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Active: 1400 users

[D]Gonna do some crazy strats.

Forum Index > StarCraft 2 Strategy
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Dankmids
Profile Blog Joined March 2010
United States316 Posts
Last Edited: 2010-05-03 00:57:01
April 30 2010 14:39 GMT
#1
*****UPDATE 5/2/10**********
Mass Reaper, won in 15 minutes.

This was verse my friend, he just got sc2 2 days ago from me, but has played starcraft since the release. He isnt a noob to the game, just more to the new mechanics and builds to sc2. Still he doesnt know terran well, so i mean this match isnt meant to show skill as we both were trying new things.

"OH MAN I RAPED HIM WITH REAPERS" Because honestly, i can tell it isnt a viable winning strat pass copper. Still had the exact results i planned against buildings. If he had just a few marine/maradors(which is easy by then) i would have failed.

[image loading]


If any veterans would like to try this out, maybe find a way to work this in, as you can basically 1 shot buildings, very cheaply, effeiecntly, and quickly move from place to place.

As of now.

Mass Reaper=Not plausible












So far in the beta, a lot of the things are the same BO and unit composition game, after game. With a select few which are very interesting.

I am gonna break away from all that and try and use the underused units and ability's to find their true potential.

Im gonna start posting all the replays i find that can be useful and show the ups of some underused things.

If anyone has some serious ideas on what to try, id be glad.

Also im not gonna do this during placement matches. Ill most likely get gold, if not silver.
"Alright, Lets poop out a daily" Day9- Daily #203
Nitron
Profile Joined April 2010
Singapore177 Posts
April 30 2010 14:52 GMT
#2
I think the most underused thing is the ghost snipe ability. Other than that i dont think there are underused units, units like carriers and battlecruisers obviously not so much because its extremely expensive and its late game.
The Terminator
Profile Joined April 2010
Australia46 Posts
April 30 2010 15:02 GMT
#3
atm i'm just practicing using tanks + nukes vs toss to harass. i'm not that interested in winning games anymore, i just want to learn the mechanics more.
On_Slaught
Profile Joined August 2008
United States12190 Posts
April 30 2010 15:05 GMT
#4
5pool or 6rax proxy and your opponent might think your crazy, if not cruel.

Id honestly like to see someone find some new cute way to use nukes other than scaring probes off the line or something.

Also the raven abilities are vastly underused i feel!
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
April 30 2010 17:34 GMT
#5
Mothership rush. Archon massing. Any strat that involves: ultras, reapers (past early game), archons, carriers, mothership, and... can't really think of any other completely under-used unit. Maybe the battlecruiser.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
Warnipple
Profile Joined April 2010
Canada57 Posts
April 30 2010 17:39 GMT
#6
Imo try the banshee/battlecruiser tech strat
http://i224.photobucket.com/albums/dd316/CaptainSnake/csimiami.jpg
Skee
Profile Joined March 2010
Canada702 Posts
April 30 2010 17:41 GMT
#7
There is no underused units. Except for late game air units like Mothership, Carriers, BCs, Brood lords.

You should try making unorthodox build orders that lead to these standard mid-games.
baconbits
Profile Joined April 2010
United States419 Posts
April 30 2010 17:50 GMT
#8
Find a worthwhile use for ultras that roach + spling isn't better at
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
April 30 2010 18:38 GMT
#9
ghosts are so fucking good in every matchup.

snipe basically makes them anti light/armored/air since it cost like nothing to cast you can easily get off like 8 snipes with 2 ghosts.
Snipe those blings and mutas, cripple those hydras and roaches.
..and then I would, ya know, check em'. (Aka SpoR)
palanq
Profile Blog Joined December 2004
United States761 Posts
April 30 2010 18:49 GMT
#10
Do the standard void ray opening harass vs terran while expanding, then transition into fast mothership with void ray speed upgrade. post replays.
time flies like an arrow; fruit flies like a banana
puril
Profile Joined April 2010
United States43 Posts
Last Edited: 2010-04-30 18:50:23
April 30 2010 18:49 GMT
#11
tactical nuke, launch a nuke against an army in advance anticipating a forward push or retreat. or in 2v2 mothership black hole or force field surround into a nuke.

