• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:38
CEST 06:38
KST 13:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL50Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
The GOAT ranking of GOAT rankings The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Esports World Cup 2025 - Final Player Roster How does the number of casters affect your enjoyment of esports?
Tourneys
RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S: Season 2 - Semi Finals & Finals $5,100+ SEL Season 2 Championship (SC: Evo) FEL Cracov 2025 (July 27) - $8000 live event HomeStory Cup 27 (June 27-29)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Player “Jedi” cheat on CSL Help: rep cant save Flash Announces Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ [ASL19] Finals Recap: Standing Tall
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread NBA General Discussion Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 661 users

[Map] Black Rainbow

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 Next All
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-08-02 15:19:57
July 03 2010 01:08 GMT
#1
Map preview: (690x660)
[image loading]
High quality image (1360x1360)

Players: 3 (designed for 1x1)
Size: 128x128

Money
Main: 8 mineral, 2 gas
Natural: 8 mineral, 2gas
3rd: 7 mineral, 2 gas
Gold: 5 rich, 1 gas

Concept
main base is on high ground, then a ramp which sticks quite a bit aggressively out on the map. if u walk backwards u reach high grass and behind that is a ramp which leads up to the natural base.

the natural base got a pretty wide second ramp which reaches out for the middle. so in other words, taking the natural should be pretty difficult in some situations. the distances to each others main bases is quite long which could potentially make up for the distant natural.

outside the natural ramp and ahead comes a xel naga tower that sits on high ground with a wide ramp.

the other way leads to the 3rd base which is on high ground aswell and also with a wide ramp.

behind the watch towers is a pathway from ur mainramp to the counter-clockwise position 3rd base.

on the sides of the watch tower cliffs is gold expo with 5 patches and 1 normal geyser, very low resource place but will probably come into good play later stages of the game

Personal notes
making 3 player maps is hard :d

Image Links
Xel tower
Path behind watch tower cliffs
From 3rd base out to middle
3rd base and rich base
Main and natural layout

Line of sight blocker (los): between main ramp and natural ramp
Watch Tower: 3 in the middle each one places on a high ground with a wide ramp
Destructible debris/rocks: in natural wide ramp

Version 1.1
- Made the natural ramp that looks out to middle a little smaller
- Added a destructible debris (2k hp) on the large natural ramp
- Made the watch tower areas longer but tighter.
- Ramp to watch towers are smaller
- Added a gold expansion on the side of the watch tower cliff

Version 1.0
Old Version

Download Map: Published to Europe server.
Read more about how to download the map.



Other maps:
Argutaris
Othello
Byzantium
City of Mengsk
Torrasque
Landscape
Black Rainbow
Gaia
Medusa
Progamerpls no copy pasterino
Indignation
Profile Joined June 2010
United States44 Posts
July 03 2010 01:12 GMT
#2
I am failing to see a reason for the title other than the fact that it is "black". The natural seems pretty hard to keep with the 2 ramps one being uber large, unless the ramp from main to natural is a small easy wall off i think that the 2nd large entrance to nat is a problem
Good news. I figured out what that thing you just incinerated did. It was a Morality Core they installed after I flooded the enrichment center with a deadly neurotoxin to make me stop flooding the enrichment center with a deadly neurotoxin.
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
July 03 2010 01:14 GMT
#3
I really like it. And I don't give a shit about reasoning behind a name. This is really well done imo.
I can't wait to test it out. Is there a way to play vs cpu when testing a map via editor?
Oh no
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-07-03 01:16:38
July 03 2010 01:15 GMT
#4
On July 03 2010 10:12 Indignation wrote:
I am failing to see a reason for the title other than the fact that it is "black". The natural seems pretty hard to keep with the 2 ramps one being uber large, unless the ramp from main to natural is a small easy wall off i think that the 2nd large entrance to nat is a problem

for which race and why?
if this turns out to be the case then ill definitely make it easier to defend. just wanted to hear the general opinion about it because my goal is to stay on the very edge to put pressure on the defensive player


On July 03 2010 10:14 prOxi.swAMi wrote:
I really like it. And I don't give a shit about reasoning behind a name. This is really well done imo.
I can't wait to test it out. Is there a way to play vs cpu when testing a map via editor?

