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[D]Gonna do some crazy strats.

Forum Index > StarCraft 2 Strategy
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Dankmids
Profile Blog Joined March 2010
United States316 Posts
Last Edited: 2010-05-03 00:57:01
April 30 2010 14:39 GMT
#1
*****UPDATE 5/2/10**********
Mass Reaper, won in 15 minutes.

This was verse my friend, he just got sc2 2 days ago from me, but has played starcraft since the release. He isnt a noob to the game, just more to the new mechanics and builds to sc2. Still he doesnt know terran well, so i mean this match isnt meant to show skill as we both were trying new things.

"OH MAN I RAPED HIM WITH REAPERS" Because honestly, i can tell it isnt a viable winning strat pass copper. Still had the exact results i planned against buildings. If he had just a few marine/maradors(which is easy by then) i would have failed.

[image loading]


If any veterans would like to try this out, maybe find a way to work this in, as you can basically 1 shot buildings, very cheaply, effeiecntly, and quickly move from place to place.

As of now.

Mass Reaper=Not plausible












So far in the beta, a lot of the things are the same BO and unit composition game, after game. With a select few which are very interesting.

I am gonna break away from all that and try and use the underused units and ability's to find their true potential.

Im gonna start posting all the replays i find that can be useful and show the ups of some underused things.

If anyone has some serious ideas on what to try, id be glad.

Also im not gonna do this during placement matches. Ill most likely get gold, if not silver.
"Alright, Lets poop out a daily" Day9- Daily #203
Nitron
Profile Joined April 2010
Singapore177 Posts
April 30 2010 14:52 GMT
#2
I think the most underused thing is the ghost snipe ability. Other than that i dont think there are underused units, units like carriers and battlecruisers obviously not so much because its extremely expensive and its late game.
The Terminator
Profile Joined April 2010
Australia46 Posts
April 30 2010 15:02 GMT
#3
atm i'm just practicing using tanks + nukes vs toss to harass. i'm not that interested in winning games anymore, i just want to learn the mechanics more.
On_Slaught
Profile Joined August 2008
United States12190 Posts
April 30 2010 15:05 GMT
#4
5pool or 6rax proxy and your opponent might think your crazy, if not cruel.

Id honestly like to see someone find some new cute way to use nukes other than scaring probes off the line or something.

Also the raven abilities are vastly underused i feel!
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
April 30 2010 17:34 GMT
#5
Mothership rush. Archon massing. Any strat that involves: ultras, reapers (past early game), archons, carriers, mothership, and... can't really think of any other completely under-used unit. Maybe the battlecruiser.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
Warnipple
Profile Joined April 2010
Canada57 Posts
April 30 2010 17:39 GMT
#6
Imo try the banshee/battlecruiser tech strat
http://i224.photobucket.com/albums/dd316/CaptainSnake/csimiami.jpg
Skee
Profile Joined March 2010
Canada702 Posts
April 30 2010 17:41 GMT
#7
There is no underused units. Except for late game air units like Mothership, Carriers, BCs, Brood lords.

You should try making unorthodox build orders that lead to these standard mid-games.
baconbits
Profile Joined April 2010
United States419 Posts
April 30 2010 17:50 GMT
#8
Find a worthwhile use for ultras that roach + spling isn't better at
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
April 30 2010 18:38 GMT
#9
ghosts are so fucking good in every matchup.

snipe basically makes them anti light/armored/air since it cost like nothing to cast you can easily get off like 8 snipes with 2 ghosts.
Snipe those blings and mutas, cripple those hydras and roaches.
..and then I would, ya know, check em'. (Aka SpoR)
palanq
Profile Blog Joined December 2004
United States761 Posts
April 30 2010 18:49 GMT
#10
Do the standard void ray opening harass vs terran while expanding, then transition into fast mothership with void ray speed upgrade. post replays.
time flies like an arrow; fruit flies like a banana
puril
Profile Joined April 2010
United States43 Posts
Last Edited: 2010-04-30 18:50:23
April 30 2010 18:49 GMT
#11
tactical nuke, launch a nuke against an army in advance anticipating a forward push or retreat. or in 2v2 mothership black hole or force field surround into a nuke.

id like to see some people actually use burrowed speedlings fairly early too. imagine a terran bio ball walking over a minefield of speedlings!
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
April 30 2010 18:49 GMT
#12
win a game by hallucinating carriers
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
baconbits
Profile Joined April 2010
United States419 Posts
April 30 2010 18:58 GMT
#13
On May 01 2010 03:49 puril wrote:

id like to see some people actually use burrowed speedlings fairly early too. imagine a terran bio ball walking over a minefield of speedlings!


burrow has remained solidly underused since the research time/cost nerf for any unit.

