Terran Mech.
After doing it, I stopped wondering why people were bitching about how bad mech is.
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Duckvillelol
Australia1228 Posts
Terran Mech. After doing it, I stopped wondering why people were bitching about how bad mech is. | ||
Satallgeese
United States239 Posts
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Tanatos
United States381 Posts
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Kevmar
United States22 Posts
I try to get a very solid number of DTs with my stalkers and try to catch my opponent on the move. stalkers help me pick off any detection he has with his army with blink. I can also engage him and them blink back behind my DTs. The DT's can get a good surround or wall with my stalker out ranging many units. If I get +3/0/0 DT's do 60 damage a hit. They melt mass Thors so fast even if a scan goes off. The idea is to catch them out of the base. Once you clean out his army, you have free access to his base even if he has built detection. This needs lots of gas so early gas and early expand is important. | ||
NeoSparta
United States10 Posts
just sayin. | ||
Toran7
United States160 Posts
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Kin~Slayer
Canada56 Posts
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Trollface
United States15 Posts
On May 01 2010 05:01 Tanatos wrote: I really want to see how you can use Archon Archons seem really awesome against the current popular Terran builds in particular...and I've NEVER seen them used against my MMM. They're terribly vulnerable to Ghosts but chop up Marauders easily, and oneshot stimmed marines without the riot shield upgrade. I'd like to see someone use Archons, HTs and Seekers (yeah, that's a lot of gas...better use the mineral savings to expand quickly and throw in massed zealots as well to balance things out, and use DTs to make the archons) against MMM and possibly Viking/Banshee with a few Phoenixes thrown in. Against MMM, send in some hallucinated archons first to try to get any Ghosts that might be around to use up their EMP, send in real archons and zealots and cut off retreating Terrans with force fields, storm them without mercy, focus fire on marauders with archons and let the marines die to the storm. Against Vikings/Banshees, hallucinate as many Phoenixes as possible to soak up Viking fire while the real Phoenixes and Archons concentrate on taking out Banshees, and HTs use feedback on Banshees as much as possible. Even if you eventually lose all your Phoenixes, if you take out all their Banshees their Vikings will have to retreat against GtA from Archons and Seekers, or transform and get killed by zealots. The easy counter to this would be massed Hellions with infernal preigniters and more than one or two Ghosts with them to take down the archons, and how often do you see that? Also, the main army would have a tough time shutting down reaper harass compared to stalkers, so you'd need to build cannons near your probes if you were worried about that. | ||
Dankmids
United States316 Posts
Once i get it back ill do these strats in order. These are just a general idea, ill be obviously adding more into them and not just doing straight up mass archon and such, but you get what i mean. 1. Mass Archons 2.Tactical Nuking 3.Mass Ultras 4. Ghosts ghosts and ghosts. 5. Heavy reaper army(i get a feeling, it will be quite good or funny) i will also do a lot of the ones you guys posted here. Some of them i cannot wait to try. As for how ill be doing replays. I wont just upload golden moments if these work, ill also put up ones where you can see the fault or my fault lol in the match. To see if using more of these units is actually viable and worthwhile. Which i hope it is, as they are my favorite units. Expect a replay pack in a week or 2. | ||
Windmonk
Canada93 Posts
http://www.sc2rc.com/index.php/replay/show/2857 And a 58kills nuke 1v1 plat division: + Show Spoiler + http://www.sc2rc.com/index.php/replay/show/2859 | ||
Dankmids
United States316 Posts
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xxjondxx
United States89 Posts
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pwf
United States9 Posts
On May 01 2010 06:28 Kin~Slayer wrote: does the motherships vortex take the same amount of time as a nuke calldown? I think someone mentioned this before but suck someone's army into a vortex then time the nuke so that it drops on them the second they pop out I REALLY would like to see this. Trying it tonight myself. Just those two units could wipe a whole army in a completely unavoidable way. | ||
WorkersOfTheWorld
United States619 Posts
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Dankmids
United States316 Posts
On May 01 2010 07:14 Windmonk wrote: I'v done a 2v2 tactical nuke today in platinum division: + Show Spoiler + http://www.sc2rc.com/index.php/replay/show/2857 And a 58kills nuke 1v1 plat division: + Show Spoiler + http://www.sc2rc.com/index.php/replay/show/2859 Wow you made him GG from 1 nuke in that 1v1. Its 48 kills btw ![]() | ||
teekesselchen
Germany886 Posts
BO is: Standard BO with fast Factory and one Starport plus Ebay. Then go for 1 raven, raven energy tech and building armor tech as fast as possible. As soon as possible build a second raven and continue raven production from that point on. With spare minerals it should be possible to set up an island or normal expansion and add more rax to pump lots of marines. When 2nd raven is done, both should have 100 energy soon (2nd already profited from +25 starting energy) and building armor tech finished. Then go for Zerg's base and drop 4 turrets. Ideally he only has lings and max 2 or 3 hydras so far which won't kill those turrets easily which have 3 armor and 150 hitpoints each. Continue dropping turrets whenever enough energy is there to have some turrets (if there is enough energy, it is possible to surround all workers between minerals, extractors and hatch by placing turrets!). Best case scenario is that each wave of turrets keeps Zerg's army small (he always has to engage those turrets or give up his main ![]() If Zerg doesnt get killed by harassing, there should be a massive marine force ready pretty early as ravens only cost 100 minerals. They can finish the game when Zerg is weakened. Variations: If he goes for many roaches early on, it's easily possible to switch for banshees If Zerg holds hydra production for roaches to deal with turrets, banshees can also be a valuable addition One Banshee first will delay ravens by one minute, but possibly kill some drones or the queen and encourage zerg to go for hydralisks Instead of banshee, it's also possible to get a Viking first and hunt for overlords. Some Zerg might be discouraged to tech for Mutalisks when they already see a Viking. Early Hellions from the factory, possibly with a reactor, might force him to spend Gas on Speedling upgrades and get more Zerglings. On the flipside it might cause him to build spine crawlers which can be a little resistance for turrets. However, autoturret's don't deal too bad with them. Cool stuff: If the game lasts long, lots of hunter-seeker-missiles are easy to get (result from playing ravens in 2v2, though it sucked because one was terran :D ) Some ravens might have like 30 or 40 kills. They drop a turret, disappear and gather frags on cheap units like zerglings, broodlings or drones. | ||
greendress
United States1 Post
Maybe engage their army at the expo with your main army, and sneak in the reapers around the back, or maybe drop them in via medivac. If you can get them in safely, you can probably bring down the CC in quick order. | ||
eSen1a
Australia1058 Posts
On May 01 2010 07:14 Windmonk wrote: I'v done a 2v2 tactical nuke today in platinum division: + Show Spoiler + http://www.sc2rc.com/index.php/replay/show/2857 And a 58kills nuke 1v1 plat division: + Show Spoiler + http://www.sc2rc.com/index.php/replay/show/2859 omfg that 2nd nuke hahaha | ||
nTooMuch
United States127 Posts
no roach or hydra tech. no mutas. Would love to see a game like that. | ||
fatduck
United States148 Posts
You can move them to get out, just like terran! | ||
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