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Unit Tester

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 6 7 8 Next All
XGDragon
Profile Joined September 2008
Netherlands61 Posts
Last Edited: 2010-05-16 23:55:47
May 11 2010 11:18 GMT
#1
Updated: May 17

+ Show Spoiler +
Many minor bug fixes (such as upgrades not working correctly and some resources counts being displayed incorrectly)

Added a pause button, will pause units but you may still issue orders.

Added a new terrain, 'Ramp', in addition to the standard and the small choke.

Added a visibility button, where you can switch between only seeing what Red can see, Blue can see or both can see.

Made some modifications to the base code so creating large numbers of units will not cause error reports anymore.


Hey guys,

I created a map where you can easily create and test out units. Get to know exactly what composition works great against what!

Funfact:
Pitting 16 Zerglings against 12 Marines, on average 7 Marines make it out alive.
Upgrading armor (150/150) for the Zerglings will conclude in on average 1-2 Zerglings making it out alive.
Upgrading melee (100/100) for the Zergling will conclude in on average 5-6 Marines making it out alive.

It's just so awesomesauce, you gotta try it out!

The Unit Tester (sc2mapster)
Alternative Link (nibbits)
My current qq: TvT hellions are boring to watch :(
Seikhor
Profile Joined April 2010
Canada116 Posts
May 11 2010 15:09 GMT
#2
Just tried it, it is great! I've been looking for something like that for a while. I spent at least an hour looking at different fights and it really helps.

I recommend this to everyone
eLiE
Profile Blog Joined April 2010
Canada1039 Posts
May 11 2010 15:18 GMT
#3
lol, I just found this last night, you did some kick ass work. I've been using it to practice my micro. very useful indeed. Thanks for making this!
How's the weather down there?
Lobo2me
Profile Joined May 2010
Norway1213 Posts
Last Edited: 2010-05-11 15:28:45
May 11 2010 15:23 GMT
#4
I got that last night and spent an hour playing with it (fungal growth + psi storm on 100 mutas = fun!) when I should be sleeping :p

I also had it open to check something else before I saw this thread :o

Suggestions:

Increase the area that they can fight on, and the possibility to play with different types of terrain (wide open, smaller choke, double choke, ramp).
Being able to change the amount of units without resetting and respawning it all over. I just thought about it and just holding back a few units when I want to fine tune it would fix it, but would still be nice to remove.
Spawn more than one unit at a time.
Bad manners are better than no manners at all.
Perfect Balance
Profile Joined April 2010
Norway131 Posts
May 11 2010 15:50 GMT
#5
Awesome tool, could be improved but so far its very useful for testing counters.
"Do you REALLY want chat rooms?" - You're good Blizzard! I was just fakin' it!
XGDragon
Profile Joined September 2008
Netherlands61 Posts
Last Edited: 2010-05-11 16:18:12
May 11 2010 16:16 GMT
#6
On May 12 2010 00:23 Lobo2me wrote:
I got that last night and spent an hour playing with it (fungal growth + psi storm on 100 mutas = fun!) when I should be sleeping :p

I also had it open to check something else before I saw this thread :o

Suggestions:

Increase the area that they can fight on, and the possibility to play with different types of terrain (wide open, smaller choke, double choke, ramp).
Being able to change the amount of units without resetting and respawning it all over. I just thought about it and just holding back a few units when I want to fine tune it would fix it, but would still be nice to remove.
Spawn more than one unit at a time.


Great suggestions, I'll make sure holding shift will make 5 units at a time.

I'll add more terrain as I go. Would you guys like to have the workers be able to construct buildings? (and should those build instantly?)

Todo list:
Shift click will make 5 units at a time.
Shift clicking units while in the creation panel will remove them.
More types of terrain-scenarios: Mineral line, Ramp, Small choke, Double Choke, Wide open.. suggest more!

Prospects:
Available for two players.
My current qq: TvT hellions are boring to watch :(
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
May 11 2010 16:30 GMT
#7
this has awesome potential to be a good micro map because you can determine whatever settings youd like to play!
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
Lobo2me
Profile Joined May 2010
Norway1213 Posts
May 11 2010 16:38 GMT
#8
Another thing I noticed was that archon seemed to have the unit cost of one DT and one HT. In almost every case you get the archon it's two HT, so either having the possibility of an instant archon warp on the HT/DT and thus choose yourself what you want while still keeping the cost overview correct, or just changing it to show 2HT.

Having workers build buildings could be interesting for a more realistic ramp scenario.