Floophead_III
Profile Joined September 2009
United States1832 Posts
April 30 2010 19:06 GMT
#14
On May 01 2010 03:58 baconbits wrote:
Show nested quote +
On May 01 2010 03:49 puril wrote:

id like to see some people actually use burrowed speedlings fairly early too. imagine a terran bio ball walking over a minefield of speedlings!


burrow has remained solidly underused since the research time/cost nerf for any unit.



If you're going to burrow lings why not just burrow banelings instead? You obviously have the money if you made it to t2 and have been on it long enough to get burrow. Speedlings suck hardcore anyways, roach/banelings are much better.
Half man, half bear, half pig.
baconbits
Profile Joined April 2010
United States419 Posts
Last Edited: 2010-04-30 19:09:44
April 30 2010 19:09 GMT
#15
speedlings are awesome, don't know what you're talking about. Just have enough hatches and good enough macro to support their heavy larva cost!

Nothing takes down a base faster than attack upgraded speedlings, and they make great reinforcements once you crack open a base with roach/hydra/muta/whatever
SiN]
Profile Blog Joined February 2010
United States540 Posts
April 30 2010 19:10 GMT
#16
Ghosts are the most underused and underrated units in the game right now. 100/100 for a nuke that takes 20 in game seconds, so about 13-15 in real time. Snipe destroys mutas before they even can attack, and most people just back out with them after getting 1 sniped.
Splendour
Profile Blog Joined June 2008
Bulgaria129 Posts
April 30 2010 19:19 GMT
#17
I think it will be really cool to make templar drops in pvz, but instead of killing drones with storm, use feedback on the queen. If you time it right he won't be able to inject larvae. Sadly it doesn't seem very practical.
djWHEAT
Profile Blog Joined October 2005
United States925 Posts
April 30 2010 19:21 GMT
#18
On May 01 2010 02:34 WorkersOfTheWorld wrote:
Mothership rush. Archon massing. Any strat that involves: ultras, reapers (past early game), archons, carriers, mothership, and... can't really think of any other completely under-used unit. Maybe the battlecruiser.


I saw a pretty good use for late-game reapers. Pretty even army advantage and I teched to HT as P. We were on Kulas and he actually hit about 4 to 5 reapers south of my natural. He then pushed my main and of course my HT were in the backline.

Before I knew it the reapers were demolishing my HT and forced me to ignore his main force for a moment which put him at a huge advantage. He didn't win the game, but I thought it was original at least.
OneMoreGame.tv // Weapon Of Choice // Kings Of Tin // Inside The Game // Live On Three
baconbits
Profile Joined April 2010
United States419 Posts
April 30 2010 19:22 GMT
#19
On May 01 2010 04:19 CanT.ThinK.oF wrote:
I think it will be really cool to make templar drops in pvz, but instead of killing drones with storm, use feedback on the queen. If you time it right he won't be able to inject larvae. Sadly it doesn't seem very practical.


While good idea, only will work on extra queens or people who don't inject macro well. 1queen1hatch setup, the queen never has more then 25-30 energy which would be a pretty pathetic feedback
Shron
Profile Joined March 2010
United States162 Posts
April 30 2010 19:35 GMT
#20
On May 01 2010 03:49 never_toss wrote:
win a game by hallucinating carriers

For whatever reason, sentries can't hallucinate carriers. I'm guessing it has something to do with the interceptors?
"I produced a lot of units and was given this award. I didn't know I produced so many units. Next season I will produce more units." - Nestea
Duckvillelol
Profile Blog Joined July 2009
Australia1240 Posts
April 30 2010 19:41 GMT
#21
I already did the craziest strat in my placement games:

Terran Mech.

