• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:45
CET 01:45
KST 09:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !6Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win Did they add GM to 2v2? RSL Revival - 2025 Season Finals Preview
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest BW General Discussion
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2007 users

The Life Aquatic Mini Mafia

Forum Index > TL Mafia
Post a Reply
Radfield
Profile Joined September 2009
Canada2720 Posts
April 21 2010 01:07 GMT
#32
I'll play
Radfield
Profile Joined September 2009
Canada2720 Posts
April 22 2010 21:06 GMT
#38
c'mon people sign up. We only need a couple more and we can get rockin
Radfield
Profile Joined September 2009
Canada2720 Posts
April 24 2010 15:55 GMT
#46
A quick recap given all the changes that this game has gone through:

9 Players:

d3_crescentia
abenson
korynne
XeliN
[NyC]Hobbes
JohnnySpazz
BrownBear
Radfield
RebirthofLegend

We have 4 possible setup options:

Setup 1
1 roleblocker
1 goon
5 townies
1 detective
1 medic
-
Setup 2
1 mafia goon
1 mafia roleblocker
7 townies
-
Setup 3
2 mafia goons
1 cop
6 townies
-
Setup 4
2 mafia goons
1 medic
6 townies

Presumably no one, not even the mafia, can know the setup just yet, but blues and reds can narrow it down. We may have a medic, we may have a cop, we may have both or none. In the event of setup 2 or 4 we need to be very active posters, as it's the only way we can catch mafia(no detective). But regardless of setup we need to be active anyways, the more active we are the more likely we can hit a mafia with our lynches. If you're a townie, which most of us are, you need to be super active.

Lynching: My thoughts on lynching are that until we get 9 active posters, our target is inactive people: we won't be able to win if the mafia can hide out as inactives. Of course we don't even need to lynch at all, particularly considering that mis-lynching effectively doubles the mafia kp. However, I still think we should target all inactives, in an effort to create more active players. Agree? Disagree? Lets hear it.

Detective(if there is one): Keep in mind that you only have 12 hrs to put in your rolecheck, given that the day will end after a successful lynch, you need to be active and checking the thread. A good idea is to send in your next nights RC during the day, to ensure that you don't miss it, you can always update it later on if you change your mind.

Radfield
Profile Joined September 2009
Canada2720 Posts
April 24 2010 16:49 GMT
#49
On April 25 2010 00:59 Bill Murray wrote:
i changed it back to 48/24


Ah, didn't catch that, thanks for the correction.


On April 25 2010 01:23 Korynne wrote:
I guess first day will always kind of be an inactive kill.

Is that a good thing though? I mean inactives are usually townies who are disappointed because they didn't get a role. Even if the inactive was a mafia, it doesn't help us at all find the other mafia because the first guy left no clues.


There's nothing sadder than someone who goes inactive because they're green. I mean, 7 of the 9 people in this game might be green.

Radfield
Profile Joined September 2009
Canada2720 Posts
April 24 2010 16:54 GMT
#50
Is that a good thing though? I mean inactives are usually townies who are disappointed because they didn't get a role. Even if the inactive was a mafia, it doesn't help us at all find the other mafia because the first guy left no clues.


I'm not sure if it is necessarily a good thing either. But at the very least the threat should be there, and we should call those people out, so that lurking mafia(or townies) are forced to post, and not just float by on the bare minimum.
Radfield
Profile Joined September 2009
Canada2720 Posts
April 24 2010 17:17 GMT
#52
Absolutely, if we have 9 active players, there's no need to lynch anyone based on activity. We'll hopefully have more than enough scummyness going around to make a decision.
Radfield
Profile Joined September 2009
Canada2720 Posts
April 25 2010 13:00 GMT
#70
On April 25 2010 10:17 Abenson wrote:
Alright, I would like to propose a policy: LAL
What does it mean?
Lynch All Liars
This policy is proposed with the mindset that townies have nothing to hide, and that the mafia are the one that needs to conceal something.

Your thoughts?


This seems to me to be quite obvious in this set-up. We might not even have any power roles at all, so the only people who would be lying are the mafia.

On April 25 2010 11:24 johnnyspazz wrote:
Show nested quote +
On April 25 2010 10:17 Abenson wrote:
Alright, I would like to propose a policy: LAL
What does it mean?
Lynch All Liars
This policy is proposed with the mindset that townies have nothing to hide, and that the mafia are the one that needs to conceal something.

Your thoughts?

i think this is generally a good idea but it can't be applied for all cases. blues roles sometimes need to lie to protect themselves. we could easily lynch a detective or medic cause they lied so that mafia wouldn't hit them at night.
lets get the ball rolling in this game.



I don't think the detective has any reason to lie either. With no godfather in this game, the detective can be certain of every rolecheck. As the detective finds more and more townies, he or she can bring them on board with PM's. The DT would let each of the confirmed townies know who the other confirmed townies are, so that in the event of the DT getting killed, the info is still out there.

