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[D]Gonna do some crazy strats. - Page 2

Forum Index > StarCraft 2 Strategy
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Prev 1 2 3 Next All
Duckvillelol
Profile Blog Joined July 2009
Australia1259 Posts
April 30 2010 19:41 GMT
#21
I already did the craziest strat in my placement games:

Terran Mech.

After doing it, I stopped wondering why people were bitching about how bad mech is.
Former SC2 commentator. youtube.com/duckvillelol
Satallgeese
Profile Blog Joined April 2010
United States239 Posts
April 30 2010 19:46 GMT
#22
Best of luck! I highly recommend trying to incorporate ghosts into your amies if you play terran. With only three cloaked ghosts, I was able to whittle down my opponents army using snipe and then I just overpowered him. Also, if you are lucky enough to get a ghost academy early without it being scouted, I highly recommend early nuking of your opponents min line and/or pylons/sd's. Putting them far behind in resources through either probe count or unit cap helps so much. You have to be smart with your next transition, however, either macro'ing a ton if you down his resource line or spamming units to overpower him while he's supply blocked.

A good player practices until he gets it right. A great player practices until he can't get it wrong.
Tanatos
Profile Joined April 2010
United States381 Posts
April 30 2010 20:01 GMT
#23
I really want to see how you can use Archon
Kevmar
Profile Joined March 2010
United States22 Posts
April 30 2010 20:52 GMT
#24
I'm not a good player but one thing I have luck with is a DT/stalker combo with blink and +dmg research. I would like to see what a good player could do with it.

I try to get a very solid number of DTs with my stalkers and try to catch my opponent on the move. stalkers help me pick off any detection he has with his army with blink. I can also engage him and them blink back behind my DTs. The DT's can get a good surround or wall with my stalker out ranging many units.

If I get +3/0/0 DT's do 60 damage a hit. They melt mass Thors so fast even if a scan goes off. The idea is to catch them out of the base. Once you clean out his army, you have free access to his base even if he has built detection.

This needs lots of gas so early gas and early expand is important.
There is no shame in defeat so long as the spirit is unconquered.
NeoSparta
Profile Joined March 2010
United States10 Posts
April 30 2010 21:02 GMT
#25
Multiple (2 or 3) nukes from terran can flatten a zerg base that is clustered.

just sayin.
Theorem: a cat has nine tails. Proof: No cat has eight tails. A cat has one tail more than no cat. Therefore, a cat has nine tails.
Toran7
Profile Joined March 2010
United States160 Posts
April 30 2010 21:11 GMT
#26
Start off by grabbing early early gas, tech to DT"s and use hallucenated units like collosus or carriers to hide them
Kin~Slayer
Profile Blog Joined April 2010
Canada56 Posts
April 30 2010 21:28 GMT
#27
does the motherships vortex take the same amount of time as a nuke calldown? I think someone mentioned this before but suck someone's army into a vortex then time the nuke so that it drops on them the second they pop out
Trollface
Profile Joined April 2010
United States15 Posts
April 30 2010 21:35 GMT
#28
On May 01 2010 05:01 Tanatos wrote:
I really want to see how you can use Archon


Archons seem really awesome against the current popular Terran builds in particular...and I've NEVER seen them used against my MMM. They're terribly vulnerable to Ghosts but chop up Marauders easily, and oneshot stimmed marines without the riot shield upgrade.

I'd like to see someone use Archons, HTs and Seekers (yeah, that's a lot of gas...better use the mineral savings to expand quickly and throw in massed zealots as well to balance things out, and use DTs to make the archons) against MMM and possibly Viking/Banshee with a few Phoenixes thrown in. Against MMM, send in some hallucinated archons first to try to get any Ghosts that might be around to use up their EMP, send in real archons and zealots and cut off retreating Terrans with force fields, storm them without mercy, focus fire on marauders with archons and let the marines die to the storm. Against Vikings/Banshees, hallucinate as many Phoenixes as possible to soak up Viking fire while the real Phoenixes and Archons concentrate on taking out Banshees, and HTs use feedback on Banshees as much as possible. Even if you eventually lose all your Phoenixes, if you take out all their Banshees their Vikings will have to retreat against GtA from Archons and Seekers, or transform and get killed by zealots.