i dont think so, or maybe u can just change in the properties to ai instead of user or unused. if you really wanna play it vs the ai i could upload a "vs-ai ver" so u could have acloser look, altough im not sure if it works
Progamerpls no copy pasterino
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
Last Edited: 2010-07-03 01:16:50
July 03 2010 01:16 GMT
#5
I like how it looks, but I think you need to make the natural easier to defend. I don't understand why everyone wants to make maps with hard or impossible to defend naturals.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-07-03 01:18:47
July 03 2010 01:17 GMT
#6
On July 03 2010 10:16 Whiplash wrote:
I like how it looks, but I think you need to make the natural easier to defend. I don't understand why everyone wants to make maps with hard or impossible to defend naturals.

again i ask - for which race will it be troubling and why?

just because its hard to defend and sticks out of the ordinary doesnt mean its not suitable, if u wanna say what u think i wanna hear a reason why other than "other maps dont look like that". in sc1 they couldnt be designed like this but who says sc2 is anything the same

i look at scrap station, blistering sands, kulas ravine, do u consider these maps to be suitable for high level play? because i dont see them being any different from this
Progamerpls no copy pasterino
Channel56k
Profile Joined June 2010
United States413 Posts
July 03 2010 01:18 GMT
#7
This is a good looking map, but i think it need a little more going on in the center. We need more good 3 player maps being made. Good work, a couple of things though:

- Maps with naturals that aren't really naturals are hard to play as most people are used to playing with natural naturals, you know what i mean? Could you find a way to make one of the bases more standout as a 3rd and the other as a natural?
"Do yourself a favor, and don't listen to me."
Chizambers
Profile Joined June 2010
United States126 Posts
July 03 2010 01:33 GMT
#8
It looks really good. It's hard to tell by the image, but it seems like the two expansions on the left side of the map have larger front ramps than the other expos. The top positions natural also looks smaller than the other two starting positions.

I think a couple tweaks though and this would be a great 1v1v1 map. I really like it. They are hard to make and you are doing a great job with it.
yup, I'm a nub.
cryostasis
Profile Joined June 2010
United States38 Posts
Last Edited: 2010-07-03 01:47:38
July 03 2010 01:47 GMT
#9
On July 03 2010 10:18 konicki wrote:

- Maps with naturals that aren't really naturals are hard to play as most people are used to playing with natural naturals, you know what i mean? Could you find a way to make one of the bases more standout as a 3rd and the other as a natural?


I agree with this. Interesting map, but at this point the third with only one ramp looks a little more attractive as a natural than the actual natural and it has more synergy with the watchtower.
Logo
Profile Blog Joined April 2010
United States7542 Posts
July 03 2010 02:32 GMT
#10
I think you should 100% NOT change the terrain of this map. The natural positioning looks fine to me, it's an aggressive map economically, but it should still work out similar to the maps we currently have. If you need to make any changes to the map's flow then all you need is destructible rocks on the forward facing ramp. I know this is probably not what you want to go for, but if there is an issue (a big if) then I think that's the solution. With rocks there you'd have a very Scrap Station like map where there's a nasty divide between your main and natural along with a tricky wall that can open up further entrances.
Logo
Deyster
Profile Blog Joined April 2010
Jordan579 Posts
July 03 2010 02:51 GMT
#11
Hmmm, natural with a high ground advantage. This could be interesting.
Watch the minimap.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
July 03 2010 02:56 GMT
#12
On July 03 2010 10:17 MorroW wrote:
Show nested quote +
On July 03 2010 10:16 Whiplash wrote:
I like how it looks, but I think you need to make the natural easier to defend. I don't understand why everyone wants to make maps with hard or impossible to defend naturals.

again i ask - for which race will it be troubling and why?

just because its hard to defend and sticks out of the ordinary doesnt mean its not suitable, if u wanna say what u think i wanna hear a reason why other than "other maps dont look like that". in sc1 they couldnt be designed like this but who says sc2 is anything the same

i look at scrap station, blistering sands, kulas ravine, do u consider these maps to be suitable for high level play? because i dont see them being any different from this


Zerg.