One danger here is that the mafia could fake being the DT, but it should become obvious eventually given that they will likely stumble upon another Medic or DT and screw themselves. Or just that they fail to ever find any mafia, so we lynch them, and either end up with a dead mafia, or a dead dt + a list of confirmed townies.

Obviously if the DT finds the medic(assuming we have both[25% chance]) then we know for sure our DT is legit. The medic can simply protect the DT for the rest of the game, and the DT can let other confirmed townies know who the medic is, so that if the medic dies, all the confirmed townies will know the dt is legit. Is that making sense?

This is the first game I've played with PM's, so these things may be obvious to some people but I'm still thinking them through. Without a dt I'm not sure how much good PM's do us, as there is no way to verify anyone.

Also,

Abenson, can you give me an example where LAL has a practical application in this setup, yet isn't completely obvious.

Johnnyspazz, can you give me an example where in this setup one of our blue roles would have a reason to lie to avoid getting hit by mafia, and possibly get caught in that lie.
Radfield
Profile Joined September 2009
Canada2720 Posts
April 25 2010 21:15 GMT
#84
On April 26 2010 05:02 Korynne wrote:
Radfield that sounds great and all but here are the 4 possible scenerios:

#1 Detective + Medic, in which case the strategy would work very nicely

#2 Townies... in which case we all sit around and wait to die because there's no DT?

#3 There is a detective, but that can never be confirmed because the mafia can counterclaim detective.

#4 There is a medic... in which case we're all sitting around again, but at least the mafia can't pretend to be detective easily (someone asks DT to rolecheck them, mafia wouldn't know if they are medic or townie).

So in any case, I've never played a PM-allowed mafia game before, what exactly do the rest of us do while the detective is collecting his circle of townies?



Yeah, much of my post pertains to a DT, I was just thinking through the role and how best to play it in this situation. But whether there is or is not a dt, obviously we still all hunt scum as best we can.

As far as situation #3, we can confirm our detective. Once we have enough info, we can lynch the detective and all of that info becomes verified. Of course we would only do that if it benefited us to do so, or if we became suspicious of the detective. In the event of two people claiming detective, that can easily be cleared up, and we have a 50/50 shot of hitting the mafia first(although theoretically BOTH mafia could claim dt)


PrePost Edit: I was going to respond to Abensons example, but Xelin beat me to it I see.
Radfield
Profile Joined September 2009
Canada2720 Posts
April 26 2010 00:27 GMT
#88
I think most people's mafia sense started tingling after the LAL post. However, I'm going to hold onto my vote for now. Remember it only takes 5 to lynch, and we still have 24hrs to get our votes in. Until we have 9 active posters I still think we need to put pressure on people: Johnnyspazz, Brownbear and (NyC)Hobbes I'm looking at you.
Radfield
Profile Joined September 2009
Canada2720 Posts
April 26 2010 00:29 GMT
#89
We can't let the mafia hide out while we lynch suspicious townies.
Radfield
Profile Joined September 2009
Canada2720 Posts
April 27 2010 09:08 GMT
#132
Oh for fucks sake. Both games I've gotten lynched first night
Radfield
Profile Joined September 2009
Canada2720 Posts
May 02 2010 20:48 GMT
#339
wow, I thought it was brownbear for sure. Nice work Korynne.
Please log in or register to reply.
Live Events Refresh
Next event in 10h 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft450
ProTech82
Nathanias 24
StarCraft: Brood War
Artosis 615
Bale 77
NaDa 14
Mong 3
Dota 2
syndereN829
Counter-Strike
Foxcn118
Other Games
summit1g10094
Day[9].tv512
C9.Mang0193
ViBE123
RotterdaM106
Maynarde92
Trikslyr68
Mew2King45
nookyyy 32
CosmosSc2 30
Organizations
Other Games
BasetradeTV53
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 117
• RyuSc2 38
• davetesta11
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• Pr0nogo 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22636
League of Legends
• Doublelift3542
Other Games
• imaqtpie1939
• Scarra672
• Day9tv512
Upcoming Events
WardiTV 2025
10h 16m
ByuN vs Creator
Clem vs Rogue
Scarlett vs Spirit
ShoWTimE vs Cure
OSC
13h 16m
Big Brain Bouts
16h 16m
YoungYakov vs Jumy
TriGGeR vs Spirit
CranKy Ducklings
1d 9h
WardiTV 2025
1d 10h
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
1d 11h
Ladder Legends
1d 18h
BSL 21
1d 19h
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
2 days
Ladder Legends
2 days
[ Show More ]
BSL 21
2 days
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Invitational
5 days
Replay Cast
6 days
WardiTV Invitational
6 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.