The easy counter to this would be massed Hellions with infernal preigniters and more than one or two Ghosts with them to take down the archons, and how often do you see that? Also, the main army would have a tough time shutting down reaper harass compared to stalkers, so you'd need to build cannons near your probes if you were worried about that.
Dankmids
Profile Blog Joined March 2010
United States316 Posts
April 30 2010 21:50 GMT
#29
Ok, still waiting on my new FIOS internet. Been snagging it off my neighbor this week, can only go online, no online games though.

Once i get it back ill do these strats in order. These are just a general idea, ill be obviously adding more into them and not just doing straight up mass archon and such, but you get what i mean.

1. Mass Archons
2.Tactical Nuking
3.Mass Ultras
4. Ghosts ghosts and ghosts.
5. Heavy reaper army(i get a feeling, it will be quite good or funny)

i will also do a lot of the ones you guys posted here. Some of them i cannot wait to try.

As for how ill be doing replays.

I wont just upload golden moments if these work, ill also put up ones where you can see the fault or my fault lol in the match. To see if using more of these units is actually viable and worthwhile. Which i hope it is, as they are my favorite units.

Expect a replay pack in a week or 2.
"Alright, Lets poop out a daily" Day9- Daily #203
Windmonk
Profile Joined May 2009
Canada93 Posts
April 30 2010 22:14 GMT
#30
I'v done a 2v2 tactical nuke today in platinum division: + Show Spoiler +
http://www.sc2rc.com/index.php/replay/show/2857


And a 58kills nuke 1v1 plat division: + Show Spoiler +
http://www.sc2rc.com/index.php/replay/show/2859
~Watch and Learn~
Dankmids
Profile Blog Joined March 2010
United States316 Posts
May 01 2010 00:01 GMT
#31
Going to watch those now.
"Alright, Lets poop out a daily" Day9- Daily #203
xxjondxx
Profile Joined February 2010
United States89 Posts
May 01 2010 00:11 GMT
#32
rush corrupters and corrupt all the enemies unit producing structures for the whole game
pwf
Profile Joined April 2010
United States9 Posts
May 01 2010 00:12 GMT
#33
On May 01 2010 06:28 Kin~Slayer wrote:
does the motherships vortex take the same amount of time as a nuke calldown? I think someone mentioned this before but suck someone's army into a vortex then time the nuke so that it drops on them the second they pop out


I REALLY would like to see this. Trying it tonight myself. Just those two units could wipe a whole army in a completely unavoidable way.
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
May 01 2010 00:17 GMT
#34
The vortex -> nuke thing is old, and i believe the timing was changed on one of those two abilities to screw with using them in tandem (not saying it isn't possible still, it could be). There were some videos floating around a month or more ago where some players were making mince meat of 200/200 armies x2 with nukes and vortex, quite amusing.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
Dankmids
Profile Blog Joined March 2010
United States316 Posts
May 01 2010 02:35 GMT
#35
On May 01 2010 07:14 Windmonk wrote:
I'v done a 2v2 tactical nuke today in platinum division: + Show Spoiler +
http://www.sc2rc.com/index.php/replay/show/2857


And a 58kills nuke 1v1 plat division: + Show Spoiler +
http://www.sc2rc.com/index.php/replay/show/2859


Wow you made him GG from 1 nuke in that 1v1.