id like to see some people actually use burrowed speedlings fairly early too. imagine a terran bio ball walking over a minefield of speedlings!
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
April 30 2010 18:49 GMT
#12
win a game by hallucinating carriers
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
baconbits
Profile Joined April 2010
United States419 Posts
April 30 2010 18:58 GMT
#13
On May 01 2010 03:49 puril wrote:

id like to see some people actually use burrowed speedlings fairly early too. imagine a terran bio ball walking over a minefield of speedlings!


burrow has remained solidly underused since the research time/cost nerf for any unit.

Floophead_III
Profile Joined September 2009
United States1832 Posts
April 30 2010 19:06 GMT
#14
On May 01 2010 03:58 baconbits wrote:
Show nested quote +
On May 01 2010 03:49 puril wrote:

id like to see some people actually use burrowed speedlings fairly early too. imagine a terran bio ball walking over a minefield of speedlings!


burrow has remained solidly underused since the research time/cost nerf for any unit.



If you're going to burrow lings why not just burrow banelings instead? You obviously have the money if you made it to t2 and have been on it long enough to get burrow. Speedlings suck hardcore anyways, roach/banelings are much better.
Half man, half bear, half pig.
baconbits
Profile Joined April 2010
United States419 Posts
Last Edited: 2010-04-30 19:09:44
April 30 2010 19:09 GMT
#15
speedlings are awesome, don't know what you're talking about. Just have enough hatches and good enough macro to support their heavy larva cost!

Nothing takes down a base faster than attack upgraded speedlings, and they make great reinforcements once you crack open a base with roach/hydra/muta/whatever
SiN]
Profile Blog Joined February 2010
United States540 Posts
April 30 2010 19:10 GMT
#16
Ghosts are the most underused and underrated units in the game right now. 100/100 for a nuke that takes 20 in game seconds, so about 13-15 in real time. Snipe destroys mutas before they even can attack, and most people just back out with them after getting 1 sniped.
Splendour
Profile Blog Joined June 2008
Bulgaria129 Posts
April 30 2010 19:19 GMT
#17
I think it will be really cool to make templar drops in pvz, but instead of killing drones with storm, use feedback on the queen. If you time it right he won't be able to inject larvae. Sadly it doesn't seem very practical.
djWHEAT
Profile Blog Joined October 2005
United States925 Posts
April 30 2010 19:21 GMT
#18
On May 01 2010 02:34 WorkersOfTheWorld wrote:
Mothership rush. Archon massing. Any strat that involves: ultras, reapers (past early game), archons, carriers, mothership, and... can't really think of any other completely under-used unit. Maybe the battlecruiser.


I saw a pretty good use for late-game reapers. Pretty even army advantage and I teched to HT as P. We were on Kulas and he actually hit about 4 to 5 reapers south of my natural. He then pushed my main and of course my HT were in the backline.

Before I knew it the reapers were demolishing my HT and forced me to ignore his main force for a moment which put him at a huge advantage. He didn't win the game, but I thought it was original at least.
OneMoreGame.tv // Weapon Of Choice // Kings Of Tin // Inside The Game // Live On Three
baconbits
Profile Joined April 2010
United States419 Posts
April 30 2010 19:22 GMT
#19
On May 01 2010 04:19 CanT.ThinK.oF wrote:
I think it will be really cool to make templar drops in pvz, but instead of killing drones with storm, use feedback on the queen. If you time it right he won't be able to inject larvae. Sadly it doesn't seem very practical.


While good idea, only will work on extra queens or people who don't inject macro well. 1queen1hatch setup, the queen never has more then 25-30 energy which would be a pretty pathetic feedback
Shron
Profile Joined March 2010
United States162 Posts
April 30 2010 19:35 GMT
#20
On May 01 2010 03:49 never_toss wrote:
win a game by hallucinating carriers

For whatever reason, sentries can't hallucinate carriers. I'm guessing it has something to do with the interceptors?
"I produced a lot of units and was given this award. I didn't know I produced so many units. Next season I will produce more units." - Nestea
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