• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:26
CEST 16:26
KST 23:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game—$20k event w/ live finals in Paris SC4ALL $6,000 Open LAN in Philadelphia WardiTV TL Team Map Contest #5 Tournaments RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
ASL20 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey's 5-Peat Challenge [ASL20] Ro16 Preview Pt2: Turbulence BW General Discussion
Tourneys
[ASL20] Ro16 Group D [ASL20] Ro16 Group C [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Path of Exile General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1244 users

[D] Simple T build got me to #1 in Diamond - Page 17

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 15 16 17 18 19 Next All
FC.Strike
Profile Blog Joined April 2010
United States621 Posts
July 30 2010 03:48 GMT
#321
On July 28 2010 15:38 jungle wrote:
Show nested quote +
On July 28 2010 13:53 A3iL3r0n wrote:Edit: Actually, it could be a timing thing he uses. Once he has 750 minerals accumulated, building SCVs during this period, and he pulls 4 off mining to make the barracks, the completed barracks will be supported by sufficient income to train marines non-stop.

i think that's what it is.

to be honest i think the reason this push is so effective is because currently pretty much every popular build atm is an eco one.

EDIT:imo cheese is like a gambit in chess. you sacrifice material or macro in order to gain a quick early game advantage.


....no, the reason why this is so effective is because:

1. Builds like this punish people with deficient macro (everybody in low diamond and below)

and

2. People don't actually care enough to counter things like this on the ladder - they just want to practice their own build and if they lose, they queue up again.
--------------------------> My Smiley Face Disagrees, Your Argument is Invalid -------------------------->
iSTime
Profile Joined November 2006
1579 Posts
July 30 2010 04:12 GMT
#322
On July 30 2010 02:23 gimpy wrote:
Huh. I've used this build about 20 times as I'm laddering (mid diamond so far) and I've lost twice. Once to a T who bunkered in when he saw my rines pushing (it was on that sand map where we are furthest apart). 2nd was to a toss, don't remember how. It's been auto-win against z and p. I usually don't try it against t. That said, I prefer to do other builds cause I think rines will get a build-time nerf, but occasionally I just wanna win

This is new: I don't build the 2nd depot untill after all raxes building. Also, I cut scvs at about 18 untill the raxes finish. This speeds it up some. I attack when I have between 15 and 21 rines. I'll upload some current replays it anyone asks.


Not so auto-win against P now
www.infinityseven.net
love1another
Profile Blog Joined December 2009
United States1844 Posts
July 30 2010 04:41 GMT
#323
On July 19 2010 07:39 Markwerf wrote:
Just wanted to point at that it's nonsense it's faster to save up money for your raxes and then put down 5 at one time. Making them as you go is better simply because you get more rax time you could get the same number of marines while using a rax less then for example. Getting downtime on scv's would just be poor macro.

But scouting.....
"I'm learning more and more that TL isn't the place to go for advice outside of anything you need in college. It's like you guys just make up your own fantasy world shit and post it as if you've done it." - Chill
GreatestThreat
Profile Joined May 2010
United States631 Posts
July 30 2010 05:11 GMT
#324
Someone want to explain how banelings don't prison rape this build into obscurity?
"I'm ethereal! My children are legion, serial! They stick to my skin like beloved cysts... I TEAR AWAY WITH MY NAILS AND TEETH AND FISTS!"
gimpy
Profile Joined June 2010
United States72 Posts
July 30 2010 05:49 GMT
#325
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=134243

Here's a good replay against a T where the rush distance is small and you can arrive before tanks.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 30 2010 06:01 GMT
#326
On July 30 2010 12:48 FC.Strike wrote:
Show nested quote +
On July 28 2010 15:38 jungle wrote:
On July 28 2010 13:53 A3iL3r0n wrote:Edit: Actually, it could be a timing thing he uses. Once he has 750 minerals accumulated, building SCVs during this period, and he pulls 4 off mining to make the barracks, the completed barracks will be supported by sufficient income to train marines non-stop.

i think that's what it is.

to be honest i think the reason this push is so effective is because currently pretty much every popular build atm is an eco one.

