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I doubt everyone were on the chat yesteday with Dustin Browder and other Blizz devs, some very interesting questions were answered such as this..
(Some guy says tanks smart-fire is overpowered vs zerg)
![[image loading]](http://img822.imageshack.us/img822/2457/59846693.png)
He's seems very much into the problem, and as he explains it, it's a performance issue such that many things doesn't happen at once on screen.
If tanks shoots 1/16-1/8 secs apart, the target is most likely already dead, and the other tanks wont shoot it...
Which leads into we will most likely will never see a solution.
I thought you guys might wanted to know.
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I wish they'd clear stuff like this up sooner, I'm sure they knew very well that people had a problem with tanks.
Also, performance optimizations effecting gameplay?
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I don't see a problem if the stats are 50/50 win loss, although I am a terran player so take that as it is.
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On July 16 2010 20:27 Nyx wrote:Also, performance optimizations effecting gameplay? 
Exactly... =)
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There were slowdown issues in SC1 where all tanks fired at once, where you had like 20 tanks.. at least on my old computer. I guess it would be the same with SC2.
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Guess we all have to get used to it that just speedlots or zerglings do not perform so well vs tanks.
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On July 16 2010 20:27 Nyx wrote:Also, performance optimizations effecting gameplay? 
yep and its so sad. Graphics > Gameplay at SC2 i guess xD while sc:bw is the ultimate gameplay > graphics game xD
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As Dustin Browder said in this chat. They won't make any (bigger I think) balance changes for some time. The community gotta learn all the strategies, counters etc. which does take some time. And by then doing the right balance change is much easier.
Also I think it was pretty clear why Tanks don't overkill. Who thought there was some kind of smart targeting in form of a special system?
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I'm not sure exactly what you mean here. Is it that there's a problem with siege tanks firing the way they do? Do you want them to fire "dumb" rounds?
Either way, none of what he said means there's no solution to whatever you feel the problem is. The random delay is softly "coded" into the game via the Galaxy layer. You can go right into the editor and change it to have no random delay at all and siege tanks will go crazy shooting the same target immediately, wasting tons of damage on overkill. He didn't say that couldn't change, he just explained why it seemed siege tanks were shooting "smartly".
They could also add a slight travel time to the round, also simple to do. This would also make them waste rounds. I just think the development team doesn't see why tanks should waste rounds at all.
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On July 16 2010 20:31 urashimakt wrote: I'm not sure exactly what you mean here. Is it that there's a problem with siege tanks firing the way they do? Do you want them to fire "dumb" rounds?
Either way, none of what he said means there's no solution to whatever you feel the problem is. The random delay is softly "coded" into the game via the Galaxy layer. You can go right into the editor and change it to have no random delay at all and siege tanks will go crazy shooting the same target immediately, wasting tons of damage on overkill. He didn't say that couldn't change, he just explained why it seemed siege tanks were shooting "smartly".
They could also add a slight travel time to the round, also simple to do. This would also make them waste rounds. I just think the development team doesn't see why tanks should waste rounds at all.
Thanks for the insights. I doubt they'll change the delay (the 1/16-1/8 sec) if it screws with performance of poor hardware pcs. I still find it interesting, I for one thought it was new AI optimization.. It could be done that way .
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On July 16 2010 20:31 urashimakt wrote: I'm not sure exactly what you mean here. Is it that there's a problem with siege tanks firing the way they do? Do you want them to fire "dumb" rounds?
Oh you explained it yourself.. nvm lol
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Could anyone post link to that interview? If it exist somewhere? Thanks..
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I kinda have the same feeling. I mean, sure, tanks feels really good versus zerg, but if terrans aren't winning matches, are they really overpowered?
I mean, that's what matters in the end.
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I don't think they should make balance choice only with percentages. "50/50", so no units in both races need a change? wtf ?
If protoss has 50/50 in all their matchup, they should let carriers weak. But it's ok dude, it's 50/50 
As zerg I feel that some of my units are too strong like the baneling and others too weak like zerglings or roaches..I guess they won't change anything because hey, it's 50/50.
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i think the problem is : if terra wins vers z he dont win close he win without loose many units.
So the Zerg who lost thinks its overpowerd, but t dont win more games than they should. its just how it looks IF they win....
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i`d like to now if its 50/50 top 50 diamond league or 50/50 overall
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On July 16 2010 20:38 HubertFelix wrote:I don't think they should make balance choice only with percentages. "50/50", so no units in both races need a change? wtf ? If protoss has 50/50 in all their matchup, they should let carriers weak. But it's ok dude, it's 50/50  As zerg I feel that some of my units are too strong like the baneling and others too weak like zerglings or roaches..I guess they won't change anything because hey, it's 50/50.
C'mon now, they never said they only look at the percentages of win ratios.. Their point however is the fact that across a LARGE amount of people there doesn't seem to be a huge imbalance like most people claim.
This is especially apparent if you look at results of tournaments, if mech was so overpowered why does zerg seem to do the best? (Arguing that ALL good players ONLY play zerg isn't an arguement. -.-)
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On July 16 2010 20:38 HubertFelix wrote:I don't think they should make balance choice only with percentages. "50/50", so no units in both races need a change? wtf ? If protoss has 50/50 in all their matchup, they should let carriers weak. But it's ok dude, it's 50/50  As zerg I feel that some of my units are too strong like the baneling and others too weak like zerglings or roaches..I guess they won't change anything because hey, it's 50/50. They definitely are not saying that they only use statistics to back up their choices. It's just an important thing to consider! They took some pretty hardcore action to prevent units from being useless, like removing the lurker when it conflicted with the roach/baneling combo. They were so close in their use that you probably would only use the "better" one in all match-ups. They'll get every unit to feel just right eventually.
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