After doing it, I stopped wondering why people were bitching about how bad mech is.
Former SC2 commentator. youtube.com/duckvillelol
Satallgeese
Profile Blog Joined April 2010
United States239 Posts
April 30 2010 19:46 GMT
#22
Best of luck! I highly recommend trying to incorporate ghosts into your amies if you play terran. With only three cloaked ghosts, I was able to whittle down my opponents army using snipe and then I just overpowered him. Also, if you are lucky enough to get a ghost academy early without it being scouted, I highly recommend early nuking of your opponents min line and/or pylons/sd's. Putting them far behind in resources through either probe count or unit cap helps so much. You have to be smart with your next transition, however, either macro'ing a ton if you down his resource line or spamming units to overpower him while he's supply blocked.

A good player practices until he gets it right. A great player practices until he can't get it wrong.
Tanatos
Profile Joined April 2010
United States381 Posts
April 30 2010 20:01 GMT
#23
I really want to see how you can use Archon
Kevmar
Profile Joined March 2010
United States22 Posts
April 30 2010 20:52 GMT
#24
I'm not a good player but one thing I have luck with is a DT/stalker combo with blink and +dmg research. I would like to see what a good player could do with it.

I try to get a very solid number of DTs with my stalkers and try to catch my opponent on the move. stalkers help me pick off any detection he has with his army with blink. I can also engage him and them blink back behind my DTs. The DT's can get a good surround or wall with my stalker out ranging many units.

If I get +3/0/0 DT's do 60 damage a hit. They melt mass Thors so fast even if a scan goes off. The idea is to catch them out of the base. Once you clean out his army, you have free access to his base even if he has built detection.

This needs lots of gas so early gas and early expand is important.
There is no shame in defeat so long as the spirit is unconquered.
NeoSparta
Profile Joined March 2010
United States10 Posts
April 30 2010 21:02 GMT
#25
Multiple (2 or 3) nukes from terran can flatten a zerg base that is clustered.

just sayin.
Theorem: a cat has nine tails. Proof: No cat has eight tails. A cat has one tail more than no cat. Therefore, a cat has nine tails.
Toran7
Profile Joined March 2010
United States160 Posts
April 30 2010 21:11 GMT
#26
Start off by grabbing early early gas, tech to DT"s and use hallucenated units like collosus or carriers to hide them
Kin~Slayer
Profile Blog Joined April 2010
Canada56 Posts
April 30 2010 21:28 GMT
#27
does the motherships vortex take the same amount of time as a nuke calldown? I think someone mentioned this before but suck someone's army into a vortex then time the nuke so that it drops on them the second they pop out
Trollface
Profile Joined April 2010
United States15 Posts
April 30 2010 21:35 GMT
#28
On May 01 2010 05:01 Tanatos wrote:
I really want to see how you can use Archon


Archons seem really awesome against the current popular Terran builds in particular...and I've NEVER seen them used against my MMM. They're terribly vulnerable to Ghosts but chop up Marauders easily, and oneshot stimmed marines without the riot shield upgrade.

I'd like to see someone use Archons, HTs and Seekers (yeah, that's a lot of gas...better use the mineral savings to expand quickly and throw in massed zealots as well to balance things out, and use DTs to make the archons) against MMM and possibly Viking/Banshee with a few Phoenixes thrown in. Against MMM, send in some hallucinated archons first to try to get any Ghosts that might be around to use up their EMP, send in real archons and zealots and cut off retreating Terrans with force fields, storm them without mercy, focus fire on marauders with archons and let the marines die to the storm. Against Vikings/Banshees, hallucinate as many Phoenixes as possible to soak up Viking fire while the real Phoenixes and Archons concentrate on taking out Banshees, and HTs use feedback on Banshees as much as possible. Even if you eventually lose all your Phoenixes, if you take out all their Banshees their Vikings will have to retreat against GtA from Archons and Seekers, or transform and get killed by zealots.

The easy counter to this would be massed Hellions with infernal preigniters and more than one or two Ghosts with them to take down the archons, and how often do you see that? Also, the main army would have a tough time shutting down reaper harass compared to stalkers, so you'd need to build cannons near your probes if you were worried about that.
Dankmids
Profile Blog Joined March 2010
United States316 Posts
April 30 2010 21:50 GMT
#29
Ok, still waiting on my new FIOS internet. Been snagging it off my neighbor this week, can only go online, no online games though.

Once i get it back ill do these strats in order. These are just a general idea, ill be obviously adding more into them and not just doing straight up mass archon and such, but you get what i mean.

1. Mass Archons
2.Tactical Nuking
3.Mass Ultras
4. Ghosts ghosts and ghosts.
5. Heavy reaper army(i get a feeling, it will be quite good or funny)

i will also do a lot of the ones you guys posted here. Some of them i cannot wait to try.