EDIT:imo cheese is like a gambit in chess. you sacrifice material or macro in order to gain a quick early game advantage.


....no, the reason why this is so effective is because:

1. Builds like this punish people with deficient macro (everybody in low diamond and below)

and

2. People don't actually care enough to counter things like this on the ladder - they just want to practice their own build and if they lose, they queue up again.

It should also be noted, if you attempt to cut corners/delay units for tech this will most likely kill you also

ive died to it like twice trying to tech hardcore like i would vs a normal build
Artillery spawned from the forges of Hell
ratman89
Profile Joined May 2010
United Kingdom2 Posts
August 06 2010 09:12 GMT
#327
Whats the best way to counter this if your toss and after scouting get suspicious this is gonna go down? ive lost to this like 3times now, plat player, like drop a forge wall off ramp wiht cannons ok? maybe force feild bottom of ramp if you need to buy time, like i donno wats the best way to beat this :S running a few stalkers to micro with em is still pretty hard if hes got a shit tonn of marines vs your like 2 or 3 stalkers :S
ChickenLips
Profile Blog Joined May 2010
2912 Posts
August 06 2010 09:19 GMT
#328
force field to split army into chunks that you can kill and try to survive, if you do you win.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
nahk4r
Profile Joined August 2010
United States47 Posts
August 06 2010 09:20 GMT
#329
i like this post. i don't know what those "awesome" players are smoking, but as we all know rock paper scissors is a big part of starcraft. this is obviously a "do it once in a blue moon" kind of things, so yes it is "possible" to defend easily, it is "possible" to defend it, and it's also "possible" to be completely obliterated by it. not every game should go 10supply 11rax 13gas 15orbital. no matter how sc2 is different from sc1, it's still pretty similar and seeing as how sc1 had about 20 different build orders for each race, i'd say posting builds like this is good.

and rather than arguing "this is shitty and horrible" it's better to argue "which build is it good against, which build is it bad against"
GoDannY
Profile Joined August 2006
Germany442 Posts
August 06 2010 09:44 GMT
#330
This dies pretty well if you go 3 or 4 gate (rather 4) with a sentry/zealot heavy composition. I generally tend to go early sentrie when I see no addon and some marines poping out since guardian shield is your key to success. Also you need Zealots no matter if there are marauader or marines and good FF micro.

But I have to admit in a normal bread n butter ladder game I tend to get a robo up too - which makes it almost impossible to defend. Also this all-in wrecks havoc on maps like blistering sands with the backdoor or kulas with no high ground advantage.

Tough its really all-in and will not have a progress for long because it hardly has a follow up.
Team LifeStyle - it's more than a game
amanet
Profile Joined December 2007
Croatia334 Posts
August 06 2010 10:13 GMT
#331
trayed .. imba
aznhockeyboy16
Profile Blog Joined July 2009
United States558 Posts
Last Edited: 2010-08-06 10:29:12
August 06 2010 10:28 GMT
#332
lol, this build makes me laugh... there are so many things that can stop this, but most zergs are in the mindset that they can't scout because of a wall, despite having overlords, I mean, just getting your overlord killed shows you some if not all of their unit composition, and protoss... well, not sure what they should do, but I don't really like protoss so I don't care much...

but I'd probably lose to this build if I was off my game.
nahk4r
Profile Joined August 2010
United States47 Posts
August 06 2010 11:19 GMT
#333
what if in the beginning you went 10supply11rax13gas, when you get 25gas have tech lab up, 100gas then get marine +10health upgrade and pull all scv from gas, then wait to build 5 rax? then all your guys would have 10 more hp.

