Update!!!!
I apologize for the long delay, but after 4 reformats, 2 trojans, looking for my cd key, going through 3 different wireless usb(i know they're bad TT don't yell at me!), and a lot of cryihng due to my inadequacy in anything computer related, I finally(XXfingers) got everything to work!
That being said I will be streaming this lesson tonight at 8pm EST or 10am KST. Please tune in if you get the chance to as I will be going over why we should analyze maps and actually analyzing maps! I might open up questions afterwards and have a day8esk style, stealing some format from the legend himself!
That being said I hope to see you all tonight/tomorrow morning. It will be on demand so no worries if you msis it :-) Love you all!
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Hello everybody! This is Andre aka Gretorp aka Pr0terg and I'm here to share with you all my methods of map analysis and the formation of Plans. First off let me thank everyone that donated me and supported me going to IEF. I appreciate it so much. Now let me tell you all a bit before you go ahead and look at what I have done.
Currently, I have made a document of what I plan to teach. This will be your theoretical text book, or I at least hope to have it that way. In my opinion, learning is best when we have some learning material to base things off of, hence liquidpedia. Learning by mass gaming is quite inefficient, and I hope that as you learn to plan and analyze maps this will help immensely.
I plan on teaching and lecturing on this subject where I will discuss what the document says plus I will explain things more in detail.
The lecture will be up online as soon as I fix my internet so I can stream the lecture and have it saved, but currently, my internet has been so bad that I can't even stream anything without immense lag.
So why even learn Map analysis and forming plans? Having a goal oriented mindset will give you purpose while playing, and allows you to think how to optomize your actions to achieve the specific goal. For example, if you were just told to build, you woulnd't know what to do. Do I make SCVs or do I just make Battle Cruisers? When I tell you that you must kill the opposing player, now we start to prioritize what we make. This concept explains how a goal oriented mindset improves your play.
Due to the sheer mass of the subject on Map analysis, I will also be splitting it up into parts. I originally had this lecture as one of my lessons I would teach for Terran vs Protoss, however I need to expand it to more match ups for it to be more applicable to the community. This is Part 1.
I also use one example and try to generalize. This is logically is fundamentally incorrect, but by chance the logic does retain for most maps in my opinion.
I will keep you posted on when the lecture will happen.
Here is a link where you can get the document. Please read it over if you get the chance. That will probably help more when I lecture.
http://www.teampandemic.net/features/149
Comments, criticism, questions, concerns are always welcome!
Thank you all again.
Sincerely,
Andre