As for how ill be doing replays.

I wont just upload golden moments if these work, ill also put up ones where you can see the fault or my fault lol in the match. To see if using more of these units is actually viable and worthwhile. Which i hope it is, as they are my favorite units.

Expect a replay pack in a week or 2.
"Alright, Lets poop out a daily" Day9- Daily #203
Windmonk
Profile Joined May 2009
Canada93 Posts
April 30 2010 22:14 GMT
#30
I'v done a 2v2 tactical nuke today in platinum division: + Show Spoiler +
http://www.sc2rc.com/index.php/replay/show/2857


And a 58kills nuke 1v1 plat division: + Show Spoiler +
http://www.sc2rc.com/index.php/replay/show/2859
~Watch and Learn~
Dankmids
Profile Blog Joined March 2010
United States316 Posts
May 01 2010 00:01 GMT
#31
Going to watch those now.
"Alright, Lets poop out a daily" Day9- Daily #203
xxjondxx
Profile Joined February 2010
United States89 Posts
May 01 2010 00:11 GMT
#32
rush corrupters and corrupt all the enemies unit producing structures for the whole game
pwf
Profile Joined April 2010
United States9 Posts
May 01 2010 00:12 GMT
#33
On May 01 2010 06:28 Kin~Slayer wrote:
does the motherships vortex take the same amount of time as a nuke calldown? I think someone mentioned this before but suck someone's army into a vortex then time the nuke so that it drops on them the second they pop out


I REALLY would like to see this. Trying it tonight myself. Just those two units could wipe a whole army in a completely unavoidable way.
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
May 01 2010 00:17 GMT
#34
The vortex -> nuke thing is old, and i believe the timing was changed on one of those two abilities to screw with using them in tandem (not saying it isn't possible still, it could be). There were some videos floating around a month or more ago where some players were making mince meat of 200/200 armies x2 with nukes and vortex, quite amusing.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
Dankmids
Profile Blog Joined March 2010
United States316 Posts
May 01 2010 02:35 GMT
#35
On May 01 2010 07:14 Windmonk wrote:
I'v done a 2v2 tactical nuke today in platinum division: + Show Spoiler +
http://www.sc2rc.com/index.php/replay/show/2857


And a 58kills nuke 1v1 plat division: + Show Spoiler +
http://www.sc2rc.com/index.php/replay/show/2859


Wow you made him GG from 1 nuke in that 1v1.

Its 48 kills btw
"Alright, Lets poop out a daily" Day9- Daily #203
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
Last Edited: 2010-05-01 03:17:29
May 01 2010 03:15 GMT
#36
Massing Ravens. Actually, it pretty much only works on Zerg as both Terran and Protoss have good ability to snipe their auto turrets. Zerg however does not in most common builds that contain hydra tech before you can reach his base with 2 Ravens.
BO is: Standard BO with fast Factory and one Starport plus Ebay. Then go for 1 raven, raven energy tech and building armor tech as fast as possible. As soon as possible build a second raven and continue raven production from that point on. With spare minerals it should be possible to set up an island or normal expansion and add more rax to pump lots of marines.
When 2nd raven is done, both should have 100 energy soon (2nd already profited from +25 starting energy) and building armor tech finished. Then go for Zerg's base and drop 4 turrets. Ideally he only has lings and max 2 or 3 hydras so far which won't kill those turrets easily which have 3 armor and 150 hitpoints each. Continue dropping turrets whenever enough energy is there to have some turrets (if there is enough energy, it is possible to surround all workers between minerals, extractors and hatch by placing turrets!).
Best case scenario is that each wave of turrets keeps Zerg's army small (he always has to engage those turrets or give up his main ) so the increasing amount of ravens and therefor turrets (with expansion you can start building 2 starport ravens!) will kill him over time because you do not loose any ressources in this. It's important to get +1 static defense range as well so those turrets can kill as many hydras as possible.
If Zerg doesnt get killed by harassing, there should be a massive marine force ready pretty early as ravens only cost 100 minerals. They can finish the game when Zerg is weakened.