Toss can build a fast gateway on the low ground followed by cannons blocking both ramps. Terran can build bunkers there. Zerg can not easily place static defense to hold off 1 base aggression and thus the natural will be much much harder to secure.
kraemahz
Profile Joined April 2010
United States4 Posts
Last Edited: 2010-07-03 03:47:23
July 03 2010 03:39 GMT
#13
On July 03 2010 10:17 MorroW wrote:
again i ask - for which race will it be troubling and why?


With all due respect to the previous poster, he doesn't know what he's talking about.

This is a very Zerg favored map.

Since there is no central choke to the main and natural it is impossible for protoss to 2gate FE, likely course of action will be to 1base tech so that they can gain some semblance of map control to protect their expo since there is no clean follow up to a 2gate outside of a 4gate allin. This leaves the Zerg player relatively safe to expand early and guard with speedlings.

Terran mech could potentially hold the main and expo by tanking up in the expo to protect it and the choke to the main, but they get stuck in this position and are completely vulnerable to mutalisk harassment. The openess of the map means a meching terran cannot leave his base ever because there are no chokes to control.

Edit:
Edited to add that Terran bio would be my second favorite for winning this map because of the mobility medivacs provide the Terran army. However, there is a long period of vulnerability here before you get enough medivacs where harassment would be very strong.
Terrible, terrible damage
fly.stat
Profile Blog Joined December 2008
United States449 Posts
July 03 2010 07:05 GMT
#14
Looks a lot like inferno with non traditional naturals.

http://www.teamliquid.net/staff/konadora/Official_Maps/1268495605_1.jpg

That being said I was sad inferno didn't make it into proleague ='(
Until I write you again, take care of your precious person.
jasp
Profile Joined April 2010
United States49 Posts
July 03 2010 07:26 GMT
#15
This map isn't named after a song, is it?

As for the nat, I really like the idea of walling off the choke between main and nat and then using the nat's big ramp as the entrance, blistering sands-style; that leaves zerg in a bad spot without a walling tool, and also the potential wall spots are different sizes for each base.
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
July 03 2010 07:32 GMT
#16
Nat ramp is too far from main ramp.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
bakesale
Profile Blog Joined August 2008
United States187 Posts
July 03 2010 07:34 GMT
#17
On July 03 2010 16:26 jasp wrote:
This map isn't named after a song, is it?


Ronnie James Dio?
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
July 03 2010 07:45 GMT
#18
Map looks really awesome, nice work. First lava map that doesn't make my eyes cry.
vileEchoic -- clanvile.com
JMave
Profile Blog Joined December 2007
Singapore1803 Posts
July 03 2010 07:49 GMT
#19
really nice. 3 player maps are hard to make without mirror tools. gj!
火心 Jealous. I always loved that feeling when I was young. Embrace it.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
July 03 2010 07:54 GMT
#20
1 base zerg? no thanks
..and then I would, ya know, check em'. (Aka SpoR)
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 271
NeuroSwarm 263
ProTech59
CosmosSc2 29
StarCraft: Brood War
Zeus 59
Aegong 59
Noble 45
Icarus 9
LuMiX 3
Dota 2
monkeys_forever447
League of Legends
JimRising 853
Super Smash Bros
hungrybox887
Other Games
summit1g8127
shahzam1175
Organizations
Other Games
BasetradeTV74
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH57
• practicex 40
• Sammyuel 20
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Azhi_Dahaki33
• Diggity5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo1254
• masondota2656
• Stunt405
Upcoming Events
RSL Revival
5h 22m
herO vs SHIN
Reynor vs Cure
OSC
8h 22m
WardiTV European League
11h 22m
Scarlett vs Percival
Jumy vs ArT
YoungYakov vs Shameless
uThermal vs Fjant
Nicoract vs goblin
Harstem vs Gerald
FEL
11h 22m
Big Brain Bouts
11h 22m
Korean StarCraft League
22h 22m
CranKy Ducklings
1d 5h
RSL Revival
1d 5h
FEL
1d 11h
RSL Revival
2 days
[ Show More ]
FEL
2 days
BSL: ProLeague
2 days
Dewalt vs Bonyth
Replay Cast
3 days
Sparkling Tuna Cup
4 days
The PondCast
5 days
Replay Cast
5 days
RSL Revival
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.