Then well... it'll look much more like a standard build but not really at the same time so you have about 15ish scv count to kill the scout instead of having to kill it by about 13ish.
volkar
Profile Joined May 2010
Germany27 Posts
August 06 2010 14:18 GMT
#334
Guis u should look at this build or at least try it out before before posting any comments.

1. How are u supposed to scout this? Look at the time frame. U go depot rax depot. This is the 13th scv which blocks the choke. If u cut a scv u can do this even faster. Try scouting this on a 4p map if u don't get lucky with the scouting direction. On Kulas this is instant chock block (rax depot). Even ur overlord has to get lucky if he wants to scout this in time.

2. Hiding 5 rax is really not that hard since u are not planing to add any techlabs or reactors to them. First 2 Terran scan are always CC and Choke. The third scan is too late anyway.
In TvP or TvZ u don't even need to hide it. Ovie can be denied and obs is too late.

3. U have 12 -15 rines by the time u arrive at the opponents base (5:46 mins - 6:20 mins). I think u can get ever more, but thats what i managed to get. And rines will keep on coming once the attack as begun.

As usual the timing is the important part of this cheese. If u think u can deal with this, fire up the the Yabot or BO tester and see what u can get or where u are at 6:20 mins into the game and 12 to 15 rines at ur choke. This is even hard to deal with if u see it coming.

As terran u can defend this if u scout reveals _EARLY_ENOUGH_ that there is no refinery. Throw down bunkers, keep pumping rines into bunkers, add repair scvs and tech to siege tanks.

As Zerg u really have hard time to scout or even hold this off if someone knows a working method, pls do share.

As toss i guess u could prolly FF the choke but how long can u keep terran down since u will run of energy and the rines will keep on coming. Also if terran sees that he can't go up the ramp he will start to tech and rines will eventually get shield making them even stronger. By the time the first colossi is out u will have a fearsome bioball at the bottom of ur choke. Even if u manage to zap terran into retreat, he still as map control and can therefore expand and tech up. Toss on the other hand cannot get out of his base, because his units do not stand a chance against the bioball in the open.

This strat is really imba right now so if someone finds counter measurements pls do share ...
Zoltan
Profile Blog Joined March 2010
United States656 Posts
August 06 2010 14:34 GMT
#335
For the record- this would never, ever, beat a diamond T player. I haven't lost a single game where i scout my opponent go no gas in TvT- it just means i can straight tech to banshees. I'll throw downa bunker at my choke, fill it with rines, and build a hellion out of my factory. at ~6min in ill have 6 marines, 1 hellion, and a banshee thats 2/3 finshed with cloak 1/3 finished. You better break that bunker down FAST or else its GG. I just dont see this working TvT-

TvZ and TvP are different stories, however.
'HOW LONG HAVE THOSE REAPERS BEEN KILLING MY PROBES?!?!
EnderCN
Profile Joined May 2010
United States499 Posts
August 06 2010 14:40 GMT
#336
You'll never finish cloak. If a terran walks into your base and see a starport with tech lab he will just kill your tech lab. 1 banshee isn't doing anything to a marine ball and 4+ barracks at the main base.
Zoltan
Profile Blog Joined March 2010
United States656 Posts
Last Edited: 2010-08-06 14:53:16
August 06 2010 14:52 GMT
#337
On August 06 2010 23:40 EnderCN wrote:
You'll never finish cloak. If a terran walks into your base and see a starport with tech lab he will just kill your tech lab. 1 banshee isn't doing anything to a marine ball and 4+ barracks at the main base.


how do u get through the bunker + hellions with marines?
you dont.

edit: im so down for testing this when i get off work today. Go no gas and Ill go fast banshee and we'll see who wins.
'HOW LONG HAVE THOSE REAPERS BEEN KILLING MY PROBES?!?!
Adrenaline Seed
Profile Joined August 2010
United States194 Posts
August 06 2010 15:05 GMT
#338
On July 18 2010 16:40 TheOracle wrote:. Plus bunkers are free


Snap! I have been paying 100 mins each for them like a n00b.
Think Big. Act Small. Fail Fast. Learn Quickly.
Liebig
Profile Joined August 2010
France738 Posts
August 06 2010 15:10 GMT
#339
On August 06 2010 23:18 volkar wrote:
As terran u can defend this if u scout reveals _EARLY_ENOUGH_ that there is no refinery. Throw down bunkers, keep pumping rines into bunkers, add repair scvs and tech to siege tanks.