Variations: If he goes for many roaches early on, it's easily possible to switch for banshees
If Zerg holds hydra production for roaches to deal with turrets, banshees can also be a valuable addition
One Banshee first will delay ravens by one minute, but possibly kill some drones or the queen and encourage zerg to go for hydralisks
Instead of banshee, it's also possible to get a Viking first and hunt for overlords. Some Zerg might be discouraged to tech for Mutalisks when they already see a Viking.
Early Hellions from the factory, possibly with a reactor, might force him to spend Gas on Speedling upgrades and get more Zerglings. On the flipside it might cause him to build spine crawlers which can be a little resistance for turrets. However, autoturret's don't deal too bad with them.

Cool stuff: If the game lasts long, lots of hunter-seeker-missiles are easy to get
(result from playing ravens in 2v2, though it sucked because one was terran :D
)
Some ravens might have like 30 or 40 kills. They drop a turret, disappear and gather frags on cheap units like zerglings, broodlings or drones.
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
greendress
Profile Joined May 2010
United States1 Post
May 01 2010 04:01 GMT
#37
I haven't tried it yet, but I think a midgame reaper harass with a sufficient number of reapers would be good. With base damage to buildings of 30, if you can bring down a hatchery or hive pretty darn quick.

Maybe engage their army at the expo with your main army, and sneak in the reapers around the back, or maybe drop them in via medivac. If you can get them in safely, you can probably bring down the CC in quick order.
eSen1a
Profile Blog Joined March 2010
Australia1058 Posts
May 01 2010 04:31 GMT
#38
On May 01 2010 07:14 Windmonk wrote:
I'v done a 2v2 tactical nuke today in platinum division: + Show Spoiler +
http://www.sc2rc.com/index.php/replay/show/2857


And a 58kills nuke 1v1 plat division: + Show Spoiler +
http://www.sc2rc.com/index.php/replay/show/2859


omfg that 2nd nuke hahaha
nTooMuch
Profile Blog Joined March 2010
United States127 Posts
May 01 2010 04:36 GMT
#39
lings/infestors -> corruptor/broodlords
no roach or hydra tech. no mutas.
Would love to see a game like that.
fatduck
Profile Joined April 2010
United States148 Posts
May 01 2010 04:50 GMT
#40
Try a zerg wallin: hatch cancel at your choke, build spine crawlers, follow up with a creep tumor so they don't die.

You can move them to get out, just like terran!
good sir, you appear to be somewhat lacking in intelligence. please refrain from posting until this is remedied, since it renders your opinions slightly less than correct and has a tendency to irritate more informed forum-goers
fatduck
Profile Joined April 2010
United States148 Posts
May 01 2010 05:00 GMT
#41
You could try turtling with mass planetary fortresses and missile turrets, moving out with 200 scvs, building 40 barracks and 20 orbital commands, drop about 40 mules on the gold minerals, and build 80 marines at a time until he runs out of resources (http://screplays.com/system/files/replays/1230/%5Bscr1230%5D(P)IamBrown_(P)Owain_vs_(P)cheng_(T)fatduck.SC2Replay)

A really fun 2v2 strat is mass infestors + mass high templars - fungal growth + psi storm is ridiculous.
good sir, you appear to be somewhat lacking in intelligence. please refrain from posting until this is remedied, since it renders your opinions slightly less than correct and has a tendency to irritate more informed forum-goers
cartoon]x
Profile Joined March 2010
United States606 Posts
May 01 2010 05:20 GMT
#42
You can actually get nukes out really fast .. I saw a game once where the player used nukes to kill a spire which was building.
It is not enough to conquer; one must learn to seduce.
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
May 01 2010 05:58 GMT
#43
On May 01 2010 14:20 cartoon]x wrote:
You can actually get nukes out really fast .. I saw a game once where the player used nukes to kill a spire which was building.


Pretty slow spire, but I do agree that fast ghost play is very under-rated.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
Montag
Profile Joined April 2010
United States12 Posts
May 01 2010 06:05 GMT
#44
Go for mass raven vs zerg. very fun, I tried it
Get that probe outta here!
fulmetljaket
Profile Blog Joined December 2008
482 Posts
May 01 2010 06:07 GMT
#45
On May 01 2010 15:05 Montag wrote:
Go for mass raven vs zerg. very fun, I tried it


mass ravens is fun against anything. lay down a bunch of turrets behind them, so when you HSM they run into the turrets.

i managed to pull this off ONCE in a custom game, against a silver level player :\
"Hunter Seeker Missile Is Gay, Just Like You." - Anon @ US
Dankmids
Profile Blog Joined March 2010
United States316 Posts
May 01 2010 12:08 GMT
#46
Now im not to amazing at sc2. I wouldnt say im bad, but im not great either. More high level silver/low gold.


