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[D] Simple T build got me to #1 in Diamond - Page 16

Forum Index > StarCraft 2 Strategy
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Cloak
Profile Joined October 2009
United States816 Posts
July 23 2010 07:53 GMT
#301
There's a difference between an aggressive build order and a cheesy build order. If the economic damage you need to incur to compensate for your sacrifice puts him in a spot where the game's basically over, that's called cheese. If you can't or don't need to shut him down right there, then you obviously need to transition out of it.

This build qualifies as cheese because you're gasless and techless. Your opponent is either crushed or building his Coloxen by the time your Fac goes down. Don't get any simpler.
The more you know, the less you understand.
gREIFOCs
Profile Joined April 2010
Argentina208 Posts
Last Edited: 2010-07-23 15:39:15
July 23 2010 14:31 GMT
#302
On July 23 2010 15:24 mecra wrote:
Show nested quote +
On July 23 2010 14:30 gREIFOCs wrote:
No, is not. Take any push timing that has a follow up as an example and you'll understand why scouting some builds doesn't really change the outcome of the game.

With your "solid logic" you are implying that 1/1/1 openings, 2/1, literally EVERY build is cheese. If every build is cheese then the therm holds no purpose (because it doesn't define anything, because it doesn't discern anything).

So, it's either that the whole SC competitive community has been using a empty concept over the years or that you don't really grasp what the word means.

If a cheese is scouted, is not the "push" "attack" or "tactic" the one that fails. It's pretty much the whole game. They are tactics that suffer from heavy neck bottles after a denied wave of attack.

1/1/1 openings, 2/1/expand, +1/timingpush, ect, do not fall inside this definition.

So, yeah. Unsurprisingly, not everything is cheese.

It's really an equation between the economical cost, the importance of secrecy, and the response time that demands in the oposing player. There are some gray areas (like 4gate) but this strat is:

- Pretty much depending on secrecy
- Generates a huge economic set back and pretty much commits you to bio units in the mid-game
- Sets back your economy
- Delays teching
- Depends on a single unit (there is no army mix subtleties)

So... This is pretty down the rabbit whole to place it in the "gray area". And since, pretty much everyone but yourself agrees, I think there is nothing more to discuss.



It's fun when you think I'm serious. Also a note, I enjoy watching you guys nerd rage and blow your nuts over people who don't see eye to eye to your elite understanding of a computer game and its associated communities.


So, you are not serious? The whole thread is a joke? Can you quote your jokes?

And I'm not nerdraging, note that i'm not insulting nor attacking you, I'm mearly commentating on the strategy posted here.

On July 23 2010 15:24 mecra wrote:I honestly don't believe that scans make Terran uncheesable but it's fun to throw out there because so many of you claim that scans counter all cheese because you know so well how to counter all possible situations given the limited capability of a scan against a real opponent. When making such all-encompassing claims, it's simply evidence to their real lack of skill and understanding because they have to exaggerate the response. "SCOUTING KILLS THIS! TANKS KILL THAT!" yeah yeah yeah.


I don't know if someone here said that Terran is uncheesable. But I (the guy you just quoted) never said something barely similar to that.

On July 23 2010 15:24 mecra wrote:So, carry on little lemmings, don't let me try to disuade you from ever seeing something from a different angle than the rest of the community. Don't let me actually challenge your vocabularly or brow-beating mentality that you bring to people who don't act like the rest of you. You don't have to agree with me, but being so firmly entrenched in your notions speaks volumes about how versatile you guys are.


Do you understand the function of language? We use words as symbols to sintetize concepts. The whole community defines cheese to save time the way that several players already told you.

Discussing the therm has no purpose here, because even if we end up agreeing that cheese is when "Ultralisk get stucked behind low tier units" it doesn't change that your build still has all the disadvantages (and advantages off course) of a cheese build.

Even if the therm itself didn't existed, the tactic would still require secrecy, it would still leave you techless and gasless, ect.

On July 23 2010 15:24 mecra wrote:Quite simply, a ton of you would still die to this "Cheese" because frankly I sincerely doubt you all possess the l33t skills to counter something you may not know is coming. Plus, if you were to guess this tactic and be proven wrong and thus owned by a different "Cheese" method, that would also be as satisfying.


Cheese isn't an insult. It's just a word, that describes a type of tactic. I use cheese in some of my matches and it's ok. It's the same with many top players (see white-ra and hidden proxy starports f.e). Yes, some players, whine about cheese, ragequit, and dismiss things because they are "cheese", so what? You aren't talking to those kind of players here. And no one said "this is cheese therefore it sucks".