A reaper opening will see you go for no gas, and it's not that an uncommon opening for TvT [image loading]
Zoltan
Profile Blog Joined March 2010
United States656 Posts
Last Edited: 2010-08-06 15:55:37
August 06 2010 15:14 GMT
#340
On August 07 2010 00:10 Liebig wrote:
Show nested quote +
On August 06 2010 23:18 volkar wrote:
As terran u can defend this if u scout reveals _EARLY_ENOUGH_ that there is no refinery. Throw down bunkers, keep pumping rines into bunkers, add repair scvs and tech to siege tanks.

A reaper opening will see you go for no gas, and it's not that an uncommon opening for TvT [image loading]


1 post for the loss bro... reapers require early gas.

O you mean early reapers will SEE the 5 rax opening... yes thats true. If you can get reapers in their base before raxs 2-5 go up you can probably win ez with reaper. They do great vs marines.
'HOW LONG HAVE THOSE REAPERS BEEN KILLING MY PROBES?!?!
Prev 1 15 16 17 18 19 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Vindicta 74
ProTech71
Creator 20
StarCraft: Brood War
Britney 49689
Bisu 3291
Rain 2392
Horang2 1839
GuemChi 1694
Hyuk 1303
EffOrt 966
firebathero 640
Mini 477
BeSt 448
[ Show more ]
Larva 428
Killer 385
Zeus 250
ZerO 208
Snow 192
Soma 165
Hyun 123
hero 102
Rush 77
Sharp 59
sorry 53
soO 48
ToSsGirL 48
Backho 46
JYJ41
sas.Sziky 26
Free 21
Sacsri 20
scan(afreeca) 18
Sexy 16
Bale 16
Terrorterran 15
ajuk12(nOOB) 14
Noble 10
NaDa 10
Hm[arnc] 7
Rock 5
Dota 2
Gorgc5346
singsing3848
qojqva2987
Dendi1500
420jenkins325
XcaliburYe296
Fuzer 240
Counter-Strike
zeus631
oskar132
kRYSTAL_0
Other Games
gofns30372
tarik_tv19943
B2W.Neo1000
RotterdaM566
hiko531
DeMusliM517
crisheroes378
Hui .361
XaKoH 145
Liquid`VortiX112
Sick91
TKL 88
QueenE70
NeuroSwarm41
Trikslyr28
ZerO(Twitch)14
Organizations
StarCraft: Brood War
UltimateBattle 1454
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3000
• WagamamaTV321
League of Legends
• Nemesis7493
• Jankos1557
• TFBlade475
Other Games
• Shiphtur87
Upcoming Events
OSC
4h 34m
Cure vs Iba
MaxPax vs Lemon
Gerald vs ArT
Solar vs goblin
Nicoract vs TBD
Spirit vs Percival
Cham vs TBD
ByuN vs Jumy
RSL Revival
19h 34m
Maru vs Reynor
Cure vs TriGGeR
Map Test Tournament
20h 34m
The PondCast
22h 34m
RSL Revival
1d 19h
Zoun vs Classic
Korean StarCraft League
2 days
BSL Open LAN 2025 - War…
2 days
RSL Revival
2 days
BSL Open LAN 2025 - War…
3 days
RSL Revival
3 days
[ Show More ]
Online Event
4 days
Wardi Open
4 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
5 days
LiuLi Cup
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.