So i sorta have something else in mind.

If ANYONE at all wants to help out with this experiment, please do so.

If you get some nice replays, PM them to me stating what you did and i will add them to the replay pack.
"Alright, Lets poop out a daily" Day9- Daily #203
Spaztick
Profile Joined April 2010
United States25 Posts
May 01 2010 12:19 GMT
#47
Ghosts would be nice to put them on the defensive while you are building up a bio army.
7v1 comp-stomp world champion.
roemy
Profile Joined April 2010
Germany432 Posts
May 01 2010 13:32 GMT
#48
how about....
mass queens&(bane)lings + fast nydus? (vs terran)
rock is fine.. paper could need a buff, but scissors have to be nerfed
fatduck
Profile Joined April 2010
United States148 Posts
May 02 2010 21:51 GMT
#49
try this

+ Show Spoiler +

[image loading]


+ Show Spoiler +
[image loading]
good sir, you appear to be somewhat lacking in intelligence. please refrain from posting until this is remedied, since it renders your opinions slightly less than correct and has a tendency to irritate more informed forum-goers
peckham33
Profile Joined April 2010
United States267 Posts
May 02 2010 21:57 GMT
#50
reapers in bunkers and supply drop for rush
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
Sieg
Profile Joined April 2010
Canada42 Posts
May 02 2010 22:22 GMT
#51
On May 01 2010 04:41 Duckvillelol wrote:
I already did the craziest strat in my placement games:

Terran Mech.

After doing it, I stopped wondering why people were bitching about how bad mech is.
Mech is the only way to go in TvT.
R0bert
Profile Joined April 2010
Canada34 Posts
May 02 2010 22:26 GMT
#52
Watched a 2v2 where a guy went pure infesters and his partner went Vikings and banshees and just fungled every thing
Eh?
Dankmids
Profile Blog Joined March 2010
United States316 Posts
May 03 2010 00:57 GMT
#53
UPDATE

Did Mass Reaper first, was really fun. Check it out and please READ THE OP.
"Alright, Lets poop out a daily" Day9- Daily #203
peckham33
Profile Joined April 2010
United States267 Posts
May 05 2010 04:40 GMT
#54
what is next?
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
cerebralz
Profile Joined August 2009
United States443 Posts
May 05 2010 04:58 GMT
#55
I had a game where at a certain point, 5-6 reapers were able to snipe a few tech buildings really setting me back. It's technically possible if done at the right time.
TheGreenMachine
Profile Joined March 2010
United States730 Posts
May 05 2010 06:12 GMT
#56
Im also going to work on using ultraisks, mass ghost, hallucinate, infested terran mineral harass (like steppes of war natural), and i want to experiment a lot with mass reapers. I play protoss and I have used everything even archons vs zerg who go roach hydra.

Actually archons do alright vs roaches, i dont think they splash anything but they do 4 shot roaches at a decent speed and tank a lot of damage. Basically lots of cannons protecting against muta harass (tight sim city) and army of HT, zeaots with charge, archons. I make archons right after HT run out of energy.

I actually barely ever go stargate anymore now that phoenix is popular and countered -_- so i havnt had any use of carriers or mothership except a game or two where i had a huge lead anyways. But its very obvious that battlecruisers > carriers in just about every way.
Don't forget to get everyone you know to play HOTS so this game we love called Starcraft will live on. Every little bit helps. ^^
febreze
Profile Joined April 2010
167 Posts
May 05 2010 06:28 GMT
#57
On May 03 2010 06:51 fatduck wrote:
try this

+ Show Spoiler +

[image loading]


+ Show Spoiler +
[image loading]



How does this work? Is there auto-cast/shift-queue to unload nedus?
Beauty in truth, deception with dogma, meaning through life.
t3hw0lf
Profile Joined March 2010
United States45 Posts
May 05 2010 06:35 GMT
#58
I'll give you some baseline strats:

TvT: M&M / Hellion transition into M&M / Viking / tanks
TvZ: 4-7 marines Fast Expo into Ghosts / Hellions (100% win record)
TvP: M&M / Tanks / Ghost
TvP if Voidray: Marines into Vikings into Ghost / M&M and Medivacs into Tanks / Ghost

I'm a top 3 plat random player
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