We are just explaining to you that, it IS cheese (something you are arguing for your OWN predjuice towards the word), that is not really something new, and it's not the best tactic of the world, or unbeatable. It's a tool. And having this as a tool if you are terran is good. Because it could be the tool you need to resolve a situation.

But if this is your only tool. Well, then you are really narrowing your play.

On July 23 2010 15:24 mecra wrote:Some day maybe we'll have a game where every tactic or strategy is viable and can't be used as a meter of how good somone is because of how "Cheesy" the community deems the implementation. Nah, you guys need your definitions to feel good about your "pure" styles of play and how superior they are to the weaker players who must rely on cheap tactics to win.


A strategy game where "every tactic or strategy is viable" is viable, isn't a strategy game. It's a good thing that everything isn't viable. It allows to standard gameplay, variations of that and innovative gameplay.

And no, we don't need definitions to feel good. We need words and their definitions to comunicate ideas. Nothing more, nothing less. But I'm feeling you are aiming to go beyond the troll barrier with this one.

On July 23 2010 15:24 mecra wrote:Frankly, I thought we were playing a game to try new things. I didn't know we were competing at life or something else so important.


Ok so this is the part where you are joking. Mass marines isn't a new thing. It's actually a BW build. And if you use the same build over and over again to get to 1# in Diamond, you are the one that isn't trying new things.

If you don't change methods, and you clearly aren't really open to comments, you are the one that is confining his play.
Don't work hard. You die at the end anyway, dummy.
Zyke
Profile Joined July 2010
United States16 Posts
Last Edited: 2010-07-23 17:41:53
July 23 2010 17:41 GMT
#303
On July 23 2010 23:31 gREIFOCs wrote:
Show nested quote +
On July 23 2010 15:24 mecra wrote:
On July 23 2010 14:30 gREIFOCs wrote:
No, is not. Take any push timing that has a follow up as an example and you'll understand why scouting some builds doesn't really change the outcome of the game.

With your "solid logic" you are implying that 1/1/1 openings, 2/1, literally EVERY build is cheese. If every build is cheese then the therm holds no purpose (because it doesn't define anything, because it doesn't discern anything).

So, it's either that the whole SC competitive community has been using a empty concept over the years or that you don't really grasp what the word means.

If a cheese is scouted, is not the "push" "attack" or "tactic" the one that fails. It's pretty much the whole game. They are tactics that suffer from heavy neck bottles after a denied wave of attack.

1/1/1 openings, 2/1/expand, +1/timingpush, ect, do not fall inside this definition.

So, yeah. Unsurprisingly, not everything is cheese.

It's really an equation between the economical cost, the importance of secrecy, and the response time that demands in the oposing player. There are some gray areas (like 4gate) but this strat is:

- Pretty much depending on secrecy
- Generates a huge economic set back and pretty much commits you to bio units in the mid-game
- Sets back your economy
- Delays teching
- Depends on a single unit (there is no army mix subtleties)

So... This is pretty down the rabbit whole to place it in the "gray area". And since, pretty much everyone but yourself agrees, I think there is nothing more to discuss.



It's fun when you think I'm serious. Also a note, I enjoy watching you guys nerd rage and blow your nuts over people who don't see eye to eye to your elite understanding of a computer game and its associated communities.


So, you are not serious? The whole thread is a joke? Can you quote your jokes?

And I'm not nerdraging, note that i'm not insulting nor attacking you, I'm mearly commentating on the strategy posted here.

Show nested quote +
On July 23 2010 15:24 mecra wrote:I honestly don't believe that scans make Terran uncheesable but it's fun to throw out there because so many of you claim that scans counter all cheese because you know so well how to counter all possible situations given the limited capability of a scan against a real opponent. When making such all-encompassing claims, it's simply evidence to their real lack of skill and understanding because they have to exaggerate the response. "SCOUTING KILLS THIS! TANKS KILL THAT!" yeah yeah yeah.


I don't know if someone here said that Terran is uncheesable. But I (the guy you just quoted) never said something barely similar to that.

Show nested quote +
On July 23 2010 15:24 mecra wrote:So, carry on little lemmings, don't let me try to disuade you from ever seeing something from a different angle than the rest of the community. Don't let me actually challenge your vocabularly or brow-beating mentality that you bring to people who don't act like the rest of you. You don't have to agree with me, but being so firmly entrenched in your notions speaks volumes about how versatile you guys are.


Do you understand the function of language? We use words as symbols to sintetize concepts. The whole community defines cheese to save time the way that several players already told you.

Discussing the therm has no purpose here, because even if we end up agreeing that cheese is when "Ultralisk get stucked behind low tier units" it doesn't change that your build still has all the disadvantages (and advantages off course) of a cheese build.

