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Kinda goofy but I play T and this build has been working against all 3 races. Pretty much just standard depot, rax, depot, rine to deny scouting, orbital command and save 750 min to build 5 rax similtanously where scouting is difficult. SCVs the whole time. Push at about 6 min to avoid tanks and pop.
Making rax as you go slows this down cause of scvs not mining. When all rax build, you can support constant pump and depot and scv production.
Banelings a prob, but good micro still wins it for me 
Just wanted to share this all-in cause I haven't seen this build from anyone else yet, and I can't seem to lose!
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I've experimented a lot with mass marines back in my gold days (from way way long ago).
It really punishes people who don't know exactly what they're doing because of the ease at which you can macro all of those marines up.
That said, eventually you'll hit this ceiling where mass marines just won't cut it anymore. Usually that ceiling happens at about the mid diamond level (I'm assuming you're in a relatively mediocre diamond league, but if you're not then I'm sorry).
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Do you build any addons or do you just go straight into marines nonstop? How about an engineering bay?
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Sorry, I'm going to have to call that you're in a new diamond league, the most horrible league in the game, or you're BSing. I'd love to be proved wrong, but getting to #1 with a strat like that seems impossible.
What's your name/rating?
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how do sentries not GG you? any toss should easily be able to handle mass rine.
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On July 18 2010 15:56 PhiliBiRD wrote: how do sentries not GG you? any toss should easily be able to handle mass rine. If they dont see it coming or attempt any sort of fast tech(voidrays etc) they wont have the gas for sentries and megaraxing will usually kill them, but if you scout it it should be quite easy to stop
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I'm gimpygimpy currently 1# in Diamond league Grizzly Rho 260. No add-ons or engineering bay unless push don't work. The key is how easy it is to deny scout early. Rine off 1st rax is all he sees. Making the 5 extra rax all at once after scout is dead is quick and easy to hide. OLs are running away at this point, scan location is predictable, toss got no way to scout that early. Before other scouting methods rdy for opponent, I'm knocking with huge dps that reinforces fast. They probably think I'm FE off 1 rax most of the time cause they see no gas or extra raxes early. The delay is confusing.
Just wanted to share. Enjoy!
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even if they build 1 sentry you can get gg'd from highground or just them walling in
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Just a comment, but this build with my all-in Zergling build works pretty well in 2s.
There are a couple methods to block this build, sure, but it's just a possible idea for those looking for terran build ideas. Gotta give him balls for posting in a forum usually dominated by, "UNLESS IT'S MY BUILD IT'S NOT UBER OR EFFECTIVE BECAUSE YOUR DIVISION IS NOOB!" type of players. 
No build is the uber and a lot of Terran builds will get frustrated by a FF'ed choke. This is just a new idea on the theme of All-in-Marine.
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Hmm I can see this as good, but not completely unbeatable. A bunker or two will really help to even the odds. And you really can't say that it can't be scouted. Sure I may miss the rax itself, but lets put forward a scenario. I your base in the normal spot to scan. I see nothing (Or just your initial rax). It's not a huge leap to assume you are cheesing and so I throw down a pair of bunkers and rush my tanks out faster. Plus bunkers are free so if I was wrong and you were just a bad player no harm done. Good? Yes. Brilliant? Not really.
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Did he say it was "Brilliant"? Did he say it "can't be scouted"?
People on here just don't like ideas that aren't their own to the point of having to try and prove every hole in someone's strategy. Everyone seems to want to show the superiority of their own builds.
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On July 18 2010 16:17 gimpy wrote: I'm gimpygimpy currently 1# in Diamond league Grizzly Rho 260.
Just wanted to share. Enjoy!
Okay, yeah, that's an incredibly low bracket. I'm at like 500 and I'm in 5th 
Thanks for sharing though, maybe I'll try it for fun sometime.
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what do you do if they block their choke?
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Australia7069 Posts
I dont understand how you hide 5 rax from a scan. Would love to see some replays
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On February 24 2010 00:47 zatic wrote: SC2 Beta Strategy Forum Guidelines
Rule No 1
Everything you say must be supported by evidence
This game is new to all of us. No one outside of Blizzard, and I’d argue no one on the inside either, has a definite answer for every strategy related question for SC2. This game has not been tested out in every detail to the death like BW has. Thus it is extremely important that you back up everything with sound reasoning, a replay, a VOD, anything that supports the point you are making. Your word is not enough - you know just as little about the game as everybody else.
Replays please?
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Gimpy's my bro and he said he'll provide some replays tomorrow. (He went to bed early cause he has some responsibilities tomorrow morning.)
As far as dealing with blocked chokes, how does anything deal with them? If you're ranged, you shoot them.
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He just said he had 260 points, meaning he just got promoted to a new league and saw he was #1. i couldnt ever see myself looseing to this build, and i would scout it instantly. just by looking at ur first RAX without a addon i would go Mass Stalker/robo. and once my observer is out id go for collo. ending in ur marines getting 1shotted. obviously if u have no marines early. i would just push up the ramp with 4-5 stalkers aswell.
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It's just a variation of a Marine all-in, which should win you more games than you lose as long as:
1.) You execute properly 2.) Your opponent fails to scout your build 3.) You are not playing the same people
Thankfully for you the ladder population is large enough that the odds of you playing the same person twice in a single sitting is pretty small. However a build like this will not make you a better player. If your goal was to get Rank 1 diamond then obviously you were successful, but once you start playing higher calibur players regularly this strat will start to lose its luster.
Disclaimer: Don't take this post as a bash on all-ins or rushing. They are part of the game and doing the unexpected is a great way to catch your opponent off guard and snag an easy win. However this shouldn't be the ONLY build you use if you want to improve as player.
Edit:
Did he say it was "Brilliant"? Did he say it "can't be scouted"?
People on here just don't like ideas that aren't their own to the point of having to try and prove every hole in someone's strategy. Everyone seems to want to show the superiority of their own builds. The problem is that it's an all-in rush build, and thus by definition it's going to be fairly simplistic (there isn't enough going on that early in the game for a BO to be complex). It doesn't take a SC2 genius to figure out if you go mass T1 and it goes unscouted you have a pretty good shot at winning the game.
The reason people are taking a negative view of the strat is because it's not much different than 6-pooling or cannon rushing someone. They are out there and viable strats, but I don't think they deserve a thread. Especially when the orginal poster acts like he came up with a new/original idea.
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I actually have a quite easy time dealing with marines =O Guardian shields completely just almost cuts their damage in half, and colossus will burn that away if you don't have marauders and tech labs in the mix. 2 Gate > Expo > Robo Would be nice
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this build gets destroyed by a all-in 1 base roach build lol and if the player correctly scouts you and sees that you almost havent got any shit in ur base he has to know something's up.
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