[I] Flare TvZ
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Gnarly
United States151 Posts
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Heyoka
Katowice25012 Posts
It might be worth messing around with at some point to see if you can really hit enough overlords to make it relevant | ||
SoMuchBetter
Australia10606 Posts
plus zerg has more than enough detection as it is, and spore colonies will literally end the game for your strategy | ||
Piy
Scotland3152 Posts
EDIT: oh and this wouldn't work at all. | ||
caldo149
United States469 Posts
If you can make Flare work in an actual game then good for you but it seems like you could be doing better things with your actions and attention. If you'll notice in that replay Boxer lost a ton of SCVs and didn't really build enough of them to begin with which really hurt his already poor economy from going 2 port. | ||
Ganfei
Taiwan1439 Posts
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koreasilver
9109 Posts
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Gnarly
United States151 Posts
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koreasilver
9109 Posts
What are you on about. | ||
Gnarly
United States151 Posts
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MuffinDude
United States3837 Posts
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hellokitty[hk]
United States1309 Posts
One old school game boxer flared a ton of observers (obviously using a dropship and loading meds!), then beat a massive carrier fleet with cloacked wraiths. But that was still an oldschool game. | ||
evanthebouncy!
United States12796 Posts
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FabledIntegral
United States9232 Posts
On November 23 2009 16:21 hellokitty[hk] wrote: If the zerg has competant micro, 2 port wraith is nearly impossible to pull off. One old school game boxer flared a ton of observers (obviously using a dropship and loading meds!), then beat a massive carrier fleet with cloacked wraiths. But that was still an oldschool game. He didn't beat it. He picked off a few. The other player still had mass amounts of carriers and still won. It was just a pimp move, that's all. Realize that Zerg will just bring a ton of overlords, and your medics wlil be low on energy, which the current MM transition already relies on the absolute minimum number of medics as it is to get a decent fighting force. Flare would just DRAIN the hell out of medic energy. | ||
randombum
United States2378 Posts
There are many things that would make this idea fail, but one thing others haven't mentioned is that it would actually be rather difficult to flare overlords before engaging with wraiths. If you suicide the medic in to get that one overlord near the mutas, he can A bring more overlords or B snipe the medic first. If you try to flare all the overlords in the middle of battle then you are not microing your wraiths well, not to mention making your wraiths completely exposed if you happen to miss an ovie with flare. Also, it's really hard to keep a ground unit that is slower than a flying unit together. | ||
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KwarK
United States42685 Posts
On November 23 2009 16:37 randombum wrote: Why do you start a new start thread every week involving some crazy idea that almost everybody disagrees with? | ||
Ilikestarcraft
Korea (South)17727 Posts
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ZERG_RUSSIAN
10417 Posts
On November 23 2009 16:06 Gnarly wrote: I am not talking strictly 2port > flore, actually, not even that at all. I'm talking about flare in TvZ. No build order at all, so please get off the 2port > flare discussion that shouldn't be here. I just watched a replay, described it, and then I get to my conclusion, in which is the whole point of this thread, the use of flare in tvz. Why else would you want to blind overlords in TvZ? Wraiths are your only cloaked unit as a terran. | ||
ZERG_RUSSIAN
10417 Posts
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endy
Switzerland8970 Posts
He knows how to use flare, and if he didn't it is because he felt it was not effective enough due to the mana amount required. If you wanna see Boxer using flare, watch the Pimpest Plays 2006 video iirc, he uses 6 medics to flare 6 obs, then raped the shit out of 12 carriers with 12 cloaked wraith. (I used flare vs Z when playing 2v2 on fast money maps, my friend going for DTs ![]() | ||
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