Even if the therm itself didn't existed, the tactic would still require secrecy, it would still leave you techless and gasless, ect.

Show nested quote +
On July 23 2010 15:24 mecra wrote:Quite simply, a ton of you would still die to this "Cheese" because frankly I sincerely doubt you all possess the l33t skills to counter something you may not know is coming. Plus, if you were to guess this tactic and be proven wrong and thus owned by a different "Cheese" method, that would also be as satisfying.


Cheese isn't an insult. It's just a word, that describes a type of tactic. I use cheese in some of my matches and it's ok. It's the same with many top players (see white-ra and hidden proxy starports f.e). Yes, some players, whine about cheese, ragequit, and dismiss things because they are "cheese", so what? You aren't talking to those kind of players here. And no one said "this is cheese therefore it sucks".

We are just explaining to you that, it IS cheese (something you are arguing for your OWN predjuice towards the word), that is not really something new, and it's not the best tactic of the world, or unbeatable. It's a tool. And having this as a tool if you are terran is good. Because it could be the tool you need to resolve a situation.

But if this is your only tool. Well, then you are really narrowing your play.

Show nested quote +
On July 23 2010 15:24 mecra wrote:Some day maybe we'll have a game where every tactic or strategy is viable and can't be used as a meter of how good somone is because of how "Cheesy" the community deems the implementation. Nah, you guys need your definitions to feel good about your "pure" styles of play and how superior they are to the weaker players who must rely on cheap tactics to win.


A strategy game where "every tactic or strategy is viable" is viable, isn't a strategy game. It's a good thing that everything isn't viable. It allows to standard gameplay, variations of that and innovative gameplay.

And no, we don't need definitions to feel good. We need words and their definitions to comunicate ideas. Nothing more, nothing less. But I'm feeling you are aiming to go beyond the troll barrier with this one.

Show nested quote +
On July 23 2010 15:24 mecra wrote:Frankly, I thought we were playing a game to try new things. I didn't know we were competing at life or something else so important.


Ok so this is the part where you are joking. Mass marines isn't a new thing. It's actually a BW build. And if you use the same build over and over again to get to 1# in Diamond, you are the one that isn't trying new things.

If you don't change methods, and you clearly aren't really open to comments, you are the one that is confining his play.


This is a good post and I agree.

I think this conversation has run it's course. I second closing this thread.
Flip enemy crab and attack it's weak point for massive damage!
hofodomo
Profile Joined March 2010
United States257 Posts
July 23 2010 18:44 GMT
#304
Oh wow, I have to say the best part of reading this was the "All-In Limited Rush." Please excuse my "flattering ridicule" while I break down in a fit of "composed hysteria,"
Smoke weed ev'ry day.
Tempora
Profile Joined July 2010
United States78 Posts
July 23 2010 21:53 GMT
#305
On July 24 2010 03:44 hofodomo wrote:
Oh wow, I have to say the best part of reading this was the "All-In Limited Rush." Please excuse my "flattering ridicule" while I break down in a fit of "composed hysteria,"


haha. funny guy xD not even sarcastic.
who macro's? real men 6 pool.
Sabresandiego
Profile Joined July 2010
United States227 Posts
July 25 2010 04:53 GMT
#306
This build when slightly modified is still one of my favorite builds. I have found 5 rax to be a stronger build than 6 rax, and am also considering 4 rax with gas so that its marine/marauder instead of just straight up marines.
Terran
DminusTerran
Profile Joined April 2010
Canada1337 Posts
July 25 2010 04:57 GMT
#307
Did replays ever get posted for this, "All-In Limited Rush."?
Xenomorph
Profile Joined May 2010
United States137 Posts
July 25 2010 11:03 GMT
#308
On July 25 2010 13:57 DminusTerran wrote:
Did replays ever get posted for this, "All-In Limited Rush."?


This is what I want to know after 16 pages.
Intrepid Traveler
Raysalis
Profile Joined July 2010
Malaysia1034 Posts
July 28 2010 04:24 GMT
#309
One thing i still can't get my head round is why must we wait for 750 minerals before throwing down the Raxs. Is it actually faster than just building the Rax 1 at a time? Can't actually figure out why its better not to built 1 rax at a time.
:)
Zed03
Profile Joined July 2008
Canada112 Posts
July 28 2010 04:42 GMT
#310
On July 28 2010 13:24 Raysalis wrote:
One thing i still can't get my head round is why must we wait for 750 minerals before throwing down the Raxs. Is it actually faster than just building the Rax 1 at a time? Can't actually figure out why its better not to built 1 rax at a time.


keeps them hidden till the very last moment
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
Last Edited: 2010-07-28 05:00:29
July 28 2010 04:53 GMT
#311
It would be more efficient to build them one by one, but you can only start once the enemy scout loses vision of your base. Sometimes you might have enough to build 2 or 3 at once. The OP is saying that when the enemy scouts no gas or extra barracks, he will think that you're FE'ing.

