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Are you still upset with the sounds of SC2?

Forum Index > SC2 General
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1 2 3 4 5 8 9 10 Next All
MasterFischer
Profile Joined August 2009
Denmark836 Posts
July 20 2010 08:00 GMT
#1
Okay.. so PHASE 2 is over... release is 1 week away...

In my opinion, there are still sounds that needs to be done something about..

This is ESPECIALLY the death sounds of many units, that lack the power of the SC1 equivalent...

Also for an example, the siege tank fire sound was much much more fearsome and grusome in Starcraft 1....

Has anybody thought about using older sounds if it still possible come release?




I mean everything else seems pretty great, only parts of the sound system seems to be lagging behind in this game...


/discuss
WHO is this who speaks to me as though I needed his advice?
v3chr0
Profile Blog Joined April 2010
United States856 Posts
Last Edited: 2010-07-20 08:03:37
July 20 2010 08:01 GMT
#2
To be honest, I think everyone is going to be surprised at release, I really don't think they are keeping a lot of the beta sounds and animations, they are most definitely going to have revamped the sounds and animations, they all seem too bland (not Blizzards style), save a few.

Not many people have noticed, but almost every patch, the 3d unit portraits got better and better.
"He catches him with his pants down, backs him off into a corner, and then it's over." - Khaldor
Dr. Tran
Profile Blog Joined July 2009
United States125 Posts
July 20 2010 08:03 GMT
#3
On July 20 2010 17:01 v3chr0 wrote:
To be honest, I think everyone is going to be surprised at release, I really don't think they are keeping a lot of the beta sounds and animations, they are most definitely going to have revamped the sounds and animations, they all seem too bland (not Blizzards style), save a few.


And you know this... how?
thisblindman
Profile Joined July 2010
Philippines50 Posts
July 20 2010 08:05 GMT
#4
I read in an interview somewhere on this site that the beta sounds in Phase 2 are pretty much "retail-ready".
v3chr0
Profile Blog Joined April 2010
United States856 Posts
Last Edited: 2010-07-20 08:07:15
July 20 2010 08:05 GMT
#5
...

"I...think", "most definitely", learn to read.
"He catches him with his pants down, backs him off into a corner, and then it's over." - Khaldor
MasterFischer
Profile Joined August 2009
Denmark836 Posts
July 20 2010 08:06 GMT
#6
Actually, I asked the question myself directly to Dustin to confirm my fears: This question is from the 15th of july chat with the developers... Needless to say, I was dissappointed :/


Guest-19: Will you be doing an overhaul of some of the SC2 sounds, in particular, the siege tank and the hydra death and the marine death sound? Many of the fans are concerned that the audio side of Starcraft 2 will not be up-to-date and on-par with the graphics, animations and multiplayer experience

DustinB:: The sounds you hear in the beta are largely final. We will continue to update sounds in patches and of course in our two expansion products, Heart of the Swarm and Wings of Liberty.
WHO is this who speaks to me as though I needed his advice?
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
July 20 2010 08:07 GMT
#7
I haven't noticed this in a while so maybe it got removed but before, an SCV or something would be hitting my building hatchery and sirens and shit would go off. So I'm in my base or controlling my scout or whatever when suddenly these fucking air raid sirens would start going off and the voice over is like "YOUR BASE IS UNDER ATTACK!!!!." IIRC, the minimap would also be pinging like mad. This would happen and I'd just be like "JESUS CHRIST, WTF IS HAPPENING?!?!?!" and I'm like freaking out. So I look and it's just a bullshit SCV chopping away at my hatchery. Fml.
Zaru
Profile Joined May 2010
Austria93 Posts
July 20 2010 08:10 GMT
#8
The question is, will we look back in 5 years and call some of the Starcraft 2 sounds "memorable"?

90% of the SC2 sounds don't have the potential for that.
sk`
Profile Joined November 2008
Japan442 Posts
July 20 2010 08:12 GMT
#9
The only complaint I have is the warning sounds. 1 drone can attack 100 3/3/3 Zealots and their reaction? "We CANNOT HOLD!!!!1!!oneonenoe!!1!"

I mean... I want to know something is up, but if the 4 horsemen have been spotted it better look like more than 1 drone.
www.pureesports.com
virgozero
Profile Joined May 2010
Canada412 Posts
July 20 2010 08:19 GMT
#10
Well the environment sounds are pretty good. In kulas ravine if u zoom in, u wil hear the water flow outa the tunnel
towerranger
Profile Joined March 2010
Austria134 Posts
July 20 2010 08:23 GMT
#11
overlords creepsound still makes me wanna pee ((
HaGuN
Profile Joined April 2010
United States154 Posts
Last Edited: 2010-07-20 08:28:10
July 20 2010 08:27 GMT
#12
the timer countdown sound needs improvement imo, its too delayed, and feels like it can go on forever.

Unlike SC1 where you here that BOOP the first time and you know you have only 2 more seconds.
"Also Zerg has won recently so I don't understand why Zerg is receiving a buff."-BoxeR
gdroxor
Profile Blog Joined May 2010
United States639 Posts
July 20 2010 08:28 GMT
#13
On July 20 2010 17:23 towerranger wrote:
overlords creepsound still makes me wanna pee ((


This! Never play PvZ when you have to go to the bathroom.
oursblanc
Profile Joined April 2010
Canada1450 Posts
July 20 2010 08:32 GMT
#14
I barely even noticed the sounds.
An oasis of horror in a desert of boredom!
Darth_Ihsahn
Profile Joined June 2007
Mexico138 Posts
July 20 2010 08:35 GMT
#15
In my opinion, the most disappointing sounds so far are Zerg attack sounds, especially Hydralisk's and Mutalisk's. They seem to lack a lot of strength compared to the SC1 versions.
What does not kill you makes you stronger.
Baarn
Profile Joined April 2010
United States2702 Posts
July 20 2010 08:36 GMT
#16
i think the korean sounds are decent.
There's no S in KT. :P
Dance.jhu
Profile Blog Joined May 2010
United States292 Posts
July 20 2010 08:37 GMT
#17
meh, it will work...not like im not going to play the game just cuz i dont like the sounds.
It is what it is...
URvis
Profile Joined May 2010
New Zealand57 Posts
Last Edited: 2010-07-20 08:47:29
July 20 2010 08:45 GMT
#18
My only major issue is the Zerg UI voice..
Seriously, I know I need more mineralssssssssss, and if I had em to spare I'd be clogging your sound hole with them.

Such an annoying voice.

The general ingame sounds just kinda work, they haven't stood out in a way that annoys me or is at all distracting or whatever.
Fenrir-Vice
Profile Joined May 2010
United States123 Posts
July 20 2010 08:47 GMT
#19
I think the interface on b.net has nice and crisp sounds, however quite a few of the in game sounds can get rather bothersome, if i have to pay one more scv overtime, i will cry. There is potential for them to change the sounds after retail however.
Biscut Status: Buttered
shawabawa
Profile Joined May 2010
United Kingdom417 Posts
July 20 2010 08:58 GMT
#20
On July 20 2010 17:45 krY wrote:
My only major issue is the Zerg UI voice..
Seriously, I know I need more mineralssssssssss, and if I had em to spare I'd be clogging your sound hole with them.

Such an annoying voice.

The general ingame sounds just kinda work, they haven't stood out in a way that annoys me or is at all distracting or whatever.

dude they re-did the mineraallllllzzz

On July 20 2010 17:10 Zaru wrote:
The question is, will we look back in 5 years and call some of the Starcraft 2 sounds "memorable"?

90% of the SC2 sounds don't have the potential for that.

In the rear with the gear.
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