Its 48 kills btw
"Alright, Lets poop out a daily" Day9- Daily #203
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
Last Edited: 2010-05-01 03:17:29
May 01 2010 03:15 GMT
#36
Massing Ravens. Actually, it pretty much only works on Zerg as both Terran and Protoss have good ability to snipe their auto turrets. Zerg however does not in most common builds that contain hydra tech before you can reach his base with 2 Ravens.
BO is: Standard BO with fast Factory and one Starport plus Ebay. Then go for 1 raven, raven energy tech and building armor tech as fast as possible. As soon as possible build a second raven and continue raven production from that point on. With spare minerals it should be possible to set up an island or normal expansion and add more rax to pump lots of marines.
When 2nd raven is done, both should have 100 energy soon (2nd already profited from +25 starting energy) and building armor tech finished. Then go for Zerg's base and drop 4 turrets. Ideally he only has lings and max 2 or 3 hydras so far which won't kill those turrets easily which have 3 armor and 150 hitpoints each. Continue dropping turrets whenever enough energy is there to have some turrets (if there is enough energy, it is possible to surround all workers between minerals, extractors and hatch by placing turrets!).
Best case scenario is that each wave of turrets keeps Zerg's army small (he always has to engage those turrets or give up his main ) so the increasing amount of ravens and therefor turrets (with expansion you can start building 2 starport ravens!) will kill him over time because you do not loose any ressources in this. It's important to get +1 static defense range as well so those turrets can kill as many hydras as possible.
If Zerg doesnt get killed by harassing, there should be a massive marine force ready pretty early as ravens only cost 100 minerals. They can finish the game when Zerg is weakened.

Variations: If he goes for many roaches early on, it's easily possible to switch for banshees
If Zerg holds hydra production for roaches to deal with turrets, banshees can also be a valuable addition
One Banshee first will delay ravens by one minute, but possibly kill some drones or the queen and encourage zerg to go for hydralisks
Instead of banshee, it's also possible to get a Viking first and hunt for overlords. Some Zerg might be discouraged to tech for Mutalisks when they already see a Viking.
Early Hellions from the factory, possibly with a reactor, might force him to spend Gas on Speedling upgrades and get more Zerglings. On the flipside it might cause him to build spine crawlers which can be a little resistance for turrets. However, autoturret's don't deal too bad with them.

Cool stuff: If the game lasts long, lots of hunter-seeker-missiles are easy to get
(result from playing ravens in 2v2, though it sucked because one was terran :D
)
Some ravens might have like 30 or 40 kills. They drop a turret, disappear and gather frags on cheap units like zerglings, broodlings or drones.
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
greendress
Profile Joined May 2010
United States1 Post
May 01 2010 04:01 GMT
#37
I haven't tried it yet, but I think a midgame reaper harass with a sufficient number of reapers would be good. With base damage to buildings of 30, if you can bring down a hatchery or hive pretty darn quick.

Maybe engage their army at the expo with your main army, and sneak in the reapers around the back, or maybe drop them in via medivac. If you can get them in safely, you can probably bring down the CC in quick order.
eSen1a
Profile Blog Joined March 2010
Australia1058 Posts
May 01 2010 04:31 GMT
#38
On May 01 2010 07:14 Windmonk wrote:
I'v done a 2v2 tactical nuke today in platinum division: + Show Spoiler +
http://www.sc2rc.com/index.php/replay/show/2857


And a 58kills nuke 1v1 plat division: + Show Spoiler +
http://www.sc2rc.com/index.php/replay/show/2859


omfg that 2nd nuke hahaha
nTooMuch
Profile Blog Joined March 2010
United States127 Posts
May 01 2010 04:36 GMT
#39
lings/infestors -> corruptor/broodlords
no roach or hydra tech. no mutas.
Would love to see a game like that.
fatduck
Profile Joined April 2010
United States148 Posts
May 01 2010 04:50 GMT
#40
Try a zerg wallin: hatch cancel at your choke, build spine crawlers, follow up with a creep tumor so they don't die.

You can move them to get out, just like terran!
good sir, you appear to be somewhat lacking in intelligence. please refrain from posting until this is remedied, since it renders your opinions slightly less than correct and has a tendency to irritate more informed forum-goers
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