Simply, you throw down as many as you can once the enemy scout is gone.

Edit: Actually, it could be a timing thing he uses. Once he has 750 minerals accumulated, building SCVs during this period, and he pulls 4 off mining to make the barracks, the completed barracks will be supported by sufficient income to train marines non-stop.
My psychiatrist says I have deep-seated Ragneuroses :(
jungle
Profile Joined July 2010
United States31 Posts
Last Edited: 2010-07-28 06:44:57
July 28 2010 06:38 GMT
#312
On July 28 2010 13:53 A3iL3r0n wrote:Edit: Actually, it could be a timing thing he uses. Once he has 750 minerals accumulated, building SCVs during this period, and he pulls 4 off mining to make the barracks, the completed barracks will be supported by sufficient income to train marines non-stop.

i think that's what it is.

to be honest i think the reason this push is so effective is because currently pretty much every popular build atm is an eco one.

EDIT:imo cheese is like a gambit in chess. you sacrifice material or macro in order to gain a quick early game advantage.
"nice dolphin nigga"
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2010-07-28 09:22:51
July 28 2010 09:21 GMT
#313
I actually tried this build out against a protoss player (diamond league) tonight because I ended up playing some guy like 3 times and just got bored. As I kind of expected would happen, the guy massed stalkers and just microed them, picking off marines all the way to his base. By time I got there I had about 1/2-1/3 the marines I started with and got rolled.
vileEchoic -- clanvile.com
bebe01
Profile Blog Joined July 2010
Korea (South)512 Posts
July 29 2010 02:30 GMT
#314
diamond is shit...

but for what its worth i got to rank 5 diamond using this strat lewlelwelwelwl
rhythmrenegade
Profile Joined July 2010
Belgium201 Posts
July 29 2010 08:37 GMT
#315
This happened to me yesterday in the platinum ladder on the EU servers. I bet my opponent read the OP or played vs. a terran who had tried out the style, because he waited for 800 minerals then built all the barracks simultaneously.

I held off the first wave of ~18 marines with some banelings a spinecrawler and a few roaches.
He almost had me at the second wave, with 77! marines but 8-9 banelings crawled into his force while 18 roaches occupied their attention and soon he had 0 marines. We were both surprised.

With better micro I see how this could be a devestating strategy. That said, I'm not the best player and I can also see how a zerg who has much better macro & micro than myself could tech up to infestors, burrow the banelings in a key spot, bait - fungal growth - boom! there goes the army....

On maps with short rush distance I bet this build kicks ass 99% of the time.
balistix
Profile Joined July 2010
Croatia63 Posts
July 29 2010 09:21 GMT
#316
Man i can't believe this thread is still active, how much can there be said about a marine rush?
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
July 29 2010 13:02 GMT
#317
I guarantee you every decent player will totally destroy this Build, especially in TvT, where 1 Bunker +1siegetank will totally rip your Marines apart.

I can see though that it might get you decent results laddering against some chobos, if you massgame. I'm currently top-10 in some diamond-league with about 80 games or so, although I drop out of like 25% of my games, so it's really not difficult to place high in diamond atm... -.-°
https://soundcloud.com/thesamplethief
gimpy
Profile Joined June 2010
United States72 Posts
July 29 2010 17:23 GMT
#318
Huh. I've used this build about 20 times as I'm laddering (mid diamond so far) and I've lost twice. Once to a T who bunkered in when he saw my rines pushing (it was on that sand map where we are furthest apart). 2nd was to a toss, don't remember how. It's been auto-win against z and p. I usually don't try it against t. That said, I prefer to do other builds cause I think rines will get a build-time nerf, but occasionally I just wanna win

This is new: I don't build the 2nd depot untill after all raxes building. Also, I cut scvs at about 18 untill the raxes finish. This speeds it up some. I attack when I have between 15 and 21 rines. I'll upload some current replays it anyone asks.
Zironic
Profile Joined May 2007
Sweden341 Posts
July 29 2010 17:26 GMT
#319
Well, we're asking Gief replays, they sound like they could be fun to watch.
gimpy
Profile Joined June 2010
United States72 Posts
July 30 2010 03:41 GMT
#320
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=134227

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=134228

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=134229

Kinda forced the build in some tough maps, but got it to work.
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