[Map] Gaia - Page 3
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SiegeFlank
United States410 Posts
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b0oyah
Canada117 Posts
But why destructable rocks at third expansion ? | ||
MorroW
Sweden3522 Posts
On July 25 2010 03:08 b0oyah wrote: Great work, Gaia is my favorite sc map ! But why destructable rocks at third expansion ? oh ye i forgot to answer this one i believe its quite special actually but it doesnt hurt other times however its when ur up against like a zerg on farther positions and a few zergs just take their 3rd ridiculously fast, so i basically say, if ur far positions and take that fast 3rd base it should be in another main base or main base natural because if u take that high ground and ur oppo is on the other side of the map they will have very hard time defending against it. so u sort of call it a positional balance in non-mirror mus where i dont want to reward macro to 3 bases so extremely fast. so then u have the option to get many lings enough or unsieged tanks to break it down and then take 3rd or go a little risky and skip those and go straight for another main base. so its there for balance and gameplay purposes. i understand its far fetched but from where im standing its really just an improvement in situations like that and doesnt hurt at all in situations when we r not in macro far pos as then u will get many units anyway to,, survive ) its complicated to explain but i hope i delivered the msg about the rocks | ||
SaetZero
United States855 Posts
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Monokeros
United States2493 Posts
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Telcontar
United Kingdom16710 Posts
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UniQ.eu
Sweden82 Posts
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Kodan
United States51 Posts
I also really hope someone remakes neo bifrost! | ||
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Two
United States95 Posts
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ROOTdrewbie
Canada1392 Posts
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Uhh Negative
United States1090 Posts
edit: assuming players spawn cross positions and not adjacent. | ||
NastyMarine
United States1252 Posts
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semantics
10040 Posts
But Gaia is one of my old time crushes with SC1 so lovely work sir! | ||
Arnu
Canada96 Posts
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Madsquare
Germany157 Posts
Ill rephrase my feedback and put some more depth into. --------------------------------- First off, the biggest issue that jumps at me, when i look at the centre of the map. i know that the temple insignia is 8sq, as i checked in the editor. image: + Show Spoiler + ![]() siege tanks will lock it down very easily, completly. because this is the only way for ground. i dont think drops are an option because if you take some preparations (s.tower, turrets, vikings etc) you can lock them down. In my opinion, the things that make this stronger than it looks like on the bw map are: - bw map seems a bit wider. though i dont think this would change much because you can just move some tanks further to the edge. --> you might want to widen the choke at this area. - the watchtower is responsible in my eyes. because it has a radius of 22sq, it grants the siege tanks full vision without requiring air support. --> removing the tower would require the terran to need air support at both sides, wich costs time and money, and could possibly be broken by the opponent, thus adding some more gameplay around this area. ------------------------------- The natural-natural issue. I think a comparison with steppes of war, checking why something may work better than something else, is a good way to show my points. images: + Show Spoiler + ![]() ![]() If you go straight forward from the choke on steppes (cyan line), you will be very soon at the opponents natural, but from there you cant lock down his choke. and this is where the issue lies for me. on gaia, if you take a poke (white line) you are already in a position where you can lay siege at your opponents chokes (circles indicate the area im talking about, not the siege tank range). I dont think it should be that easy. --> redesigning the naturals chokes to make them a bit offset or similar might help. i agree that reducing the main/nat area is not an option. i suggest to take a look at mineral line/main choke/nat choke releation, maybe theres a solution to find, wich will make the path not that straight up. Next, on steppes are los blockers around the chokes. meaning that when you are there, you will still need something flying in order to pick up all outcoming units with tanks. gaia doesnt have los blockers wich leads to greater exposal. --> you might want to add some los blockers to help staying safe in this area. ------------------ I hope we can settle this disagreement and be ok with each other. but before there are some points i want to be clear about: - i know how it feels to put hours of time, your heart and your soul into something and getting told its not worth anything. I havent been long into Starcraft, however i have quite a long mapping history (4years of serious mapping by now). Its not gonna happen that i let myself beeing accused of beeing a beginner. i did walk my walk. - Its not going happen that i will post positive feedback, because its useless according to my own experience. im sorry if i was too direct. i dont have any bad intentions. also i tend to cut it to the bare neccesary, not explaining it and just pointing my concern out IF i think the designer is capable of understanding what the keypoints and solutions are. And im sure you are. though i understand you dont bother thinking what i meant, as you dont know me. ------------------ Im looking forward to see you making more maps (but please dont loose your game skills, as we need more bio-mech awesomeness to spectate :-) ) because you have actually the connections to get custom maps played and tournament admins interested in putting different maps into their mappools. i think we can all agree that most blizzard maps are just not viable ![]() greetings, madsquare. | ||
Mooncat
Germany1228 Posts
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konadora
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Singapore66071 Posts
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ilbh
Brazil1606 Posts
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Pulimuli
Sweden2766 Posts
why did you decide not to make the other mineral only expos outside of the naturals though? | ||
MorroW
Sweden3522 Posts
Read more about how to download the map. | ||
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