I don't know if this is something that I did wrong, but whenever I launch it when dragging it onto the SC2.exe it seems the game speed is at normal. If that is fixed by making a custom game with it then it's no big deal, but being able to change game speed in game (is that possible at all when it's single player?) would be nice. It's a bit boring to watch them fight at reduced speed when I ideally would want to be able to do 10 parallel battles at the same time to really be able to find the real mean instead of a few deviations taking a lot of time.
Bad manners are better than no manners at all.
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
Last Edited: 2010-05-11 16:41:42
May 11 2010 16:40 GMT
#9
Absolutely great work! PM a mod and ask if you can have the thread title changed to [SC2 UMS] Unit Tester
where do i put the map so I can start it when im already ingame?
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Tiburon
Profile Joined March 2010
19 Posts
May 11 2010 17:15 GMT
#10
Thanks for this great map!

I don't know if this is something that I did wrong, but whenever I launch it when dragging it onto the SC2.exe it seems the game speed is at normal.

Yes, you have to adjust the speed in the game menu, all maps start at normal speed when you load them...
XGDragon
Profile Joined September 2008
Netherlands61 Posts
May 12 2010 21:43 GMT
#11
Has been updated. Next update will include different terrains.
My current qq: TvT hellions are boring to watch :(
Lobo2me
Profile Joined May 2010
Norway1213 Posts
May 12 2010 22:03 GMT
#12
On May 12 2010 02:15 Tiburon wrote:
Thanks for this great map!

Show nested quote +
I don't know if this is something that I did wrong, but whenever I launch it when dragging it onto the SC2.exe it seems the game speed is at normal.

Yes, you have to adjust the speed in the game menu, all maps start at normal speed when you load them...


Do you know what folder I need to put the map into to be able to make a custom game with it?

Suggestion: Option in start to put the speed at faster. There's a macro map I'm playing right now with different modes that sets the speed at fast or faster, so being able to set the speed in this map even when it's only been dragged into SC2.exe would be good.
Bad manners are better than no manners at all.
_Spooky_
Profile Blog Joined June 2009
United States71 Posts
May 12 2010 22:06 GMT
#13
<3 this map thanks
As a well-spent day brings happy sleep, so a life well spent brings happy death. -Da Vinci
Destro
Profile Joined September 2009
Netherlands1206 Posts
May 12 2010 22:44 GMT
#14
This is wonderful,


I love you.
bring back weapon of choice for hots!
XGDragon
Profile Joined September 2008
Netherlands61 Posts
Last Edited: 2010-05-12 22:57:04
May 12 2010 22:56 GMT
#15
On May 13 2010 07:03 Lobo2me wrote:
Show nested quote +
On May 12 2010 02:15 Tiburon wrote:
Thanks for this great map!

I don't know if this is something that I did wrong, but whenever I launch it when dragging it onto the SC2.exe it seems the game speed is at normal.

Yes, you have to adjust the speed in the game menu, all maps start at normal speed when you load them...


Do you know what folder I need to put the map into to be able to make a custom game with it?

Suggestion: Option in start to put the speed at faster. There's a macro map I'm playing right now with different modes that sets the speed at fast or faster, so being able to set the speed in this map even when it's only been dragged into SC2.exe would be good.


Game now is set to default at Fastest.

To play the map:

Go to your Starcraft 2 Beta folder (C:/Program Files/Starcraft II Beta)
Open "Starcraft 2 II Editor.exe"
File -> Open -> Click Browse -> Select your Downloads Folder -> TheUnitTester5.SC2map -> OK
File -> Test Document or CTRL+F9
My current qq: TvT hellions are boring to watch :(
ohN
Profile Blog Joined November 2009
United States1075 Posts
May 12 2010 23:06 GMT
#16
This is pretty cool.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
May 13 2010 00:10 GMT
#17
This map is amazing! I could spend hours messing around with it (already have, oops~)
I'm having trouble getting the upgrades to reset, though...
yomi
Profile Blog Joined June 2004
United States773 Posts
May 13 2010 00:29 GMT
#18
you are my hero, now I don't have to bug my friends when I want to test something
Papillon
Profile Joined February 2010
Germany131 Posts
May 13 2010 01:07 GMT
#19
thx man this is amazing :D
the first ums i have downloaded and already played an hour with it
Shade692003
Profile Joined August 2005
Canada702 Posts
Last Edited: 2010-05-13 01:14:40
May 13 2010 01:11 GMT
#20
Is the broodling bug fixed? When you cancel broodlords there are still broodlings hanging around, last time I downloaded the map. Also, can you add something to remove tech and weapon/armor upgrade once you researched them? Great map so far.

Edit: nvm about the reset upgrade I see you already added it in recent versions. Great map, all it needs now is more terrain :D
I hate the post below mine because it feels War3-ish.
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