think the design while make some interresting strategic decisions depending on where your opponent spawn. It kind of reminds me of Lost temple (One close air-distance opponent, one close foot-distance opponent, one far away and the shared third between the two opposing close foot-distance opponents).

Edit : For the poll, I vote for : "As long as the map is great to play, it's fine" ^^
AioncannonzSC2
Profile Joined May 2010
United States92 Posts
July 23 2010 23:28 GMT
#16
the SS mods here like to delete map threads, should post it on hiveworkshop instead
MorroW
Profile Joined August 2008
Sweden3522 Posts
July 23 2010 23:28 GMT
#17
On July 24 2010 08:25 FindingPride wrote:
great remake, make sure the stalkers cant blink from base to base

dont worry with the recent patches marines would jump farther than stalker can blink
please do vote on the poll i added in OP because its kind of important for me to know what i should work on in the future
Progamerpls no copy pasterino
arb
Profile Blog Joined April 2008
Noobville17922 Posts
July 23 2010 23:28 GMT
#18
On July 24 2010 08:25 alphafuzard wrote:
Show nested quote +
On July 24 2010 08:22 zerglingsfolife wrote:
Looks really awesome. I hope more maps get into the map pool like this one.

lots of these user made maps are miles better than the mediocre ladder maps
i hope on release some of these are included

edit: it would also be a dream come true if someone made a port of Ride of the Valkyries ;]

someone already did..

also did you changet he left mids layout? I remember the cliff being..no where near like that(ramp came down behind the minerals) and in yours it looks like its right up on them , though it could be textures i guess
Artillery spawned from the forges of Hell
trech
Profile Joined April 2010
Brazil101 Posts
July 23 2010 23:30 GMT
#19
nice! i wanna play this map =D
:)
Skruttis
Profile Joined July 2010
Sweden187 Posts
July 23 2010 23:30 GMT
#20
There's always production in the MorroW Map factory. Jesus...
1 2 3 Next All
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